This adds a small backlight layer. It provides a backlight device on which the brightness parameter can be used to adjust the brightness. Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
91 lines
1.6 KiB
C
91 lines
1.6 KiB
C
#include <common.h>
|
|
#include <driver.h>
|
|
#include <linux/list.h>
|
|
#include <video/backlight.h>
|
|
|
|
static LIST_HEAD(backlights);
|
|
|
|
int backlight_set_brightness(struct backlight_device *bl, int brightness)
|
|
{
|
|
int ret, step, i, num_steps;
|
|
|
|
if (brightness > bl->brightness_max)
|
|
brightness = bl->brightness_max;
|
|
|
|
if (brightness == bl->brightness_cur)
|
|
return 0;
|
|
|
|
if (brightness > bl->brightness_cur)
|
|
step = 1;
|
|
else
|
|
step = -1;
|
|
|
|
i = bl->brightness_cur;
|
|
|
|
num_steps = abs(brightness - bl->brightness_cur);
|
|
|
|
while (1) {
|
|
i += step;
|
|
|
|
ret = bl->brightness_set(bl, i);
|
|
if (ret)
|
|
return ret;
|
|
|
|
if (i == brightness)
|
|
break;
|
|
|
|
udelay(100000 / num_steps);
|
|
}
|
|
|
|
|
|
bl->brightness_cur = bl->brightness = brightness;
|
|
|
|
return ret;
|
|
}
|
|
|
|
int backlight_set_brightness_default(struct backlight_device *bl)
|
|
{
|
|
int ret;
|
|
|
|
ret = backlight_set_brightness(bl, bl->brightness_default);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static int backlight_brightness_set(struct param_d *p, void *priv)
|
|
{
|
|
struct backlight_device *bl = priv;
|
|
|
|
return backlight_set_brightness(bl, bl->brightness);
|
|
}
|
|
|
|
int backlight_register(struct backlight_device *bl)
|
|
{
|
|
int ret;
|
|
|
|
sprintf(bl->dev.name, "backlight");
|
|
bl->dev.id = DEVICE_ID_DYNAMIC;
|
|
|
|
ret = register_device(&bl->dev);
|
|
if (ret)
|
|
return ret;
|
|
|
|
dev_add_param_int(&bl->dev, "brightness", backlight_brightness_set,
|
|
NULL, &bl->brightness, "%d", bl);
|
|
|
|
list_add_tail(&bl->list, &backlights);
|
|
|
|
return ret;
|
|
}
|
|
|
|
struct backlight_device *of_backlight_find(struct device_node *node)
|
|
{
|
|
struct backlight_device *bl;
|
|
|
|
list_for_each_entry(bl, &backlights, list)
|
|
if (bl->node == node)
|
|
return bl;
|
|
|
|
return NULL;
|
|
}
|