3fa8d74abe
Instead of passing hundreds of parameter, just pass the right structure. struct screen represent the screen with a without double buffering. struct surface represent the part of the screen we want to render. Signed-off-by: Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com> Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de> |
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graphic_utils.h | ||
gui.h | ||
image.h | ||
image_renderer.h |