sdk-manual: Added sections in Appendix B.

(From yocto-docs rev: 955f08c8d49fabd6022570e4d0a7442f06f6049b)

Signed-off-by: Scott Rifenbark <srifenbark@gmail.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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Scott Rifenbark 2016-03-26 11:10:13 -07:00 committed by Richard Purdie
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</para>
</section>
<section id='sdk-a-closer-look-at-devtool-add'>
<title>A Closer Look at <filename>devtool add</filename></title>
<para>
The <filename>devtool add</filename> command automatically creates a
recipe based on the source tree with which you provide it.
Currently, the command has support for the following:
<itemizedlist>
<listitem><para>
Autotools (<filename>autoconf</filename> and
<filename>automake</filename>)
</para></listitem>
<listitem><para>
<filename>CMake</filename>
</para></listitem>
<listitem><para>
<filename>Scons</filename>
</para></listitem>
<listitem><para>
<filename>qmake</filename>
</para></listitem>
<listitem><para>
Plain <filename>Makefile</filename>
</para></listitem>
<listitem><para>
Out-of-tree kernel module
</para></listitem>
<listitem><para>
Binary package (i.e. "-b" option)
</para></listitem>
<listitem><para>
<filename>Node.js</filename> module through
<filename>npm</filename>
</para></listitem>
<listitem><para>
Python modules that use <filename>setuptools</filename>
or <filename>distutils</filename>
</para></listitem>
</itemizedlist>
</para>
<para>
Apart from binary packages, the determination of how a source tree
should be treated is automatic based on the files present within
that source tree.
For example, if a <filename>CMakeLists.txt</filename> file is found,
then the source tree is assumed to be using
<filename>CMake</filename> and is treated accordingly.
<note>
In most cases, you need to edit the automatically generated
recipe in order to make it build properly.
Typically, you would go through several edit and build cycles
until you can build the recipe.
Once the recipe can be built, you could use possible further
iterations to test the recipe on the target device.
</note>
</para>
<para>
The remainder of this section covers specifics regarding how parts
of the recipe are generated.
</para>
<section id='sdk-name-and-version'>
<title>Name and Version</title>
<para>
If you do not specify a name and version on the command
line, <filename>devtool add</filename> attempts to determine
the name and version of the software being built from
various metadata within the source tree.
Furthermore, the command sets the name of the created recipe
file accordingly.
If the name or version cannot be determined, the
<filename>devtool add</filename> command prints an error and
you must re-run the command with both the name and version
or just the name or version specified.
</para>
<para>
Sometimes the name or version determined from the source tree
might be incorrect.
For such a case, you must run the following commands:
<literallayout class='monospaced'>
$ devtool reset -n <replaceable>recipename</replaceable>
</literallayout>
After running the <filename>devtool reset</filename> command,
you need to run <filename>devtool add</filename> again and
provide the name or the version.
</para>
</section>
<section id='sdk-dependency-detection-and-mapping'>
<title>Dependency Detection and Mapping</title>
<para>
The <filename>devtool add</filename> command attempts to
detect build-time dependencies and map them to other recipes
in the system.
During this mapping, the command fills in the names of those
recipes in the
<ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink>
value within the recipe.
If a dependency cannot be mapped, then a comment is placed in
the recipe indicating such.
The inability to map a dependency might be caused because the
naming is not recognized or because the dependency simply is
not available.
For cases where the dependency is not available, you must use
the <filename>devtool add</filename> command to add an
additional recipe to satisfy the dependency and then come
back to the first recipe and add its name to
<filename>DEPENDS</filename>.
</para>
<para>
If you need to add runtime dependencies, you can do so by
adding the following to your recipe:
<literallayout class='monospaced'>
RDEPENDS_${PN} += "dependency1 dependency2 ..."
</literallayout>
<note>
The <filename>devtool add</filename> command often cannot
distinguish between mandatory and optional dependencies.
Consequently, some of the detected dependencies might
in fact be optional.
When in doubt, consult the documentation or the configure
script for the software the recipe is building for further
details.
In some cases, you might find you can substitute the
dependency for an option to disable the associated
functionality passed to the configure script.
</note>
</para>
</section>
<section id='sdk-license-detection'>
<title>License Detection</title>
<para>
The <filename>devtool add</filename> command attempts to
determine if the software you are adding is able to be
distributed under a common open-source license and sets the
<ulink url='&YOCTO_DOCS_REF_URL;#var-LICENSE'><filename>LICENSE</filename></ulink>
value accordingly.
You should double-check this value against the documentation
or source files for the software you are building and update
that <filename>LICENSE</filename> value if necessary.
</para>
<para>
The <filename>devtool add</filename> command also sets the
<ulink url='&YOCTO_DOCS_REF_URL;#var-LIC_FILES_CHKSUM'><filename>LIC_FILES_CHKSUM</filename></ulink>
value to point to all files that appear to be license-related.
However, license statements often appear in comments at the top
of source files or within documentation.
Consequently, you might need to amend the
<filename>LIC_FILES_CHKSUM</filename> variable to point to one
or more of those comments if present.
Setting <filename>LIC_FILES_CHKSUM</filename> is particularly
important for third-party software.
The command attempts to ensure correct licensing should you
upgrade the recipe to a newer upstream version in future.
Any change in licensing is detected and you receive an error
prompting you to check the license text again.
</para>
<para>
If the <filename>devtool add</filename> command cannot
determine licensing information, the
<filename>LICENSE</filename> value is set to "CLOSED" and the
<filename>LIC_FILES_CHKSUM</filename> vaule remains unset.
This behavior allows you to continue with development but is
unlikely to be correct in all cases.
Consequently, you should check the documentation or source
files for the software you are building to determine the actual
license.
</para>
</section>
<section id='sdk-adding-makefile-only-software'>
<title>Adding Makefile-Only Software</title>
<para>
The use of <filename>make</filename> by itself is very common
in both proprietary and open source software.
Unfortunately, Makefiles are often not written with
cross-compilation in mind.
Thus, <filename>devtool add</filename> often cannot do very
much to ensure that these Makefiles build correctly.
It is very common, for example, to explicitly call
<filename>gcc</filename> instead of using the
<filename>CC</filename> variable.
Usually, in a cross-compilation environment,
<filename>gcc</filename> is the compiler for the build host
and the cross-compiler is named something similar to
<filename>arm-poky-linux-gnueabi-gcc</filename> and might
require some arguments (e.g. to point to the associated sysroot
for the target machine).
</para>
<para>
When writing a recipe for Makefile-only software, keep the
following in mind:
<itemizedlist>
<listitem><para>
You probably need to patch the Makefile to use
variables instead of hardcoding tools within the
toolchain such as <filename>gcc</filename> and
<filename>g++</filename>.
</para></listitem>
<listitem><para>
The environment in which <filename>make</filename> runs
is set up with various standard variables for
compilation (e.g. <filename>CC</filename>,
<filename>CXX</filename>, and so forth) in a similar
manner to the environment set up by the SDK's
environment setup script.
One easy way to see these variables is to run the
<filename>devtool build</filename> command on the
recipe and then look in
<filename>oe-logs/run.do_compile</filename>.
Towards the top of this file you will see a list of
environment variables that are being set.
You can take advantage of these variables within the
Makefile.
</para></listitem>
<listitem><para>
If the Makefile sets a default for a variable, that
default overrides the value set in the environment,
which is usually not desirable.
In this situation, you can either patch the Makefile
so it sets the default using the "?=" operator, or
you can alternatively force the value on the
<filename>make</filename> command line.
To force the value on the command line, add the
variable setting to
<ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OEMAKE'><filename>EXTRA_OEMAKE</filename></ulink>
within the recipe as follows:
<literallayout class='monospaced'>
EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'"
</literallayout>
In the above example, single quotes are used around the
variable settings as the values are likely to contain
spaces because required default options are passed to
the compiler.
</para></listitem>
<listitem><para>
Hardcoding paths inside Makefiles is often problematic
in a cross-compilation environment.
This is particularly true because those hardcoded paths
often point to locations on the build host and thus
will either be read-only or will introduce
contamination into the cross-compilation by virtue of
being specific to the build host rather than the target.
Patching the Makefile to use prefix variables or other
path variables is usually the way to handle this.
</para></listitem>
<listitem><para>
Sometimes a Makefile runs target-specific commands such
as <filename>ldconfig</filename>.
For such cases, you might be able to simply apply
patches that remove these commands from the Makefile.
</para></listitem>
</itemizedlist>
</para>
</section>
<section id='sdk-adding-native-tools'>
<title>Adding Native Tools</title>
<para>
Often, you need to build additional tools that run on the
build host system as opposed to the target.
You should indicate this using one of the following methods
when you run <filename>devtool add</filename>:
<itemizedlist>
<listitem><para>
Specify the name of the recipe such that it ends
with "-native".
Specifying the name like this produces a recipe that
only builds for the build host.
</para></listitem>
<listitem><para>
Specify the "&dash;&dash;also-native" option with the
<filename>devtool add</filename> command.
Specifying this option creates a recipe file that still
builds for the target but also creates a variant with
a "-native" suffix that builds for the build host.
</para></listitem>
</itemizedlist>
<note>
If you need to add a tool that is shipped as part of a
source tree that builds code for the target, you can
typically accomplish this by building the native and target
parts separately rather than within the same compilation
process.
Realize though that with the "&dash;&dash;also-native" option, you
can add the tool using just one recipe file.
</note>
</para>
</section>
<section id='sdk-adding-node-js-modules'>
<title>Adding <filename>Node.js</filename> Modules</title>
<para>
You can use the <filename>devtool add</filename> command in the
following form to add <filename>Node.js</filename> modules:
<literallayout class='monospaced'>
$ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1"
</literallayout>
The name and version parameters are mandatory.
Lockdown and shrinkwrap files are generated and pointed to by
the recipe in order to freeze the version that is fetched for
the dependencies according to the first time.
This also saves checksums that are verified on future fetches.
Together, these behaviors ensure the reproducibility and
integrity of the build.
<note><title>Notes</title>
<itemizedlist>
<listitem><para>
You must use quotes around the URL.
The <filename>devtool add</filename> does not require
the quotes, but the shell considers ";" as a splitter
between multiple commands.
Thus, <filename>devtool add</filename> does not receive
the other parts resulting in several "command not found"
errors.
</para></listitem>
<listitem><para>
In order to support adding
<filename>Node.js</filename> modules, a
<filename>nodejs</filename> recipe must be part of your
SDK in order to provide <filename>Node.js</filename>
itself.
</para></listitem>
</itemizedlist>
</note>
</para>
</section>
</section>
<section id='sdk-working-with-recipes'>
<title>Working With Recipes</title>
<para>
When building a recipe with <filename>devtool build</filename> the
typical workflow is as follows:
<orderedlist>
<listitem><para>
Fetch the source
</para></listitem>
<listitem><para>
Unpack the source
</para></listitem>
<listitem><para>
Configure the source
</para></listitem>
<listitem><para>
Compiling the source
</para></listitem>
<listitem><para>
Install the build output
</para></listitem>
<listitem><para>
Package the installed output
</para></listitem>
</orderedlist>
For recipes in the workspace, fetching and unpacking is disabled
as the source tree has already been prepared and is persistent.
Each of these build steps is defined as a function, usually with a
"do_" prefix.
These functions are typically shell scripts but can instead be written
in Python.
</para>
<para>
If you look at the contents of a recipe, you will see that the
recipe does not include complete instructions for building the
software.
Instead, common functionality is encapsulated in classes inherited
with the <filename>inherit</filename> directive, leaving the recipe
to describe just the things that are specific to the software to be
built.
A <ulink url='ref-classes-base'><filename>base</filename></ulink>
class exists that is implicitly inherited by all recipes and provides
the functionality that most typical recipes need.
</para>
<para>
The remainder of this section presents information useful when
working with recipes.
</para>
<section id='sdk-finding-logs-and-work-files'>
<title>Finding Logs and Work Files</title>
<para>
When you are debugging a recipe that you previously created using
<filename>devtool add</filename> or whose source you are modifying
by using the <filename>devtool modify</filename> command, after
the first run of <filename>devtool build</filename>, you will
find some symbolic links created within the source tree:
<filename>oe-logs</filename>, which points to the directory in
which log files and run scripts for each build step are created
and <filename>oe-workdir</filename>, which points to the temporary
work area for the recipe.
You can use these links to get more information on what is
happening at each build step.
</para>
<para>
These locations under <filename>oe-workdir</filename> are
particularly useful:
<itemizedlist>
<listitem><para><filename>image/</filename>:
Contains all of the files installed at the
<ulink url='&YOCTO_DOCS_REF_URL;ref-tasks-install'><filename>do_install</filename></ulink>
stage.
Within a recipe, this directory is referred to by the
expression
<filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>.
</para></listitem>
<listitem><para><filename>sysroot-destdir/</filename>:
Contains a subset of files installed within
<filename>do_install</filename> that have been put into the
shared sysroot.
For more information, see the
"<link linkend='sdk-sharing-files-between-recipes'>Sharing Files Between Recipes</link>"
section.
</para></listitem>
<listitem><para><filename>packages-split/</filename>:
Contains subdirectories for each package produced by the
recipe. (more on "Packaging" below)
For more information, see the
"<link linkend='sdk-packaging'>Packaging</link>" section.
</para></listitem>
</itemizedlist>
</para>
</section>
<section id='sdk-setting-configure-arguments'>
<title>Setting Configure Arguments</title>
<para>
If the software your recipe is building uses GNU autoconf,
then a fixed set of arguments is passed to it to enable
cross-compilation plus any extras specified by
<ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECONF'><filename>EXTRA_OECONF</filename></ulink>
set within the recipe.
If you wish to pass additional options, add them to
<filename>EXTRA_OECONF</filename>.
Other supported build tools have similar variables
(e.g.
<ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OECMAKE'><filename>EXTRA_OECMAKE</filename></ulink>
for CMake,
<ulink url='&YOCTO_DOCS_REF_URL;#var-EXTRA_OESCONS'><filename>EXTRA_OESCONS</filename></ulink>
for <filename>Scons</filename>, and so forth).
If you need to pass anything on the <filename>make</filename>
command line, you can use <filename>EXTRA_OEMAKE</filename> to do
so.
</para>
<para>
You can use the <filename>devtool configure-help</filename> command
to help you set the arguments listed in the previous paragraph.
The command determines the exact options being passed, and shows
them to you along with any custom arguments specified through
<filename>EXTRA_OECONF</filename>.
If applicable, the command also shows you the output of the
configure script's "&dash;&dash;help" option as a reference.
</para>
</section>
<section id='sdk-sharing-files-between-recipes'>
<title>Sharing Files Between Recipes</title>
<para>
Recipes often need to use files provided by other recipes on
the build host.
For example, an application linking to a common library needs
access to the library itself and its associated headers.
The way this access is accomplished within the extensible SDK is
through the sysroot.
One sysroot exists per "machine" for which the SDK is being built.
In practical terms, this means a sysroot exists for the target
machine, and a sysroot exists for the build host.
</para>
<para>
Recipes should never write files directly into the sysroot.
Instead, files should be installed into standard locations
during the
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
task within the
<filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-D'><filename>D</filename></ulink><filename>}</filename>
directory.
A subset of these files automatically go into the sysroot.
The reason for this limitation is that almost all files that go
into the sysroot are cataloged in manifests in order to ensure
they can be removed later when a a recipe is modified or removed.
Thus, the sysroot is able to remain free from stale files.
</para>
</section>
<section id='sdk-packaging'>
<title>Packaging</title>
<para>
Packaging is not always particularly relevant within the
extensible SDK.
However, if you examine build output gets into the final image on
the target device, it is important to understand packaging
because the contents of the image are expressed in terms of
packages ... not recipes.
</para>
<para>
During the
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-package'><filename>do_package</filename></ulink>
task, files installed during the
<ulink url='&YOCTO_DOCS_REF_URL;#ref-tasks-install'><filename>do_install</filename></ulink>
task are split into one main package, which is almost always named
the same as the recipe, and several other packages.
This separation is done because not all of those installed files
are always useful in every image.
For example, you probably do not need any of the documentation
installed in a production image.
Consequently, for each recipe the documentation files are separated
into a <filename>-doc</filename> package.
Recipes that package software that has optional modules or
plugins might do additional package splitting as well.
</para>
<para>
After building a recipe you can see where files have gone by
looking in the <filename>oe-workdir/packages-split</filename>
directory, which contains a subdirectory for each package.
Apart from some advanced cases, the
<ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGES'><filename>PACKAGES</filename></ulink>
and
<ulink url='&YOCTO_DOCS_REF_URL;#var-FILES'><filename>FILES</filename></ulink>
variables controls splitting.
The <filename>PACKAGES</filename> variable lists all of the
packages to be produced, while the <filename>FILES</filename>
variable specifies which files to include in each package,
using an override to specify the package.
For example, <filename>FILES_${PN}</filename> specifies the files
to go into the main package (i.e. the main package is named the
same as the recipe and
<filename>${</filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink><filename>}</filename>
evaluates to the recipe name).
The order of the <filename>PACKAGES</filename> value is significant.
For each installed file, the first package whose
<filename>FILES</filename> value matches the file is the package
into which the file goes.
Defaults exist for both the <filename>PACKAGES</filename> and
<filename>FILES</filename> variables.
Consequently, you might find you do not even need to set these
variables in your recipe unless the software the recipe is
building installs files into non-standard locations.
</para>
</section>
<section id='sdk-restoring-the-target-device-to-its-original-state'>
<title>Restoring the Target Device to its Original State</title>
<para>
If you use the <filename>devtool deploy-target</filename>
command to write a recipe's build output to the target, and
you are working on an existing component of the system, then you
might find yourself in a situation where you need to restore the
original files that existed prior to running the
<filename>devtool deploy-target</filename> command.
Because the <filename>devtool deploy-target</filename> command
backs up any files it overwrites, you can use the
<filename>devtool undeploy-target</filename> to restore those files
and remove any other files the recipe deployed.
Consider the following example:
<literallayout class='monospaced'>
$ devtool undeploy-target lighttpd root@192.168.7.2
</literallayout>
If you have deployed multiple applications, you can remove them
all at once thus restoring the target device back to its
original state:
<literallayout class='monospaced'>
$ devtool undeploy-target -a root@192.168.7.2
</literallayout>
Information about files deployed to the target as well as any
backed up files are stored on the target itself.
This storage of course requires some additional space
on the target machine.
<note>
The <filename>devtool deploy-target</filename> and
<filename>devtool undeploy-target</filename> command do not
currently interact with any package management system on the
target device (e.g. RPM or OPKG).
Consequently, you should not intermingle operations
<filename>devtool deploy-target</filename> and the package
manager operations on the target device.
Doing so could result in a conflicting set of files.
</note>
</para>
</section>
</section>
</appendix>
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