documentation/dev-manual/dev-manual-start.xml: Updates to pre-built section

The "Using Pre-Built Binaries and QUME" section needed to incorporate
some information from the YP Reference Manual.  I have merged those
changes in and did some re-writing to blend it well.

(From yocto-docs rev: 5c20f00f9ec75c19fd0106c9f241751381ba7e3c)

Signed-off-by: Scott Rifenbark <scott.m.rifenbark@intel.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
This commit is contained in:
Scott Rifenbark 2012-06-11 09:39:32 -07:00 committed by Richard Purdie
parent 857b2d45f6
commit 363efd4e99
1 changed files with 72 additions and 7 deletions

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@ -297,20 +297,85 @@
<title>Using Pre-Built Binaries and QEMU</title>
<para>
Another option you have to get started is to use pre-built binaries.
This scenario is ideal for developing software applications to run on your target hardware.
To do this, you need to install the stand-alone Yocto Project cross-toolchain tarball and
then download the pre-built kernel that you will boot in the QEMU emulator.
Next, you must download and extract the target root filesystem for your target
machines architecture.
Finally, you set up the environment to emulate the hardware and then start the QEMU emulator.
Another option you have to get started is to use pre-built binaries.
The Yocto Project provides many types of binaries with each release.
See the <ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Reference: Images</ulink>
section for descriptions of the types of binaries that ship with a Yocto Project
release.
</para>
<para>
Using a pre-built binary is ideal for developing software applications to run on your
target hardware.
To do this, you need to be able to access the appropriate cross-toolchain tarball for
the architecture on which you are developing.
If you are using an SDK type image, the image ships with the complete toolchain native to
the architecture.
If you are not using an SDK type image, you need to separately download and
install the stand-alone Yocto Project cross-toolchain tarball.
</para>
<para>
Regardless of the type of image you are using, you need to download the pre-built kernel
that you will boot in the QEMU emulator and then download and extract the target root
filesystem for your target machines architecture.
You can get architecture-specific binaries and filesystem from
<ulink url='&YOCTO_MACHINES_DL_URL;'>machines</ulink>.
You can get stand-alone toolchains from
<ulink url='&YOCTO_TOOLCHAIN_DL_URL;'>toolchains</ulink>.
Once you have all your files, you set up the environment to emulate the hardware
by sourcing an environment setup script.
Finally, you start the QEMU emulator.
You can find details on all these steps in the
"<ulink url='&YOCTO_DOCS_QS_URL;#using-pre-built'>Using Pre-Built Binaries and QEMU</ulink>"
section of the Yocto Project Quick Start.
</para>
<para>
Using QEMU to emulate your hardware can result in speed issues
depending on the target and host architecture mix.
For example, using the <filename>qemux86</filename> image in the emulator
on an Intel-based 32-bit (x86) host machine is fast because the target and
host architectures match.
On the other hand, using the <filename>qemuarm</filename> image on the same Intel-based
host can be slower.
But, you still achieve faithful emulation of ARM-specific issues.
</para>
<para>
To speed things up, the QEMU images support using <filename>distcc</filename>
to call a cross-compiler outside the emulated system.
If you used <filename>runqemu</filename> to start QEMU, and the
<filename>distccd</filename> application is present on the host system, any
BitBake cross-compiling toolchain available from the build system is automatically
used from within QEMU simply by calling <filename>distcc</filename>.
You can accomplish this by defining the cross-compiler variable
(e.g. <filename>export CC="distcc"</filename>).
Alternatively, if you are using a suitable SDK image or the appropriate
stand-alone toolchain is present in <filename>/opt/poky</filename>,
the toolchain is also automatically used.
</para>
<note>
Several mechanisms exist that let you connect to the system running on the
QEMU emulator:
<itemizedlist>
<listitem><para>QEMU provides a framebuffer interface that makes standard
consoles available.</para></listitem>
<listitem><para>Generally, headless embedded devices have a serial port.
If so, you can configure the operating system of the running image
to use that port to run a console.
The connection uses standard IP networking.</para></listitem>
<listitem><para>The QEMU images have a Dropbear secure shell (ssh) server
that runs with the root password disabled.
This allows you to use standard <filename>ssh</filename> and
<filename>scp</filename> commands.</para></listitem>
<listitem><para>The QEMU images also contain an embedded Network Files
System (NFS) server that exports the image's root filesystem.
This allows you to make the filesystem available to the
host.</para></listitem>
</itemizedlist>
</note>
</section>
</chapter>
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