cfec57d898
Allocate the screen dynamically in fb_open. This opens the way to create a fb_create_screen function which takes a struct fb_info * instead of a filename. This is suitable for the framebuffer console which already has a struct fb_info *. Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
87 lines
1.6 KiB
C
87 lines
1.6 KiB
C
#include <common.h>
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#include <errno.h>
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#include <malloc.h>
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#include <fb.h>
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#include <asm/byteorder.h>
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#include <init.h>
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#include <gui/image_renderer.h>
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#include <gui/graphic_utils.h>
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#include <linux/zlib.h>
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#include "png.h"
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z_stream png_stream;
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static int initialized;
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int png_uncompress_init(void)
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{
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if (!initialized++) {
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png_stream.workspace = malloc(zlib_inflate_workspacesize());
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if (!png_stream.workspace) {
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initialized = 0;
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return -ENOMEM;
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}
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png_stream.next_in = NULL;
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png_stream.avail_in = 0;
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zlib_inflateInit(&png_stream);
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}
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return 0;
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}
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void png_uncompress_exit(void)
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{
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if (!--initialized) {
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zlib_inflateEnd(&png_stream);
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vfree(png_stream.workspace);
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}
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}
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static int png_renderer(struct screen *sc, struct surface *s, struct image *img)
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{
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void *buf;
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int width = s->width;
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int height = s->height;
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int startx = s->x;
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int starty = s->y;
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if (s->width < 0)
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width = img->width;
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if (s->height < 0)
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height = img->height;
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if (startx < 0) {
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startx = (sc->s.width - width) / 2;
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if (startx < 0)
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startx = 0;
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}
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if (starty < 0) {
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starty = (sc->s.height - height) / 2;
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if (starty < 0)
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starty = 0;
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}
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width = min(width, sc->s.width - startx);
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height = min(height, sc->s.height - starty);
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buf = gui_screen_render_buffer(sc);
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gu_rgba_blend(sc->info, img, buf, height, width, startx, starty, true);
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return img->height;
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}
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static struct image_renderer png = {
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.type = filetype_png,
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.open = png_open,
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.close = png_close,
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.renderer = png_renderer,
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};
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static int png_init(void)
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{
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return image_renderer_register(&png);
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}
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fs_initcall(png_init);
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