generic-poky/bitbake/doc/user-manual/user-manual-metadata.xml

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<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd">
<chapter id="user-manual-metadata">
<title>Metadata</title>
<section>
<title>Overview</title>
<para>
The BitBake task executor together with various types of configuration files form the OpenEmbedded
Core.
This section provides an overview of the BitBake task executor and the configuration files by
describing what they are used for and how they interact.
</para>
<para>
BitBake handles the parsing and execution of the data files. The data itself is of various types:
<itemizedlist>
<listitem><para><emphasis>Recipes:</emphasis>
Provides details about particular pieces of software.</para></listitem>
<listitem><para><emphasis>Class Data:</emphasis>
An abstraction of common build information (e.g. how to build a Linux kernel).</para></listitem>
<listitem><para><emphasis>Configuration Data:</emphasis>
Defines machine-specific settings, policy decisions, etc. Configuration data acts
as the glue to bind everything together.</para></listitem>
</itemizedlist>
What follows are a large number of examples of BitBake metadata. Any syntax which isn't supported
in any of the aforementioned areas will be documented as such.
</para>
</section>
<section id='basic-syntax'>
<title>Basic Syntax</title>
<section id='basic-variable-setting'>
<title>Basic Variable Setting</title>
<para>
<literallayout class='monospaced'>
VARIABLE = "value"
</literallayout>
In this example, <filename>VARIABLE</filename> is <filename>value</filename>.
</para>
</section>
<section id='variable-expansion'>
<title>Variable Expansion</title>
<para>
BitBake supports variables referencing one another's
contents using a syntax which is similar to shell
scripting
</para>
<para>
<literallayout class='monospaced'>
A = "aval"
B = "pre${A}post"
</literallayout>
This results in <filename>A</filename> containing
<filename>aval</filename> and <filename>B</filename> containing
<filename>preavalpost</filename>.
</para>
</section>
<section id='setting-a-default-value'>
<title>Setting a default value (?=)</title>
<para>
<literallayout class='monospaced'>
A ?= "aval"
</literallayout>
If <filename>A</filename> is set before the above is called,
it will retain its previous value.
If <filename>A</filename> is unset prior to the above call,
<filename>A</filename> will be set to <filename>aval</filename>.
<note>
This assignment is immediate, so if there are multiple "?=" assignments
to a single variable, the first of those will be used.
</note>
</para>
</section>
<section id='setting-a-weak-default-value'>
<title>Setting a weak default value (??=)</title>
<para>
<literallayout class='monospaced'>
A ??= "somevalue"
A ??= "someothervalue"
</literallayout>
If <filename>A</filename> is set before the above,
it will retain that value.
If <filename>A</filename> is unset prior to the above,
<filename>A</filename> will be set to <filename>someothervalue</filename>.
This is a lazy or weak assignment in that the assignment does not occur until the end
of the parsing process, so that the last, rather than the first,
"??=" assignment to a given variable will be used.
Any other setting of <filename>A</filename> using "=" or "?="
will, however, override the value set with "??=".
</para>
</section>
<section id='immediate-variable-expansion'>
<title>Immediate variable expansion (:=)</title>
<para>
The ":=" operator results in a variable's contents being expanded immediately,
rather than when the variable is actually used:
<literallayout class='monospaced'>
T = "123"
A := "${B} ${A} test ${T}"
T = "456"
B = "${T} bval"
C = "cval"
C := "${C}append"
</literallayout>
In this example, <filename>A</filename> would contain
<filename>test 123</filename>, <filename>B</filename> would contain
<filename>456 bval</filename>, and <filename>C</filename>
would be <filename>cvalappend</filename>.
</para>
</section>
<section id='appending-and-prepending'>
<title>Appending (+=) and prepending (=+)</title>
<para>
<literallayout class='monospaced'>
B = "bval"
B += "additionaldata"
C = "cval"
C =+ "test"
</literallayout>
In this example, <filename>B</filename> is now
<filename>bval additionaldata</filename> and <filename>C</filename>
is <filename>test cval</filename>.
</para>
</section>
<section id='appending-and-prepending-without-spaces'>
<title>Appending (.=) and Prepending (=.) Without Spaces</title>
<para>
<literallayout class='monospaced'>
B = "bval"
B .= "additionaldata"
C = "cval"
C =. "test"
</literallayout>
In this example, <filename>B</filename> is now
<filename>bvaladditionaldata</filename> and
<filename>C</filename> is <filename>testcval</filename>.
In contrast to the above appending and prepending operators,
no additional space will be introduced.
</para>
</section>
<section id='appending-and-prepending-override-style-syntax'>
<title>Appending and Prepending (Override Style Syntax)</title>
<para>
<literallayout class='monospaced'>
B = "bval"
B_append = " additional data"
C = "cval"
C_prepend = "additional data "
</literallayout>
This example results in <filename>B</filename>
becoming <filename>bval additional data</filename> and
<filename>C</filename> becoming
<filename>additional data cval</filename>.
<note>
The spaces in <filename>_append</filename>.
Unlike the "+=" operator, additional space is not automatically added.
You must take steps to add space yourself.
</note>
</para>
</section>
<section id='removing-override-style-syntax'>
<title>Removing (Override Style Syntax)</title>
<para>
<literallayout class='monospaced'>
FOO = "123 456 789 123456 123 456 123 456"
FOO_remove = "123"
FOO_remove = "456"
</literallayout>
In this example, <filename>FOO</filename> is now <filename>789 123456</filename>.
</para>
</section>
<section id='variable-flags'>
<title>Variable Flags</title>
<para>
Variables can have associated flags which provide a way of tagging extra information onto a variable.
Several flags are used internally by BitBake but they can be used externally too if needed.
The standard operations mentioned above also work on flags.
<literallayout class='monospaced'>
VARIABLE[SOMEFLAG] = "value"
</literallayout>
In this example, <filename>VARIABLE</filename> has a flag,
<filename>SOMEFLAG</filename> that is set to <filename>value</filename>.
</para>
</section>
<section id='inline-python-variable-expansion'>
<title>Inline Python Variable Expansion</title>
<para>
<literallayout class='monospaced'>
DATE = "${@time.strftime('%Y%m%d',time.gmtime())}"
</literallayout>
This would result in the <filename>DATE</filename>
variable containing today's date.
</para>
</section>
</section>
<section id='conditional-syntax-overrides'>
<title>Conditional Syntax (Overrides)</title>
<section id='conditional-metadata'>
<title>Conditional Metadata</title>
<para>
<filename>OVERRIDES</filename> is a “:” separated variable containing
each item for which you want to satisfy conditions.
So, if you have a variable that is conditional on “arm”, and “arm”
is in <filename>OVERRIDES</filename>, then the “arm” specific
version of the variable is used rather than the non-conditional
version.
Here is an example:
<literallayout class='monospaced'>
OVERRIDES = "architecture:os:machine"
TEST = "defaultvalue"
TEST_os = "osspecificvalue"
TEST_condnotinoverrides = "othercondvalue"
</literallayout>
In this example, <filename>TEST</filename> would be
<filename>osspecificvalue</filename>, due to the condition
“os” being in <filename>OVERRIDES</filename>.
</para>
</section>
<section id='conditional-appending'>
<title>Conditional Appending</title>
<para>
BitBake also supports appending and prepending to variables based
on whether something is in <filename>OVERRIDES</filename>.
Here is an example:
<literallayout class='monospaced'>
DEPENDS = "glibc ncurses"
OVERRIDES = "machine:local"
DEPENDS_append_machine = "libmad"
</literallayout>
In this example, <filename>DEPENDS</filename> is set to
"glibc ncurses libmad".
</para>
</section>
<section id='variable-interaction-worked-examples'>
<title>Variable Interaction: Worked Examples</title>
<para>
Despite the documentation of the different forms of
variable definition above, it can be hard to work
out what happens when variable operators are combined.
</para>
<para>
Following are some common scenarios where variables interact
that can confuse users.
</para>
<para>
There is often confusion about which order overrides and the
various "append" operators take effect:
<literallayout class='monospaced'>
OVERRIDES = "foo"
A_foo_append = "X"
</literallayout>
In this case, <filename>X</filename> is unconditionally appended
to the variable <filename>A_foo</filename>.
Since foo is an override, <filename>A_foo</filename> would then replace
<filename>A</filename>.
<literallayout class='monospaced'>
OVERRIDES = "foo"
A = "X"
A_append_foo = "Y"
</literallayout>
In this case, only when <filename>foo</filename> is in
<filename>OVERRIDES</filename>, <filename>Y</filename>
is appended to the variable <filename>A</filename>
so the value of <filename>A</filename> would
become <filename>XY</filename> (NB: no spaces are appended).
<literallayout class='monospaced'>
OVERRIDES = "foo"
A_foo_append = "X"
A_foo_append += "Y"
</literallayout>
This behaves as per the first case above, but the value of
<filename>A</filename> would be "X Y" instead of just "X".
<literallayout class='monospaced'>
A = "1"
A_append = "2"
A_append = "3"
A += "4"
A .= "5"
</literallayout>
Would ultimately result in <filename>A</filename> taking the value
"1 4523" since the "_append" operator executes at the
same time as the expansion of other overrides.
</para>
</section>
<section id='key-expansion'>
<title>Key Expansion</title>
<para>
Key expansion happens at the data store finalization
time just before overrides are expanded.
<literallayout class='monospaced'>
A${B} = "X"
B = "2"
A2 = "Y"
</literallayout>
So in this case <filename>A2</filename> would take the value of "X".
</para>
</section>
</section>
<section id='inheritance'>
<title>Inheritance</title>
<section id='inheritance-directive'>
<title>Inheritance Directive</title>
<note>
This is only supported in <filename>.bb</filename> and
<filename>.bbclass</filename> files.
</note>
<para>
The inherit directive is a means of specifying what classes
of functionality your <filename>.bb</filename> requires.
It is a rudimentary form of inheritance.
For example, you can easily abstract out the tasks involved in
building a package that uses autoconf and automake, and put
that into a bbclass for your packages to make use of.
A given bbclass is located by searching for classes/filename.bbclass
in <filename>BBPATH</filename>, where filename is what you inherited.
</para>
</section>
<section id='inclusion-directive'>
<title>Inclusion Directive</title>
<para>
This directive causes BitBake to parse whatever file you specify,
and insert it at that location, which is not unlike Make.
However, if the path specified on the include line is a
relative path, BitBake will locate the first one it can find
within <filename>BBPATH</filename>.
</para>
</section>
<section id='requiring-inclusion'>
<title>Requiring Inclusion</title>
<para>
In contrast to the include directive, require will raise a
ParseError if the file to be included cannot
be found.
Otherwise it will behave just like the include directive.
</para>
</section>
<section id='inherit-configuration-directive'>
<title><filename>INHERIT</filename> Configuration Directive</title>
<para>
This configuration directive causes the named class to be inherited
at this point during parsing.
This variable is only valid in configuration files.
</para>
</section>
</section>
<section id='defining-python-functions-into-the-global-python-namespace'>
<title>Defining Python Functions into the Global Python Namespace</title>
<note>
<para>
This is only supported in <filename>.bb</filename>
and <filename>.bbclass</filename> files.
</para>
<para>
Python functions are in the global namespace so should use
unique names.
<literallayout class='monospaced'>
def get_depends(d):
if d.getVar('SOMECONDITION', True):
return "dependencywithcond"
else:
return "dependency"
SOMECONDITION = "1"
DEPENDS = "${@get_depends(d)}"
</literallayout>
This would result in <filename>DEPENDS</filename>
containing <filename>dependencywithcond</filename>.
</para>
</note>
</section>
<section id='functions'>
<title>Functions</title>
<note>
This is only supported in <filename>.bb</filename>
and <filename>.bbclass</filename> files.
</note>
<para>
As with most languages, functions are the building blocks
that define operations.
Bitbake supports shell and Python functions.
An example shell function definition is:
<literallayout class='monospaced'>
some_function () {
echo "Hello World"
}
</literallayout>
An example Python function definition is:
<literallayout class='monospaced'>
python some_python_function () {
d.setVar("TEXT", "Hello World")
print d.getVar("TEXT", True)
}
</literallayout>
In python functions, the "bb" and "os" modules are already
imported, there is no need to import those modules.
The datastore, "d" is also a global variable and always
available to these functions automatically.
</para>
<para>
Bitbake will execute functions of this form using
the <filename>bb.build.exec_func()</filename>, which can also be
called from Python functions to execute other functions,
either shell or Python based.
Shell functions can only execute other shell functions.
</para>
<para>
There is also a second way to declare python functions with
parameters which takes the form:
<literallayout class='monospaced'>
def some_python_function(arg1, arg2):
print arg1 + " " + arg2
</literallayout>
The difference is that the second form takes parameters,
the datastore is not available automatically
and must be passed as a parameter and these functions are
not called with the <filename>exec_func()</filename> but are
executed with direct Python function calls.
The "bb" and "os" modules are still automatically available
and there is no need to import them.
</para>
</section>
<section id='tasks'>
<title>Tasks</title>
<note>
This is only supported in <filename>.bb</filename>
and <filename>.bbclass</filename> files.
</note>
<para>
A shell or Python function executable through the
<filename>exec_func</filename> can be promoted to become a task.
Tasks are the execution unit Bitbake uses and each step that
needs to be run for a given <filename>.bb</filename> is known as
a task.
There is an <filename>addtask</filename> command to add new tasks
and promote functions which by convention must start with “do_”.
The <filename>addtask</filename> command is also used to describe
intertask dependencies.
<literallayout class='monospaced'>
python do_printdate () {
import time print
time.strftime('%Y%m%d', time.gmtime())
}
addtask printdate after do_fetch before do_build
</literallayout>
The above example defined a Python function, then adds
it as a task which is now a dependency of
<filename>do_build</filename>, the default task and states it
has to happen after <filename>do_fetch</filename>.
If anyone executes the <filename>do_build</filename>
task, that will result in <filename>do_printdate</filename>
being run first.
</para>
</section>
<section id='running-a-task'>
<title>Running a Task</title>
<para>
Tasks can either be a shell task or a Python task.
For shell tasks, BitBake writes a shell script to
<filename>${WORKDIR}/temp/run.do_taskname.pid</filename>
and then executes the script.
The generated shell script contains all the exported variables,
and the shell functions with all variables expanded.
Output from the shell script goes to the file
<filename>${WORKDIR}/temp/log.do_taskname.pid</filename>.
Looking at the expanded shell functions in the run file and
the output in the log files is a useful debugging technique.
</para>
<para>
For Python tasks, BitBake executes the task internally and logs
information to the controlling terminal.
Future versions of BitBake will write the functions to files
similar to the way shell tasks are handled.
Logging will be handled in a way similar to shell tasks as well.
</para>
<para>
Once all the tasks have been completed BitBake exits.
</para>
<para>
When running a task, BitBake tightly controls the execution
environment of the build tasks to make
sure unwanted contamination from the build machine cannot
influence the build.
Consequently, if you do want something to get passed into the
build task's environment, you must take a few steps:
<orderedlist>
<listitem><para>
Tell BitBake to load what you want from the environment
into the data store.
You can do so through the
<filename>BB_ENV_EXTRAWHITE</filename> variable.
For example, assume you want to prevent the build system from
accessing your <filename>$HOME/.ccache</filename>
directory.
The following command tells BitBake to load
<filename>CCACHE_DIR</filename> from the environment into
the data store:
<literallayout class='monospaced'>
export BB_ENV_EXTRAWHITE="$BB_ENV_EXTRAWHITE CCACHE_DIR"
</literallayout></para></listitem>
<listitem><para>
Tell BitBake to export what you have loaded into the
environment store to the task environment of
every running task.
Loading something from the environment into the data
store (previous step) only makes it available in the datastore.
To export it to the task environment of every running task,
use a command similar to the following in your
<filename>local.conf</filename> or distribution configuration file:
<literallayout class='monospaced'>
export CCACHE_DIR
</literallayout>
<note>
A side effect of the previous steps is that BitBake
records the variable as a dependency of the build process
in things like the shared state checksums.
If doing so results in unnecessary rebuilds of tasks, you can
whitelist the variable so that the shared state code
ignores the dependency when it creates checksums.
</note></para></listitem>
</orderedlist>
</para>
</section>
<section id='task-flags'>
<title>Task Flags</title>
<para>
Tasks support a number of flags which control various
functionality of the task.
These are as follows:
<itemizedlist>
<listitem><para><emphasis>dirs:</emphasis>
Directories which should be created before the task runs.
</para></listitem>
<listitem><para><emphasis>cleandirs:</emphasis>
Directories which should created before the task runs
but should be empty.</para></listitem>
<listitem><para><emphasis>noexec:</emphasis>
Marks the tasks as being empty and no execution required.
These are used as dependency placeholders or used when added tasks
need to be subsequently disabled.</para></listitem>
<listitem><para><emphasis>nostamp:</emphasis>
Do not generate a stamp file for a task.
This means the task is always executed.</para></listitem>
<listitem><para><emphasis>fakeroot:</emphasis>
This task needs to be run in a fakeroot environment,
obtained by adding the variables in <filename>FAKEROOTENV</filename>
to the environment.</para></listitem>
<listitem><para><emphasis>umask:</emphasis>
The umask to run the task under.</para></listitem>
</itemizedlist>
For the 'deptask', 'rdeptask', 'depends', 'rdepends'and
'recrdeptask' flags, please see the dependencies section.
</para>
</section>
<section id='parsing-and-execution'>
<title>Parsing and Execution</title>
<section id='parsing-overview'>
<title>Parsing Overview</title>
<para>
BitBake parses configuration files, classes, and
<filename>.bb</filename> files.
</para>
<para>
The first thing BitBake does is look for the
<filename>bitbake.conf</filename> file.
This file resides in the within the <filename>conf/</filename>
directory.
BitBake finds it by examining its <filename>BBPATH</filename>
environment variable and looking for the
<filename>conf/</filename> directory.
</para>
<para>
The <filename>bitbake.conf</filename> file lists other configuration
files to include from a <filename>conf/</filename> directory below the
directories listed in <filename>BBPATH</filename>.
In general, the most important configuration file from a user's perspective
is <filename>local.conf</filename>, which contains a user's
customized settings for the build environment.
Other notable configuration files are the distribution configuration
file (set by the <filename>DISTRO</filename> variable) and the machine
configuration file (set by the <filename>MACHINE</filename> variable).
The <filename>DISTRO</filename> and <filename>MACHINE</filename> BitBake
environment variables are both usually set in the
<filename>local.conf file</filename>.
Valid distribution configuration files are available
in the <filename>conf/distro/</filename> directory and valid machine
configuration files in the <filename>meta/conf/machine/</filename>
directory.
Within the <filename>conf/machine/include/</filename> directory are
various <filename>tune-*.inc</filename> configuration files
that provide common "tuning" settings specific to and shared between
particular architectures and machines.
</para>
<para>
After parsing of the configuration files, some standard classes are
included.
The <filename>base.bbclass</filename> file
is always included.
Other classes that are specified in the configuration using the
<filename>INHERIT</filename> variable are also included.
Class files are searched for in a classes subdirectory under
the paths in <filename>BBPATH</filename> in the same way as
configuration files.
</para>
<para>
After classes are included, the variable
<filename>BBFILES</filename> is set, usually in
<filename>local.conf</filename>, and defines the list of
places to search for <filename>.bb</filename> files.
Adding extra content to <filename>BBFILES</filename> is best
achieved through the use of BitBake layers as described in the
Layers section below.
</para>
<para>
BitBake parses each <filename>.bb</filename> file in
<filename>BBFILES</filename> and stores the values of various
variables.
In summary, for each <filename>.bb</filename> file the configuration
plus the base class of variables are set, followed by the data in the
<filename>.bb</filename> file itself, followed by any inherit commands
that <filename>.bb</filename> file might contain.
</para>
<para>
Because parsing <filename>.bb</filename> files is a time consuming
process, a cache is kept to speed up subsequent parsing.
This cache is invalid if the timestamp of the
<filename>.bb</filename> file itself changes, or if the timestamps of
any of the include, configuration files or class files on which
the <filename>.bb</filename> file depends change.
</para>
</section>
<section id='configiguration-files'>
<title>Configuration files</title>
<para>
The first kind of metadata in BitBake is configuration metadata.
This metadata is global, and therefore affects all packages and
tasks that are executed.
</para>
<para>
BitBake will first search the current working directory for an
optional <filename>conf/bblayers.conf</filename> configuration file.
This file is expected to contain a <filename>BBLAYERS</filename>
variable that is a space delimited list of 'layer' directories.
For each directory in this list, a <filename>conf/layer.conf</filename>
file will be searched for and parsed with the
<filename>LAYERDIR</filename> variable being set to the directory where
the layer was found.
The idea is these files will setup <filename>BBPATH</filename>
and other variables correctly for a given build directory automatically
for the user.
</para>
<para>
BitBake will then expect to find <filename>conf/bitbake.conf</filename>
file somewhere in the user specified <filename>BBPATH</filename>.
That configuration file generally has include directives to pull
in any other metadata (generally files specific to architecture,
machine, local and so on).
</para>
<para>
Only variable definitions and include directives are allowed
in <filename>.conf</filename> files.
</para>
<section id='layers'>
<title>Layers</title>
<para>
Layers allow you to isolate different types of
customizations from each other.
You might find it tempting to keep everything in one layer
when working on a single project.
However, the more modular you organize your Metadata, the
easier it is to cope with future changes.
</para>
<para>
To illustrate how layers are used to keep things modular,
consider machine customizations.
These types of customizations typically reside in a special layer,
rather than a general layer, called a Board Specific Package (BSP) Layer.
Furthermore, the machine customizations should be isolated from
recipes and Metadata that support a new GUI environment, for
example.
This situation gives you a couple of layers: one for the machine
configurations, and one for the GUI environment.
It is important to understand, however, that the BSP layer can still
make machine-specific additions to recipes within
the GUI environment layer without polluting the GUI layer itself
with those machine-specific changes.
You can accomplish this through a recipe that is a BitBake append
(<filename>.bbappend</filename>) file, which is described
later in this section.
</para>
<para>
There are certain variable specific to layers, including:
<itemizedlist>
<listitem><para><filename>LAYERDEPENDS</filename></para></listitem>
<listitem><para><filename>LAYERVERSION</filename></para></listitem>
</itemizedlist>
</para>
</section>
</section>
<section id='metadata-classes'>
<title>Classes</title>
<para>
BitBake classes are our rudimentary inheritance mechanism.
As briefly mentioned in the metadata introduction, they're
parsed when an inherit directive is encountered, and they
are located in the <filename>classes/</filename> directory
relative to the directories in <filename>BBPATH</filename>.
</para>
</section>
<section id='bb-files'>
<title><filename>.bb</filename> Files</title>
<para>
A BitBake (<filename>.bb</filename>) file is a logical unit
of tasks to be executed.
Normally this is a package to be built.
Inter-<filename>.bb</filename> dependencies are obeyed.
The files themselves are located via the
<filename>BBFILES</filename> variable, which
is set to a space separated list of <filename>.bb</filename>
files, and does handle wildcards.
</para>
</section>
</section>
<section id='events'>
<title>Events</title>
<note>
This is only supported in <filename>.bb</filename>
and <filename>.bbclass</filename> files.
</note>
<para>
BitBake allows installation of event handlers.
Events are triggered at certain points during operation,
such as the beginning of operation against a given
<filename>.bb</filename>, the start of a given task,
task failure, task success, and so forth.
The intent is to make it easy to do things like email
notification on build failure.
<literallayout class='monospaced'>
addhandler myclass_eventhandler
python myclass_eventhandler() {
from bb.event import getName
from bb import data
print("The name of the Event is %s" % getName(e))
print("The file we run for is %s" % data.getVar('FILE', e.data, True))
}
</literallayout>
This event handler gets called every time an event is
triggered.
A global variable "<filename>e</filename>" is defined.
"<filename>e.data</filename>" contains an instance of
"<filename>bb.data</filename>".
With the <filename>getName(e)</filename> method one can get
the name of the triggered event.
</para>
<para>
The above event handler prints the name of the event
and the content of the <filename>FILE</filename> variable.
During a Build, the following common events occur:
<itemizedlist>
<listitem><para><filename>bb.event.ConfigParsed()</filename></para></listitem>
<listitem><para><filename>bb.event.ParseStarted()</filename></para></listitem>
<listitem><para><filename>bb.event.ParseProgress()</filename></para></listitem>
<listitem><para><filename>bb.event.ParseCompleted()</filename></para></listitem>
<listitem><para><filename>bb.event.BuildStarted()</filename></para></listitem>
<listitem><para><filename>bb.build.TaskStarted()</filename></para></listitem>
<listitem><para><filename>bb.build.TaskInvalid()</filename></para></listitem>
<listitem><para><filename>bb.build.TaskFailedSilent()</filename></para></listitem>
<listitem><para><filename>bb.build.TaskFailed()</filename></para></listitem>
<listitem><para><filename>bb.build.TaskSucceeded()</filename></para></listitem>
<listitem><para><filename>bb.event.BuildCompleted()</filename></para></listitem>
<listitem><para><filename>bb.cooker.CookerExit()</filename></para></listitem>
</itemizedlist>
Other events that occur based on specific requests to the server:
<itemizedlist>
<listitem><para><filename>bb.event.TreeDataPreparationStarted()</filename></para></listitem>
<listitem><para><filename>bb.event.TreeDataPreparationProgress</filename></para></listitem>
<listitem><para><filename>bb.event.TreeDataPreparationCompleted</filename></para></listitem>
<listitem><para><filename>bb.event.DepTreeGenerated</filename></para></listitem>
<listitem><para><filename>bb.event.CoreBaseFilesFound</filename></para></listitem>
<listitem><para><filename>bb.event.ConfigFilePathFound</filename></para></listitem>
<listitem><para><filename>bb.event.FilesMatchingFound</filename></para></listitem>
<listitem><para><filename>bb.event.ConfigFilesFound</filename></para></listitem>
<listitem><para><filename>bb.event.TargetsTreeGenerated</filename></para></listitem>
</itemizedlist>
</para>
</section>
<section id='variants-class-extension-mechanism'>
<title>Variants - Class Extension Mechanism</title>
<para>
Two BitBake features exist to facilitate the creation of
multiple buildable incarnations from a single recipe file.
</para>
<para>
The first is <filename>BBCLASSEXTEND</filename>.
This variable is a space separated list of classes used to "extend" the
recipe for each variant.
Here is an example that results in a second incarnation of the current
recipe being available.
This second incarnation will have the "native" class inherited.
<literallayout class='monospaced'>
BBCLASSEXTEND = "native"
</literallayout>
The second feature is <filename>BBVERSIONS</filename>.
This variable allows a single recipe to build multiple versions of a
project from a single recipe file, and allows you to specify
conditional metadata (using the <filename>OVERRIDES</filename>
mechanism) for a single version, or an optionally named range of versions:
<literallayout class='monospaced'>
BBVERSIONS = "1.0 2.0 git"
SRC_URI_git = "git://someurl/somepath.git"
</literallayout>
<literallayout class='monospaced'>
BBVERSIONS = "1.0.[0-6]:1.0.0+ \ 1.0.[7-9]:1.0.7+"
SRC_URI_append_1.0.7+ = "file://some_patch_which_the_new_versions_need.patch;patch=1"
</literallayout>
The name of the range will default to the original version of the
recipe, so given OE, a recipe file of <filename>foo_1.0.0+.bb</filename>
will default the name of its versions to <filename>1.0.0+</filename>.
This is useful, as the range name is not only placed into overrides;
it's also made available for the metadata to use in the form of the
<filename>BPV</filename> variable, for use in
<filename>file://</filename> search paths (<filename>FILESPATH</filename>).
</para>
</section>
<section id='dependencies'>
<title>Dependencies</title>
<section id='dependencies-overview'>
<title>Overview</title>
<para>
BitBake handles dependencies at the task level since to
allow for efficient operation with multiple
processes executing in parallel, a robust method of
specifying task dependencies is needed.
</para>
</section>
<section id='dependencies-internal-to-the-bb-file'>
<title>Dependencies Internal to the <filename>.bb</filename> File</title>
<para>
Where the dependencies are internal to a given
<filename>.bb</filename> file, the dependencies are handled by the
previously detailed <filename>addtask</filename> directive.
</para>
</section>
<section id='build-dependencies'>
<title>Build Dependencies</title>
<para>
<filename>DEPENDS</filename> lists build time dependencies.
The 'deptask' flag for tasks is used to signify the task of each
item listed in <filename>DEPENDS</filename> which must have
completed before that task can be executed.
<literallayout class='monospaced'>
do_configure[deptask] = "do_populate_staging"
</literallayout>
In the previous example, the <filename>do_populate_staging</filename>
task of each item in <filename>DEPENDS</filename> must have completed before
<filename>do_configure</filename> can execute.
</para>
</section>
<section id='runtime-dependencies'>
<title>Runtime Dependencies</title>
<para>
The <filename>PACKAGES</filename> variable lists runtime
packages and each of these can have <filename>RDEPENDS</filename> and
<filename>RRECOMMENDS</filename> runtime dependencies.
The 'rdeptask' flag for tasks is used to signify the task of each
item runtime dependency which must have completed before that
task can be executed.
<literallayout class='monospaced'>
do_package_write[rdeptask] = "do_package"
</literallayout>
In the previous example, the <filename>do_package</filename>
task of each item in <filename>RDEPENDS</filename> must have
completed before <filename>do_package_write</filename> can execute.
</para>
</section>
<section id='recursive-dependencies'>
<title>Recursive Dependencies</title>
<para>
These are specified with the 'recrdeptask' flag
which is used to signify the task(s) of dependencies
which must have completed before that task can be
executed.
It works by looking though the build
and runtime dependencies of the current recipe as well
as any inter-task dependencies the task has,
then adding a dependency on the listed task.
It will then recurse through the dependencies of those
tasks and so on.
</para>
<para>
It may be desireable to recurse not just through the
dependencies of those tasks but through the
build and runtime dependencies of dependent tasks too.
If that is the case, the taskname itself should
be referenced in the task list (e.g.
<filename>do_a[recrdeptask] = "do_a do_b"</filename>).
</para>
</section>
<section id='inter-task-dependencies'>
<title>Inter-Task Dependencies</title>
<para>
The 'depends' flag for tasks is a more generic form which
allows an inter-dependency on specific tasks rather than specifying
the data in <filename>DEPENDS</filename>.
<literallayout class='monospaced'>
do_patch[depends] = "quilt-native:do_populate_staging"
</literallayout>
In the previous example, the <filename>do_populate_staging</filename>
task of the target quilt-native must have completed before the
<filename>do_patch</filename> task can execute.
</para>
<para>
The 'rdepends' flag works in a similar way but takes targets
in the runtime namespace instead of the build-time dependency
namespace.
</para>
</section>
</section>
<section id='accessing-variables-and-the-data-store-from-python'>
<title>Accessing Variables and the Data Store from Python</title>
<para>
It is often necessary to manipulate variables within python functions
and the Bitbake data store has an API which allows this.
The operations available are:
<literallayout class='monospaced'>
d.getVar("X", expand=False)
</literallayout>
returns the value of variable "X", expanding the value
if specified.
<literallayout class='monospaced'>
d.setVar("X", value)
</literallayout>
sets the value of "X" to "value".
<literallayout class='monospaced'>
d.appendVar("X", value)
</literallayout>
adds "value" to the end of variable X.
<literallayout class='monospaced'>
d.prependVar("X", value)
</literallayout>
adds "value" to the start of variable X.
<literallayout class='monospaced'>
d.delVar("X")
</literallayout>
deletes the variable X from the data store.
<literallayout class='monospaced'>
d.renameVar("X", "Y")
</literallayout>
renames variable X to Y.
<literallayout class='monospaced'>
d.getVarFlag("X", flag, expand=False)
</literallayout>
gets given flag from variable X but does not expand it.
<literallayout class='monospaced'>
d.setVarFlag("X", flag, value)
</literallayout>
sets given flag for variable X to value.
<filename>setVarFlags</filename> will not clear previous flags.
Think of this method as <filename>addVarFlags</filename>.
<literallayout class='monospaced'>
d.appendVarFlag("X", flag, value)
</literallayout>
Need description.
<literallayout class='monospaced'>
d.prependVarFlag("X", flag, value)
</literallayout>
Need description.
<literallayout class='monospaced'>
d.delVarFlag("X", flag)
</literallayout>
Need description.
<literallayout class='monospaced'>
d.setVarFlags("X", flagsdict)
</literallayout>
sets the flags specified in the <filename>dict()</filename> parameter.
<literallayout class='monospaced'>
d.getVarFlags("X")
</literallayout>
returns a <filename>dict</filename> of the flags for X.
<literallayout class='monospaced'>
d.delVarFlags
</literallayout>
deletes all the flags for a variable.
</para>
</section>
<section id='task-checksums-and-setscene'>
<title>Task Checksums and Setscene</title>
<para>
This list is a place holder of content that needs explanation here.
Items should be moved to appropriate sections below as completed.
<itemizedlist>
<listitem><para><filename>STAMP</filename></para></listitem>
<listitem><para><filename>STAMPCLEAN</filename></para></listitem>
<listitem><para><filename>BB_STAMP_WHITELIST</filename></para></listitem>
<listitem><para><filename>BB_STAMP_POLICY</filename></para></listitem>
<listitem><para><filename>BB_HASHCHECK_FUNCTION</filename></para></listitem>
<listitem><para><filename>BB_SETSCENE_VERIFY_FUNCTION</filename></para></listitem>
<listitem><para><filename>BB_SETSCENE_DEPVALID</filename></para></listitem>
<listitem><para><filename>BB_TASKHASH</filename></para></listitem>
</itemizedlist>
</para>
<section id='checksums'>
<title>Checksums (Signatures)</title>
<para>
BitBake uses checksums (or signatures) along with the setscene
to determine if a task needs to be run.
This section describes the process.
To help understand how BitBake does this, the section assumes an
OpenEmbedded metadata-based example.
</para>
<para>
The setscene code uses a checksum, which is a unique signature of a task's
inputs, to determine if a task needs to be run again.
Because it is a change in a task's inputs that triggers a rerun, the process
needs to detect all the inputs to a given task.
For shell tasks, this turns out to be fairly easy because
BitBake generates a "run" shell script for each task and
it is possible to create a checksum that gives you a good idea of when
the task's data changes.
</para>
<para>
To complicate the problem, some things should not be included in
the checksum.
First, there is the actual specific build path of a given task -
the working directory.
It does not matter if the work directory changes because it should not
affect the output for target packages.
The simplistic approach for excluding the work directory is to set
it to some fixed value and create the checksum for the "run" script.
</para>
<para>
Another problem results from the "run" scripts containing functions that
might or might not get called.
The incremental build solution contains code that figures out dependencies
between shell functions.
This code is used to prune the "run" scripts down to the minimum set,
thereby alleviating this problem and making the "run" scripts much more
readable as a bonus.
</para>
<para>
So far we have solutions for shell scripts.
What about Python tasks?
The same approach applies even though these tasks are more difficult.
The process needs to figure out what variables a Python function accesses
and what functions it calls.
Again, the incremental build solution contains code that first figures out
the variable and function dependencies, and then creates a checksum for the data
used as the input to the task.
</para>
<para>
Like the working directory case, situations exist where dependencies
should be ignored.
For these cases, you can instruct the build process to ignore a dependency
by using a line like the following:
<literallayout class='monospaced'>
PACKAGE_ARCHS[vardepsexclude] = "MACHINE"
</literallayout>
This example ensures that the <filename>PACKAGE_ARCHS</filename> variable does not
depend on the value of <filename>MACHINE</filename>, even if it does reference it.
</para>
<para>
Equally, there are cases where we need to add dependencies BitBake
is not able to find.
You can accomplish this by using a line like the following:
<literallayout class='monospaced'>
PACKAGE_ARCHS[vardeps] = "MACHINE"
</literallayout>
This example explicitly adds the <filename>MACHINE</filename> variable as a
dependency for <filename>PACKAGE_ARCHS</filename>.
</para>
<para>
Consider a case with in-line Python, for example, where BitBake is not
able to figure out dependencies.
When running in debug mode (i.e. using <filename>-DDD</filename>), BitBake
produces output when it discovers something for which it cannot figure out
dependencies.
</para>
<para>
Thus far, this section has limited discussion to the direct inputs into a task.
Information based on direct inputs is referred to as the "basehash" in the
code.
However, there is still the question of a task's indirect inputs - the
things that were already built and present in the build directory.
The checksum (or signature) for a particular task needs to add the hashes
of all the tasks on which the particular task depends.
Choosing which dependencies to add is a policy decision.
However, the effect is to generate a master checksum that combines the basehash
and the hashes of the task's dependencies.
</para>
<para>
At the code level, there are a variety of ways both the basehash and the
dependent task hashes can be influenced.
Within the BitBake configuration file, we can give BitBake some extra information
to help it construct the basehash.
The following statement effectively results in a list of global variable
dependency excludes - variables never included in any checksum.
This example uses variables from OpenEmbedded to help illustrate
the concept:
<literallayout class='monospaced'>
BB_HASHBASE_WHITELIST ?= "TMPDIR FILE PATH PWD BB_TASKHASH BBPATH DL_DIR \
SSTATE_DIR THISDIR FILESEXTRAPATHS FILE_DIRNAME HOME LOGNAME SHELL TERM \
USER FILESPATH STAGING_DIR_HOST STAGING_DIR_TARGET COREBASE PRSERV_HOST \
PRSERV_DUMPDIR PRSERV_DUMPFILE PRSERV_LOCKDOWN PARALLEL_MAKE \
CCACHE_DIR EXTERNAL_TOOLCHAIN CCACHE CCACHE_DISABLE LICENSE_PATH SDKPKGSUFFIX"
</literallayout>
The previous example excludes the work directory, which is part of
<filename>TMPDIR</filename>.
</para>
<para>
The rules for deciding which hashes of dependent tasks to include through
dependency chains are more complex and are generally accomplished with a
Python function.
The code in <filename>meta/lib/oe/sstatesig.py</filename> shows two examples
of this and also illustrates how you can insert your own policy into the system
if so desired.
This file defines the two basic signature generators OpenEmbedded Core
uses: "OEBasic" and "OEBasicHash".
By default, there is a dummy "noop" signature handler enabled in BitBake.
This means that behavior is unchanged from previous versions.
<filename>OE-Core</filename> uses the "OEBasicHash" signature handler by default
through this setting in the <filename>bitbake.conf</filename> file:
<literallayout class='monospaced'>
BB_SIGNATURE_HANDLER ?= "OEBasicHash"
</literallayout>
The "OEBasicHash" <filename>BB_SIGNATURE_HANDLER</filename> is the same as the
"OEBasic" version but adds the task hash to the stamp files.
This results in any metadata change that changes the task hash, automatically
causing the task to be run again.
This removes the need to bump
<link linkend='var-PR'><filename>PR</filename></link>
values, and changes to metadata automatically ripple across the build.
</para>
<para>
It is also worth noting that the end result of these signature generators is to
make some dependency and hash information available to the build.
This information includes:
<itemizedlist>
<listitem><para><filename>BB_BASEHASH_task-&lt;taskname&gt;</filename>:
The base hashes for each task in the recipe.
</para></listitem>
<listitem><para><filename>BB_BASEHASH_&lt;filename:taskname&gt;</filename>:
The base hashes for each dependent task.
</para></listitem>
<listitem><para><filename>BBHASHDEPS_&lt;filename:taskname&gt;</filename>:
The task dependencies for each task.
</para></listitem>
<listitem><para><filename>BB_TASKHASH</filename>:
The hash of the currently running task.
</para></listitem>
</itemizedlist>
</para>
</section>
</section>
</chapter>