documentation/dev-manual/dev-manual-cases.xml: generalized the BSP case

Because the BSP example is now in an appendix, I re-wrote this section
to overview the case.

(From yocto-docs rev: c0d88c6050bd17d65d8fe8c8abb227998fd4c11e)

Signed-off-by: Scott Rifenbark <scott.m.rifenbark@intel.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
This commit is contained in:
Scott Rifenbark 2011-07-27 10:39:56 -07:00 committed by Richard Purdie
parent b67922f0c3
commit 5b8301a3b8
1 changed files with 155 additions and 687 deletions

View File

@ -14,6 +14,11 @@
target hardware.
</para>
<para>
This chapter presents an overview of the primary cases.
Supsequent appendices in the manual provide detailed explanations of the examples.
</para>
<para>
[WRITERS NOTE: What is undetermined at this point is how much of the entire development process
we include in this particular chapter.
@ -52,702 +57,165 @@
see <xref linkend='yocto-project-terms'>Yocto Project Terms</xref> in this manual.
</note>
<para>
The remainder of this section presents the basic steps to create a BSP basing it on an
existing BSP that ships with the Yocto Project.
You can reference <xref linkend='dev-manual-bsp-appendix'>BSP Development Case</xref>
for a detailed example that uses the Crown Bay BSP as a base BSP from which to start.
</para>
<para>
Here are the basic steps involved in creating a BSP:
<orderedlist>
<listitem><para>Be sure your host development system is set up to support
development using the Yocto Project.
See
<listitem><para><emphasis>Set up your host development system to support
development using the Yocto Project</emphasis>: See
<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#the-linux-distro'>
The Linux Distributions</ulink> section and
<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#packages'>
The Packages</ulink> section both
in the Yocto Project Quick Start for requirements.
You will also need a release of Yocto Project installed on the host.</para></listitem>
<listitem><para>Choose a BSP available with Yocto Project that most closely represents
your hardware.</para></listitem>
<listitem><para>Get set up with a base BSP.</para></listitem>
<listitem><para>Make a copy of the existing BSP and isolate your work by creating a layer
for your recipes.</para></listitem>
<listitem><para>Make configuration and recipe changes to your new BSP layer.</para></listitem>
<listitem><para>Prepare for the build.</para></listitem>
<listitem><para>Select and configure the kernel.</para></listitem>
<listitem><para>Identify the machine branch.</para></listitem>
<listitem><para>Build the image.</para></listitem>
<listitem><para><emphasis>Establish a local copy of the Yocto Project files on your
system</emphasis>: You need to have the Yocto Project files available on your host system.
Having the Yocto Project files on your system gives you access to the build
process and tools you need.
For information on how to get these files, see the
<xref linkend='getting-setup'>Getting Setup</xref> section in this manual.</para></listitem>
<listitem><para><emphasis>Choose a Yocto Project-supported BSP as your base BSP</emphasis>:
The Yocto Project ships with several BSPs that support various hardware.
It is best to base your new BSP on an existing BSP rather than create all the
recipes and configuration files from scratch.
While it is possible to create everything from scratch, basing your new BSP
on something that is close is much easier.
Or, at a minimum, it gives you some structure with which to start.</para>
<para>At this point you need to understand your target hardware well enough to determine which
existing BSP it most closely matches.
Things to consider are your hardwares on-board features such as CPU type and graphics support.
You should look at the README files for supported BSPs to get an idea of which one
you could use.
A generic Atom-based BSP to consider is the Crown Bay that does not support
the Intel® Embedded Media Graphics Driver (EMGD).
The remainder of this example uses that base BSP.</para>
<para>To see the supported BSPs, go to the Yocto Project
<ulink url='http://www.yoctoproject.org/download'>download page</ulink> and click
on “BSP Downloads.”</para></listitem>
<listitem><para><emphasis>Establish a local copy of the base BSP files</emphasis>: Having
the BSP files on your system gives you access to the build
process and tools you need.
For information on how to get these files, see
<xref linkend='getting-setup'>Getting Setup</xref> earlier in this manual.</para></listitem>
<listitem><para><emphasis>Create your own BSP layer</emphasis>: Layers are ideal for
isolating and storing work for a given piece of hardware.
A layer is really just a location or area in which you place the recipes for your BSP.
In fact, a BSP is, in itself, a special type of layer.
Consider an application as another example that illustrates a layer.
Suppose you are creating an application that has library or other dependencies in
order for it to compile and run.
The layer, in this case, would be where all the recipes that define those dependencies
are kept. The key point for a layer is that it is an isolated area that contains
all the relevant information for the project that the Yocto Project build
system knows about.</para>
<note>The Yocto Project supports four BSPs that are part of the
Yocto Project release: <filename>atom-pc</filename>, <filename>beagleboard</filename>,
<filename>mpc8315e</filename>, and <filename>routerstationpro</filename>.
The recipes and configurations for these four BSPs are located and dispersed
within local Yocto Project files.
Consequently, they are not totally isolated in the spirit of layers unless you think
of <filename>meta-yocto</filename> as a layer itself.
On the other hand, BSP layers for Crown Bay, Emenlow, Jasper Forest,
N450, and Sugar Bay are isolated.</note>
<para>When you set up a layer for a new BSP you should follow a standard layout.
This layout is described in the
<ulink url='http://www.yoctoproject.org/docs/1.1/bsp-guide/bsp-guide.html#bsp-filelayout'>
Example Filesystem Layout</ulink> section of the Board Support Package (BSP) Development
Guide.
In the standard layout you will notice a suggested structure for recipes and
configuration information.
You can see the standard layout for the Crown Bay BSP in this example by examining the
directory structure of the <filename>meta-crownbay</filename> layer inside the
local Yocto Project files.</para></listitem>
<listitem><para><emphasis>Make configuration and recipe changes to your new BSP
layer</emphasis>: The standard BSP layer structure organizes the files you need to edit in
<filename>conf</filename> and several <filename>recipes-*</filename> within the
BSP layer.</para>
<para>Configuration changes identify where your new layer is on the local system
and identify which kernel you are going to use.
Recipe changes include altering recipes (<filename>.bb</filename> files), removing
recipes you don't use, and adding new recipes that you need to support your hardware.
</para></listitem>
<listitem><para><emphasis>Prepare for the build</emphasis>: Once you have made all the
changes to your BSP layer there remains a few things
you need to do for the Yocto Project build system in order for it to create your image.
You need to get the build environment ready by sourcing an environment setup script
and you need to be sure two key configuration files are configured appropriately.</para>
<para>The entire process for building an image is overviewed in the
<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#building-image'>
Building an Image</ulink> section of the Yocto Project Quick Start.
You might want to reference this information.</para></listitem>
<listitem><para><emphasis>Build the image</emphasis>: The Yocto Project uses the BitBake
tool to build images based on the type of image
you want to create.
You can find more information on BitBake
<ulink url='http://bitbake.berlios.de/manual/'>here</ulink>.</para>
<para>The build process supports several types of images to satisfy different needs.
When you issue the BitBake command you provide a “top-level” recipe that essentially
starts the process off of building the type of image you want.</para>
<para>[WRITER'S NOTE: Consider moving this to the Poky Reference Manual.]</para>
<para>You can find these recipes in the <filename>meta/recipes-core/images</filename> and
<filename>meta/recipes-sato/images</filename> directories of your local Yocto Project
file structure (Git repository or extracted release tarball).
Although the recipe names are somewhat explanatory, here is a list that describes them:
<itemizedlist>
<listitem><para><emphasis>Base</emphasis> A foundational basic image without support
for X that can be reasonably used for customization.</para></listitem>
<listitem><para><emphasis>Core</emphasis> A foundational basic image with support for
X that can be reasonably used for customization.</para></listitem>
<listitem><para><emphasis>Direct Disk</emphasis> An image that you can copy directory to
the disk of the target device.</para></listitem>
<listitem><para><emphasis>Live</emphasis> An image you can run from a USB device or from
a CD without having to first install something.</para></listitem>
<listitem><para><emphasis>Minimal</emphasis> A small image without a GUI.
This image is not much more than a kernel with a shell.</para></listitem>
<listitem><para><emphasis>Minimal Development</emphasis> A Minimal image suitable for
development work.</para></listitem>
<listitem><para><emphasis>Minimal Direct Disk</emphasis> A Minimal Direct
Disk image.</para></listitem>
<listitem><para><emphasis>Minimal RAM-based Initial Root Filesystem</emphasis>
A minimal image
that has the <filename>initramfs</filename> as part of the kernel, which allows the
system to find the first “init” program more efficiently.</para></listitem>
<listitem><para><emphasis>Minimal Live</emphasis> A Minimal Live image.</para></listitem>
<listitem><para><emphasis>Minimal MTD Utilities</emphasis> A minimal image that has support
for the MTD utilities, which let the user interact with the MTD subsystem in
the kernel to perform operations on flash devices.</para></listitem>
<listitem><para><emphasis>Sato</emphasis> An image with Sato support, a mobile environment
and visual style that works well with mobile devices.</para></listitem>
<listitem><para><emphasis>Sato Development</emphasis> A Sato image suitable for
development work.</para></listitem>
<listitem><para><emphasis>Sato Direct Disk</emphasis> A Sato Direct
Disk image.</para></listitem>
<listitem><para><emphasis>Sato Live</emphasis> A Sato Live image.</para></listitem>
<listitem><para><emphasis>Sato SDK</emphasis> A Sato image that includes the Yocto Project
toolchain and development libraries.</para></listitem>
<listitem><para><emphasis>Sato SDK Direct Disk</emphasis> A Sato SDK Direct
Disk image.</para></listitem>
<listitem><para><emphasis>Sato SDK Live</emphasis> A Sato SDK Live
image.</para></listitem>
</itemizedlist>
</para></listitem>
</orderedlist>
You can view a video presentation of the BSP creation process
<ulink url='http://free-electrons.com/blog/elc-2011-videos'>here</ulink>.
You can also find supplemental information in the
<ulink url='http://yoctoproject.org/docs/1.1/bsp-guide/bsp-guide.html'>
Board Support Package (BSP) Development Guide</ulink>.
Finally, there is wiki page write up of the example located
<ulink url='https://wiki.yoctoproject.org/wiki/Transcript:_creating_one_generic_Atom_BSP_from_another'>
here</ulink> you might find helpful.
</para>
<section id='setting-up-yocto-project'>
<title>Setting Up Yocto Project</title>
<para>
You need to have the Yocto Project files available on your host system.
You can get files through tarball extraction or by cloning the <filename>poky</filename>
Git repository.
Typically, cloning the Git repository is the method to use.
This allows you to maintain a complete history of changes and facilitates you
contributing back to the Yocto Project.
However, if you just want a hierarchical file structure that contains the recipes
and metadata that let you develop you can download tarballs from the
<ulink url='http://yoctoproject.org/download'>download page</ulink>.
</para>
<para>
Regardless of the method you use this manual will refer to the resulting
hierarchical set of files as "the local Yocto Project files."
</para>
<para>
[WRITER'S NOTE: I need to substitute correct and actual filenames for the
1.1 release throughout this example once they become available.]
</para>
<para>
If you download a tarball you can extract it into any directory you want using the
tar command.
For example, the following command extracts the Yocto Project 1.1 release tarball
into the current working directory and sets up a file structure whose top-level
directory is named <filename>poky-1.1</filename>:
<literallayout class='monospaced'>
$ tar xfj poky-1.1.tar.bz2
</literallayout>
</para>
<para>
The following transcript shows how to clone the <filename>poky</filename> Git repository
into the current working directory.
The command creates the repository in a directory named <filename>poky</filename>:
<literallayout class='monospaced'>
$ git clone git://git.yoctoproject.org/poky
Initialized empty Git repository in /home/scottrif/poky/.git/
remote: Counting objects: 107624, done.
remote: Compressing objects: 100% (37128/37128), done.
remote: Total 107624 (delta 73393), reused 99851 (delta 67287)
Receiving objects: 100% (107624/107624), 69.74 MiB | 483 KiB/s, done.
Resolving deltas: 100% (73393/73393), done.
</literallayout>
</para>
<para>
Once you have the local <filename>poky</filename> Git repository set up,
you have many development branches from which you can work.
From inside the repository you can see the branch names and the tag names used
in the Git repository using either of the following two commands:
<literallayout class='monospaced'>
$ git branch -a
$ git tag -l
</literallayout>
For this example we are going to use the Yocto Project 1.1 Release,
which maps to the <filename>1.1</filename> branch in the repository.
These commands create a local branch named <filename>1.1</filename>
that tracks the remote branch of the same name.
<literallayout class='monospaced'>
$ cd poky
$ git checkout -b 1.1 origin/1.1
Switched to a new branch '1.1'
</literallayout>
</para>
</section>
<section id='choosing-a-base-bsp'>
<title>Choosing a Base BSP</title>
<para>
The Yocto Project ships with several BSPs that support various hardware.
It is best to base your new BSP on an existing BSP rather than create all the
recipes and configuration files from scratch.
While it is possible to create everything from scratch, basing your new BSP
on something that is close is much easier.
Or, at a minimum, it gives you some structure with which to start.
</para>
<para>
At this point you need to understand your target hardware well enough to determine which
existing BSP it most closely matches.
Things to consider are your hardwares on-board features such as CPU type and graphics support.
You should look at the README files for supported BSPs to get an idea of which one
you could use.
A generic Atom-based BSP to consider is the Crown Bay that does not support
the Intel® Embedded Media Graphics Driver (EMGD).
The remainder of this example uses that base BSP.
</para>
<para>
To see the supported BSPs, go to the Yocto Project
<ulink url='http://www.yoctoproject.org/download'>download page</ulink> and click
on “BSP Downloads.”
</para>
</section>
<section id='getting-your-base-bsp'>
<title>Getting Your Base BSP</title>
<para>
You need to have the base BSP layer on your development system.
Like the local Yocto Project files, you can get the BSP
layer one of two ways:
download the BSP tarball and extract it, or set up a local Git repository that
has the Yocto Project BSP layers.
You should use the same method that you used to get the local Yocto Project files earlier.
</para>
<para>
If you are using tarball extraction, simply download the tarball for the base
BSP you chose in the previous step and then extract it into any directory
you choose using the tar command.
Upon extraction, the BSP source directory (layer) will be named
<filename>meta-&lt;BSP_name&gt;</filename>.
The following command extracts the Crown Bay BSP into the current directory and names it
<filename>meta-crownbay</filename>:
<literallayout class='monospaced'>
$ tar xjf crownbay-noemgd-1.1.tar.bz2
</literallayout>
</para>
<para>
If you cloned a <filename>poky</filename> Git repository
then you need to set up a different local Git repository
(<filename>meta-intel</filename>) for the BSP.
The <filename>meta-intel</filename> Git repository contains all the metadata
that supports BSP creation.
When you set up the <filename>meta-intel</filename> Git repository you can
set it up anywhere you want.
We will set up the repository inside the
<filename>poky</filename> Git repository in this example.
</para>
<para>
The following transcript shows the steps to clone the <filename>meta-intel</filename>
Git repository inside the <filename>poky</filename> Git repository created earlier in this
example.
<literallayout class='monospaced'>
$cd poky
$ git clone git://git.yoctoproject.org/meta-intel.git
Initialized empty Git repository in /home/scottrif/poky/meta-intel/.git/
remote: Counting objects: 1325, done.
remote: Compressing objects: 100% (1078/1078), done.
remote: Total 1325 (delta 546), reused 85 (delta 27)
Receiving objects: 100% (1325/1325), 1.56 MiB | 330 KiB/s, done.
Resolving deltas: 100% (546/546), done.
</literallayout>
</para>
<para>
Because <filename>meta-intel</filename> is its own Git repository you will want
to be sure you are in the appropriate branch for your work.
For this example we are going to use the <filename>1.1</filename> branch.
<literallayout class='monospaced'>
$ cd meta-intel
$ git checkout -b 1.1 origin/1.1
Switched to a new branch 'bernard'
</literallayout>
</para>
</section>
<section id='making-a-copy-of-the-base bsp-to-create-your-new-bsp-layer'>
<title>Making a Copy of the Base BSP to Create Your New BSP Layer</title>
<para>
Now that you have the local Yocto Project files and the base BSP files you need to create a
new layer for your BSP.
</para>
<para>
Layers are ideal for isolating and storing work for a given piece of hardware.
A layer is really just a location or area in which you place the recipes for your BSP.
In fact, a BSP is, in itself, a special type of layer.
Consider an application as another example that illustrates a layer.
Suppose you are creating an application that has library or other dependencies in
order for it to compile and run.
The layer, in this case, would be where all the recipes that define those dependencies
are kept. The key point for a layer is that it is an isolated area that contains
all the relevant information for the project that the Yocto Project build system knows about.
</para>
<note>
The Yocto Project supports four BSPs that are part of the
Yocto Project release: <filename>atom-pc</filename>, <filename>beagleboard</filename>,
<filename>mpc8315e</filename>, and <filename>routerstationpro</filename>.
The recipes and configurations for these four BSPs are located and dispersed
within local Yocto Project files.
Consequently, they are not totally isolated in the spirit of layers unless you think
of <filename>meta-yocto</filename> as a layer itself.
On the other hand, BSP layers for Crown Bay, Emenlow, Jasper Forest,
N450, and Sugar Bay are isolated.
</note>
<para>
When you set up a layer for a new BSP you should follow a standard layout.
This layout is described in the
<ulink url='http://www.yoctoproject.org/docs/1.1/bsp-guide/bsp-guide.html#bsp-filelayout'>
Example Filesystem Layout</ulink> section of the Board Support Package (BSP) Development
Guide.
In the standard layout you will notice a suggested structure for recipes and
configuration information.
You can see the standard layout for the Crown Bay BSP in this example by examining the
directory structure of the <filename>meta-crownbay</filename> layer inside the
local Yocto Project files.
</para>
<para>
To create your BSP layer you simply copy the <filename>meta-crownbay</filename>
layer to a new layer.
For this example the new layer will be named <filename>meta-mymachine</filename>.
The name must follow the BSP layer naming convention, which is
<filename>meta-&lt;name&gt;</filename>.
The following example assumes your working directory is <filename>meta-intel</filename>
inside the local Yocto Project files.
If you downloaded and expanded a Crown Bay tarball then you simply copy the resulting
<filename>meta-crownbay</filename> directory structure to a location of your choice.
Good practice for a Git repository, however, is to just copy the new layer alongside
the existing
BSP layers in the <filename>meta-intel</filename> Git repository:
<literallayout class='monospaced'>
$ cp -a meta-crownbay/ meta-mymachine
</literallayout>
</para>
</section>
<section id='making-changes-to-your-bsp'>
<title>Making Changes to Your BSP</title>
<para>
Right now you have two identical BSP layers with different names:
<filename>meta-crownbay</filename> and <filename>meta-mymachine</filename>.
You need to change your configurations so that they work for your new BSP and
your particular hardware.
We will look first at the configurations, which are all done in the layers
<filename>conf</filename> directory.
</para>
<para>
First, since in this example the new BSP will not support EMGD we will get rid of the
<filename>crownbay.conf</filename> file and then rename the
<filename>crownbay-noemgd.conf</filename> file to <filename>mymachine.conf</filename>.
Much of what we do in the configuration directory is designed to help the Yocto Project
build system work with the new layer and to be able to find and use the right software.
The following two commands result in a single machine configuration file named
<filename>mymachine.conf</filename>.
<literallayout class='monospaced'>
$ rm meta-mymachine/conf/machine/crownbay.conf
$ mv meta-mymachine/conf/machine/crownbay-noemgd.conf \
meta-mymachine/conf/machine/mymachine.conf
</literallayout>
</para>
<para>
The next step makes changes to <filename>mymachine.conf</filename> itself.
The only changes needed for this example are changes to the comment lines.
Here we simply substitute the Crown Bay name with an appropriate name.
</para>
<para>
Note that inside the <filename>mymachine.conf</filename> is the
<filename>PREFERRED_PROVIDER_virtual/kernel</filename> statement.
This statement identifies the kernel that the BSP is going to use.
In this case the BSP is using <filename>linux-yocto</filename>, which is the
current Linux Yocto kernel based on the Linux 2.6.37 release.
</para>
<para>
The next configuration file in the new BSP layer we need to edit is <filename>layer.conf</filename>.
This file identifies build information needed for the new layer.
You can see the
<ulink url='http://www.yoctoproject.org/docs/1.1/bsp-guide/bsp-guide.html#bsp-filelayout-layer'>
Layer Configuration File</ulink> section in the Board Support Packages (BSP) Development Guide
for more information on this configuration file.
Basically, we are changing the existing statements to work with our BSP.
</para>
<para>
The file contains these statements that reference the Crown Bay BSP:
<literallayout class='monospaced'>
BBFILE_COLLECTIONS += "crownbay"
BBFILE_PATTERN_crownbay := "^${LAYERDIR}/"
BBFILE_PRIORITY_crownbay = "6"
</literallayout>
</para>
<para>
Simply substitute the machine string name <filename>crownbay</filename>
with the new machine name <filename>mymachine</filename> to get the following:
<literallayout class='monospaced'>
BBFILE_COLLECTIONS_mymachine += "mymachine"
BBFILE_PATTERN_mymachine := "^${LAYERDIR}/"
BBFILE_PRIORITY_mymachine = "6"
</literallayout>
</para>
<para>
Now we will take a look at the recipes in your new layer.
The standard BSP structure has areas for BSP, graphics, core, and kernel recipes.
When you create a BSP you use these areas for appropriate recipes and append files.
Recipes take the form of <filename>.bb</filename> files.
If you want to leverage the existing recipes the Yocto Project build system uses
but change those recipes you can use <filename>.bbappend</filename> files.
All new recipes and append files for your layer must go in the layers
<filename>recipes-bsp</filename>, <filename>recipes-kernel</filename>,
<filename>recipes-core</filename>, and
<filename>recipes-graphics</filename> directories.
</para>
<para>
First, let's look at <filename>recipes-bsp</filename>.
For this example we are not adding any new BSP recipes.
And, we only need to remove the formfactor we do not want and change the name of
the remaining one that doesn't support EMGD.
These commands take care of the <filename>recipes-bsp</filename> recipes:
<literallayout class='monospaced'>
$ rm &dash;rf meta-mymachine/recipes-graphics/xorg-xserver/*emgd*
$ mv meta-mymachine/recipes-bsp/formfactor/formfactor/crownbay-noemgd/ \
meta-mymachine/recipes-bsp/formfactor/formfactor/mymachine
</literallayout>
</para>
<para>
Now let's look at <filename>recipes-graphics</filename>.
For this example we want to remove anything that supports EMGD and
be sure to rename remaining directories appropriately.
The following commands clean up the <filename>recipes-graphics</filename> directory:
<literallayout class='monospaced'>
$ rm &dash;rf meta-mymachine/recipes-graphics/xorg-xserver/xserver-xf86-emgd*
$ rm &dash;rf meta-mymachine/recipes-graphics/xorg-xserver/xserver-xf86-config/crownbay
$ mv meta-mymachine/recipes-graphics/xorg-xserver/xserver-xf86-config/crownbay-noemgd \
meta-mymachine/recipes-graphics/xorg-xserver/xserver-xf86-config/mymachine
</literallayout>
</para>
<para>
At this point the <filename>recipes-graphics</filename> directory just has files that
support Video Electronics Standards Association (VESA) graphics modes and not EMGD.
</para>
<para>
Now let's look at changes in <filename>recipes-core</filename>.
The file <filename>task-core-tools.bbappend</filename> in
<filename>recipes-core/tasks</filename> appends the similarly named recipe
located in the local Yocto Project files at
<filename>meta/recipes-core/tasks</filename>.
The "append" file in our layer right now is Crown Bay-specific and supports
EMGD and non-EMGD.
Here are the contents of the file:
<literallayout class='monospaced'>
RRECOMMENDS_task-core-tools-profile_append_crownbay = " systemtap"
RRECOMMENDS_task-core-tools-profile_append_crownbay-noemgd = " systemtap"
</literallayout>
</para>
<para>
The <filename>RRECOMMENDS</filename> statements list packages that
extend usability.
The first <filename>RRECOMMENDS</filename> statement can be removed, while the
second one can be changed to reflect <filename>meta-mymachine</filename>:
<literallayout class='monospaced'>
RRECOMMENDS_task-core-tools-profile_append_mymachine = " systemtap"
</literallayout>
</para>
<para>
Finally, let's look at <filename>recipes-kernel</filename> changes.
Recall that the BSP uses the <filename>linux-yocto</filename> kernel as determined
earlier in the <filename>mymachine.conf</filename>.
The recipe for that kernel is not located in the
BSP layer but rather in the local Yocto Project files at
<filename>meta/recipes-kernel/linux</filename> and is
named <filename>linux-yocto-2.6.37.bb</filename>.
The <filename>SRCREV_machine</filename> and <filename>SRCREV_meta</filename>
statements point to the exact commits used by the Yocto Project development team
in their source repositories that identify the right kernel for our hardware.
</para>
<para>
However, in the <filename>meta-mymachine</filename> layer in
<filename>recipes-kernel/linux</filename> resides a <filename>.bbappend</filename>
file named <filename>linux-yocto-2.6.37.bbappend</filename> that
is appended to the recipe of the same name in <filename>meta/recipes-kernel/link</filename>.
Thus, the <filename>SRCREV</filename> statements in the "append" file override
the more general statements found in <filename>meta</filename>.
</para>
<para>
The <filename>SRCREV</filename> statements in the "append" file currently identify
the kernel that supports the Crown Bay BSP with and without EMGD support.
Here are the statements:
<literallayout class='monospaced'>
SRCREV_machine_pn-linux-yocto_crownbay ?= \
"372c0ab135978bd8ca3a77c88816a25c5ed8f303"
SRCREV_meta_pn-linux-yocto_crownbay ?= \
"d5d3c6480d61f83503ccef7fbcd765f7aca8b71b"
SRCREV_machine_pn-linux-yocto_crownbay-noemgd ?= \
"372c0ab135978bd8ca3a77c88816a25c5ed8f303"
SRCREV_meta_pn-linux-yocto_crownbay-noemgd ?= \
"d5d3c6480d61f83503ccef7fbcd765f7aca8b71b"
</literallayout>
</para>
<para>
You will notice that there are two pairs of <filename>SRCREV</filename> statements.
The top pair identifies the kernel that supports
EMGD, which we dont care about in this example.
The bottom pair identifies the kernel that we will use:
<filename>linux-yocto</filename>.
At this point though, the unique commit strings all are still associated with
Crown Bay and not <filename>meta-mymachine</filename>.
</para>
<para>
To fix this situation in <filename>linux-yocto-2.6.37.bbappend</filename>
we delete the two <filename>SRCREV</filename> statements that support
EMGD (the top pair).
We also change the remaining pair to specify <filename>mymachine</filename>
and insert the commit identifiers to identify the kernel in which we
are interested, which will be based on the <filename>atom-pc-standard</filename>
kernel.
Here are the final <filename>SRCREV</filename> statements:
<literallayout class='monospaced'>
SRCREV_machine_pn-linux-yocto-_mymachine ?= \
"fce17f046d3756045e4dfb49221d1cf60fcae329"
SRCREV_meta_pn-linux-yocto-stable_mymachine ?= \
"84f1a422d7e21fbc23a687035bdf9d42471f19e0"
</literallayout>
</para>
<para>
If you are familiar with Git repositories you probably wont have trouble locating the
exact commit strings in the Yocto Project source repositories you need to change
the <filename>SRCREV</filename> statements.
You can find all the <filename>machine</filename> and <filename>meta</filename>
branch points (commits) for the <filename>linux-yocto-2.6.37</filename> kernel
<ulink url='http://git.yoctoproject.org/cgit/cgit.cgi/linux-yocto-2.6.37'>here</ulink>.
</para>
<para>
If you need a little more assistance after going to the link then do the following:
<orderedlist>
<listitem><para>Expand the list of branches by clicking <filename>[…]</filename></para></listitem>
<listitem><para>Click on the <filename>yocto/standard/common-pc/atom-pc</filename>
branch</para></listitem>
<listitem><para>Click on the commit column header to view the top commit</para></listitem>
<listitem><para>Copy the commit string for use in the
<filename>linux-yocto-2.6.37.bbappend</filename> file</para></listitem>
</orderedlist>
</para>
<para>
For the <filename>SRCREV</filename> statement that points to the <filename>meta</filename>
branch use the same procedure except expand the <filename>meta</filename>
branch in step 2 above.
</para>
<para>
Also in the <filename>linux-yocto-2.6.37.bbappend</filename> file are
<filename>COMPATIBLE_MACHINE</filename>, <filename>KMACHINE</filename>,
and <filename>KERNEL_FEATURES</filename> statements.
Two sets of these exist: one set supports EMGD and one set does not.
Because we are not interested in supporting EMGD those three can be deleted.
The remaining three must be changed so that <filename>mymachine</filename> replaces
<filename>crownbay-noemgd</filename> and <filename>crownbay</filename>.
Here is the final <filename>linux-yocto-2.6.37.bbappend</filename> file after all
the edits:
<literallayout class='monospaced'>
FILESEXTRAPATHS_prepend := "${THISDIR}/${PN}:"
COMPATIBLE_MACHINE_mymachine = "mymachine"
KMACHINE_mymachine = "yocto/standard/mymachine"
KERNEL_FEATURES_append_mymachine += " cfg/smp.scc"
SRCREV_machine_pn-linux-yocto_mymachine ?= \
"fce17f046d3756045e4dfb49221d1cf60fcae329"
SRCREV_meta_pn-linux-yocto_mymachine ?= \
"84f1a422d7e21fbc23a687035bdf9d42471f19e0"
</literallayout>
</para>
<para>
In summary, the edits to the layers recipe files result in removal of any files and
statements that do not support your targeted hardware in addition to the inclusion
of any new recipes you might need.
In this example, it was simply a matter of ridding the new layer
<filename>meta-machine</filename> of any code that supported the EMGD features
and making sure we were identifying the kernel that supports our example, which
is the <filename>atom-pc-standard</filename> kernel.
We did not introduce any new recipes to the layer.
</para>
<para>
Finally, it is also important to update the layers <filename>README</filename>
file so that the information in it reflects your BSP.
</para>
</section>
<section id='preparing-for-the-build'>
<title>Preparing for the Build</title>
<para>
Once you have made all the changes to your BSP layer there remains a few things
you need to do for the Yocto Project build system in order for it to create your image.
You need to get the build environment ready by sourcing an environment setup script
and you need to be sure two key configuration files are configured appropriately.
</para>
<para>
The entire process for building an image is overviewed in the
<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#building-image'>
Building an Image</ulink> section of the Yocto Project Quick Start.
You might want to reference this information.
The remainder of this section will apply to our example of the
<filename>meta-mymachine</filename> layer.
</para>
<para>
To get ready to build your image that uses the new layer you need to do the following:
<orderedlist>
<listitem><para>Get the environment ready for the build by sourcing the environment
script.
The environment script is in the top-level of the local Yocto Project files
directory structure.
The script has the string
<filename>init-build-env</filename> in the files name.
For this example, the following command gets the build environment ready:
<literallayout class='monospaced'>
$ source oe-init-build-env yocto-build
</literallayout>
When you source the script a build directory is created in the current
working directory.
In our example we were in the <filename>poky</filename> directory.
Thus, entering the previous command created the <filename>yocto-build</filename> directory.
If you do not provide a name for the build directory it defaults to
<filename>build</filename>.
The <filename>yocot-build</filename> directory contains a
<filename>conf</filename> directory that has
two configuration files you will need to check: <filename>bblayers.conf</filename>
and <filename>local.conf</filename>.</para></listitem>
<listitem><para>Check and edit the resulting <filename>local.conf</filename> file.
This file minimally identifies the machine for which to build the image by
configuring the <filename>MACHINE</filename> variable.
For this example you must set the variable to mymachine as follows:
<literallayout class='monospaced'>
MACHINE ??= “mymachine”
</literallayout>
You should also be sure any other variables in which you are interested are set.
Some variables to consider are <filename>BB_NUMBER_THREADS</filename>
and <filename>PARALLEL_MAKE</filename>, both of which can greatly reduce your build time
if you are using a multi-threaded development system (e.g. values of
<filename>8</filename> and <filename>j 6</filename>, respectively are optimal
for a development machine that has four available cores).</para></listitem>
<listitem><para>Update the <filename>bblayers.conf</filename> file so that it includes
the path to your new BSP layer.
In this example you need to include the pathname to <filename>meta-mymachine</filename>.
For this example the
<filename>BBLAYERS</filename> variable in the file would need to include the following path:
<literallayout class='monospaced'>
$HOME/poky/meta-intel/meta-mymachine
</literallayout></para></listitem>
</orderedlist>
</para>
<para>
The appendix
<ulink url='http://www.yoctoproject.org/docs/1.1/poky-ref-manual/poky-ref-manual.html#ref-variables-glos'>
Reference: Variables Glossary</ulink> in the Yocto Project Reference Manual has more information
on configuration variables.
</para>
</section>
<section id='building-the-image'>
<title>Building the Image</title>
<para>
The Yocto Project uses the BitBake tool to build images based on the type of image
you want to create.
You can find more information on BitBake
<ulink url='http://bitbake.berlios.de/manual/'>here</ulink>.
</para>
<para>
The build process supports several types of images to satisfy different needs.
When you issue the BitBake command you provide a “top-level” recipe that essentially
starts the process off of building the type of image you want.
</para>
<para>
[WRITER'S NOTE: Consider moving this to the Poky Reference Manual.]
</para>
<para>
You can find these recipes in the <filename>meta/recipes-core/images</filename> and
<filename>meta/recipes-sato/images</filename> directories of your local Yocto Project
file structure (Git repository or extracted release tarball).
Although the recipe names are somewhat explanatory, here is a list that describes them:
<itemizedlist>
<listitem><para><emphasis>Base</emphasis> A foundational basic image without support
for X that can be reasonably used for customization.</para></listitem>
<listitem><para><emphasis>Core</emphasis> A foundational basic image with support for
X that can be reasonably used for customization.</para></listitem>
<listitem><para><emphasis>Direct Disk</emphasis> An image that you can copy directory to
the disk of the target device.</para></listitem>
<listitem><para><emphasis>Live</emphasis> An image you can run from a USB device or from
a CD without having to first install something.</para></listitem>
<listitem><para><emphasis>Minimal</emphasis> A small image without a GUI.
This image is not much more than a kernel with a shell.</para></listitem>
<listitem><para><emphasis>Minimal Development</emphasis> A Minimal image suitable for
development work.</para></listitem>
<listitem><para><emphasis>Minimal Direct Disk</emphasis> A Minimal Direct Disk image.</para></listitem>
<listitem><para><emphasis>Minimal RAM-based Initial Root Filesystem</emphasis> A minimal image
that has the <filename>initramfs</filename> as part of the kernel, which allows the
system to find the first “init” program more efficiently.</para></listitem>
<listitem><para><emphasis>Minimal Live</emphasis> A Minimal Live image.</para></listitem>
<listitem><para><emphasis>Minimal MTD Utilities</emphasis> A minimal image that has support
for the MTD utilities, which let the user interact with the MTD subsystem in
the kernel to perform operations on flash devices.</para></listitem>
<listitem><para><emphasis>Sato</emphasis> An image with Sato support, a mobile environment
and visual style that works well with mobile devices.</para></listitem>
<listitem><para><emphasis>Sato Development</emphasis> A Sato image suitable for
development work.</para></listitem>
<listitem><para><emphasis>Sato Direct Disk</emphasis> A Sato Direct Disk image.</para></listitem>
<listitem><para><emphasis>Sato Live</emphasis> A Sato Live image.</para></listitem>
<listitem><para><emphasis>Sato SDK</emphasis> A Sato image that includes the Yocto Project
toolchain and development libraries.</para></listitem>
<listitem><para><emphasis>Sato SDK Direct Disk</emphasis> A Sato SDK Direct
Disk image.</para></listitem>
<listitem><para><emphasis>Sato SDK Live</emphasis> A Sato SDK Live image.</para></listitem>
</itemizedlist>
</para>
<para>
The remainder of this section applies to our example of the <filename>meta-mymachine</filename> layer.
</para>
<para>
To build the image for our <filename>meta-mymachine</filename> BSP enter the following command
from the same shell from which you ran the setup script.
You should run the <filename>bitbake</filename> command without any intervening shell commands.
For example, moving your working directory around could cause problems.
Here is the command for this example:
<literallayout class='monospaced'>
$ bitbake k core-image-sato-live
</literallayout>
</para>
<para>
This command specifies an image that has Sato support and that can be run from a USB device or
from a CD without having to first install anything.
The build process takes significant time and includes thousands of tasks, which are reported
at the console.
If the build results in any type of error you should check for misspellings in the
files you changed or problems with your host development environment such as missing packages.
</para>
</section>
<para>
You can view a video presentation of the BSP creation process
<ulink url='http://free-electrons.com/blog/elc-2011-videos'>here</ulink>.
You can also find supplemental information in the
<ulink url='http://yoctoproject.org/docs/1.1/bsp-guide/bsp-guide.html'>
Board Support Package (BSP) Development Guide</ulink>.
Finally, there is wiki page write up of the example located
<ulink url='https://wiki.yoctoproject.org/wiki/Transcript:_creating_one_generic_Atom_BSP_from_another'>
here</ulink> you might find helpful.
</para>
</section>
<section id='modifying-a-kernel-kernel-example'>
@ -883,9 +351,9 @@
<para>
You need to have the Yocto Project files available on your host system.
The process is identical to that described in getting the files in section
<xref linkend='setting-up-yocto-project'>"Setting Up Yocto Project"</xref> for
the BSP development case.
The process is identical to that described in the
<xref linkend='getting-setup'>"Getting Setup"</xref> section earlier in this
manual.
Be sure to either set up a local Git repository for <filename>poky</filename>
or download and unpack the Yocto Project release tarball.
</para>