fb: fbconsole: Add missing blits
When using offscreen rendering we need some more points where we blit the offscreen buffer to the screen. Add them. Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
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1 changed files with 8 additions and 1 deletions
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@ -58,6 +58,7 @@ static void cls(struct fbc_priv *priv)
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void *buf = gui_screen_render_buffer(priv->sc);
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memset(buf, 0, priv->fb->line_length * priv->fb->yres);
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gu_screen_blit(priv->sc);
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}
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struct rgb {
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@ -138,6 +139,8 @@ static void video_invertchar(struct fbc_priv *priv, int x, int y)
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gu_invert_area(priv->fb, buf, x * priv->font_width, y * priv->font_height,
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priv->font_width, priv->font_height);
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gu_screen_blit_area(priv->sc, x * priv->font_width, y * priv->font_height,
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priv->font_width, priv->font_height);
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}
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static void printchar(struct fbc_priv *priv, int c)
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@ -170,7 +173,10 @@ static void printchar(struct fbc_priv *priv, int c)
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default:
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drawchar(priv, priv->x, priv->y, c);
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gu_screen_blit(priv->sc);
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gu_screen_blit_area(priv->sc, priv->x * priv->font_width,
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priv->y * priv->font_height,
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priv->font_width, priv->font_height);
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priv->x++;
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if (priv->x > priv->cols) {
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@ -188,6 +194,7 @@ static void printchar(struct fbc_priv *priv, int c)
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memcpy(buf, buf + line_height, line_height * (priv->rows + 1));
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memset(buf + line_height * priv->rows, 0, line_height);
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gu_screen_blit(priv->sc);
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priv->y = priv->rows;
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}
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