So far we only supported blitting the whole screen from the shadow fb to the framebuffer. Add a function to blit areas. Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
32 lines
1.1 KiB
C
32 lines
1.1 KiB
C
/*
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* Copyright (C) 2012 Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com>
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*
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* GPL v2
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*/
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#ifndef __GRAPHIC_UTILS_H__
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#define __GRAPHIC_UTILS_H__
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#include <fb.h>
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#include <gui/image.h>
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#include <gui/gui.h>
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u32 gu_hex_to_pixel(struct fb_info *info, u32 color);
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u32 gu_rgb_to_pixel(struct fb_info *info, u8 r, u8 g, u8 b, u8 t);
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void gu_rgba_blend(struct fb_info *info, struct image *img, void* dest, int height,
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int width, int startx, int starty, bool is_rgba);
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void gu_set_pixel(struct fb_info *info, void *adr, u32 px);
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void gu_set_rgb_pixel(struct fb_info *info, void *adr, u8 r, u8 g, u8 b);
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void gu_set_rgba_pixel(struct fb_info *info, void *adr, u8 r, u8 g, u8 b, u8 a);
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void gu_memset_pixel(struct fb_info *info, void* buf, u32 color, size_t size);
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struct screen *fb_create_screen(struct fb_info *info);
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struct screen *fb_open(const char *fbdev);
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void fb_close(struct screen *sc);
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void gu_screen_blit(struct screen *sc);
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void gu_invert_area(struct fb_info *info, void *buf, int startx, int starty, int width,
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int height);
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void gu_screen_blit_area(struct screen *sc, int startx, int starty, int width,
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int height);
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#endif /* __GRAPHIC_UTILS_H__ */
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