odoo/addons/web_graph/static/lib/flotr2/js/Graph.js

746 lines
22 KiB
JavaScript

/**
* Flotr Graph class that plots a graph on creation.
*/
(function () {
var
D = Flotr.DOM,
E = Flotr.EventAdapter,
_ = Flotr._,
flotr = Flotr;
/**
* Flotr Graph constructor.
* @param {Element} el - element to insert the graph into
* @param {Object} data - an array or object of dataseries
* @param {Object} options - an object containing options
*/
Graph = function(el, data, options){
// Let's see if we can get away with out this [JS]
// try {
this._setEl(el);
this._initMembers();
this._initPlugins();
E.fire(this.el, 'flotr:beforeinit', [this]);
this.data = data;
this.series = flotr.Series.getSeries(data);
this._initOptions(options);
this._initGraphTypes();
this._initCanvas();
this._text = new flotr.Text({
element : this.el,
ctx : this.ctx,
html : this.options.HtmlText,
textEnabled : this.textEnabled
});
E.fire(this.el, 'flotr:afterconstruct', [this]);
this._initEvents();
this.findDataRanges();
this.calculateSpacing();
this.draw(_.bind(function() {
E.fire(this.el, 'flotr:afterinit', [this]);
}, this));
/*
try {
} catch (e) {
try {
console.error(e);
} catch (e2) {}
}*/
};
function observe (object, name, callback) {
E.observe.apply(this, arguments);
this._handles.push(arguments);
return this;
}
Graph.prototype = {
destroy: function () {
E.fire(this.el, 'flotr:destroy');
_.each(this._handles, function (handle) {
E.stopObserving.apply(this, handle);
});
this._handles = [];
this.el.graph = null;
},
observe : observe,
/**
* @deprecated
*/
_observe : observe,
processColor: function(color, options){
var o = { x1: 0, y1: 0, x2: this.plotWidth, y2: this.plotHeight, opacity: 1, ctx: this.ctx };
_.extend(o, options);
return flotr.Color.processColor(color, o);
},
/**
* Function determines the min and max values for the xaxis and yaxis.
*
* TODO logarithmic range validation (consideration of 0)
*/
findDataRanges: function(){
var a = this.axes,
xaxis, yaxis, range;
_.each(this.series, function (series) {
range = series.getRange();
if (range) {
xaxis = series.xaxis;
yaxis = series.yaxis;
xaxis.datamin = Math.min(range.xmin, xaxis.datamin);
xaxis.datamax = Math.max(range.xmax, xaxis.datamax);
yaxis.datamin = Math.min(range.ymin, yaxis.datamin);
yaxis.datamax = Math.max(range.ymax, yaxis.datamax);
xaxis.used = (xaxis.used || range.xused);
yaxis.used = (yaxis.used || range.yused);
}
}, this);
// Check for empty data, no data case (none used)
if (!a.x.used && !a.x2.used) a.x.used = true;
if (!a.y.used && !a.y2.used) a.y.used = true;
_.each(a, function (axis) {
axis.calculateRange();
});
var
types = _.keys(flotr.graphTypes),
drawn = false;
_.each(this.series, function (series) {
if (series.hide) return;
_.each(types, function (type) {
if (series[type] && series[type].show) {
this.extendRange(type, series);
drawn = true;
}
}, this);
if (!drawn) {
this.extendRange(this.options.defaultType, series);
}
}, this);
},
extendRange : function (type, series) {
if (this[type].extendRange) this[type].extendRange(series, series.data, series[type], this[type]);
if (this[type].extendYRange) this[type].extendYRange(series.yaxis, series.data, series[type], this[type]);
if (this[type].extendXRange) this[type].extendXRange(series.xaxis, series.data, series[type], this[type]);
},
/**
* Calculates axis label sizes.
*/
calculateSpacing: function(){
var a = this.axes,
options = this.options,
series = this.series,
margin = options.grid.labelMargin,
T = this._text,
x = a.x,
x2 = a.x2,
y = a.y,
y2 = a.y2,
maxOutset = options.grid.outlineWidth,
i, j, l, dim;
// TODO post refactor, fix this
_.each(a, function (axis) {
axis.calculateTicks();
axis.calculateTextDimensions(T, options);
});
// Title height
dim = T.dimensions(
options.title,
{size: options.fontSize*1.5},
'font-size:1em;font-weight:bold;',
'flotr-title'
);
this.titleHeight = dim.height;
// Subtitle height
dim = T.dimensions(
options.subtitle,
{size: options.fontSize},
'font-size:smaller;',
'flotr-subtitle'
);
this.subtitleHeight = dim.height;
for(j = 0; j < options.length; ++j){
if (series[j].points.show){
maxOutset = Math.max(maxOutset, series[j].points.radius + series[j].points.lineWidth/2);
}
}
var p = this.plotOffset;
if (x.options.margin === false) {
p.bottom = 0;
p.top = 0;
} else {
p.bottom += (options.grid.circular ? 0 : (x.used && x.options.showLabels ? (x.maxLabel.height + margin) : 0)) +
(x.used && x.options.title ? (x.titleSize.height + margin) : 0) + maxOutset;
p.top += (options.grid.circular ? 0 : (x2.used && x2.options.showLabels ? (x2.maxLabel.height + margin) : 0)) +
(x2.used && x2.options.title ? (x2.titleSize.height + margin) : 0) + this.subtitleHeight + this.titleHeight + maxOutset;
}
if (y.options.margin === false) {
p.left = 0;
p.right = 0;
} else {
p.left += (options.grid.circular ? 0 : (y.used && y.options.showLabels ? (y.maxLabel.width + margin) : 0)) +
(y.used && y.options.title ? (y.titleSize.width + margin) : 0) + maxOutset;
p.right += (options.grid.circular ? 0 : (y2.used && y2.options.showLabels ? (y2.maxLabel.width + margin) : 0)) +
(y2.used && y2.options.title ? (y2.titleSize.width + margin) : 0) + maxOutset;
}
p.top = Math.floor(p.top); // In order the outline not to be blured
this.plotWidth = this.canvasWidth - p.left - p.right;
this.plotHeight = this.canvasHeight - p.bottom - p.top;
// TODO post refactor, fix this
x.length = x2.length = this.plotWidth;
y.length = y2.length = this.plotHeight;
y.offset = y2.offset = this.plotHeight;
x.setScale();
x2.setScale();
y.setScale();
y2.setScale();
},
/**
* Draws grid, labels, series and outline.
*/
draw: function(after) {
var
context = this.ctx,
i;
E.fire(this.el, 'flotr:beforedraw', [this.series, this]);
if (this.series.length) {
context.save();
context.translate(this.plotOffset.left, this.plotOffset.top);
for (i = 0; i < this.series.length; i++) {
if (!this.series[i].hide) this.drawSeries(this.series[i]);
}
context.restore();
this.clip();
}
E.fire(this.el, 'flotr:afterdraw', [this.series, this]);
if (after) after();
},
/**
* Actually draws the graph.
* @param {Object} series - series to draw
*/
drawSeries: function(series){
function drawChart (series, typeKey) {
var options = this.getOptions(series, typeKey);
this[typeKey].draw(options);
}
var drawn = false;
series = series || this.series;
_.each(flotr.graphTypes, function (type, typeKey) {
if (series[typeKey] && series[typeKey].show && this[typeKey]) {
drawn = true;
drawChart.call(this, series, typeKey);
}
}, this);
if (!drawn) drawChart.call(this, series, this.options.defaultType);
},
getOptions : function (series, typeKey) {
var
type = series[typeKey],
graphType = this[typeKey],
options = {
context : this.ctx,
width : this.plotWidth,
height : this.plotHeight,
fontSize : this.options.fontSize,
fontColor : this.options.fontColor,
textEnabled : this.textEnabled,
htmlText : this.options.HtmlText,
text : this._text, // TODO Is this necessary?
element : this.el,
data : series.data,
color : series.color,
shadowSize : series.shadowSize,
xScale : _.bind(series.xaxis.d2p, series.xaxis),
yScale : _.bind(series.yaxis.d2p, series.yaxis)
};
options = flotr.merge(type, options);
// Fill
options.fillStyle = this.processColor(
type.fillColor || series.color,
{opacity: type.fillOpacity}
);
return options;
},
/**
* Calculates the coordinates from a mouse event object.
* @param {Event} event - Mouse Event object.
* @return {Object} Object with coordinates of the mouse.
*/
getEventPosition: function (e){
var
d = document,
b = d.body,
de = d.documentElement,
axes = this.axes,
plotOffset = this.plotOffset,
lastMousePos = this.lastMousePos,
pointer = E.eventPointer(e),
dx = pointer.x - lastMousePos.pageX,
dy = pointer.y - lastMousePos.pageY,
r, rx, ry;
if ('ontouchstart' in this.el) {
r = D.position(this.overlay);
rx = pointer.x - r.left - plotOffset.left;
ry = pointer.y - r.top - plotOffset.top;
} else {
r = this.overlay.getBoundingClientRect();
rx = e.clientX - r.left - plotOffset.left - b.scrollLeft - de.scrollLeft;
ry = e.clientY - r.top - plotOffset.top - b.scrollTop - de.scrollTop;
}
return {
x: axes.x.p2d(rx),
x2: axes.x2.p2d(rx),
y: axes.y.p2d(ry),
y2: axes.y2.p2d(ry),
relX: rx,
relY: ry,
dX: dx,
dY: dy,
absX: pointer.x,
absY: pointer.y,
pageX: pointer.x,
pageY: pointer.y
};
},
/**
* Observes the 'click' event and fires the 'flotr:click' event.
* @param {Event} event - 'click' Event object.
*/
clickHandler: function(event){
if(this.ignoreClick){
this.ignoreClick = false;
return this.ignoreClick;
}
E.fire(this.el, 'flotr:click', [this.getEventPosition(event), this]);
},
/**
* Observes mouse movement over the graph area. Fires the 'flotr:mousemove' event.
* @param {Event} event - 'mousemove' Event object.
*/
mouseMoveHandler: function(event){
if (this.mouseDownMoveHandler) return;
var pos = this.getEventPosition(event);
E.fire(this.el, 'flotr:mousemove', [event, pos, this]);
this.lastMousePos = pos;
},
/**
* Observes the 'mousedown' event.
* @param {Event} event - 'mousedown' Event object.
*/
mouseDownHandler: function (event){
/*
// @TODO Context menu?
if(event.isRightClick()) {
event.stop();
var overlay = this.overlay;
overlay.hide();
function cancelContextMenu () {
overlay.show();
E.stopObserving(document, 'mousemove', cancelContextMenu);
}
E.observe(document, 'mousemove', cancelContextMenu);
return;
}
*/
if (this.mouseUpHandler) return;
this.mouseUpHandler = _.bind(function (e) {
E.stopObserving(document, 'mouseup', this.mouseUpHandler);
E.stopObserving(document, 'mousemove', this.mouseDownMoveHandler);
this.mouseDownMoveHandler = null;
this.mouseUpHandler = null;
// @TODO why?
//e.stop();
E.fire(this.el, 'flotr:mouseup', [e, this]);
}, this);
this.mouseDownMoveHandler = _.bind(function (e) {
var pos = this.getEventPosition(e);
E.fire(this.el, 'flotr:mousemove', [event, pos, this]);
this.lastMousePos = pos;
}, this);
E.observe(document, 'mouseup', this.mouseUpHandler);
E.observe(document, 'mousemove', this.mouseDownMoveHandler);
E.fire(this.el, 'flotr:mousedown', [event, this]);
this.ignoreClick = false;
},
drawTooltip: function(content, x, y, options) {
var mt = this.getMouseTrack(),
style = 'opacity:0.7;background-color:#000;color:#fff;display:none;position:absolute;padding:2px 8px;-moz-border-radius:4px;border-radius:4px;white-space:nowrap;',
p = options.position,
m = options.margin,
plotOffset = this.plotOffset;
if(x !== null && y !== null){
if (!options.relative) { // absolute to the canvas
if(p.charAt(0) == 'n') style += 'top:' + (m + plotOffset.top) + 'px;bottom:auto;';
else if(p.charAt(0) == 's') style += 'bottom:' + (m + plotOffset.bottom) + 'px;top:auto;';
if(p.charAt(1) == 'e') style += 'right:' + (m + plotOffset.right) + 'px;left:auto;';
else if(p.charAt(1) == 'w') style += 'left:' + (m + plotOffset.left) + 'px;right:auto;';
}
else { // relative to the mouse
if(p.charAt(0) == 'n') style += 'bottom:' + (m - plotOffset.top - y + this.canvasHeight) + 'px;top:auto;';
else if(p.charAt(0) == 's') style += 'top:' + (m + plotOffset.top + y) + 'px;bottom:auto;';
if(p.charAt(1) == 'e') style += 'left:' + (m + plotOffset.left + x) + 'px;right:auto;';
else if(p.charAt(1) == 'w') style += 'right:' + (m - plotOffset.left - x + this.canvasWidth) + 'px;left:auto;';
}
mt.style.cssText = style;
D.empty(mt);
D.insert(mt, content);
D.show(mt);
}
else {
D.hide(mt);
}
},
clip: function () {
var
ctx = this.ctx,
o = this.plotOffset,
w = this.canvasWidth,
h = this.canvasHeight;
if (flotr.isIE && flotr.isIE < 9) {
// Clipping for excanvas :-(
ctx.save();
ctx.fillStyle = this.processColor(this.options.ieBackgroundColor);
ctx.fillRect(0, 0, w, o.top);
ctx.fillRect(0, 0, o.left, h);
ctx.fillRect(0, h - o.bottom, w, o.bottom);
ctx.fillRect(w - o.right, 0, o.right,h);
ctx.restore();
} else {
ctx.clearRect(0, 0, w, o.top);
ctx.clearRect(0, 0, o.left, h);
ctx.clearRect(0, h - o.bottom, w, o.bottom);
ctx.clearRect(w - o.right, 0, o.right,h);
}
},
_initMembers: function() {
this._handles = [];
this.lastMousePos = {pageX: null, pageY: null };
this.plotOffset = {left: 0, right: 0, top: 0, bottom: 0};
this.ignoreClick = true;
this.prevHit = null;
},
_initGraphTypes: function() {
_.each(flotr.graphTypes, function(handler, graphType){
this[graphType] = flotr.clone(handler);
}, this);
},
_initEvents: function () {
var
el = this.el,
touchendHandler, movement, touchend;
if ('ontouchstart' in el) {
touchendHandler = _.bind(function (e) {
touchend = true;
E.stopObserving(document, 'touchend', touchendHandler);
E.fire(el, 'flotr:mouseup', [event, this]);
this.multitouches = null;
if (!movement) {
this.clickHandler(e);
}
}, this);
this.observe(this.overlay, 'touchstart', _.bind(function (e) {
movement = false;
touchend = false;
this.ignoreClick = false;
if (e.touches && e.touches.length > 1) {
this.multitouches = e.touches;
}
E.fire(el, 'flotr:mousedown', [event, this]);
this.observe(document, 'touchend', touchendHandler);
}, this));
this.observe(this.overlay, 'touchmove', _.bind(function (e) {
var pos = this.getEventPosition(e);
e.preventDefault();
movement = true;
if (this.multitouches || (e.touches && e.touches.length > 1)) {
this.multitouches = e.touches;
} else {
if (!touchend) {
E.fire(el, 'flotr:mousemove', [event, pos, this]);
}
}
this.lastMousePos = pos;
}, this));
} else {
this.
observe(this.overlay, 'mousedown', _.bind(this.mouseDownHandler, this)).
observe(el, 'mousemove', _.bind(this.mouseMoveHandler, this)).
observe(this.overlay, 'click', _.bind(this.clickHandler, this)).
observe(el, 'mouseout', function () {
E.fire(el, 'flotr:mouseout');
});
}
},
/**
* Initializes the canvas and it's overlay canvas element. When the browser is IE, this makes use
* of excanvas. The overlay canvas is inserted for displaying interactions. After the canvas elements
* are created, the elements are inserted into the container element.
*/
_initCanvas: function(){
var el = this.el,
o = this.options,
children = el.children,
removedChildren = [],
child, i,
size, style;
// Empty the el
for (i = children.length; i--;) {
child = children[i];
if (!this.canvas && child.className === 'flotr-canvas') {
this.canvas = child;
} else if (!this.overlay && child.className === 'flotr-overlay') {
this.overlay = child;
} else {
removedChildren.push(child);
}
}
for (i = removedChildren.length; i--;) {
el.removeChild(removedChildren[i]);
}
D.setStyles(el, {position: 'relative'}); // For positioning labels and overlay.
size = {};
size.width = el.clientWidth;
size.height = el.clientHeight;
if(size.width <= 0 || size.height <= 0 || o.resolution <= 0){
throw 'Invalid dimensions for plot, width = ' + size.width + ', height = ' + size.height + ', resolution = ' + o.resolution;
}
// Main canvas for drawing graph types
this.canvas = getCanvas(this.canvas, 'canvas');
// Overlay canvas for interactive features
this.overlay = getCanvas(this.overlay, 'overlay');
this.ctx = getContext(this.canvas);
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.octx = getContext(this.overlay);
this.octx.clearRect(0, 0, this.overlay.width, this.overlay.height);
this.canvasHeight = size.height;
this.canvasWidth = size.width;
this.textEnabled = !!this.ctx.drawText || !!this.ctx.fillText; // Enable text functions
function getCanvas(canvas, name){
if(!canvas){
canvas = D.create('canvas');
if (typeof FlashCanvas != "undefined" && typeof canvas.getContext === 'function') {
FlashCanvas.initElement(canvas);
}
canvas.className = 'flotr-'+name;
canvas.style.cssText = 'position:absolute;left:0px;top:0px;';
D.insert(el, canvas);
}
_.each(size, function(size, attribute){
D.show(canvas);
if (name == 'canvas' && canvas.getAttribute(attribute) === size) {
return;
}
canvas.setAttribute(attribute, size * o.resolution);
canvas.style[attribute] = size + 'px';
});
canvas.context_ = null; // Reset the ExCanvas context
return canvas;
}
function getContext(canvas){
if(window.G_vmlCanvasManager) window.G_vmlCanvasManager.initElement(canvas); // For ExCanvas
var context = canvas.getContext('2d');
if(!window.G_vmlCanvasManager) context.scale(o.resolution, o.resolution);
return context;
}
},
_initPlugins: function(){
// TODO Should be moved to flotr and mixed in.
_.each(flotr.plugins, function(plugin, name){
_.each(plugin.callbacks, function(fn, c){
this.observe(this.el, c, _.bind(fn, this));
}, this);
this[name] = flotr.clone(plugin);
_.each(this[name], function(fn, p){
if (_.isFunction(fn))
this[name][p] = _.bind(fn, this);
}, this);
}, this);
},
/**
* Sets options and initializes some variables and color specific values, used by the constructor.
* @param {Object} opts - options object
*/
_initOptions: function(opts){
var options = flotr.clone(flotr.defaultOptions);
options.x2axis = _.extend(_.clone(options.xaxis), options.x2axis);
options.y2axis = _.extend(_.clone(options.yaxis), options.y2axis);
this.options = flotr.merge(opts || {}, options);
if (this.options.grid.minorVerticalLines === null &&
this.options.xaxis.scaling === 'logarithmic') {
this.options.grid.minorVerticalLines = true;
}
if (this.options.grid.minorHorizontalLines === null &&
this.options.yaxis.scaling === 'logarithmic') {
this.options.grid.minorHorizontalLines = true;
}
E.fire(this.el, 'flotr:afterinitoptions', [this]);
this.axes = flotr.Axis.getAxes(this.options);
// Initialize some variables used throughout this function.
var assignedColors = [],
colors = [],
ln = this.series.length,
neededColors = this.series.length,
oc = this.options.colors,
usedColors = [],
variation = 0,
c, i, j, s;
// Collect user-defined colors from series.
for(i = neededColors - 1; i > -1; --i){
c = this.series[i].color;
if(c){
--neededColors;
if(_.isNumber(c)) assignedColors.push(c);
else usedColors.push(flotr.Color.parse(c));
}
}
// Calculate the number of colors that need to be generated.
for(i = assignedColors.length - 1; i > -1; --i)
neededColors = Math.max(neededColors, assignedColors[i] + 1);
// Generate needed number of colors.
for(i = 0; colors.length < neededColors;){
c = (oc.length == i) ? new flotr.Color(100, 100, 100) : flotr.Color.parse(oc[i]);
// Make sure each serie gets a different color.
var sign = variation % 2 == 1 ? -1 : 1,
factor = 1 + sign * Math.ceil(variation / 2) * 0.2;
c.scale(factor, factor, factor);
/**
* @todo if we're getting too close to something else, we should probably skip this one
*/
colors.push(c);
if(++i >= oc.length){
i = 0;
++variation;
}
}
// Fill the options with the generated colors.
for(i = 0, j = 0; i < ln; ++i){
s = this.series[i];
// Assign the color.
if (!s.color){
s.color = colors[j++].toString();
}else if(_.isNumber(s.color)){
s.color = colors[s.color].toString();
}
// Every series needs an axis
if (!s.xaxis) s.xaxis = this.axes.x;
if (s.xaxis == 1) s.xaxis = this.axes.x;
else if (s.xaxis == 2) s.xaxis = this.axes.x2;
if (!s.yaxis) s.yaxis = this.axes.y;
if (s.yaxis == 1) s.yaxis = this.axes.y;
else if (s.yaxis == 2) s.yaxis = this.axes.y2;
// Apply missing options to the series.
for (var t in flotr.graphTypes){
s[t] = _.extend(_.clone(this.options[t]), s[t]);
}
s.mouse = _.extend(_.clone(this.options.mouse), s.mouse);
if (_.isUndefined(s.shadowSize)) s.shadowSize = this.options.shadowSize;
}
},
_setEl: function(el) {
if (!el) throw 'The target container doesn\'t exist';
else if (el.graph instanceof Graph) el.graph.destroy();
else if (!el.clientWidth) throw 'The target container must be visible';
el.graph = this;
this.el = el;
}
};
Flotr.Graph = Graph;
})();