BSP Guide and BSP Chapter: Sync'ed these two files
After moving BSP Guide into its own folder for documentation I discovered a consequence of that. There are two separate bsp.xml files now: one in the poky-ref-manual folder and one in the bsp folder. I had done some good cleanup work in the version in the poky-ref-manual folder. This commit reflects a 'meld' operation where I re-sync'ed the bsp.xml file in the bsp-guide folder to be the same (almost) as the one in the poky-ref-manual folder. There is still one slight difference between the two files due to one's context as a stand-alone manual and the other as a section in a larger book. Signed-off-by: Scott Rifenbark <scott.m.rifenbark@intel.com>
This commit is contained in:
parent
89e64dbe9e
commit
2d6441d17e
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@ -35,9 +35,9 @@
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Poky, through its standard layers mechanism, can directly accept The format
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described as a layer.
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The BSP captures all
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the hardware specific details in one place in a standard format, which is
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the hardware-specific details in one place in a standard format, which is
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useful for any person wishing to use the hardware platform regardless of
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the build system being used.
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the build system they are using.
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</para>
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<para>
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|
@ -58,23 +58,24 @@
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where "bsp" is a placeholder for the machine or platform name.
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Examples of some files that it could contain are:
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</para>
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<para>
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<literallayout class='monospaced'>
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meta-bsp/
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meta-bsp/binary/zImage
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meta-bsp/binary/poky-image-minimal.directdisk
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meta-bsp/conf/layer.conf
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meta-bsp/conf/machine/*.conf
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meta-bsp/conf/machine/include/tune-*.inc
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meta-bsp/packages/bootloader/bootloader_0.1.bb
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meta-bsp/packages/linux/linux-bsp-2.6.50/*.patch
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meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp
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meta-bsp/packages/linux/linux-bsp_2.6.50.bb
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meta-bsp/packages/modem/modem-driver_0.1.bb
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meta-bsp/packages/modem/modem-daemon_0.1.bb
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meta-bsp/packages/image-creator/image-creator-native_0.1.bb
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meta-bsp/prebuilds/
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</literallayout>
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<programlisting>
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meta-bsp/
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meta-bsp/binary/zImage
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meta-bsp/binary/poky-image-minimal.directdisk
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meta-bsp/conf/layer.conf
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meta-bsp/conf/machine/*.conf
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meta-bsp/conf/machine/include/tune-*.inc
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meta-bsp/packages/bootloader/bootloader_0.1.bb
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meta-bsp/packages/linux/linux-bsp-2.6.50/*.patch
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meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp
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meta-bsp/packages/linux/linux-bsp_2.6.50.bb
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meta-bsp/packages/modem/modem-driver_0.1.bb
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meta-bsp/packages/modem/modem-daemon_0.1.bb
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meta-bsp/packages/image-creator/image-creator-native_0.1.bb
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meta-bsp/prebuilds/
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</programlisting>
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</para>
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<para>
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|
@ -92,8 +93,9 @@
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Users could use these to get a system
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running and quickly get started on development tasks.
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The exact types of binaries
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present will be highly hardware-dependent but a README file should be present
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explaining how to use them with the target hardware.
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present are highly hardware-dependent.
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However, a README file should be present
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that explains how to use them with the target hardware.
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If prebuilt binaries are
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present, source code to meet licensing requirements must also be provided in
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some form.
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@ -105,24 +107,24 @@
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<title>Layer Configuration (meta-bsp/conf/layer.conf)</title>
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<para>
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This file identifies the structure as a Poky layer by identifying the
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contents of the layer and containing information about how Poky should use
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This file identifies the structure as a Poky layer, identifies the
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contents of the layer and contains information about how Poky should use
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it.
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Generally, a standard boilerplate file consisting of the following works.
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</para>
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<para>
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<literallayout class='monospaced'>
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# We have a conf directory, add to BBPATH
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BBPATH := "${BBPATH}${LAYERDIR}"
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<programlisting>
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# We have a conf directory, add to BBPATH
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BBPATH := "${BBPATH}${LAYERDIR}"
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# We have a recipes directory containing .bb and .bbappend files, add to BBFILES
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BBFILES := "${BBFILES} ${LAYERDIR}/recipes/*/*.bb \ ${LAYERDIR}/recipes/*/*.bbappend"
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# We have a recipes directory containing .bb and .bbappend files, add to BBFILES
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BBFILES := "${BBFILES} ${LAYERDIR}/recipes/*/*.bb \ ${LAYERDIR}/recipes/*/*.bbappend"
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BBFILE_COLLECTIONS += "bsp"
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BBFILE_PATTERN_bsp := "^${LAYERDIR}/"
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BBFILE_PRIORITY_bsp = "5"
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</literallayout>
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BBFILE_COLLECTIONS += "bsp"
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BBFILE_PATTERN_bsp := "^${LAYERDIR}/"
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BBFILE_PRIORITY_bsp = "5"
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</programlisting>
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</para>
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<para>
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|
@ -167,10 +169,10 @@
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An example is tune-atom.inc:
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</para>
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<para>
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<literallayout class='monospaced'>
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BASE_PACKAGE_ARCH = "core2"
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TARGET_CC_ARCH = "-m32 -march=core2 -msse3 -mtune=generic -mfpmath=sse"
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</literallayout>
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<programlisting>
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BASE_PACKAGE_ARCH = "core2"
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TARGET_CC_ARCH = "-m32 -march=core2 -msse3 -mtune=generic -mfpmath=sse"
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</programlisting>
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</para>
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<para>
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This example defines a new package architecture called "core2" and uses the
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|
@ -194,12 +196,12 @@
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These files make up the definition of a kernel to use with this
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hardware.
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In this case, it is a complete self-contained kernel with its own
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configuration and patches but kernels can be shared between many
|
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machines as well.
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configuration and patches.
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However, kernels can be shared between many machines as well.
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Following is an example:
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<literallayout class='monospaced'>
|
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meta-bsp/packages/linux/linux-bsp_2.6.50.bb
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</literallayout>
|
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<programlisting>
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meta-bsp/packages/linux/linux-bsp_2.6.50.bb
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</programlisting>
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This example file is the core kernel recipe that details from where to get the kernel
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source.
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All standard source code locations are supported so this could
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|
@ -211,25 +213,25 @@
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It can reuse the main Poky kernel build class, so the definitions here can remain very simple.
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</para>
|
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<para>
|
||||
<literallayout class='monospaced'>
|
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linux-bsp-2.6.50/*.patch
|
||||
</literallayout>
|
||||
<programlisting>
|
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linux-bsp-2.6.50/*.patch
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||||
</programlisting>
|
||||
</para>
|
||||
<para>
|
||||
The above example file contains patches you can apply against the base kernel, wherever
|
||||
they may have been obtained from.
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||||
The above example file contains patches you can apply against the base kernel, from wherever
|
||||
they may have been obtained.
|
||||
</para>
|
||||
<para>
|
||||
<literallayout class='monospaced'>
|
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meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp
|
||||
</literallayout>
|
||||
<programlisting>
|
||||
meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp
|
||||
</programlisting>
|
||||
</para>
|
||||
<para>
|
||||
Finally, this last example file contains configuration information to use to configure the kernel.
|
||||
Finally, this last example file contains kernel configuration information.
|
||||
</para>
|
||||
<para>
|
||||
Examples of kernel recipes are available in Poky itself.
|
||||
These files are optional since a kernel from Poky itself could be selected, although it
|
||||
These files are optional since a kernel from Poky could be selected, although it
|
||||
would be unusual not to have a kernel configuration.
|
||||
</para>
|
||||
</section>
|
||||
|
@ -240,8 +242,8 @@
|
|||
<para>
|
||||
This section describes other pieces of software that the hardware might need for best
|
||||
operation.
|
||||
These are examples of the kinds of things that you could encounter.
|
||||
The examples used in this section are standard <filename>.bb</filename> file recipes in the
|
||||
This section shows examples of the kinds of things that you could encounter.
|
||||
The examples are standard <filename>.bb</filename> file recipes in the
|
||||
usual Poky format.
|
||||
You can include the source directly by referring to it in the source control system or
|
||||
the released tarballs of external software projects.
|
||||
|
@ -250,12 +252,12 @@
|
|||
<para>
|
||||
The following file is a bootloader recipe that can be used to generate a new
|
||||
bootloader binary.
|
||||
Sometimes these files are included in the final image format and are needed to reflash hardware.
|
||||
Sometimes these files are included in the final image format and are needed to re-flash hardware.
|
||||
</para>
|
||||
<para>
|
||||
<literallayout class='monospaced'>
|
||||
meta-bsp/packages/bootloader/bootloader_0.1.bb
|
||||
</literallayout>
|
||||
<programlisting>
|
||||
meta-bsp/packages/bootloader/bootloader_0.1.bb
|
||||
</programlisting>
|
||||
</para>
|
||||
<para>
|
||||
These next two files are examples of a hardware driver and a hardware daemon that might need
|
||||
|
@ -263,21 +265,21 @@
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|||
Although the example uses "modem" there may be other components needed, such as firmware.
|
||||
</para>
|
||||
<para>
|
||||
<literallayout class='monospaced'>
|
||||
meta-bsp/packages/modem/modem-driver_0.1.bb
|
||||
meta-bsp/packages/modem/modem-daemon_0.1.bb
|
||||
</literallayout>
|
||||
<programlisting>
|
||||
meta-bsp/packages/modem/modem-driver_0.1.bb
|
||||
meta-bsp/packages/modem/modem-daemon_0.1.bb
|
||||
</programlisting>
|
||||
</para>
|
||||
<para>
|
||||
Sometimes the device needs an image in a very specific format so that the update
|
||||
mechanism can accept and reflash it.
|
||||
mechanism can accept and re-flash it.
|
||||
Recipes to build the tools needed to do this can be included with the BSP.
|
||||
Following is an example.
|
||||
</para>
|
||||
<para>
|
||||
<literallayout class='monospaced'>
|
||||
meta-bsp/packages/image-creator/image-creator-native_0.1.bb
|
||||
</literallayout>
|
||||
<programlisting>
|
||||
meta-bsp/packages/image-creator/image-creator-native_0.1.bb
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||||
</programlisting>
|
||||
</para>
|
||||
</section>
|
||||
|
||||
|
@ -285,15 +287,15 @@
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|||
<title>Append BSP-Specific Information to Existing Recipes</title>
|
||||
<para>
|
||||
Suppose you have a recipe such as 'pointercal' that requires machine-specific information.
|
||||
At the same time, you have your new BSP code nicely partitioned into a layer, which is where
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||||
At the same time, you have your new BSP code nicely partitioned into a layer through which
|
||||
you would also like to specify any machine-specific information associated with your new machine.
|
||||
Before the <filename>.bbappend</filename> extension was introduced, you would have to copy the whole
|
||||
pointercal recipe and files into your layer, and then add the single file for your machine.
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||||
pointercal recipe and files into your layer and then add the single file for your machine.
|
||||
</para>
|
||||
<para>
|
||||
With the <filename>.bbappend</filename> extension, however, your work becomes much easier.
|
||||
It allows you to easily merge BSP-specific information with the original recipe.
|
||||
Whenever bitbake finds any <filename>.bbappend</filename> files, they will be
|
||||
This extension allows you to easily merge BSP-specific information with the original recipe.
|
||||
Whenever bitbake finds any <filename>.bbappend</filename> files they will be
|
||||
included after bitbake loads the associated <filename>.bb</filename> but before any finalize
|
||||
or anonymous methods run.
|
||||
This allows the BSP layer to do whatever it might want to do to customize the original recipe.
|
||||
|
@ -303,9 +305,9 @@
|
|||
to specify their location.
|
||||
The example below shows extra files contained in a folder called ${PN} (the package name).
|
||||
</para>
|
||||
<literallayout class='monospaced'>
|
||||
FILESEXTRAPATHS := "${THISDIR}/${PN}"
|
||||
</literallayout>
|
||||
<programlisting>
|
||||
FILESEXTRAPATHS := "${THISDIR}/${PN}"
|
||||
</programlisting>
|
||||
<para>
|
||||
This technique allows the BSP to add machine-specific configuration files to the layer directory,
|
||||
which will be picked up by bitbake.
|
||||
|
@ -327,92 +329,99 @@
|
|||
<title>BSP 'Click-Through' Licensing Procedure</title>
|
||||
|
||||
<note><para> This section describes how
|
||||
click-through licensing, which is not yet implemented, is expected to work.
|
||||
click-through licensing is expected to work.
|
||||
Currently, this functionality is not yet implemented.
|
||||
</para></note>
|
||||
|
||||
<para>
|
||||
In some cases, a BSP might contain separately licensed IP
|
||||
In some cases, a BSP contains separately licensed IP
|
||||
(Intellectual Property) for a component that imposes
|
||||
upon the user a requirement to accept the terms of a
|
||||
'click-through' license. Once the license is accepted
|
||||
(in whatever form that may be, see details below) the
|
||||
'click-through' license.
|
||||
Once the license is accepted the
|
||||
Poky build system can then build and include the
|
||||
corresponding component in the final BSP image. Some
|
||||
affected components might be essential to the normal
|
||||
corresponding component in the final BSP image.
|
||||
Some affected components might be essential to the normal
|
||||
functioning of the system and have no 'free' replacement
|
||||
(i.e. the resulting system would be non-functional
|
||||
without them). Other components might be simply
|
||||
without them).
|
||||
On the other hand, other components might be simply
|
||||
'good-to-have' or purely elective, or if essential
|
||||
nonetheless have a 'free' (possibly less-capable)
|
||||
version that can be substituted for in the BSP recipe.
|
||||
version that could be used as a in the BSP recipe.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
For the latter cases, where it is possible to do so from
|
||||
a functionality perspective, the Poky website will make
|
||||
For cases where you can substitute something and still maintain functionality, the Poky website will make
|
||||
available a 'de-featured' BSP completely free of
|
||||
encumbered IP that can be used directly and without
|
||||
any further licensing requirements. If present, this
|
||||
the encumbered IP.
|
||||
In that case you can use the substitution directly and without
|
||||
any further licensing requirements.
|
||||
If present, this
|
||||
fully 'de-featured' BSP will be named meta-bsp (i.e. the
|
||||
normal default naming convention). This is the simplest
|
||||
and therefore preferred option if available, assuming
|
||||
the resulting functionality meets requirements.
|
||||
normal default naming convention).
|
||||
If available, this is the simplest the most preferred option.
|
||||
This, of course, assumes the resulting functionality meets requirements.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
However, if a non-encumbered version is unavailable or
|
||||
If however, a non-encumbered version is unavailable or
|
||||
the 'free' version would provide unsuitable
|
||||
functionality or quality, an encumbered version can be
|
||||
used. Encumbered versions of a BSP are given names of
|
||||
the form meta-bsp-nonfree. There are several ways
|
||||
within the Poky build system to satisfy the licensing
|
||||
requirements for an encumbered BSP, in roughly the
|
||||
following order of preference:
|
||||
used.
|
||||
Encumbered versions of a BSP are given names of
|
||||
the form meta-bsp-nonfree.
|
||||
</para>
|
||||
|
||||
<itemizedlist>
|
||||
<para>
|
||||
Several methods exist within the Poky build system to satisfy the licensing
|
||||
requirements for an encumbered BSP.
|
||||
The following list describes them in preferential order:
|
||||
</para>
|
||||
|
||||
<orderedlist>
|
||||
<listitem>
|
||||
|
||||
<para>
|
||||
Get a license key (or keys) for the encumbered BSP
|
||||
by visiting
|
||||
<ulink url='https://pokylinux.org/bsp-keys.html'>https://pokylinux.org/bsp-keys.html</ulink>
|
||||
and give the web form there the name of the BSP and your e-mail address.
|
||||
and give the name of the BSP and your e-mail address in the web form.
|
||||
</para>
|
||||
|
||||
<literallayout class='monospaced'>
|
||||
[screenshot of dialog box]
|
||||
</literallayout>
|
||||
<programlisting>
|
||||
[screenshot of dialog box]
|
||||
</programlisting>
|
||||
|
||||
<para>
|
||||
After agreeing to any applicable license terms, the
|
||||
BSP key(s) will be immediately sent to the address
|
||||
given and can be used by specifying BSPKEY_<keydomain>
|
||||
you gave and you can use them by specifying BSPKEY_<keydomain>
|
||||
environment variables when building the image:
|
||||
</para>
|
||||
|
||||
<literallayout class='monospaced'>
|
||||
$ BSPKEY_<keydomain>=<key> bitbake poky-image-sato
|
||||
</literallayout>
|
||||
<programlisting>
|
||||
$ BSPKEY_<keydomain>=<key> bitbake poky-image-sato
|
||||
</programlisting>
|
||||
|
||||
<para>
|
||||
This will allow the encumbered image to be built
|
||||
These steps allow the encumbered image to be built
|
||||
with no change at all to the normal build process.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Equivalently and probably more conveniently, a line
|
||||
for each key can instead be put into the user's
|
||||
local.conf file.
|
||||
<filename>local.conf</filename> file.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
The <keydomain> component of the
|
||||
BSPKEY_<keydomain> is required because there
|
||||
may be multiple licenses in effect for a given BSP; a
|
||||
given <keydomain> in such cases corresponds to
|
||||
might be multiple licenses in effect for a give BSP.
|
||||
In such cases, a given <keydomain> corresponds to
|
||||
a particular license. In order for an encumbered
|
||||
BSP encompassing multiple key domains to be built
|
||||
BSP that encompasses multiple key domains to be built
|
||||
successfully, a <keydomain> entry for each
|
||||
applicable license must be present in <filename>local.conf</filename> or
|
||||
supplied on the command-line.
|
||||
|
@ -420,16 +429,18 @@
|
|||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Do nothing - build as you normally would, and follow
|
||||
any license prompts that originate from the
|
||||
encumbered BSP (the build will cleanly stop at this
|
||||
point). These usually take the form of instructions
|
||||
Do nothing - build as you normally would.
|
||||
When a license is needed the build will stop and prompt you with instructions.
|
||||
Follow the license prompts that originate from the
|
||||
encumbered BSP.
|
||||
These prompts usually take the form of instructions
|
||||
needed to manually fetch the encumbered package(s)
|
||||
and md5 sums into the directory (e.g. the poky/build/downloads).
|
||||
Once the manual package fetch has been
|
||||
completed, restarting the build will continue where
|
||||
it left off, this time without the prompt since the
|
||||
license requirements will have been satisfied.
|
||||
and md5 sums into the required directory (e.g. the poky/build/downloads)
|
||||
Once the manual package fetch has been
|
||||
completed, restart the build to continue where
|
||||
it left off.
|
||||
During the build the prompt will not appear again since you have satisfied the
|
||||
requirement.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
|
@ -439,7 +450,7 @@
|
|||
<ulink url='https://pokylinux.org/bsps.html'>https://pokylinux.org/bsps.html</ulink>.
|
||||
Accepting the license agreement(s) presented will
|
||||
subsequently allow you to download a tarball
|
||||
containing a full-featured BSP legally cleared for
|
||||
containing a full-featured BSP that is legally cleared for
|
||||
your use by the just-given license agreement(s).
|
||||
This method will also allow the encumbered image to
|
||||
be built with no change at all to the normal build
|
||||
|
@ -447,14 +458,13 @@
|
|||
</para>
|
||||
</listitem>
|
||||
</itemizedlist>
|
||||
<note>
|
||||
<para>
|
||||
Note that method 3 is also the only option available
|
||||
when downloading pre-compiled images generated from
|
||||
non-free BSPs. Those images are likewise available at
|
||||
<ulink url='https://pokylinux.org/bsps.html'>https://pokylinux.org/bsps.html</ulink>.
|
||||
</para>
|
||||
</note>
|
||||
<para>
|
||||
Note that the third method is also the only option available
|
||||
when downloading pre-compiled images generated from
|
||||
non-free BSPs.
|
||||
Those images are likewise available at
|
||||
<ulink url='https://pokylinux.org/bsps.html'>https://pokylinux.org/bsps.html</ulink>.
|
||||
</para>
|
||||
</section>
|
||||
|
||||
</chapter>
|
||||
|
|
|
@ -16,7 +16,8 @@
|
|||
</para>
|
||||
|
||||
<para>
|
||||
The intent of this document is to define a structure for these components
|
||||
This section (or document if you are reading the BSP Developer's Guide) defines
|
||||
a structure for these components
|
||||
so that BSPs follow a commonly understood layout.
|
||||
Providing a common form allows end-users to understand and become familiar
|
||||
with the layout.
|
||||
|
@ -28,21 +29,21 @@
|
|||
The proposed format does have elements that are specific to the Poky and
|
||||
OpenEmbedded build systems.
|
||||
It is intended that this information can be
|
||||
used by other systems besides Poky and OpenEmbedded and thatspecified it will be simple
|
||||
used by other systems besides Poky and OpenEmbedded and that it will be simple
|
||||
to extract information and convert it to other formats if required.
|
||||
Poky, through its standard slyers mechanism, can directly accept The format
|
||||
Poky, through its standard layers mechanism, can directly accept The format
|
||||
described as a layer.
|
||||
The BSP captures all
|
||||
the hardware specific details in one place in a standard format, which is
|
||||
the hardware-specific details in one place in a standard format, which is
|
||||
useful for any person wishing to use the hardware platform regardless of
|
||||
the build system being used.
|
||||
the build system they are using.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
The BSP specification does not include a build system or other tools -
|
||||
it is concerned with the hardware-specific components only.
|
||||
At the end
|
||||
distribution point you can shipt the BSP combined with a build system
|
||||
distribution point you can ship the BSP combined with a build system
|
||||
and other tools.
|
||||
However, it is important to maintain the distinction that these
|
||||
are separate components that happen to be combined in certain end products.
|
||||
|
@ -73,7 +74,6 @@ meta-bsp/packages/modem/modem-driver_0.1.bb
|
|||
meta-bsp/packages/modem/modem-daemon_0.1.bb
|
||||
meta-bsp/packages/image-creator/image-creator-native_0.1.bb
|
||||
meta-bsp/prebuilds/
|
||||
|
||||
</programlisting>
|
||||
</para>
|
||||
|
||||
|
@ -92,8 +92,9 @@ meta-bsp/prebuilds/
|
|||
Users could use these to get a system
|
||||
running and quickly get started on development tasks.
|
||||
The exact types of binaries
|
||||
present will be highly hardware-dependent but a README file should be present
|
||||
explaining how to use them with the target hardware.
|
||||
present are highly hardware-dependent.
|
||||
However, a README file should be present
|
||||
that explains how to use them with the target hardware.
|
||||
If prebuilt binaries are
|
||||
present, source code to meet licensing requirements must also be provided in
|
||||
some form.
|
||||
|
@ -105,8 +106,8 @@ meta-bsp/prebuilds/
|
|||
<title>Layer Configuration (meta-bsp/conf/layer.conf)</title>
|
||||
|
||||
<para>
|
||||
This file identifies the structure as a Poky layer by identifying the
|
||||
contents of the layer and containing information about how Poky should use
|
||||
This file identifies the structure as a Poky layer, identifies the
|
||||
contents of the layer and contains information about how Poky should use
|
||||
it.
|
||||
Generally, a standard boilerplate file consisting of the following works.
|
||||
</para>
|
||||
|
@ -193,9 +194,9 @@ TARGET_CC_ARCH = "-m32 -march=core2 -msse3 -mtune=generic -mfpmath=sse"
|
|||
<para>
|
||||
These files make up the definition of a kernel to use with this
|
||||
hardware.
|
||||
In this case it is a complete self-contained kernel with its own
|
||||
configuration and patches but kernels can be shared between many
|
||||
machines as well.
|
||||
In this case, it is a complete self-contained kernel with its own
|
||||
configuration and patches.
|
||||
However, kernels can be shared between many machines as well.
|
||||
Following is an example:
|
||||
<programlisting>
|
||||
meta-bsp/packages/linux/linux-bsp_2.6.50.bb
|
||||
|
@ -216,8 +217,8 @@ linux-bsp-2.6.50/*.patch
|
|||
</programlisting>
|
||||
</para>
|
||||
<para>
|
||||
The above example file contains patches you can apply against the base kernel, wherever
|
||||
they may have been obtained from.
|
||||
The above example file contains patches you can apply against the base kernel, from wherever
|
||||
they may have been obtained.
|
||||
</para>
|
||||
<para>
|
||||
<programlisting>
|
||||
|
@ -225,11 +226,11 @@ meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp
|
|||
</programlisting>
|
||||
</para>
|
||||
<para>
|
||||
Finally, this last example file contains configuration information to use to configure the kernel.
|
||||
Finally, this last example file contains kernel configuration information.
|
||||
</para>
|
||||
<para>
|
||||
Examples of kernel recipes are available in Poky itself.
|
||||
These files are optional since a kernel from Poky itself could be selected, although it
|
||||
These files are optional since a kernel from Poky could be selected, although it
|
||||
would be unusual not to have a kernel configuration.
|
||||
</para>
|
||||
</section>
|
||||
|
@ -240,8 +241,8 @@ meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp
|
|||
<para>
|
||||
This section describes other pieces of software that the hardware might need for best
|
||||
operation.
|
||||
These are examples of the kinds of things that you could encounter.
|
||||
The examples used in this section are standard <filename>.bb</filename> file recipes in the
|
||||
This section shows examples of the kinds of things that you could encounter.
|
||||
The examples are standard <filename>.bb</filename> file recipes in the
|
||||
usual Poky format.
|
||||
You can include the source directly by referring to it in the source control system or
|
||||
the released tarballs of external software projects.
|
||||
|
@ -250,7 +251,7 @@ meta-bsp/packages/linux/linux-bsp-2.6.50/defconfig-bsp
|
|||
<para>
|
||||
The following file is a bootloader recipe that can be used to generate a new
|
||||
bootloader binary.
|
||||
Sometimes these files are included in the final image format and are needed to reflash hardware.
|
||||
Sometimes these files are included in the final image format and are needed to re-flash hardware.
|
||||
</para>
|
||||
<para>
|
||||
<programlisting>
|
||||
|
@ -270,7 +271,7 @@ meta-bsp/packages/modem/modem-daemon_0.1.bb
|
|||
</para>
|
||||
<para>
|
||||
Sometimes the device needs an image in a very specific format so that the update
|
||||
mechanism can accept and reflash it.
|
||||
mechanism can accept and re-flash it.
|
||||
Recipes to build the tools needed to do this can be included with the BSP.
|
||||
Following is an example.
|
||||
</para>
|
||||
|
@ -285,15 +286,15 @@ meta-bsp/packages/image-creator/image-creator-native_0.1.bb
|
|||
<title>Append BSP-Specific Information to Existing Recipes</title>
|
||||
<para>
|
||||
Suppose you have a recipe such as 'pointercal' that requires machine-specific information.
|
||||
At the same time, you have your new BSP code nicely partitioned into a layer, which is where
|
||||
At the same time, you have your new BSP code nicely partitioned into a layer through which
|
||||
you would also like to specify any machine-specific information associated with your new machine.
|
||||
Before the <filename>.bbappend</filename> extension was introduced, you would have to copy the whole
|
||||
pointercal recipe and files into your layer, and then add the single file for your machine.
|
||||
pointercal recipe and files into your layer and then add the single file for your machine.
|
||||
</para>
|
||||
<para>
|
||||
With the <filename>.bbappend</filename> extension, however, your work becomes much easier.
|
||||
It allows you to easily merge BSP-specific information with the original recipe.
|
||||
Whenever bitbake finds any <filename>.bbappend</filename> files, they will be
|
||||
This extension allows you to easily merge BSP-specific information with the original recipe.
|
||||
Whenever bitbake finds any <filename>.bbappend</filename> files they will be
|
||||
included after bitbake loads the associated <filename>.bb</filename> but before any finalize
|
||||
or anonymous methods run.
|
||||
This allows the BSP layer to do whatever it might want to do to customize the original recipe.
|
||||
|
@ -326,59 +327,65 @@ FILESEXTRAPATHS := "${THISDIR}/${PN}"
|
|||
<section id='bsp-click-through-licensing'>
|
||||
<title>BSP 'Click-Through' Licensing Procedure</title>
|
||||
|
||||
<note><para> This section is here as a description of how
|
||||
click-through licensing is expected to work, and is
|
||||
not yet not impemented.
|
||||
<note><para> This section describes how
|
||||
click-through licensing is expected to work.
|
||||
Currently, this functionality is not yet implemented.
|
||||
</para></note>
|
||||
|
||||
<para>
|
||||
In some cases, a BSP may contain separately licensed IP
|
||||
(Intellectual Property) for a component, which imposes
|
||||
In some cases, a BSP contains separately licensed IP
|
||||
(Intellectual Property) for a component that imposes
|
||||
upon the user a requirement to accept the terms of a
|
||||
'click-through' license. Once the license is accepted
|
||||
(in whatever form that may be, see details below) the
|
||||
'click-through' license.
|
||||
Once the license is accepted the
|
||||
Poky build system can then build and include the
|
||||
corresponding component in the final BSP image. Some
|
||||
affected components may be essential to the normal
|
||||
corresponding component in the final BSP image.
|
||||
Some affected components might be essential to the normal
|
||||
functioning of the system and have no 'free' replacement
|
||||
i.e. the resulting system would be non-functional
|
||||
without them. Other components may be simply
|
||||
(i.e. the resulting system would be non-functional
|
||||
without them).
|
||||
On the other hand, other components might be simply
|
||||
'good-to-have' or purely elective, or if essential
|
||||
nonetheless have a 'free' (possibly less-capable)
|
||||
version which may substituted for in the BSP recipe.
|
||||
version that could be used as a in the BSP recipe.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
For the latter cases, where it is possible to do so from
|
||||
a functionality perspective, the Poky website will make
|
||||
For cases where you can substitute something and still maintain functionality, the Poky website will make
|
||||
available a 'de-featured' BSP completely free of
|
||||
encumbered IP, which can be used directly and without
|
||||
any further licensing requirements. If present, this
|
||||
the encumbered IP.
|
||||
In that case you can use the substitution directly and without
|
||||
any further licensing requirements.
|
||||
If present, this
|
||||
fully 'de-featured' BSP will be named meta-bsp (i.e. the
|
||||
normal default naming convention). This is the simplest
|
||||
and therefore preferred option if available, assuming
|
||||
the resulting functionality meets requirements.
|
||||
normal default naming convention).
|
||||
If available, this is the simplest the most preferred option.
|
||||
This, of course, assumes the resulting functionality meets requirements.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
If however, a non-encumbered version is unavailable or
|
||||
the 'free' version would provide unsuitable
|
||||
functionality or quality, an encumbered version can be
|
||||
used. Encumbered versions of a BSP are given names of
|
||||
the form meta-bsp-nonfree. There are several ways
|
||||
within the Poky build system to satisfy the licensing
|
||||
requirements for an encumbered BSP, in roughly the
|
||||
following order of preference:
|
||||
used.
|
||||
Encumbered versions of a BSP are given names of
|
||||
the form meta-bsp-nonfree.
|
||||
</para>
|
||||
|
||||
<itemizedlist>
|
||||
<para>
|
||||
Several methods exist within the Poky build system to satisfy the licensing
|
||||
requirements for an encumbered BSP.
|
||||
The following list describes them in preferential order:
|
||||
</para>
|
||||
|
||||
<orderedlist>
|
||||
<listitem>
|
||||
|
||||
<para>
|
||||
Get a license key (or keys) for the encumbered BSP
|
||||
by visiting
|
||||
<ulink url='https://pokylinux.org/bsp-keys.html'>https://pokylinux.org/bsp-keys.html</ulink>
|
||||
and give the web form there the name of the BSP and your e-mail address.
|
||||
and give the name of the BSP and your e-mail address in the web form.
|
||||
</para>
|
||||
|
||||
<programlisting>
|
||||
|
@ -388,7 +395,7 @@ FILESEXTRAPATHS := "${THISDIR}/${PN}"
|
|||
<para>
|
||||
After agreeing to any applicable license terms, the
|
||||
BSP key(s) will be immediately sent to the address
|
||||
given and can be used by specifying BSPKEY_<keydomain>
|
||||
you gave and you can use them by specifying BSPKEY_<keydomain>
|
||||
environment variables when building the image:
|
||||
</para>
|
||||
|
||||
|
@ -397,40 +404,42 @@ FILESEXTRAPATHS := "${THISDIR}/${PN}"
|
|||
</programlisting>
|
||||
|
||||
<para>
|
||||
This will allow the encumbered image to be built
|
||||
These steps allow the encumbered image to be built
|
||||
with no change at all to the normal build process.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
Equivalently and probably more conveniently, a line
|
||||
for each key can instead be put into the user's
|
||||
local.conf file.
|
||||
<filename>local.conf</filename> file.
|
||||
</para>
|
||||
|
||||
<para>
|
||||
The <keydomain> component of the
|
||||
BSPKEY_<keydomain> is required because there
|
||||
may be multiple licenses in effect for a give BSP; a
|
||||
given <keydomain> in such cases corresponds to
|
||||
might be multiple licenses in effect for a give BSP.
|
||||
In such cases, a given <keydomain> corresponds to
|
||||
a particular license. In order for an encumbered
|
||||
BSP encompassing multiple key domains to be built
|
||||
BSP that encompasses multiple key domains to be built
|
||||
successfully, a <keydomain> entry for each
|
||||
applicable license must be present in local.conf or
|
||||
applicable license must be present in <filename>local.conf</filename> or
|
||||
supplied on the command-line.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>
|
||||
Do nothing - build as you normally would, and follow
|
||||
any license prompts that originate from the
|
||||
encumbered BSP (the build will cleanly stop at this
|
||||
point). These usually take the form of instructions
|
||||
Do nothing - build as you normally would.
|
||||
When a license is needed the build will stop and prompt you with instructions.
|
||||
Follow the license prompts that originate from the
|
||||
encumbered BSP.
|
||||
These prompts usually take the form of instructions
|
||||
needed to manually fetch the encumbered package(s)
|
||||
and md5 sums into e.g. the poky/build/downloads
|
||||
directory. Once the manual package fetch has been
|
||||
completed, restarting the build will continue where
|
||||
it left off, this time without the prompt since the
|
||||
license requirements will have been satisfied.
|
||||
and md5 sums into the required directory (e.g. the poky/build/downloads)
|
||||
Once the manual package fetch has been
|
||||
completed, restart the build to continue where
|
||||
it left off.
|
||||
During the build the prompt will not appear again since you have satisfied the
|
||||
requirement.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
|
@ -440,7 +449,7 @@ FILESEXTRAPATHS := "${THISDIR}/${PN}"
|
|||
<ulink url='https://pokylinux.org/bsps.html'>https://pokylinux.org/bsps.html</ulink>.
|
||||
Accepting the license agreement(s) presented will
|
||||
subsequently allow you to download a tarball
|
||||
containing a full-featured BSP legally cleared for
|
||||
containing a full-featured BSP that is legally cleared for
|
||||
your use by the just-given license agreement(s).
|
||||
This method will also allow the encumbered image to
|
||||
be built with no change at all to the normal build
|
||||
|
@ -449,9 +458,10 @@ FILESEXTRAPATHS := "${THISDIR}/${PN}"
|
|||
</listitem>
|
||||
</itemizedlist>
|
||||
<para>
|
||||
Note that method 3 is also the only option available
|
||||
Note that the third method is also the only option available
|
||||
when downloading pre-compiled images generated from
|
||||
non-free BSPs. Those images are likewise available at
|
||||
non-free BSPs.
|
||||
Those images are likewise available at
|
||||
<ulink url='https://pokylinux.org/bsps.html'>https://pokylinux.org/bsps.html</ulink>.
|
||||
</para>
|
||||
</section>
|
||||
|
|
Loading…
Reference in New Issue