dev-manual: Added Toaster to the list of ways to develop.
I put this in the intro list for the section that presents various ways to use YP. (From yocto-docs rev: 05f924f799a1f1396bf7154b298aabc3d06ad1d7) Signed-off-by: Scott Rifenbark <scott.m.rifenbark@intel.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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Yocto Project:
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<itemizedlist>
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<listitem><para><emphasis>System Development:</emphasis>
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System Development covers Board Support Package (BSP) development and kernel
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modification or configuration.
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System Development covers Board Support Package (BSP) development
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and kernel modification or configuration.
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For an example on how to create a BSP, see the
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"<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
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section in the Yocto Project Board Support Package (BSP) Developer's Guide.
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For more complete information on how to work with the kernel, see the
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section in the Yocto Project Board Support Package (BSP)
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Developer's Guide.
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For more complete information on how to work with the kernel,
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see the
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<ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>.
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</para></listitem>
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<listitem><para><emphasis>User Application Development:</emphasis>
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User Application Development covers development of applications that you intend
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to run on target hardware.
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For information on how to set up your host development system for user-space
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application development, see the
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User Application Development covers development of applications
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that you intend to run on target hardware.
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For information on how to set up your host development system for
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user-space application development, see the
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<ulink url='&YOCTO_DOCS_ADT_URL;'>Yocto Project Application Developer's Guide</ulink>.
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For a simple example of user-space application development using the
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<trademark class='trade'>Eclipse</trademark> IDE, see the
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For a simple example of user-space application development using
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the <trademark class='trade'>Eclipse</trademark> IDE, see the
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"<link linkend='application-development-workflow'>Application
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Development Workflow</link>" section.
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</para></listitem>
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<listitem><para><emphasis>Temporary Source Code Modification:</emphasis>
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Direct modification of temporary source code is a convenient development model
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to quickly iterate and develop towards a solution.
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Once you implement the solution, you should of course take steps to
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get the changes upstream and applied in the affected recipes.</para></listitem>
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Direct modification of temporary source code is a convenient
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development model to quickly iterate and develop towards a
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solution.
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Once you implement the solution, you should of course take
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steps to get the changes upstream and applied in the affected
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recipes.
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</para></listitem>
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<listitem><para><emphasis>Image Development using Toaster:</emphasis>
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You can use <ulink url='&YOCTO_HOME_URL;/Tools-resources/projects/toaster'>Toaster</ulink>
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to build custom operating system images within the build
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environment.
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Toaster provides an efficient interface to the OpenEmbedded build
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that allows you to start builds and examine build statistics.
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</para></listitem>
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<listitem><para><emphasis>Image Development using Hob:</emphasis>
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You can use the <ulink url='&YOCTO_HOME_URL;/tools-resources/projects/hob'>Hob</ulink> to build
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custom operating system images within the build environment.
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Hob provides an efficient interface to the OpenEmbedded build system.</para></listitem>
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You can use the <ulink url='&YOCTO_HOME_URL;/tools-resources/projects/hob'>Hob</ulink>
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to build custom operating system images within the build
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environment.
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Hob provides an efficient interface to the OpenEmbedded build system.
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</para></listitem>
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<listitem><para><emphasis>Using a Development Shell:</emphasis>
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You can use a <filename>devshell</filename> to efficiently debug commands or simply
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edit packages.
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Working inside a development shell is a quick way to set up the OpenEmbedded build
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environment to work on parts of a project.</para></listitem>
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You can use a <filename>devshell</filename> to efficiently debug
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commands or simply edit packages.
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Working inside a development shell is a quick way to set up the
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OpenEmbedded build environment to work on parts of a project.
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</para></listitem>
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</itemizedlist>
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</para>
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