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#ifndef __2D_PRIMITIVES__
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#define __2D_PRIMITIVES__
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#include <fb.h>
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void gu_draw_line(struct screen *sc,
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int x1, int y1, int x2, int y2,
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u8 r, u8 g, u8 b, u8 a,
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unsigned int dash);
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void gu_draw_circle(struct screen *sc,
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int x0, int y0, int radius,
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u8 r, u8 g, u8 b, u8 a);
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#endif
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