odoo/addons/web_process/static/lib/dracula/dracula_graph.coffee

525 lines
16 KiB
CoffeeScript

###
* Dracula Graph Layout and Drawing Framework 0.0.3alpha
* (c) 2010 Philipp Strathausen <strathausen@gmail.com>, http://strathausen.eu
*
* Contributions by:
* Branched by Jake Stothard <stothardj@gmail.com>.
*
* based on the Graph JavaScript framework, version 0.0.1
* (c) 2006 Aslak Hellesoy <aslak.hellesoy@gmail.com>
* (c) 2006 Dave Hoover <dave.hoover@gmail.com>
*
* Ported from Graph::Layouter::Spring in
* http://search.cpan.org/~pasky/Graph-Layderer-0.02/
* The algorithm is based on a spring-style layouter of a Java-based social
* network tracker PieSpy written by Paul Mutton E<lt>paul@jibble.orgE<gt>.
*
* This code is freely distributable under the terms of an MIT-style license.
* For details, see the Graph web site: http://dev.buildpatternd.com/trac
*
* Links:
*
* Graph Dracula JavaScript Framework:
* http://graphdracula.net
*
* Demo of the original applet:
* http://redsquirrel.com/dave/work/webdep/
*
* Mirrored original source code at snipplr:
* http://snipplr.com/view/1950/graph-javascript-framework-version-001/
*
* Original usage example:
* http://ajaxian.com/archives/new-javascriptcanvas-graph-library
*
###
###
Edge Factory
###
AbstractEdge = ->
AbstractEdge.prototype =
hide: ->
@connection.fg.hide()
@connection.bg && @bg.connection.hide()
EdgeFactory = ->
@template = new AbstractEdge()
@template.style = new Object()
@template.style.directed = false
@template.weight = 1
EdgeFactory.prototype =
build: (source, target) ->
e = jQuery.extend true, {}, @template
e.source = source
e.target = target
e
###
Graph
###
Graph = ->
@nodes = {}
@edges = []
@snapshots = [] # previous graph states TODO to be implemented
@edgeFactory = new EdgeFactory()
Graph.prototype =
###
add a node
@id the node's ID (string or number)
@content (optional, dictionary) can contain any information that is
being interpreted by the layout algorithm or the graph
representation
###
addNode: (id, content) ->
# testing if node is already existing in the graph
if @nodes[id] == undefined
@nodes[id] = new Graph.Node id, content
@nodes[id]
addEdge: (source, target, style) ->
s = @addNode source
t = @addNode target
var edge = @edgeFactory.build s, t
jQuery.extend edge.style, style
s.edges.push edge
@edges.push edge
# NOTE: Even directed edges are added to both nodes.
t.edges.push edge
# TODO to be implemented
# Preserve a copy of the graph state (nodes, positions, ...)
# @comment a comment describing the state
snapShot: (comment) ->
###/* FIXME
var graph = new Graph()
graph.nodes = jQuery.extend(true, {}, @nodes)
graph.edges = jQuery.extend(true, {}, @edges)
@snapshots.push({comment: comment, graph: graph})
*/
###
removeNode: (id) ->
delete @nodes[id]
for i = 0; i < @edges.length; i++
if @edges[i].source.id == id || @edges[i].target.id == id
@edges.splice(i, 1)
i--
/*
* Node
*/
Graph.Node = (id, node) ->
node = node || {}
node.id = id
node.edges = []
node.hide = ->
@hidden = true
@shape && @shape.hide() # FIXME this is representation specific code and should be elsewhere */
for(i in @edges)
(@edges[i].source.id == id || @edges[i].target == id) && @edges[i].hide && @edges[i].hide()
node.show = ->
@hidden = false
@shape && @shape.show()
for(i in @edges)
(@edges[i].source.id == id || @edges[i].target == id) && @edges[i].show && @edges[i].show()
node
Graph.Node.prototype = { }
###
Renderer base class
###
Graph.Renderer = { }
###
Renderer implementation using RaphaelJS
###
Graph.Renderer.Raphael = (element, graph, width, height) ->
@width = width || 400
@height = height || 400
var selfRef = this
@r = Raphael element, @width, @height
@radius = 40 # max dimension of a node
@graph = graph
@mouse_in = false
# TODO default node rendering
if(!@graph.render) {
@graph.render = ->
return
}
}
/*
* Dragging
*/
@isDrag = false
@dragger = (e) ->
@dx = e.clientX
@dy = e.clientY
selfRef.isDrag = this
@set && @set.animate "fill-opacity": .1, 200 && @set.toFront()
e.preventDefault && e.preventDefault()
document.onmousemove = (e) {
e = e || window.event
if (selfRef.isDrag) {
var bBox = selfRef.isDrag.set.getBBox()
// TODO round the coordinates here (eg. for proper image representation)
var newX = e.clientX - selfRef.isDrag.dx + (bBox.x + bBox.width / 2)
var newY = e.clientY - selfRef.isDrag.dy + (bBox.y + bBox.height / 2)
/* prevent shapes from being dragged out of the canvas */
var clientX = e.clientX - (newX < 20 ? newX - 20 : newX > selfRef.width - 20 ? newX - selfRef.width + 20 : 0)
var clientY = e.clientY - (newY < 20 ? newY - 20 : newY > selfRef.height - 20 ? newY - selfRef.height + 20 : 0)
selfRef.isDrag.set.translate(clientX - Math.round(selfRef.isDrag.dx), clientY - Math.round(selfRef.isDrag.dy))
// console.log(clientX - Math.round(selfRef.isDrag.dx), clientY - Math.round(selfRef.isDrag.dy))
for (var i in selfRef.graph.edges) {
selfRef.graph.edges[i].connection && selfRef.graph.edges[i].connection.draw()
}
//selfRef.r.safari()
selfRef.isDrag.dx = clientX
selfRef.isDrag.dy = clientY
}
}
document.onmouseup = ->
selfRef.isDrag && selfRef.isDrag.set.animate({"fill-opacity": .6}, 500)
selfRef.isDrag = false
}
@draw()
}
Graph.Renderer.Raphael.prototype = {
translate: (point) {
return [
(point[0] - @graph.layoutMinX) * @factorX + @radius,
(point[1] - @graph.layoutMinY) * @factorY + @radius
]
},
rotate: (point, length, angle) {
var dx = length * Math.cos(angle)
var dy = length * Math.sin(angle)
return [point[0]+dx, point[1]+dy]
},
draw: ->
@factorX = (@width - 2 * @radius) / (@graph.layoutMaxX - @graph.layoutMinX)
@factorY = (@height - 2 * @radius) / (@graph.layoutMaxY - @graph.layoutMinY)
for (i in @graph.nodes) {
@drawNode(@graph.nodes[i])
}
for (var i = 0; i < @graph.edges.length; i++) {
@drawEdge(@graph.edges[i])
}
},
drawNode: (node) {
var point = @translate([node.layoutPosX, node.layoutPosY])
node.point = point
/* if node has already been drawn, move the nodes */
if(node.shape) {
var oBBox = node.shape.getBBox()
var opoint = { x: oBBox.x + oBBox.width / 2, y: oBBox.y + oBBox.height / 2}
node.shape.translate(Math.round(point[0] - opoint.x), Math.round(point[1] - opoint.y))
@r.safari()
return node
}/* else, draw new nodes */
var shape
/* if a node renderer is provided by the user, then use it
or the default render instead */
if(!node.render) {
node.render = (r, node) {
/* the default node drawing */
var color = Raphael.getColor()
var ellipse = r.ellipse(0, 0, 30, 20).attr({fill: color, stroke: color, "stroke-width": 2})
/* set DOM node ID */
ellipse.node.id = node.label || node.id
shape = r.set().
push(ellipse).
push(r.text(0, 30, node.label || node.id))
return shape
}
}
/* or check for an ajax representation of the nodes */
if(node.shapes) {
// TODO ajax representation evaluation
}
shape = node.render(@r, node).hide()
shape.attr({"fill-opacity": .6})
/* re-reference to the node an element belongs to, needed for dragging all elements of a node */
shape.items.forEach((item){ item.set = shape; item.node.style.cursor = "move"; })
shape.mousedown(@dragger)
var box = shape.getBBox()
shape.translate(Math.round(point[0]-(box.x+box.width/2)),Math.round(point[1]-(box.y+box.height/2)))
//console.log(box,point)
node.hidden || shape.show()
node.shape = shape
},
drawEdge: (edge) {
/* if this edge already exists the other way around and is undirected */
if(edge.backedge)
return
if(edge.source.hidden || edge.target.hidden) {
edge.connection && edge.connection.fg.hide() | edge.connection.bg && edge.connection.bg.hide()
return
}
/* if edge already has been drawn, only refresh the edge */
if(!edge.connection) {
edge.style && edge.style.callback && edge.style.callback(edge); // TODO move this somewhere else
edge.connection = @r.connection(edge.source.shape, edge.target.shape, edge.style)
return
}
//FIXME showing doesn't work well
edge.connection.fg.show()
edge.connection.bg && edge.connection.bg.show()
edge.connection.draw()
}
}
Graph.Layout = {}
Graph.Layout.Spring = (graph) {
@graph = graph
@iterations = 500
@maxRepulsiveForceDistance = 6
@k = 2
@c = 0.01
@maxVertexMovement = 0.5
@layout()
}
Graph.Layout.Spring.prototype = {
layout: ->
@layoutPrepare()
for (var i = 0; i < @iterations; i++) {
@layoutIteration()
}
@layoutCalcBounds()
},
layoutPrepare: ->
for (i in @graph.nodes) {
var node = @graph.nodes[i]
node.layoutPosX = 0
node.layoutPosY = 0
node.layoutForceX = 0
node.layoutForceY = 0
}
},
layoutCalcBounds: ->
var minx = Infinity, maxx = -Infinity, miny = Infinity, maxy = -Infinity
for (i in @graph.nodes) {
var x = @graph.nodes[i].layoutPosX
var y = @graph.nodes[i].layoutPosY
if(x > maxx) maxx = x
if(x < minx) minx = x
if(y > maxy) maxy = y
if(y < miny) miny = y
}
@graph.layoutMinX = minx
@graph.layoutMaxX = maxx
@graph.layoutMinY = miny
@graph.layoutMaxY = maxy
},
layoutIteration: ->
// Forces on nodes due to node-node repulsions
var prev = new Array()
for(var c in @graph.nodes) {
var node1 = @graph.nodes[c]
for (var d in prev) {
var node2 = @graph.nodes[prev[d]]
@layoutRepulsive(node1, node2)
}
prev.push(c)
}
// Forces on nodes due to edge attractions
for (var i = 0; i < @graph.edges.length; i++) {
var edge = @graph.edges[i]
@layoutAttractive(edge);
}
// Move by the given force
for (i in @graph.nodes) {
var node = @graph.nodes[i]
var xmove = @c * node.layoutForceX
var ymove = @c * node.layoutForceY
var max = @maxVertexMovement
if(xmove > max) xmove = max
if(xmove < -max) xmove = -max
if(ymove > max) ymove = max
if(ymove < -max) ymove = -max
node.layoutPosX += xmove
node.layoutPosY += ymove
node.layoutForceX = 0
node.layoutForceY = 0
}
},
layoutRepulsive: (node1, node2) {
var dx = node2.layoutPosX - node1.layoutPosX
var dy = node2.layoutPosY - node1.layoutPosY
var d2 = dx * dx + dy * dy
if(d2 < 0.01) {
dx = 0.1 * Math.random() + 0.1
dy = 0.1 * Math.random() + 0.1
var d2 = dx * dx + dy * dy
}
var d = Math.sqrt(d2)
if(d < @maxRepulsiveForceDistance) {
var repulsiveForce = @k * @k / d
node2.layoutForceX += repulsiveForce * dx / d
node2.layoutForceY += repulsiveForce * dy / d
node1.layoutForceX -= repulsiveForce * dx / d
node1.layoutForceY -= repulsiveForce * dy / d
}
},
layoutAttractive: (edge) {
var node1 = edge.source
var node2 = edge.target
var dx = node2.layoutPosX - node1.layoutPosX
var dy = node2.layoutPosY - node1.layoutPosY
var d2 = dx * dx + dy * dy
if(d2 < 0.01) {
dx = 0.1 * Math.random() + 0.1
dy = 0.1 * Math.random() + 0.1
var d2 = dx * dx + dy * dy
}
var d = Math.sqrt(d2)
if(d > @maxRepulsiveForceDistance) {
d = @maxRepulsiveForceDistance
d2 = d * d
}
var attractiveForce = (d2 - @k * @k) / @k
if(edge.attraction == undefined) edge.attraction = 1
attractiveForce *= Math.log(edge.attraction) * 0.5 + 1
node2.layoutForceX -= attractiveForce * dx / d
node2.layoutForceY -= attractiveForce * dy / d
node1.layoutForceX += attractiveForce * dx / d
node1.layoutForceY += attractiveForce * dy / d
}
}
Graph.Layout.Ordered = (graph, order) {
@graph = graph
@order = order
@layout()
}
Graph.Layout.Ordered.prototype = {
layout: ->
@layoutPrepare()
@layoutCalcBounds()
},
layoutPrepare: (order) {
for (i in @graph.nodes) {
var node = @graph.nodes[i]
node.layoutPosX = 0
node.layoutPosY = 0
}
var counter = 0
for (i in @order) {
var node = @order[i]
node.layoutPosX = counter
node.layoutPosY = Math.random()
counter++
}
},
layoutCalcBounds: ->
var minx = Infinity, maxx = -Infinity, miny = Infinity, maxy = -Infinity
for (i in @graph.nodes) {
var x = @graph.nodes[i].layoutPosX
var y = @graph.nodes[i].layoutPosY
if(x > maxx) maxx = x
if(x < minx) minx = x
if(y > maxy) maxy = y
if(y < miny) miny = y
}
@graph.layoutMinX = minx
@graph.layoutMaxX = maxx
@graph.layoutMinY = miny
@graph.layoutMaxY = maxy
}
}
/*
* usefull JavaScript extensions,
*/
log(a) {console.log&&console.log(a);}
/*
* Raphael Tooltip Plugin
* - attaches an element as a tooltip to another element
*
* Usage example, adding a rectangle as a tooltip to a circle:
*
* paper.circle(100,100,10).tooltip(paper.rect(0,0,20,30))
*
* If you want to use more shapes, you'll have to put them into a set.
*
*/
Raphael.el.tooltip = (tp) {
@tp = tp
@tp.o = {x: 0, y: 0}
@tp.hide()
@hover(
(event){
@mousemove((event){
@tp.translate(event.clientX -
@tp.o.x,event.clientY - @tp.o.y)
@tp.o = {x: event.clientX, y: event.clientY}
})
@tp.show().toFront()
},
(event){
@tp.hide()
@unmousemove()
})
return this
}
/* For IE */
if (!Array.prototype.forEach)
{
Array.prototype.forEach = (fun /*, thisp*/)
{
var len = @length
if (typeof fun != "")
throw new TypeError()
var thisp = arguments[1]
for (var i = 0; i < len; i++)
{
if (i in this)
fun.call(thisp, this[i], i, this)
}
}
}