1947 lines
122 KiB
XML
1947 lines
122 KiB
XML
<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
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"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
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[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
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<chapter id='dev-manual-model'>
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<title>Common Development Models</title>
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<para>
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Many development models exist for which you can use the Yocto Project.
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This chapter overviews simple methods that use tools provided by the
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Yocto Project:
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<itemizedlist>
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<listitem><para><emphasis>System Development:</emphasis>
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System Development covers Board Support Package (BSP) development and kernel
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modification or configuration.
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For an example on how to create a BSP, see the
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"<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
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section in the Yocto Project Board Support Package (BSP) Developer's Guide.
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For more complete information on how to work with the kernel, see the
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<ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel
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Development Manual</ulink>.
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</para></listitem>
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<listitem><para><emphasis>User Application Development:</emphasis>
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User Application Development covers development of applications that you intend
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to run on some target hardware.
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For information on how to set up your host development system for user-space
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application development, see the
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<ulink url='&YOCTO_DOCS_ADT_URL;'>Yocto Project Application Developer's Guide</ulink>.
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For a simple example of user-space application development using the
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<trademark class='trade'>Eclipse</trademark> IDE, see the
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"<link linkend='application-development-workflow'>Application
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Development Workflow</link>" section.
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</para></listitem>
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<listitem><para><emphasis>Temporary Source Code Modification:</emphasis>
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Direct modification of temporary source code is a convenient development model
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to quickly iterate and develop towards a solution.
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Once the solution has been implemented, you should of course take steps to
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get the changes upstream and applied in the affected recipes.</para></listitem>
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<listitem><para><emphasis>Image Development using Hob:</emphasis>
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You can use the <ulink url='&YOCTO_HOME_URL;/projects/hob'>Hob</ulink> to build
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custom operating system images within the build environment.
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Hob provides an efficient interface to the OpenEmbedded build system.</para></listitem>
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<listitem><para><emphasis>Using a Development Shell:</emphasis>
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You can use a <filename>devshell</filename> to efficiently debug commands or simply
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edit packages.
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Working inside a development shell is a quick way to set up the OpenEmbedded build
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environment to work on parts of a project.</para></listitem>
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</itemizedlist>
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</para>
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<section id='system-development-model'>
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<title>System Development Workflow</title>
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<para>
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System development involves modification or creation of an image that you want to run on
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a specific hardware target.
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Usually, when you want to create an image that runs on embedded hardware, the image does
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not require the same number of features that a full-fledged Linux distribution provides.
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Thus, you can create a much smaller image that is designed to use only the
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features for your particular hardware.
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</para>
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<para>
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To help you understand how system development works in the Yocto Project, this section
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covers two types of image development: BSP creation and kernel modification or
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configuration.
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</para>
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<section id='developing-a-board-support-package-bsp'>
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<title>Developing a Board Support Package (BSP)</title>
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<para>
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A BSP is a package of recipes that, when applied during a build, results in
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an image that you can run on a particular board.
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Thus, the package when compiled into the new image, supports the operation of the board.
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</para>
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<note>
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For a brief list of terms used when describing the development process in the Yocto Project,
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see the "<link linkend='yocto-project-terms'>Yocto Project Terms</link>" section.
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</note>
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<para>
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The remainder of this section presents the basic
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steps used to create a BSP using the Yocto Project's
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<ulink url='&YOCTO_DOCS_BSP_URL;#using-the-yocto-projects-bsp-tools'>BSP Tools</ulink>.
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Although not required for BSP creation, the
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<filename>meta-intel</filename> repository, which contains
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many BSPs supported by the Yocto Project, is part of the example.
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</para>
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<para>
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For an example that shows how to create a new layer using the tools, see the
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"<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
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section in the Yocto Project Board Support Package (BSP) Developer's Guide.
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</para>
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<para>
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The following illustration and list summarize the BSP creation general workflow.
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</para>
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<para>
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<imagedata fileref="figures/bsp-dev-flow.png" width="6in" depth="7in" align="center" scalefit="1" />
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</para>
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<para>
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<orderedlist>
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<listitem><para><emphasis>Set up your host development system to support
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development using the Yocto Project</emphasis>: See the
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"<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distribution</ulink>"
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and the
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"<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Packages</ulink>" sections both
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in the Yocto Project Quick Start for requirements.</para></listitem>
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<listitem><para><emphasis>Establish a local copy of the project files on your
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system</emphasis>: You need this <link linkend='source-directory'>Source
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Directory</link> available on your host system.
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Having these files on your system gives you access to the build
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process and to the tools you need.
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For information on how to set up the
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<link linkend='source-directory'>Source Directory</link>, see the
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"<link linkend='getting-setup'>Getting Set up</link>" section.</para></listitem>
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<listitem><para><emphasis>Establish the <filename>meta-intel</filename>
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repository on your system</emphasis>: Having local copies
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of these supported BSP layers on your system gives you
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access to layers you might be able to build on or modify
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to create your BSP.
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For information on how to get these files, see the
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"<link linkend='getting-setup'>Getting Setup</link>" section.</para></listitem>
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<listitem><para><emphasis>Create your own BSP layer using the
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<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'><filename>yocto-bsp</filename></ulink> script</emphasis>:
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Layers are ideal for
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isolating and storing work for a given piece of hardware.
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A layer is really just a location or area in which you place the recipes for your BSP.
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In fact, a BSP is, in itself, a special type of layer.
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The simplest way to create a new BSP layer that is compliant with the
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Yocto Project is to use the <filename>yocto-bsp</filename> script.
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For information about that script, see the
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"<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
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section in the Yocto Project Board Support (BSP) Developer's Guide.
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</para>
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<para>
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Another example that illustrates a layer is an application.
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Suppose you are creating an application that has library or other dependencies in
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order for it to compile and run.
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The layer, in this case, would be where all the recipes that define those dependencies
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are kept.
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The key point for a layer is that it is an isolated area that contains
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all the relevant information for the project that the OpenEmbedded build
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system knows about.
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For more information on layers, see the
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"<link linkend='understanding-and-creating-layers'>Understanding and Creating Layers</link>"
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section.
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For more information on BSP layers, see the
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"<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>" section in the
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Yocto Project Board Support Package (BSP) Developer's Guide.</para>
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<note>Four BSPs exist that are part of the
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Yocto Project release: <filename>atom-pc</filename>, <filename>beagleboard</filename>,
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<filename>mpc8315e</filename>, and <filename>routerstationpro</filename>.
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The recipes and configurations for these four BSPs are located and dispersed
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within the <link linkend='source-directory'>Source Directory</link>.
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On the other hand, BSP layers for Cedar Trail, Chief River, Crown Bay,
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Crystal Forest, Emenlow, Fish River, Fish River 2, Jasper Forest, N450,
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Romley, sys940x, Sugar Bay, and tlk exist in their own separate layers
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within the larger <filename>meta-intel</filename> layer.</note>
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<para>When you set up a layer for a new BSP, you should follow a standard layout.
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This layout is described in the section
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"<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-filelayout'>Example Filesystem Layout</ulink>"
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section of the Board Support Package (BSP) Development Guide.
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In the standard layout, you will notice a suggested structure for recipes and
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configuration information.
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You can see the standard layout for a BSP by examining
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any supported BSP found in the <filename>meta-intel</filename> layer inside
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the Source Directory.</para></listitem>
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<listitem><para><emphasis>Make configuration changes to your new BSP
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layer</emphasis>: The standard BSP layer structure organizes the files you need
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to edit in <filename>conf</filename> and several <filename>recipes-*</filename>
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directories within the BSP layer.
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Configuration changes identify where your new layer is on the local system
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and identify which kernel you are going to use.
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When you run the <filename>yocto-bsp</filename> script you are able to interactively
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configure many things for the BSP (e.g. keyboard, touchscreen, and so forth).
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</para></listitem>
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<listitem><para><emphasis>Make recipe changes to your new BSP layer</emphasis>: Recipe
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changes include altering recipes (<filename>.bb</filename> files), removing
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recipes you don't use, and adding new recipes or append files
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(<filename>.bbappend</filename>) that you need to support your hardware.
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</para></listitem>
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<listitem><para><emphasis>Prepare for the build</emphasis>: Once you have made all the
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changes to your BSP layer, there remains a few things
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you need to do for the OpenEmbedded build system in order for it to create your image.
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You need to get the build environment ready by sourcing an environment setup script
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and you need to be sure two key configuration files are configured appropriately:
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the <filename>conf/local.conf</filename> and the
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<filename>conf/bblayers.conf</filename> file.
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You must make the OpenEmbedded build system aware of your new layer.
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See the
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"<link linkend='enabling-your-layer'>Enabling Your Layer</link>" section
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for information on how to let the build system know about your new layer.</para>
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<para>The entire process for building an image is overviewed in the section
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"<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>" section
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of the Yocto Project Quick Start.
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You might want to reference this information.</para></listitem>
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<listitem><para><emphasis>Build the image</emphasis>: The OpenEmbedded build system
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uses the BitBake tool to build images based on the type of image you want to create.
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You can find more information about BitBake in the user manual, which is found in the
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<filename>bitbake/doc/manual</filename> directory of the
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<link linkend='source-directory'>Source Directory</link>.</para>
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<para>The build process supports several types of images to satisfy different needs.
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See the
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"<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter
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in the Yocto Project Reference Manual for information on
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supported images.</para></listitem>
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</orderedlist>
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</para>
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<para>
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You can view a video presentation on "Building Custom Embedded Images with Yocto"
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at <ulink url='http://free-electrons.com/blog/elc-2011-videos'>Free Electrons</ulink>.
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You can also find supplemental information in
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<ulink url='&YOCTO_DOCS_BSP_URL;'>
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The Board Support Package (BSP) Development Guide</ulink>.
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Finally, there is wiki page write up of the example also located
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<ulink url='&YOCTO_WIKI_URL;/wiki/Transcript:_creating_one_generic_Atom_BSP_from_another'>
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here</ulink> that you might find helpful.
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</para>
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</section>
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<section id='modifying-the-kernel'>
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<title><anchor id='kernel-spot' />Modifying the Kernel</title>
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<para>
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Kernel modification involves changing the Yocto Project kernel, which could involve changing
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configuration options as well as adding new kernel recipes.
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Configuration changes can be added in the form of configuration fragments, while recipe
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modification comes through the kernel's <filename>recipes-kernel</filename> area
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in a kernel layer you create.
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</para>
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<para>
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The remainder of this section presents a high-level overview of the Yocto Project
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kernel architecture and the steps to modify the kernel.
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You can reference the
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"<link linkend='patching-the-kernel'>Patching the Kernel</link>" section
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for an example that changes the source code of the kernel.
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For information on how to configure the kernel, see the
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"<link linkend='configuring-the-kernel'>Configuring the Kernel</link>" section.
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For more information on the kernel and on modifying the kernel, see the
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<ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>.
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</para>
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<section id='kernel-overview'>
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<title>Kernel Overview</title>
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<para>
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Traditionally, when one thinks of a patched kernel, they think of a base kernel
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source tree and a fixed structure that contains kernel patches.
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The Yocto Project, however, employs mechanisms that, in a sense, result in a kernel source
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generator.
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By the end of this section, this analogy will become clearer.
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</para>
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<para>
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You can find a web interface to the Yocto Project kernel source repositories at
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<ulink url='&YOCTO_GIT_URL;'></ulink>.
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If you look at the interface, you will see to the left a grouping of
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Git repositories titled "Yocto Linux Kernel."
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Within this group, you will find several kernels supported by
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the Yocto Project:
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<itemizedlist>
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<listitem><para><emphasis><filename>linux-yocto-2.6.34</filename></emphasis> - The
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stable Yocto Project kernel that is based on the Linux 2.6.34 released kernel.</para></listitem>
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<listitem><para><emphasis><filename>linux-yocto-2.6.37</filename></emphasis> - The
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stable Yocto Project kernel that is based on the Linux 2.6.37 released kernel.</para></listitem>
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<listitem><para><emphasis><filename>linux-yocto-3.0</filename></emphasis> - The stable
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Yocto Project kernel that is based on the Linux 3.0 released kernel.</para></listitem>
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<listitem><para><emphasis><filename>linux-yocto-3.0-1.1.x</filename></emphasis> - The
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stable Yocto Project kernel to use with the Yocto Project Release 1.1.x. This kernel
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is based on the Linux 3.0 released kernel.</para></listitem>
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<listitem><para><emphasis><filename>linux-yocto-3.2</filename></emphasis> - The
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stable Yocto Project kernel to use with the Yocto Project Release 1.2. This kernel
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is based on the Linux 3.2 released kernel.</para></listitem>
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<listitem><para><emphasis><filename>linux-yocto-3.4</filename></emphasis> - The
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stable Yocto Project kernel to use with the Yocto Project Release 1.3. This kernel
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is based on the Linux 3.4 released kernel.</para></listitem>
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<listitem><para><emphasis><filename>linux-yocto-dev</filename></emphasis> - A development
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kernel based on the latest upstream release candidate available.</para></listitem>
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</itemizedlist>
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</para>
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<para>
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The kernels are maintained using the Git revision control system
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that structures them using the familiar "tree", "branch", and "leaf" scheme.
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Branches represent diversions from general code to more specific code, while leaves
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represent the end-points for a complete and unique kernel whose source files
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when gathered from the root of the tree to the leaf accumulate to create the files
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necessary for a specific piece of hardware and its features.
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The following figure displays this concept:
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<para>
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<imagedata fileref="figures/kernel-overview-1.png"
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width="6in" depth="6in" align="center" scale="100" />
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</para>
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<para>
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Within the figure, the "Kernel.org Branch Point" represents the point in the tree
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where a supported base kernel is modified from the Linux kernel.
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For example, this could be the branch point for the <filename>linux-yocto-3.0</filename>
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kernel.
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Thus, everything further to the right in the structure is based on the
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<filename>linux-yocto-3.0</filename> kernel.
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Branch points to right in the figure represent where the
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<filename>linux-yocto-3.0</filename> kernel is modified for specific hardware
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or types of kernels, such as real-time kernels.
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Each leaf thus represents the end-point for a kernel designed to run on a specific
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targeted device.
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</para>
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<para>
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The overall result is a Git-maintained repository from which all the supported
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kernel types can be derived for all the supported devices.
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A big advantage to this scheme is the sharing of common features by keeping them in
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"larger" branches within the tree.
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This practice eliminates redundant storage of similar features shared among kernels.
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</para>
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<note>
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Keep in mind the figure does not take into account all the supported Yocto
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Project kernel types, but rather shows a single generic kernel just for conceptual purposes.
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Also keep in mind that this structure represents the Yocto Project source repositories
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that are either pulled from during the build or established on the host development system
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prior to the build by either cloning a particular kernel's Git repository or by
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downloading and unpacking a tarball.
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</note>
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<para>
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Upstream storage of all the available kernel source code is one thing, while
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representing and using the code on your host development system is another.
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Conceptually, you can think of the kernel source repositories as all the
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source files necessary for all the supported kernels.
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As a developer, you are just interested in the source files for the kernel on
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which you are working.
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And, furthermore, you need them available on your host system.
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</para>
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<para>
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Kernel source code is available on your host system a couple of different
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ways.
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If you are working in the kernel all the time, you probably would want
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to set up your own local Git repository of the kernel tree.
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If you just need to make some patches to the kernel, you can get at
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temporary kernel source files extracted and used during the OpenEmbedded
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build system.
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We will just talk about working with the temporary source code.
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</para>
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<para>
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What happens during the build?
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When you build the kernel on your development system, all files needed for the build
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are taken from the source repositories pointed to by the
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<ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> variable
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and gathered in a temporary work area
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where they are subsequently used to create the unique kernel.
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Thus, in a sense, the process constructs a local source tree specific to your
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kernel to generate the new kernel image - a source generator if you will.
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</para>
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The following figure shows the temporary file structure
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created on your host system when the build occurs.
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This
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<link linkend='build-directory'>Build Directory</link> contains all the
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source files used during the build.
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</para>
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<para>
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<imagedata fileref="figures/kernel-overview-2-generic.png"
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width="6in" depth="5in" align="center" scale="100" />
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</para>
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<para>
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Again, for additional information the Yocto Project kernel's
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architecture and its branching strategy, see the
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<ulink url='&YOCTO_DOCS_KERNEL_DEV_URL;'>Yocto Project Linux Kernel Development Manual</ulink>.
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You can also reference the
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"<link linkend='patching-the-kernel'>Patching the Kernel</link>"
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section for a detailed example that modifies the kernel.
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</para>
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</section>
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|
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<section id='kernel-modification-workflow'>
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<title>Kernel Modification Workflow</title>
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<para>
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This illustration and the following list summarizes the kernel modification general workflow.
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</para>
|
||
|
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<para>
|
||
<imagedata fileref="figures/kernel-dev-flow.png"
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||
width="6in" depth="5in" align="center" scalefit="1" />
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||
</para>
|
||
|
||
<para>
|
||
<orderedlist>
|
||
<listitem><para><emphasis>Set up your host development system to support
|
||
development using the Yocto Project</emphasis>: See
|
||
"<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distribution</ulink>" and
|
||
"<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Packages</ulink>" sections both
|
||
in the Yocto Project Quick Start for requirements.</para></listitem>
|
||
<listitem><para><emphasis>Establish a local copy of project files on your
|
||
system</emphasis>: Having the <link linkend='source-directory'>Source
|
||
Directory</link> on your system gives you access to the build process and tools
|
||
you need.
|
||
For information on how to get these files, see the bulleted item
|
||
"<link linkend='local-yp-release'>Yocto Project Release</link>" earlier in this manual.
|
||
</para></listitem>
|
||
<listitem><para><emphasis>Establish the temporary kernel source files</emphasis>:
|
||
Temporary kernel source files are kept in the Build Directory created by the
|
||
OpenEmbedded build system when you run BitBake.
|
||
If you have never built the kernel you are interested in, you need to run
|
||
an initial build to establish local kernel source files.</para>
|
||
<para>If you are building an image for the first time, you need to get the build
|
||
environment ready by sourcing
|
||
the environment setup script.
|
||
You also need to be sure two key configuration files
|
||
(<filename>local.conf</filename> and <filename>bblayers.conf</filename>)
|
||
are configured appropriately.</para>
|
||
<para>The entire process for building an image is overviewed in the
|
||
"<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>"
|
||
section of the Yocto Project Quick Start.
|
||
You might want to reference this information.
|
||
You can find more information on BitBake in the user manual, which is found in the
|
||
<filename>bitbake/doc/manual</filename> directory of the
|
||
<link linkend='source-directory'>Source Directory</link>.</para>
|
||
<para>The build process supports several types of images to satisfy different needs.
|
||
See the "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter in
|
||
the Yocto Project Reference Manual for information on supported images.
|
||
</para></listitem>
|
||
<listitem><para><emphasis>Make changes to the kernel source code if
|
||
applicable</emphasis>: Modifying the kernel does not always mean directly
|
||
changing source files.
|
||
However, if you have to do this, you make the changes to the files in the
|
||
Build directory.</para></listitem>
|
||
<listitem><para><emphasis>Make kernel configuration changes
|
||
if applicable</emphasis>:
|
||
If your situation calls for changing the kernel's configuration, you can
|
||
use the <filename>yocto-kernel</filename> script or <filename>menuconfig</filename>
|
||
to enable and disable kernel configurations.
|
||
Using the script lets you interactively set up kernel configurations.
|
||
Using <filename>menuconfig</filename> allows you to interactively develop and test the
|
||
configuration changes you are making to the kernel.
|
||
When saved, changes using <filename>menuconfig</filename> update the kernel's
|
||
<filename>.config</filename>.
|
||
Try to resist the temptation of directly editing the <filename>.config</filename>
|
||
file found in the
|
||
<link linkend='build-directory'>Build Directory</link> at
|
||
<filename>tmp/sysroots/<machine-name>/kernel</filename>.
|
||
Doing so, can produce unexpected results when the OpenEmbedded build system
|
||
regenerates the configuration file.</para>
|
||
<para>Once you are satisfied with the configuration changes made using
|
||
<filename>menuconfig</filename>, you can directly compare the
|
||
<filename>.config</filename> file against a saved original and gather those
|
||
changes into a config fragment to be referenced from within the kernel's
|
||
<filename>.bbappend</filename> file.</para></listitem>
|
||
<listitem><para><emphasis>Rebuild the kernel image with your changes</emphasis>:
|
||
Rebuilding the kernel image applies your changes.</para></listitem>
|
||
</orderedlist>
|
||
</para>
|
||
</section>
|
||
</section>
|
||
</section>
|
||
|
||
<section id='application-development-workflow'>
|
||
<title>Application Development Workflow</title>
|
||
|
||
<para>
|
||
Application development involves creating an application that you want
|
||
to run on your target hardware, which is running a kernel image created using the
|
||
OpenEmbedded build system.
|
||
The Yocto Project provides an Application Development Toolkit (ADT) and
|
||
stand-alone cross-development toolchains that
|
||
facilitate quick development and integration of your application into its run-time environment.
|
||
Using the ADT and toolchains, you can compile and link your application.
|
||
You can then deploy your application to the actual hardware or to the QEMU emulator for testing.
|
||
If you are familiar with the popular <trademark class='trade'>Eclipse</trademark> IDE,
|
||
you can use an Eclipse Yocto Plug-in to
|
||
allow you to develop, deploy, and test your application all from within Eclipse.
|
||
</para>
|
||
|
||
<para>
|
||
While we strongly suggest using the ADT to develop your application, this option might not
|
||
be best for you.
|
||
If this is the case, you can still use pieces of the Yocto Project for your development process.
|
||
However, because the process can vary greatly, this manual does not provide detail on the process.
|
||
</para>
|
||
|
||
<section id='workflow-using-the-adt-and-eclipse'>
|
||
<title>Workflow Using the ADT and <trademark class='trade'>Eclipse</trademark></title>
|
||
|
||
<para>
|
||
To help you understand how application development works using the ADT, this section
|
||
provides an overview of the general development process and a detailed example of the process
|
||
as it is used from within the Eclipse IDE.
|
||
</para>
|
||
|
||
<para>
|
||
The following illustration and list summarize the application development general workflow.
|
||
</para>
|
||
|
||
<para>
|
||
<imagedata fileref="figures/app-dev-flow.png"
|
||
width="7in" depth="8in" align="center" scale="100" />
|
||
</para>
|
||
|
||
<para>
|
||
<orderedlist>
|
||
<listitem><para><emphasis>Prepare the Host System for the Yocto Project</emphasis>:
|
||
See
|
||
"<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distribution</ulink>" and
|
||
"<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Packages</ulink>" sections both
|
||
in the Yocto Project Quick Start for requirements.</para></listitem>
|
||
<listitem><para><emphasis>Secure the Yocto Project Kernel Target Image</emphasis>:
|
||
You must have a target kernel image that has been built using the OpenEmbedded
|
||
build system.</para>
|
||
<para>Depending on whether the Yocto Project has a pre-built image that matches your target
|
||
architecture and where you are going to run the image while you develop your application
|
||
(QEMU or real hardware), the area from which you get the image differs.
|
||
<itemizedlist>
|
||
<listitem><para>Download the image from
|
||
<ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink>
|
||
if your target architecture is supported and you are going to develop
|
||
and test your application on actual hardware.</para></listitem>
|
||
<listitem><para>Download the image from
|
||
<ulink url='&YOCTO_QEMU_DL_URL;'>
|
||
<filename>machines/qemu</filename></ulink> if your target architecture is supported
|
||
and you are going to develop and test your application using the QEMU
|
||
emulator.</para></listitem>
|
||
<listitem><para>Build your image if you cannot find a pre-built image that matches
|
||
your target architecture.
|
||
If your target architecture is similar to a supported architecture, you can
|
||
modify the kernel image before you build it.
|
||
See the
|
||
"<link linkend='patching-the-kernel'>Patching the Kernel</link>"
|
||
section for an example.</para></listitem>
|
||
</itemizedlist></para>
|
||
<para>For information on pre-built kernel image naming schemes for images
|
||
that can run on the QEMU emulator, see the
|
||
"<ulink url='&YOCTO_DOCS_QS_URL;#downloading-the-pre-built-linux-kernel'>Downloading the Pre-Built Linux Kernel</ulink>"
|
||
section in the Yocto Project Quick Start.</para></listitem>
|
||
<listitem><para><emphasis>Install the ADT</emphasis>:
|
||
The ADT provides a target-specific cross-development toolchain, the root filesystem,
|
||
the QEMU emulator, and other tools that can help you develop your application.
|
||
While it is possible to get these pieces separately, the ADT Installer provides an
|
||
easy method.
|
||
You can get these pieces by running an ADT installer script, which is configurable.
|
||
For information on how to install the ADT, see the
|
||
"<ulink url='&YOCTO_DOCS_ADT_URL;#using-the-adt-installer'>Using the ADT Installer</ulink>"
|
||
section
|
||
in the Yocto Project Application Developer's Guide.</para></listitem>
|
||
<listitem><para><emphasis>If Applicable, Secure the Target Root Filesystem
|
||
and the Cross-development Toolchain</emphasis>:
|
||
If you choose not to install the ADT using the ADT Installer,
|
||
you need to find and download the appropriate root filesystem and
|
||
the cross-development toolchain.</para>
|
||
<para>You can find the tarballs for the root filesystem in the same area used
|
||
for the kernel image.
|
||
Depending on the type of image you are running, the root filesystem you need differs.
|
||
For example, if you are developing an application that runs on an image that
|
||
supports Sato, you need to get root filesystem that supports Sato.</para>
|
||
<para>You can find the cross-development toolchains at
|
||
<ulink url='&YOCTO_TOOLCHAIN_DL_URL;'><filename>toolchains</filename></ulink>.
|
||
Be sure to get the correct toolchain for your development host and your
|
||
target architecture.
|
||
See the "<ulink url='&YOCTO_DOCS_ADT_URL;#using-an-existing-toolchain-tarball'>Using a Cross-Toolchain Tarball</ulink>"
|
||
section in the Yocto Project Application Developer's Guide for information
|
||
and the
|
||
"<ulink url='&YOCTO_DOCS_QS_URL;#installing-the-toolchain'>Installing the Toolchain</ulink>"
|
||
in the Yocto Project Quick Start for information on finding and installing
|
||
the correct toolchain based on your host development system and your target
|
||
architecture.
|
||
</para></listitem>
|
||
<listitem><para><emphasis>Create and Build your Application</emphasis>:
|
||
At this point, you need to have source files for your application.
|
||
Once you have the files, you can use the Eclipse IDE to import them and build the
|
||
project.
|
||
If you are not using Eclipse, you need to use the cross-development tools you have
|
||
installed to create the image.</para></listitem>
|
||
<listitem><para><emphasis>Deploy the Image with the Application</emphasis>:
|
||
If you are using the Eclipse IDE, you can deploy your image to the hardware or to
|
||
QEMU through the project's preferences.
|
||
If you are not using the Eclipse IDE, then you need to deploy the application
|
||
to the hardware using other methods.
|
||
Or, if you are using QEMU, you need to use that tool and load your image in for testing.
|
||
</para></listitem>
|
||
<listitem><para><emphasis>Test and Debug the Application</emphasis>:
|
||
Once your application is deployed, you need to test it.
|
||
Within the Eclipse IDE, you can use the debugging environment along with the
|
||
set of user-space tools installed along with the ADT to debug your application.
|
||
Of course, the same user-space tools are available separately if you choose
|
||
not to use the Eclipse IDE.</para></listitem>
|
||
</orderedlist>
|
||
</para>
|
||
</section>
|
||
|
||
<section id='adt-eclipse'>
|
||
<title>Working Within Eclipse</title>
|
||
|
||
<para>
|
||
The Eclipse IDE is a popular development environment and it fully supports
|
||
development using the Yocto Project.
|
||
<note>This release of the Yocto Project supports both the Juno and Indigo versions
|
||
of the Eclipse IDE.
|
||
Thus, the following information provides setup information for both versions.
|
||
</note>
|
||
</para>
|
||
|
||
<para>
|
||
When you install and configure the Eclipse Yocto Project Plug-in into
|
||
the Eclipse IDE, you maximize your Yocto Project experience.
|
||
Installing and configuring the Plug-in results in an environment that
|
||
has extensions specifically designed to let you more easily develop software.
|
||
These extensions allow for cross-compilation, deployment, and execution of
|
||
your output into a QEMU emulation session.
|
||
You can also perform cross-debugging and profiling.
|
||
The environment also supports a suite of tools that allows you to perform
|
||
remote profiling, tracing, collection of power data, collection of
|
||
latency data, and collection of performance data.
|
||
</para>
|
||
|
||
<para>
|
||
This section describes how to install and configure the Eclipse IDE
|
||
Yocto Plug-in and how to use it to develop your application.
|
||
</para>
|
||
|
||
<section id='setting-up-the-eclipse-ide'>
|
||
<title>Setting Up the Eclipse IDE</title>
|
||
|
||
<para>
|
||
To develop within the Eclipse IDE, you need to do the following:
|
||
<orderedlist>
|
||
<listitem><para>Install the optimal version of the Eclipse IDE.</para></listitem>
|
||
<listitem><para>Configure the Eclipse IDE.</para></listitem>
|
||
<listitem><para>Install the Eclipse Yocto Plug-in.</para></listitem>
|
||
<listitem><para>Configure the Eclipse Yocto Plug-in.</para></listitem>
|
||
</orderedlist>
|
||
<note>
|
||
Do not install Eclipse from your distribution's package repository.
|
||
Be sure to install Eclipse from the official Eclipse download site as directed
|
||
in the next section.
|
||
</note>
|
||
</para>
|
||
|
||
<section id='installing-eclipse-ide'>
|
||
<title>Installing the Eclipse IDE</title>
|
||
|
||
<para>
|
||
It is recommended that you have the Juno 4.2 version of the
|
||
Eclipse IDE installed on your development system.
|
||
However, if you currently have the Indigo 3.7.2 version installed and you do
|
||
not want to upgrade the IDE, you can configure Indigo to work with the
|
||
Yocto Project.
|
||
See the
|
||
"<link linkend='configuring-the-eclipse-ide-indigo'>Configuring the Eclipse IDE (Indigo)</link>"
|
||
section.
|
||
</para>
|
||
|
||
<para>
|
||
If you don’t have the Juno 4.2 Eclipse IDE installed, you can find the tarball at
|
||
<ulink url='&ECLIPSE_MAIN_URL;'></ulink>.
|
||
From that site, choose the Eclipse Classic version particular to your development
|
||
host.
|
||
This version contains the Eclipse Platform, the Java Development
|
||
Tools (JDT), and the Plug-in Development Environment.
|
||
</para>
|
||
|
||
<para>
|
||
Once you have downloaded the tarball, extract it into a clean
|
||
directory.
|
||
For example, the following commands unpack and install the
|
||
downloaded Eclipse IDE tarball into a clean directory
|
||
using the default name <filename>eclipse</filename>:
|
||
<literallayout class='monospaced'>
|
||
$ cd ~
|
||
$ tar -xzvf ~/Downloads/eclipse-SDK-4.2-linux-gtk-x86_64.tar.gz
|
||
</literallayout>
|
||
</para>
|
||
|
||
<para>
|
||
If you have the Indigo 3.7.2 Eclipse IDE already installed and you want to use that
|
||
version, one issue exists that you need to be aware of regarding the Java
|
||
Virtual machine’s garbage collection (GC) process.
|
||
The GC process does not clean up the permanent generation
|
||
space (PermGen).
|
||
This space stores metadata descriptions of classes.
|
||
The default value is set too small and it could trigger an
|
||
out-of-memory error such as the following:
|
||
<literallayout class='monospaced'>
|
||
Java.lang.OutOfMemoryError: PermGen space
|
||
</literallayout>
|
||
</para>
|
||
|
||
<para>
|
||
This error causes the application to hang.
|
||
</para>
|
||
|
||
<para>
|
||
To fix this issue, you can use the <filename>--vmargs</filename>
|
||
option when you start the Indigo 3.7.2 Eclipse IDE
|
||
to increase the size of the permanent generation space:
|
||
<literallayout class='monospaced'>
|
||
eclipse --vmargs --XX:PermSize=256M
|
||
</literallayout>
|
||
</para>
|
||
</section>
|
||
|
||
<section id='configuring-the-eclipse-ide-juno'>
|
||
<title>Configuring the Eclipse IDE (Juno)</title>
|
||
|
||
<para>
|
||
This section presents the steps needed to configure the Juno 4.2 Eclipse IDE.
|
||
If you are using Indigo 3.7.2, see the
|
||
"<link linkend='configuring-the-eclipse-ide-indigo'>Configuring the Eclipse IDE (Indigo)</link>".
|
||
</para>
|
||
|
||
<para>
|
||
Before installing and configuring the Eclipse Yocto Plug-in, you need to configure
|
||
the Juno 4.2 Eclipse IDE.
|
||
Follow these general steps:
|
||
<orderedlist>
|
||
<listitem><para>Start the Eclipse IDE.</para></listitem>
|
||
<listitem><para>Make sure you are in your Workbench and select
|
||
"Install New Software" from the "Help" pull-down menu.
|
||
</para></listitem>
|
||
<listitem><para>Select <filename>Juno - &ECLIPSE_JUNO_URL;</filename>
|
||
from the "Work with:" pull-down menu.</para></listitem>
|
||
<listitem><para>Expand the box next to "Linux Tools" and select the
|
||
"LTTng - Linux Tracing Toolkit" boxes.</para></listitem>
|
||
<listitem><para>Expand the box next to "Mobile and Device Development" and select the
|
||
following boxes:
|
||
<itemizedlist>
|
||
<listitem><para><filename>C/C++ Remote Launch</filename></para></listitem>
|
||
<listitem><para><filename>Remote System Explorer End-user Runtime</filename></para></listitem>
|
||
<listitem><para><filename>Remote System Explorer User Actions</filename></para></listitem>
|
||
<listitem><para><filename>Target Management Terminal</filename></para></listitem>
|
||
<listitem><para><filename>TCF Remote System Explorer add-in</filename></para></listitem>
|
||
<listitem><para><filename>TCF Target Explorer</filename></para></listitem>
|
||
</itemizedlist></para></listitem>
|
||
<listitem><para>Expand the box next to <filename>Programming Languages</filename>
|
||
and select the <filename>Autotools Support for CDT</filename>
|
||
and <filename>C/C++ Development Tools</filename> boxes.</para></listitem>
|
||
<listitem><para>Complete the installation and restart the Eclipse IDE.</para></listitem>
|
||
</orderedlist>
|
||
</para>
|
||
</section>
|
||
|
||
<section id='configuring-the-eclipse-ide-indigo'>
|
||
<title>Configuring the Eclipse IDE (Indigo)</title>
|
||
|
||
<para>
|
||
This section presents the steps needed to configure the Indigo 3.7.2 Eclipse IDE.
|
||
If you are using Juno 4.2, see the
|
||
"<link linkend='configuring-the-eclipse-ide-juno'>Configuring the Eclipse IDE (Juno)</link>".
|
||
</para>
|
||
|
||
<para>
|
||
Before installing and configuring the Eclipse Yocto Plug-in, you need to configure
|
||
the Indigo 3.7.2 Eclipse IDE.
|
||
Follow these general steps:
|
||
<orderedlist>
|
||
<listitem><para>Start the Eclipse IDE.</para></listitem>
|
||
<listitem><para>Make sure you are in your Workbench and select
|
||
"Install New Software" from the "Help" pull-down menu.
|
||
</para></listitem>
|
||
<listitem><para>Select <filename>indigo - &ECLIPSE_INDIGO_URL;</filename>
|
||
from the "Work with:" pull-down menu.</para></listitem>
|
||
<listitem><para>Expand the box next to <filename>Programming Languages</filename>
|
||
and select the <filename>Autotools Support for CDT (incubation)</filename>
|
||
and <filename>C/C++ Development Tools</filename> boxes.</para></listitem>
|
||
<listitem><para>Expand the box next to "Linux Tools" and select the
|
||
"LTTng - Linux Tracing Toolkit(incubation)" boxes.</para></listitem>
|
||
<listitem><para>Complete the installation and restart the Eclipse IDE.</para></listitem>
|
||
<listitem><para>After the Eclipse IDE restarts and from the Workbench, select
|
||
"Install New Software" from the "Help" pull-down menu.</para></listitem>
|
||
<listitem><para>Click the
|
||
"Available Software Sites" link.</para></listitem>
|
||
<listitem><para>Check the box next to
|
||
<filename>&ECLIPSE_UPDATES_URL;</filename>
|
||
and click "OK".</para></listitem>
|
||
<listitem><para>Select <filename>&ECLIPSE_UPDATES_URL;</filename>
|
||
from the "Work with:" pull-down menu.</para></listitem>
|
||
<listitem><para>Check the box next to <filename>TM and RSE Main Features</filename>.
|
||
</para></listitem>
|
||
<listitem><para>Expand the box next to <filename>TM and RSE Optional Add-ons</filename>
|
||
and select every item except <filename>RSE Unit Tests</filename> and
|
||
<filename>RSE WinCE Services (incubation)</filename>.</para></listitem>
|
||
<listitem><para>Complete the installation and restart the Eclipse IDE.</para></listitem>
|
||
<listitem><para>If necessary, select
|
||
"Install New Software" from the "Help" pull-down menu so you can click the
|
||
"Available Software Sites" link again.</para></listitem>
|
||
<listitem><para>After clicking "Available Software Sites", check the box next to
|
||
<filename>http://download.eclipse.org/tools/cdt/releases/indigo</filename>
|
||
and click "OK".</para></listitem>
|
||
<listitem><para>Select <filename>&ECLIPSE_INDIGO_CDT_URL;</filename>
|
||
from the "Work with:" pull-down menu.</para></listitem>
|
||
<listitem><para>Check the box next to <filename>CDT Main Features</filename>.
|
||
</para></listitem>
|
||
<listitem><para>Expand the box next to <filename>CDT Optional Features</filename>
|
||
and select <filename>C/C++ Remote Launch</filename> and
|
||
<filename>Target Communication Framework (incubation)</filename>.</para></listitem>
|
||
<listitem><para>Complete the installation and restart the Eclipse IDE.</para></listitem>
|
||
</orderedlist>
|
||
</para>
|
||
</section>
|
||
|
||
<section id='installing-the-eclipse-yocto-plug-in'>
|
||
<title>Installing or Accessing the Eclipse Yocto Plug-in</title>
|
||
|
||
<para>
|
||
You can install the Eclipse Yocto Plug-in into the Eclipse IDE
|
||
one of two ways: use the Yocto Project's Eclipse Update site to install the pre-built plug-in,
|
||
or build and install the plug-in from the latest source code.
|
||
If you don't want to permanently install the plug-in but just want to try it out
|
||
within the Eclipse environment, you can import the plug-in project from the
|
||
Yocto Project's Source Repositories.
|
||
</para>
|
||
|
||
<section id='new-software'>
|
||
<title>Installing the Pre-built Plug-in from the Yocto Project Eclipse Update Site</title>
|
||
|
||
<para>
|
||
To install the Eclipse Yocto Plug-in from the update site,
|
||
follow these steps:
|
||
<orderedlist>
|
||
<listitem><para>Start up the Eclipse IDE.</para></listitem>
|
||
<listitem><para>In Eclipse, select "Install New Software" from the "Help" menu.</para></listitem>
|
||
<listitem><para>Click "Add..." in the "Work with:" area.</para></listitem>
|
||
<listitem><para>Enter
|
||
<filename>&ECLIPSE_DL_PLUGIN_URL;</filename>
|
||
in the URL field and provide a meaningful name in the "Name" field.</para></listitem>
|
||
<listitem><para>Click "OK" to have the entry added to the "Work with:"
|
||
drop-down list.</para></listitem>
|
||
<listitem><para>Select the entry for the plug-in from the "Work with:" drop-down
|
||
list.</para></listitem>
|
||
<listitem><para>Check the box next to <filename>Development tools and SDKs for Yocto Linux</filename>.
|
||
</para></listitem>
|
||
<listitem><para>Complete the remaining software installation steps and
|
||
then restart the Eclipse IDE to finish the installation of the plug-in.
|
||
</para></listitem>
|
||
</orderedlist>
|
||
</para>
|
||
</section>
|
||
|
||
<section id='zip-file-method'>
|
||
<title>Installing the Plug-in Using the Latest Source Code</title>
|
||
|
||
<para>
|
||
To install the Eclipse Yocto Plug-in from the latest source code, follow these steps:
|
||
<orderedlist>
|
||
<listitem><para>Open a shell and create a Git repository with:
|
||
<literallayout class='monospaced'>
|
||
$ git clone git://git.yoctoproject.org/eclipse-poky yocto-eclipse
|
||
</literallayout>
|
||
For this example, the repository is named
|
||
<filename>~/yocto-eclipse</filename>.</para></listitem>
|
||
<listitem><para>Change to the directory where you set up
|
||
the Git repository:
|
||
<literallayout class='monospaced'>
|
||
$ cd ~/yocto-eclipse
|
||
</literallayout></para></listitem>
|
||
<listitem><para>Be sure you are in the right branch for your Git repository.
|
||
For this release set the branch to <filename>&DISTRO_NAME;</filename>:
|
||
<literallayout class='monospaced'>
|
||
$ git checkout -b &DISTRO_NAME; origin/&DISTRO_NAME;
|
||
</literallayout></para></listitem>
|
||
<listitem><para>Change to the <filename>scripts</filename>
|
||
directory within the Git repository:
|
||
<literallayout class='monospaced'>
|
||
$ cd scripts
|
||
</literallayout></para></listitem>
|
||
<listitem><para>Set up the local build environment by running the
|
||
setup script:
|
||
<literallayout class='monospaced'>
|
||
$ ./setup.sh
|
||
</literallayout></para></listitem>
|
||
<listitem><para>When the script finishes execution, it prompts
|
||
you with instructions on how to run the
|
||
<filename>build.sh</filename> script, which is also in
|
||
the <filename>scripts</filename> of the
|
||
Git repository created earlier.
|
||
</para></listitem>
|
||
<listitem><para>Run the <filename>build.sh</filename> script
|
||
as directed.
|
||
Be sure to provide the name of the Git branch along with the
|
||
Yocto Project release you are using.
|
||
Here is an example that uses the <filename>&DISTRO_NAME;</filename> branches:
|
||
<literallayout class='monospaced'>
|
||
$ ECLIPSE_HOME=/home/scottrif/yocto-eclipse/scripts/eclipse ./build.sh &DISTRO_NAME; &DISTRO_NAME;
|
||
</literallayout>
|
||
After running the script, the file
|
||
<filename>org.yocto.sdk-<release>-<date>-archive.zip</filename>
|
||
is in the current directory.</para></listitem>
|
||
<listitem><para>If necessary, start the Eclipse IDE and be sure you are in the
|
||
Workbench.</para></listitem>
|
||
<listitem><para>Select "Install New Software" from the "Help" pull-down menu.
|
||
</para></listitem>
|
||
<listitem><para>Click "Add".</para></listitem>
|
||
<listitem><para>Provide anything you want in the "Name" field.</para></listitem>
|
||
<listitem><para>Click "Archive" and browse to the ZIP file you built
|
||
in step seven.
|
||
This ZIP file should not be "unzipped", and must be the
|
||
<filename>*archive.zip</filename> file created by running the
|
||
<filename>build.sh</filename> script.</para></listitem>
|
||
<listitem><para>Click through the "Okay" buttons.</para></listitem>
|
||
<listitem><para>Check the box next to the new entry in the installation window and complete
|
||
the installation.</para></listitem>
|
||
<listitem><para>Restart the Eclipse IDE if necessary.</para></listitem>
|
||
</orderedlist>
|
||
</para>
|
||
|
||
<para>
|
||
At this point you should be able to configure the Eclipse Yocto Plug-in as described in the
|
||
"<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring the Eclipse Yocto Plug-in</link>"
|
||
section.</para>
|
||
</section>
|
||
|
||
<section id='yocto-project-source'>
|
||
<title>Importing the Plug-in Project into the Eclipse Environment</title>
|
||
|
||
<para>
|
||
Importing the Eclipse Yocto Plug-in project from the Yocto Project source repositories
|
||
is useful when you want to try out the latest plug-in from the tip of plug-in's
|
||
development tree.
|
||
It is important to understand when you import the plug-in you are not installing
|
||
it into the Eclipse application.
|
||
Rather, you are importing the project and just using it.
|
||
To import the plug-in project, follow these steps:
|
||
<orderedlist>
|
||
<listitem><para>Open a shell and create a Git repository with:
|
||
<literallayout class='monospaced'>
|
||
$ git clone git://git.yoctoproject.org/eclipse-poky yocto-eclipse
|
||
</literallayout>
|
||
For this example, the repository is named
|
||
<filename>~/yocto-eclipse</filename>.</para></listitem>
|
||
<listitem><para>In Eclipse, select "Import" from the "File" menu.</para></listitem>
|
||
<listitem><para>Expand the "General" box and select "existing projects into workspace"
|
||
and then click "Next".</para></listitem>
|
||
<listitem><para>Select the root directory and browse to
|
||
<filename>~/yocto-eclipse/plugins</filename>.</para></listitem>
|
||
<listitem><para>Three plug-ins exist: "org.yocto.bc.ui", "org.yocto.sdk.ide", and
|
||
"org.yocto.sdk.remotetools".
|
||
Select and import all of them.</para></listitem>
|
||
</orderedlist>
|
||
</para>
|
||
|
||
<para>
|
||
The left navigation pane in the Eclipse application shows the default projects.
|
||
Right-click on one of these projects and run it as an Eclipse application.
|
||
This brings up a second instance of Eclipse IDE that has the Yocto Plug-in.
|
||
</para>
|
||
</section>
|
||
</section>
|
||
|
||
<section id='configuring-the-eclipse-yocto-plug-in'>
|
||
<title>Configuring the Eclipse Yocto Plug-in</title>
|
||
|
||
<para>
|
||
Configuring the Eclipse Yocto Plug-in involves setting the Cross
|
||
Compiler options and the Target options.
|
||
The configurations you choose become the default settings for all projects.
|
||
You do have opportunities to change them later when
|
||
you configure the project (see the following section).
|
||
</para>
|
||
|
||
<para>
|
||
To start, you need to do the following from within the Eclipse IDE:
|
||
<itemizedlist>
|
||
<listitem><para>Choose <filename>Windows -> Preferences</filename> to display
|
||
the <filename>Preferences</filename> Dialog</para></listitem>
|
||
<listitem><para>Click <filename>Yocto Project ADT</filename></para></listitem>
|
||
</itemizedlist>
|
||
</para>
|
||
|
||
<section id='configuring-the-cross-compiler-options'>
|
||
<title>Configuring the Cross-Compiler Options</title>
|
||
|
||
<para>
|
||
To configure the Cross Compiler Options, you must select the type of toolchain,
|
||
point to the toolchain, specify the sysroot location, and select the target architecture.
|
||
<itemizedlist>
|
||
<listitem><para><emphasis>Selecting the Toolchain Type:</emphasis>
|
||
Choose between <filename>Standalone pre-built toolchain</filename>
|
||
and <filename>Build system derived toolchain</filename> for Cross
|
||
Compiler Options.
|
||
<itemizedlist>
|
||
<listitem><para><emphasis>
|
||
<filename>Standalone Pre-built Toolchain:</filename></emphasis>
|
||
Select this mode when you are using a stand-alone cross-toolchain.
|
||
For example, suppose you are an application developer and do not
|
||
need to build a target image.
|
||
Instead, you just want to use an architecture-specific toolchain on an
|
||
existing kernel and target root filesystem.
|
||
</para></listitem>
|
||
<listitem><para><emphasis>
|
||
<filename>Build System Derived Toolchain:</filename></emphasis>
|
||
Select this mode if the cross-toolchain has been installed and built
|
||
as part of the Build Directory.
|
||
When you select <filename>Build system derived toolchain</filename>,
|
||
you are using the toolchain bundled
|
||
inside the Build Directory.
|
||
</para></listitem>
|
||
</itemizedlist>
|
||
</para></listitem>
|
||
<listitem><para><emphasis>Point to the Toolchain:</emphasis>
|
||
If you are using a stand-alone pre-built toolchain, you should be pointing to the
|
||
<filename>&YOCTO_ADTPATH_DIR;</filename> directory.
|
||
This is the location for toolchains installed by the ADT Installer or by hand.
|
||
Sections "<ulink url='&YOCTO_DOCS_ADT_URL;#configuring-and-running-the-adt-installer-script'>Configuring
|
||
and Running the ADT Installer Script</ulink>" and
|
||
"<ulink url='&YOCTO_DOCS_ADT_URL;#using-an-existing-toolchain-tarball'>Using a Cross-Toolchain Tarball</ulink>"
|
||
in the Yocto Project Application Developer's Guide
|
||
describe two ways to install a stand-alone cross-toolchain in the
|
||
<filename>/opt/poky</filename> directory.
|
||
<note>It is possible to install a stand-alone cross-toolchain in a directory
|
||
other than <filename>/opt/poky</filename>.
|
||
However, doing so is discouraged.</note></para>
|
||
<para>If you are using a system-derived toolchain, the path you provide
|
||
for the <filename>Toolchain Root Location</filename>
|
||
field is the Build Directory.
|
||
See the "<ulink url='&YOCTO_DOCS_ADT_URL;#using-the-toolchain-from-within-the-build-tree'>Using
|
||
BitBake and the Build Directory</ulink>" section in the Yocto Project Application
|
||
Developer's Guide for information on how to install the toolchain into the build
|
||
directory.</para></listitem>
|
||
<listitem><para><emphasis>Specify the Sysroot Location:</emphasis>
|
||
This location is where the root filesystem for the target hardware resides.
|
||
If you used the ADT Installer, then the location is
|
||
<filename>/opt/poky/<release></filename>.
|
||
Additionally, when you use the ADT Installer, the same location is used for
|
||
the QEMU user-space tools and the NFS boot process.</para>
|
||
<para>If you used either of the other two methods to install the toolchain, then the
|
||
location of the sysroot filesystem depends on where you separately
|
||
extracted and intalled the filesystem.</para>
|
||
<para>For information on how to install the toolchain and on how to extract
|
||
and install the sysroot filesystem, see the
|
||
"<ulink url='&YOCTO_DOCS_ADT_URL;#installing-the-adt'>Installing the ADT and Toolchains</ulink>" section.
|
||
</para></listitem>
|
||
<listitem><para><emphasis>Select the Target Architecture:</emphasis>
|
||
The target architecture is the type of hardware you are
|
||
going to use or emulate.
|
||
Use the pull-down <filename>Target Architecture</filename> menu to make
|
||
your selection.
|
||
The pull-down menu should have the supported architectures.
|
||
If the architecture you need is not listed in the menu, you
|
||
will need to build the image.
|
||
See the "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>" section
|
||
of the Yocto Project Quick Start for more information.</para></listitem>
|
||
</itemizedlist>
|
||
</para>
|
||
</section>
|
||
|
||
<section id='configuring-the-target-options'>
|
||
<title>Configuring the Target Options</title>
|
||
|
||
<para>
|
||
You can choose to emulate hardware using the QEMU emulator, or you
|
||
can choose to run your image on actual hardware.
|
||
<itemizedlist>
|
||
<listitem><para><emphasis><filename>QEMU:</filename></emphasis> Select this option if
|
||
you will be using the QEMU emulator.
|
||
If you are using the emulator, you also need to locate the kernel
|
||
and specify any custom options.</para>
|
||
<para>If you selected <filename>Build system derived toolchain</filename>,
|
||
the target kernel you built will be located in the
|
||
Build Directory in <filename>tmp/deploy/images</filename> directory.
|
||
If you selected <filename>Standalone pre-built toolchain</filename>, the
|
||
pre-built image you downloaded is located
|
||
in the directory you specified when you downloaded the image.</para>
|
||
<para>Most custom options are for advanced QEMU users to further
|
||
customize their QEMU instance.
|
||
These options are specified between paired angled brackets.
|
||
Some options must be specified outside the brackets.
|
||
In particular, the options <filename>serial</filename>,
|
||
<filename>nographic</filename>, and <filename>kvm</filename> must all
|
||
be outside the brackets.
|
||
Use the <filename>man qemu</filename> command to get help on all the options
|
||
and their use.
|
||
The following is an example:
|
||
<literallayout class='monospaced'>
|
||
serial ‘<-m 256 -full-screen>’
|
||
</literallayout></para>
|
||
<para>
|
||
Regardless of the mode, Sysroot is already defined as part of the
|
||
Cross Compiler Options configuration in the
|
||
<filename>Sysroot Location:</filename> field.</para></listitem>
|
||
<listitem><para><emphasis><filename>External HW:</filename></emphasis> Select this option
|
||
if you will be using actual hardware.</para></listitem>
|
||
</itemizedlist>
|
||
</para>
|
||
|
||
<para>
|
||
Click the <filename>OK</filename> button to save your plug-in configurations.
|
||
</para>
|
||
</section>
|
||
</section>
|
||
</section>
|
||
|
||
<section id='creating-the-project'>
|
||
<title>Creating the Project</title>
|
||
|
||
<para>
|
||
You can create two types of projects: Autotools-based, or Makefile-based.
|
||
This section describes how to create Autotools-based projects from within
|
||
the Eclipse IDE.
|
||
For information on creating Makefile-based projects in a terminal window, see the section
|
||
"<ulink url='&YOCTO_DOCS_ADT_URL;#using-the-command-line'>Using the Command Line</ulink>"
|
||
in the Yocto Project Application Developer's Guide.
|
||
</para>
|
||
|
||
<para>
|
||
To create a project based on a Yocto template and then display the source code,
|
||
follow these steps:
|
||
<orderedlist>
|
||
<listitem><para>Select <filename>File -> New -> Project</filename>.</para></listitem>
|
||
<listitem><para>Double click <filename>CC++</filename>.</para></listitem>
|
||
<listitem><para>Double click <filename>C Project</filename> to create the project.</para></listitem>
|
||
<listitem><para>Expand <filename>Yocto Project ADT Project</filename>.</para></listitem>
|
||
<listitem><para>Select <filename>Hello World ANSI C Autotools Project</filename>.
|
||
This is an Autotools-based project based on a Yocto template.</para></listitem>
|
||
<listitem><para>Put a name in the <filename>Project name:</filename> field.
|
||
Do not use hyphens as part of the name.</para></listitem>
|
||
<listitem><para>Click <filename>Next</filename>.</para></listitem>
|
||
<listitem><para>Add information in the <filename>Author</filename> and
|
||
<filename>Copyright notice</filename> fields.</para></listitem>
|
||
<listitem><para>Be sure the <filename>License</filename> field is correct.</para></listitem>
|
||
<listitem><para>Click <filename>Finish</filename>.</para></listitem>
|
||
<listitem><para>If the "open perspective" prompt appears, click "Yes" so that you
|
||
in the C/C++ perspective.</para></listitem>
|
||
<listitem><para>The left-hand navigation pane shows your project.
|
||
You can display your source by double clicking the project's source file.
|
||
</para></listitem>
|
||
</orderedlist>
|
||
</para>
|
||
</section>
|
||
|
||
<section id='configuring-the-cross-toolchains'>
|
||
<title>Configuring the Cross-Toolchains</title>
|
||
|
||
<para>
|
||
The earlier section, "<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring
|
||
the Eclipse Yocto Plug-in</link>", sets up the default project
|
||
configurations.
|
||
You can override these settings for a given project by following these steps:
|
||
<orderedlist>
|
||
<listitem><para>Select <filename>Project -> Change Yocto Project Settings</filename>:
|
||
This selection brings up the <filename>Yocot Project Settings</filename> Dialog
|
||
and allows you to make changes specific to an individual project.
|
||
</para>
|
||
<para>By default, the Cross Compiler Options and Target Options for a project
|
||
are inherited from settings you provide using the <filename>Preferences</filename>
|
||
Dialog as described earlier
|
||
in the "<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring the Eclipse
|
||
Yocto Plug-in</link>" section.
|
||
The <filename>Yocto Project Settings</filename>
|
||
Dialog allows you to override those default settings
|
||
for a given project.</para></listitem>
|
||
<listitem><para>Make your configurations for the project and click "OK".
|
||
If you are running the Juno version of Eclipse, you can skip down to the next
|
||
section where you build the project.
|
||
If you are not working with Juno, you need to reconfigure the project as
|
||
described in the next step.</para></listitem>
|
||
<listitem><para>Select <filename>Project -> Reconfigure Project</filename>:
|
||
This selection reconfigures the project by running
|
||
<filename>autogen.sh</filename> in the workspace for your project.
|
||
The script also runs <filename>libtoolize</filename>, <filename>aclocal</filename>,
|
||
<filename>autoconf</filename>, <filename>autoheader</filename>,
|
||
<filename>automake --a</filename>, and
|
||
<filename>./configure</filename>.
|
||
Click on the <filename>Console</filename> tab beneath your source code to
|
||
see the results of reconfiguring your project.</para></listitem>
|
||
</orderedlist>
|
||
</para>
|
||
</section>
|
||
|
||
<section id='building-the-project'>
|
||
<title>Building the Project</title>
|
||
|
||
<para>
|
||
To build the project in Juno, right click on the project in the navigator pane and select
|
||
<filename>Build Project</filename>.
|
||
If you are not running Juno, select <filename>Project -> Build Project</filename>.
|
||
The console should update and you can note the cross-compiler you are using.
|
||
</para>
|
||
</section>
|
||
|
||
<section id='starting-qemu-in-user-space-nfs-mode'>
|
||
<title>Starting QEMU in User Space NFS Mode</title>
|
||
|
||
<para>
|
||
To start the QEMU emulator from within Eclipse, follow these steps:
|
||
<orderedlist>
|
||
<listitem><para>Expose the <filename>Run -> External Tools</filename> menu.
|
||
Your image should appear as a selectable menu item.
|
||
</para></listitem>
|
||
<listitem><para>Select your image from the menu to launch the
|
||
emulator in a new window.</para></listitem>
|
||
<listitem><para>If needed, enter your host root password in the shell window at the prompt.
|
||
This sets up a <filename>Tap 0</filename> connection needed for running in user-space
|
||
NFS mode.</para></listitem>
|
||
<listitem><para>Wait for QEMU to launch.</para></listitem>
|
||
<listitem><para>Once QEMU launches, you can begin operating within that
|
||
environment.
|
||
For example, you could determine the IP Address
|
||
for the user-space NFS by using the <filename>ifconfig</filename> command.
|
||
</para></listitem>
|
||
</orderedlist>
|
||
</para>
|
||
</section>
|
||
|
||
<section id='deploying-and-debugging-the-application'>
|
||
<title>Deploying and Debugging the Application</title>
|
||
|
||
<para>
|
||
Once the QEMU emulator is running the image, using the Eclipse IDE
|
||
you can deploy your application and use the emulator to perform debugging.
|
||
Follow these steps to deploy the application.
|
||
<orderedlist>
|
||
<listitem><para>Select <filename>Run -> Debug Configurations...</filename></para></listitem>
|
||
<listitem><para>In the left area, expand <filename>C/C++Remote Application</filename>.</para></listitem>
|
||
<listitem><para>Locate your project and select it to bring up a new
|
||
tabbed view in the <filename>Debug Configurations</filename> Dialog.</para></listitem>
|
||
<listitem><para>Enter the absolute path into which you want to deploy
|
||
the application.
|
||
Use the <filename>Remote Absolute File Path for C/C++Application:</filename> field.
|
||
For example, enter <filename>/usr/bin/<programname></filename>.</para></listitem>
|
||
<listitem><para>Click on the <filename>Debugger</filename> tab to see the cross-tool debugger
|
||
you are using.</para></listitem>
|
||
<listitem><para>Click on the <filename>Main</filename> tab.</para></listitem>
|
||
<listitem><para>Create a new connection to the QEMU instance
|
||
by clicking on <filename>new</filename>.</para></listitem>
|
||
<listitem><para>Select <filename>TCF</filename>, which means Target Communication
|
||
Framework.</para></listitem>
|
||
<listitem><para>Click <filename>Next</filename>.</para></listitem>
|
||
<listitem><para>Clear out the <filename>host name</filename> field and enter the IP Address
|
||
determined earlier.</para></listitem>
|
||
<listitem><para>Click <filename>Finish</filename> to close the
|
||
<filename>New Connections</filename> Dialog.</para></listitem>
|
||
<listitem><para>Use the drop-down menu now in the <filename>Connection</filename> field and pick
|
||
the IP Address you entered.</para></listitem>
|
||
<listitem><para>Click <filename>Run</filename> to bring up a login screen
|
||
and login.</para></listitem>
|
||
<listitem><para>Accept the debug perspective.</para></listitem>
|
||
</orderedlist>
|
||
</para>
|
||
</section>
|
||
|
||
<section id='running-user-space-tools'>
|
||
<title>Running User-Space Tools</title>
|
||
|
||
<para>
|
||
As mentioned earlier in the manual, several tools exist that enhance
|
||
your development experience.
|
||
These tools are aids in developing and debugging applications and images.
|
||
You can run these user-space tools from within the Eclipse IDE through the
|
||
<filename>YoctoTools</filename> menu.
|
||
</para>
|
||
|
||
<para>
|
||
Once you pick a tool, you need to configure it for the remote target.
|
||
Every tool needs to have the connection configured.
|
||
You must select an existing TCF-based RSE connection to the remote target.
|
||
If one does not exist, click <filename>New</filename> to create one.
|
||
</para>
|
||
|
||
<para>
|
||
Here are some specifics about the remote tools:
|
||
<itemizedlist>
|
||
<listitem><para><emphasis><filename>OProfile</filename>:</emphasis> Selecting this tool causes
|
||
the <filename>oprofile-server</filename> on the remote target to launch on
|
||
the local host machine.
|
||
The <filename>oprofile-viewer</filename> must be installed on the local host machine and the
|
||
<filename>oprofile-server</filename> must be installed on the remote target,
|
||
respectively, in order to use.
|
||
You must compile and install the <filename>oprofile-viewer</filename> from the source code
|
||
on your local host machine.
|
||
Furthermore, in order to convert the target's sample format data into a form that the
|
||
host can use, you must have <filename>oprofile</filename> version 0.9.4 or
|
||
greater installed on the host.</para>
|
||
<para>You can locate both the viewer and server from
|
||
<ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi/oprofileui/'></ulink>
|
||
You can also find more information on setting up and
|
||
using this tool in the
|
||
"<ulink url='&YOCTO_DOCS_PROF_URL;#profile-manual-oprofile'>OProfile</ulink>"
|
||
section of the Yocto Project Profiling and Tracing Manual.
|
||
<note>The <filename>oprofile-server</filename> is installed by default on
|
||
the <filename>core-image-sato-sdk</filename> image.</note></para></listitem>
|
||
<listitem><para><emphasis><filename>Lttng2.0 ust trace import</filename>:</emphasis>
|
||
Selecting this tool transfers the remote target's
|
||
<filename>Lttng</filename> tracing data back to the local host machine
|
||
and uses the <filename>Lttng</filename> Eclipse plug-in to graphically
|
||
display the output.
|
||
For information on how to use <filename>Lttng</filename> to trace an application,
|
||
see <ulink url='http://lttng.org/documentation'></ulink>.
|
||
<note>Do not use <filename>Lttng-user space (legacy)</filename> tool.
|
||
This tool no longer has any upstream support.</note>
|
||
</para>
|
||
<para>Before you use the <filename>Lttng2.0 ust trace import</filename> tool,
|
||
you need to setup the <filename>Lttng</filename> Eclipse plug-in and create a
|
||
<filename>Tracing</filename> project.
|
||
Do the following:
|
||
<orderedlist>
|
||
<listitem><para>Select <filename>Window -> Open Perspective -> Other</filename>
|
||
and then select <filename>Tracing</filename>.</para></listitem>
|
||
<listitem><para>Click <filename>OK</filename> to change the Eclipse perspective
|
||
into the <filename>Tracing</filename> perspective.</para></listitem>
|
||
<listitem><para>Create a new <filename>Tracing</filename> project by selecting
|
||
<filename>File -> New -> Project</filename>.</para></listitem>
|
||
<listitem><para>Choose <filename>Tracing -> Tracing Project</filename>.
|
||
</para></listitem>
|
||
<listitem><para>Generate your tracing data on the remote target.
|
||
</para></listitem>
|
||
<listitem><para>Click
|
||
<filename>Yocto Project Tools -> Lttng2.0 ust trace import</filename>
|
||
to start the data import process.</para></listitem>
|
||
<listitem><para>Specify your remote connection name.</para></listitem>
|
||
<listitem><para>For the Ust directory path, specify the location of
|
||
your remote tracing data.
|
||
Make sure the location ends with <filename>ust</filename> (e.g.
|
||
<filename>/usr/mysession/ust</filename>.</para></listitem>
|
||
<listitem><para>Click <filename>OK</filename> to complete the import process.
|
||
The data is now in the local tracing project you created.</para></listitem>
|
||
<listitem><para>Right click on the data and then use the menu to
|
||
<filename>Select Trace Type... -> Common Trace Format -> Generic CTF Trace</filename>
|
||
to map the tracing type.</para></listitem>
|
||
<listitem><para>Right click the mouse and select <filename>Open</filename>
|
||
to bring up the Eclipse <filename>Lttng</filename> Trace Viewer so you
|
||
view the tracing data.</para></listitem>
|
||
</orderedlist></para></listitem>
|
||
<listitem><para><emphasis><filename>PowerTOP</filename>:</emphasis> Selecting this tool runs
|
||
<filename>powertop</filename> on the remote target machine and displays the results in a
|
||
new view called <filename>powertop</filename>.</para>
|
||
<para><filename>Time to gather data(sec):</filename> is the time passed in seconds before data
|
||
is gathered from the remote target for analysis.</para>
|
||
<para><filename>show pids in wakeups list:</filename> corresponds to the
|
||
<filename>-p</filename> argument
|
||
passed to <filename>powertop</filename>.</para></listitem>
|
||
<listitem><para><emphasis><filename>LatencyTOP and Perf</filename>:</emphasis>
|
||
<filename>latencytop</filename> identifies system latency, while
|
||
<filename>perf</filename> monitors the system's
|
||
performance counter registers.
|
||
Selecting either of these tools causes an RSE terminal view to appear
|
||
from which you can run the tools.
|
||
Both tools refresh the entire screen to display results while they run.
|
||
For more informationi on setting up and using <filename>perf</filename>,
|
||
see the
|
||
"<ulink url='&YOCTO_DOCS_PROF_URL;#profile-manual-perf'>perf</ulink>"
|
||
section in the Yocto Project Profiling and Tracing Manual.
|
||
</para></listitem>
|
||
</itemizedlist>
|
||
</para>
|
||
</section>
|
||
|
||
<section id='customizing-an-image-using-a-bitbake-commander-project-and-hob'>
|
||
<title>Customizing an Image Using a BitBake Commander Project and Hob</title>
|
||
|
||
<para>
|
||
Within Eclipse, you can create a Yocto BitBake Commander project,
|
||
edit the metadata, and then use the
|
||
<ulink url='&YOCTO_HOME_URL;/projects/hob'>Hob</ulink> to build a customized
|
||
image all within one IDE.
|
||
</para>
|
||
|
||
<section id='creating-the-yocto-bitbake-commander-project'>
|
||
<title>Creating the Yocto BitBake Commander Project</title>
|
||
|
||
<para>
|
||
To create a Yocto BitBake Commander project, follow these steps:
|
||
<orderedlist>
|
||
<listitem><para>Select <filename>Window -> Open Perspective -> Other</filename>
|
||
and then choose <filename>Bitbake Commander</filename>.</para></listitem>
|
||
<listitem><para>Click <filename>OK</filename> to change the Eclipse perspective into the
|
||
Bitbake Commander perspective.</para></listitem>
|
||
<listitem><para>Select <filename>File -> New -> Project</filename> to create a new Yocto
|
||
Bitbake Commander project.</para></listitem>
|
||
<listitem><para>Choose <filename>Yocto Project Bitbake Commander -> New Yocto Project</filename>
|
||
and click <filename>Next</filename>.</para></listitem>
|
||
<listitem><para>Enter the Project Name and choose the Project Location.
|
||
The Yocto project's metadata files will be put under the directory
|
||
<filename><project_location>/<project_name></filename>.
|
||
If that directory does not exist, you need to check
|
||
the "Clone from Yocto Git Repository" box, which would execute a
|
||
<filename>git clone</filename> command to get the project's metadata files.
|
||
</para></listitem>
|
||
<listitem><para>Select <filename>Finish</filename> to create the project.</para></listitem>
|
||
</orderedlist>
|
||
</para>
|
||
</section>
|
||
|
||
<section id='editing-the-metadata-files'>
|
||
<title>Editing the Metadata Files</title>
|
||
|
||
<para>
|
||
After you create the Yocto Bitbake Commander project, you can modify the metadata files
|
||
by opening them in the project.
|
||
When editing recipe files (<filename>.bb</filename> files), you can view BitBake
|
||
variable values and information by hovering the mouse pointer over the variable name and
|
||
waiting a few seconds.
|
||
</para>
|
||
|
||
<para>
|
||
To edit the metadata, follow these steps:
|
||
<orderedlist>
|
||
<listitem><para>Select your Yocto Bitbake Commander project.</para></listitem>
|
||
<listitem><para>Select <filename>File -> New -> Yocto BitBake Commander -> BitBake Recipe</filename>
|
||
to open a new recipe wizard.</para></listitem>
|
||
<listitem><para>Point to your source by filling in the "SRC_URL" field.
|
||
For example, you can add a recipe to your
|
||
<link linkend='source-directory'>Source Directory</link>
|
||
by defining "SRC_URL" as follows:
|
||
<literallayout class='monospaced'>
|
||
ftp://ftp.gnu.org/gnu/m4/m4-1.4.9.tar.gz
|
||
</literallayout></para></listitem>
|
||
<listitem><para>Click "Populate" to calculate the archive md5, sha256,
|
||
license checksum values and to auto-generate the recipe filename.</para></listitem>
|
||
<listitem><para>Fill in the "Description" field.</para></listitem>
|
||
<listitem><para>Be sure values for all required fields exist.</para></listitem>
|
||
<listitem><para>Click <filename>Finish</filename>.</para></listitem>
|
||
</orderedlist>
|
||
</para>
|
||
</section>
|
||
|
||
<section id='buiding-and-customizing-the-image'>
|
||
<title>Building and Customizing the Image</title>
|
||
|
||
<para>
|
||
To build and customize the image in Eclipse, follow these steps:
|
||
<orderedlist>
|
||
<listitem><para>Select your Yocto Bitbake Commander project.</para></listitem>
|
||
<listitem><para>Select <filename>Project -> Launch HOB</filename>.</para></listitem>
|
||
<listitem><para>Enter the Build Directory where you want to put your final images.</para></listitem>
|
||
<listitem><para>Click <filename>OK</filename> to launch Hob.</para></listitem>
|
||
<listitem><para>Use Hob to customize and build your own images.
|
||
For information on Hob, see the
|
||
<ulink url='&YOCTO_HOME_URL;/projects/hob'>Hob Project Page</ulink> on the
|
||
Yocto Project website.</para></listitem>
|
||
</orderedlist>
|
||
</para>
|
||
</section>
|
||
</section>
|
||
</section>
|
||
|
||
<section id='workflow-using-stand-alone-cross-development-toolchains'>
|
||
<title>Workflow Using Stand-alone Cross-development Toolchains</title>
|
||
|
||
<para>
|
||
If you want to develop an application without prior installation
|
||
of the ADT, you still can employ the
|
||
<link linkend='cross-development-toolchain'>Cross Development Toolchain</link>,
|
||
the QEMU emulator, and a number of supported target image files.
|
||
You just need to follow these general steps:
|
||
<orderedlist>
|
||
<listitem><para><emphasis>Install the cross-development
|
||
toolchain for your target hardware:</emphasis>
|
||
For information on how to install the toolchain, see the
|
||
"<ulink url='&YOCTO_DOCS_ADT_URL;#using-an-existing-toolchain-tarball'>Using a Cross-Toolchain Tarball</ulink>"
|
||
section in the Yocto Project Application Developer's
|
||
Guide.</para></listitem>
|
||
<listitem><para><emphasis>Download the Target Image:</emphasis>
|
||
The Yocto Project supports several target architectures
|
||
and has many pre-built kernel images and root filesystem
|
||
images.</para>
|
||
<para>If you are going to develop your application on
|
||
hardware, go to the
|
||
<ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink>
|
||
download area and choose a target machine area
|
||
from which to download the kernel image and root filesystem.
|
||
This download area could have several files in it that
|
||
support development using actual hardware.
|
||
For example, the area might contain
|
||
<filename>.hddimg</filename> files that combine the
|
||
kernel image with the filesystem, boot loaders, etc.
|
||
Be sure to get the files you need for your particular
|
||
development process.</para>
|
||
<para>If you are going to develop your application and
|
||
then run and test it using the QEMU emulator, go to the
|
||
<ulink url='&YOCTO_QEMU_DL_URL;'><filename>machines/qemu</filename></ulink>
|
||
download area.
|
||
From this area, go down into the directory for your
|
||
target architecture (e.g. <filename>qemux86_64</filename>
|
||
for an <trademark class='registered'>Intel</trademark>-based
|
||
64-bit architecture).
|
||
Download kernel, root filesystem, and any other files you
|
||
need for your process.
|
||
<note>In order to use the root filesystem in QEMU, you
|
||
need to extract it.
|
||
See the
|
||
"<ulink url='&YOCTO_DOCS_ADT_URL;#extracting-the-root-filesystem'>Extracting the Root Filesystem</ulink>"
|
||
section for information on how to extract the root
|
||
filesystem.</note></para></listitem>
|
||
<listitem><para><emphasis>Develop and Test your
|
||
Application:</emphasis> At this point, you have the tools
|
||
to develop your application.
|
||
If you need to separately install and use the QEMU
|
||
emulator, you can go to
|
||
<ulink url='http://wiki.qemu.org/Main_Page'>QEMU Home Page</ulink>
|
||
to download and learn about the emulator.</para></listitem>
|
||
</orderedlist>
|
||
</para>
|
||
</section>
|
||
</section>
|
||
|
||
<section id="modifying-temporary-source-code">
|
||
<title>Modifying Temporary Source Code</title>
|
||
|
||
<para>
|
||
You might
|
||
find it helpful during development to modify the temporary source code used by recipes
|
||
to build packages.
|
||
For example, suppose you are developing a patch and you need to experiment a bit
|
||
to figure out your solution.
|
||
After you have initially built the package, you can iteratively tweak the
|
||
source code, which is located in the
|
||
<link linkend='build-directory'>Build Directory</link>, and then
|
||
you can force a re-compile and quickly test your altered code.
|
||
Once you settle on a solution, you can then preserve your changes in the form of
|
||
patches.
|
||
You can accomplish these steps all within either a
|
||
<ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink> or
|
||
<link linkend='git'>Git</link> workflow.
|
||
</para>
|
||
|
||
<section id='finding-the-temporary-source-code'>
|
||
<title>Finding the Temporary Source Code</title>
|
||
|
||
<para>
|
||
During a build, the unpacked temporary source code used by recipes
|
||
to build packages is available in the Build Directory as
|
||
defined by the
|
||
<filename><ulink url='&YOCTO_DOCS_REF_URL;#var-S'>S</ulink></filename> variable.
|
||
Below is the default value for the <filename>S</filename> variable as defined in the
|
||
<filename>meta/conf/bitbake.conf</filename> configuration file in the
|
||
<link linkend='source-directory'>Source Directory</link>:
|
||
<literallayout class='monospaced'>
|
||
S = ${WORKDIR}/${BP}
|
||
</literallayout>
|
||
You should be aware that many recipes override the <filename>S</filename> variable.
|
||
For example, recipes that fetch their source from Git usually set
|
||
<filename>S</filename> to <filename>${WORKDIR}/git</filename>.
|
||
<note>
|
||
The
|
||
<ulink url='&YOCTO_DOCS_REF_URL;#var-BP'><filename>BP</filename></ulink>
|
||
represents the base recipe name, which consists of the name and version:
|
||
<literallayout class='monospaced'>
|
||
BP = ${BPN}-${PV}
|
||
</literallayout>
|
||
</note>
|
||
</para>
|
||
|
||
<para>
|
||
The path to the work directory for the recipe
|
||
(<ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>) depends
|
||
on the recipe name and the architecture of the target device.
|
||
For example, here is the work directory for recipes and resulting packages that are
|
||
not device-dependent:
|
||
<literallayout class='monospaced'>
|
||
${TMPDIR}/work/${PACKAGE_ARCH}-poky-${TARGET_OS}/${PN}-${PV}-${PR}
|
||
</literallayout>
|
||
Let's look at an example without variables.
|
||
Assuming a top-level <link linkend='source-directory'>Source Directory</link>
|
||
named <filename>poky</filename>
|
||
and a default Build Directory of <filename>poky/build</filename>,
|
||
the following is the work directory for the <filename>acl</filename> recipe that
|
||
creates the <filename>acl</filename> package:
|
||
<literallayout class='monospaced'>
|
||
~/poky/build/tmp/work/i586-poky-linux/acl-2.2.51-r3
|
||
</literallayout>
|
||
</para>
|
||
|
||
<para>
|
||
If your resulting package is dependent on the target device,
|
||
the work directory varies slightly:
|
||
<literallayout class='monospaced'>
|
||
${TMPDIR}/work/${MACHINE}-poky-${TARGET_OS}/${PN}-${PV}-${PR}
|
||
</literallayout>
|
||
Again, assuming top-level Source Directory named <filename>poky</filename>
|
||
and a default Build Directory of <filename>poky/build</filename>, the
|
||
following are the work and temporary source directories, respectively,
|
||
for the <filename>acl</filename> package that is being
|
||
built for a MIPS-based device:
|
||
<literallayout class='monospaced'>
|
||
~/poky/build/tmp/work/mips-poky-linux/acl-2.2.51-r2
|
||
~/poky/build/tmp/work/mips-poky-linux/acl-2.2.51-r2/acl-2.2.51
|
||
</literallayout>
|
||
</para>
|
||
|
||
<note>
|
||
To better understand how the OpenEmbedded build system resolves directories during the
|
||
build process, see the glossary entries for the
|
||
<ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>,
|
||
<ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>,
|
||
<ulink url='&YOCTO_DOCS_REF_URL;#var-TOPDIR'><filename>TOPDIR</filename></ulink>,
|
||
<ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_ARCH'><filename>PACKAGE_ARCH</filename></ulink>,
|
||
<ulink url='&YOCTO_DOCS_REF_URL;#var-TARGET_OS'><filename>TARGET_OS</filename></ulink>,
|
||
<ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink>,
|
||
<ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>,
|
||
and
|
||
<ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>
|
||
variables in the Yocto Project Reference Manual.
|
||
</note>
|
||
|
||
<para>
|
||
Now that you know where to locate the directory that has the temporary source code,
|
||
you can use a Quilt or Git workflow to make your edits, test the changes,
|
||
and preserve the changes in the form of patches.
|
||
</para>
|
||
</section>
|
||
|
||
<section id="using-a-quilt-workflow">
|
||
<title>Using a Quilt Workflow</title>
|
||
|
||
<para>
|
||
<ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink>
|
||
is a powerful tool that allows you to capture source code changes without having
|
||
a clean source tree.
|
||
This section outlines the typical workflow you can use to modify temporary source code,
|
||
test changes, and then preserve the changes in the form of a patch all using Quilt.
|
||
</para>
|
||
|
||
<para>
|
||
Follow these general steps:
|
||
<orderedlist>
|
||
<listitem><para><emphasis>Find the Source Code:</emphasis>
|
||
The temporary source code used by the OpenEmbedded build system is kept in the
|
||
Build Directory.
|
||
See the
|
||
"<link linkend='finding-the-temporary-source-code'>Finding the Temporary Source Code</link>"
|
||
section to learn how to locate the directory that has the temporary source code for a
|
||
particular package.</para></listitem>
|
||
<listitem><para><emphasis>Change Your Working Directory:</emphasis>
|
||
You need to be in the directory that has the temporary source code.
|
||
That directory is defined by the
|
||
<ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>
|
||
variable.</para></listitem>
|
||
<listitem><para><emphasis>Create a New Patch:</emphasis>
|
||
Before modifying source code, you need to create a new patch.
|
||
To create a new patch file, use <filename>quilt new</filename> as below:
|
||
<literallayout class='monospaced'>
|
||
$ quilt new my_changes.patch
|
||
</literallayout></para></listitem>
|
||
<listitem><para><emphasis>Notify Quilt and Add Files:</emphasis>
|
||
After creating the patch, you need to notify Quilt about the files
|
||
you plan to edit.
|
||
You notify Quilt by adding the files to the patch you just created:
|
||
<literallayout class='monospaced'>
|
||
$ quilt add file1.c file2.c file3.c
|
||
</literallayout>
|
||
</para></listitem>
|
||
<listitem><para><emphasis>Edit the Files:</emphasis>
|
||
Make your changes in the temporary source code to the files you added
|
||
to the patch.</para></listitem>
|
||
<listitem><para><emphasis>Test Your Changes:</emphasis>
|
||
Once you have modified the source code, the easiest way to test your changes
|
||
is by calling the <filename>compile</filename> task as shown in the following example:
|
||
<literallayout class='monospaced'>
|
||
$ bitbake -c compile -f <name_of_package>
|
||
</literallayout>
|
||
The <filename>-f</filename> or <filename>--force</filename>
|
||
option forces re-execution of the specified task.
|
||
If you find problems with your code, you can just keep editing and
|
||
re-testing iteratively until things work as expected.
|
||
<note>All the modifications you make to the temporary source code
|
||
disappear once you <filename>-c clean</filename> or
|
||
<filename>-c cleanall</filename> with BitBake for the package.
|
||
Modifications will also disappear if you use the <filename>rm_work</filename>
|
||
feature as described in the
|
||
"<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>"
|
||
section of the Yocto Project Quick Start.
|
||
</note></para></listitem>
|
||
<listitem><para><emphasis>Generate the Patch:</emphasis>
|
||
Once your changes work as expected, you need to use Quilt to generate the final patch that
|
||
contains all your modifications.
|
||
<literallayout class='monospaced'>
|
||
$ quilt refresh
|
||
</literallayout>
|
||
At this point the <filename>my_changes.patch</filename> file has all your edits made
|
||
to the <filename>file1.c</filename>, <filename>file2.c</filename>, and
|
||
<filename>file3.c</filename> files.</para>
|
||
<para>You can find the resulting patch file in the <filename>patches/</filename>
|
||
subdirectory of the source (<filename>S</filename>) directory.</para></listitem>
|
||
<listitem><para><emphasis>Copy the Patch File:</emphasis>
|
||
For simplicity, copy the patch file into a directory named <filename>files</filename>,
|
||
which you can create in the same directory that holds the recipe
|
||
(<filename>.bb</filename>) file or the
|
||
append (<filename>.bbappend</filename>) file.
|
||
Placing the patch here guarantees that the OpenEmbedded build system will find
|
||
the patch.
|
||
Next, add the patch into the
|
||
<filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'>SRC_URI</ulink></filename>
|
||
of the recipe.
|
||
Here is an example:
|
||
<literallayout class='monospaced'>
|
||
SRC_URI += "file://my_changes.patch"
|
||
</literallayout></para></listitem>
|
||
<listitem><para><emphasis>Increment the Recipe Revision Number:</emphasis>
|
||
Finally, don't forget to 'bump' the
|
||
<filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PR'>PR</ulink></filename>
|
||
value in the recipe since the resulting packages have changed.</para></listitem>
|
||
</orderedlist>
|
||
</para> </section>
|
||
|
||
<section id='using-a-git-workflow'>
|
||
<title>Using a Git Workflow</title>
|
||
<para>
|
||
Git is an even more powerful tool that allows you to capture source code changes without having
|
||
a clean source tree.
|
||
This section outlines the typical workflow you can use to modify temporary source code,
|
||
test changes, and then preserve the changes in the form of a patch all using Git.
|
||
For general information on Git as it is used in the Yocto Project, see the
|
||
"<link linkend='git'>Git</link>" section.
|
||
</para>
|
||
|
||
<note>
|
||
This workflow uses Git only for its ability to manage local changes to the source code
|
||
and produce patches independent of any version control system used with the Yocto Project.
|
||
</note>
|
||
|
||
<para>
|
||
Follow these general steps:
|
||
<orderedlist>
|
||
<listitem><para><emphasis>Find the Source Code:</emphasis>
|
||
The temporary source code used by the OpenEmbedded build system is kept in the
|
||
Build Directory.
|
||
See the
|
||
"<link linkend='finding-the-temporary-source-code'>Finding the Temporary Source Code</link>"
|
||
section to learn how to locate the directory that has the temporary source code for a
|
||
particular package.</para></listitem>
|
||
<listitem><para><emphasis>Change Your Working Directory:</emphasis>
|
||
You need to be in the directory that has the temporary source code.
|
||
That directory is defined by the
|
||
<ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>
|
||
variable.</para></listitem>
|
||
<listitem><para><emphasis>If needed, initialize a Git Repository:</emphasis>
|
||
If the recipe you are working with does not use a Git fetcher,
|
||
you need to set up a Git repository as follows:
|
||
<literallayout class='monospaced'>
|
||
$ git init
|
||
$ git add *
|
||
$ git commit -m "initial revision"
|
||
</literallayout>
|
||
The above Git commands initialize a Git repository that is based on the
|
||
files in your current working directory, stage all the files, and commit
|
||
the files.
|
||
At this point, your Git repository is aware of all the source code files.
|
||
Any edits you now make to files can be committed later and will be tracked by
|
||
Git.</para></listitem>
|
||
<listitem><para><emphasis>Edit the Files:</emphasis>
|
||
Make your changes to the temporary source code.</para></listitem>
|
||
<listitem><para><emphasis>Test Your Changes:</emphasis>
|
||
Once you have modified the source code, the easiest way to test your changes
|
||
is by calling the <filename>compile</filename> task as shown in the following example:
|
||
<literallayout class='monospaced'>
|
||
$ bitbake -c compile -f <name_of_package>
|
||
</literallayout>
|
||
The <filename>-f</filename> or <filename>--force</filename>
|
||
option forces re-execution of the specified task.
|
||
If you find problems with your code, you can just keep editing and
|
||
re-testing iteratively until things work as expected.
|
||
<note>All the modifications you make to the temporary source code
|
||
disappear once you <filename>-c clean</filename>, <filename>-c cleansstate</filename>,
|
||
or <filename>-c cleanall</filename> with BitBake for the package.
|
||
Modifications will also disappear if you use the <filename>rm_work</filename>
|
||
feature as described in the
|
||
"<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>"
|
||
section of the Yocto Project Quick Start.
|
||
</note></para></listitem>
|
||
<listitem><para><emphasis>See the List of Files You Changed:</emphasis>
|
||
Use the <filename>git status</filename> command to see what files you have actually edited.
|
||
The ability to have Git track the files you have changed is an advantage that this
|
||
workflow has over the Quilt workflow.
|
||
Here is the Git command to list your changed files:
|
||
<literallayout class='monospaced'>
|
||
$ git status
|
||
</literallayout></para></listitem>
|
||
<listitem><para><emphasis>Stage the Modified Files:</emphasis>
|
||
Use the <filename>git add</filename> command to stage the changed files so they
|
||
can be committed as follows:
|
||
<literallayout class='monospaced'>
|
||
$ git add file1.c file2.c file3.c
|
||
</literallayout></para></listitem>
|
||
<listitem><para><emphasis>Commit the Staged Files and View Your Changes:</emphasis>
|
||
Use the <filename>git commit</filename> command to commit the changes to the
|
||
local repository.
|
||
Once you have committed the files, you can use the <filename>git log</filename>
|
||
command to see your changes:
|
||
<literallayout class='monospaced'>
|
||
$ git commit -m "<commit-summary-message>"
|
||
$ git log
|
||
</literallayout>
|
||
<note>The name of the patch file created in the next step is based on your
|
||
<filename>commit-summary-message</filename>.</note></para></listitem>
|
||
<listitem><para><emphasis>Generate the Patch:</emphasis>
|
||
Once the changes are committed, use the <filename>git format-patch</filename>
|
||
command to generate a patch file:
|
||
<literallayout class='monospaced'>
|
||
$ git format-patch -1
|
||
</literallayout>
|
||
Specifying "-1" causes Git to generate the
|
||
patch file for the most recent commit.</para>
|
||
<para>At this point, the patch file has all your edits made
|
||
to the <filename>file1.c</filename>, <filename>file2.c</filename>, and
|
||
<filename>file3.c</filename> files.
|
||
You can find the resulting patch file in the current directory and it
|
||
is named according to the <filename>git commit</filename> summary line.
|
||
The patch file ends with <filename>.patch</filename>.</para></listitem>
|
||
<listitem><para><emphasis>Copy the Patch File:</emphasis>
|
||
For simplicity, copy the patch file into a directory named <filename>files</filename>,
|
||
which you can create in the same directory that holds the recipe
|
||
(<filename>.bb</filename>) file or the
|
||
append (<filename>.bbappend</filename>) file.
|
||
Placing the patch here guarantees that the OpenEmbedded build system will find
|
||
the patch.
|
||
Next, add the patch into the
|
||
<filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'>SRC_URI</ulink></filename>
|
||
of the recipe.
|
||
Here is an example:
|
||
<literallayout class='monospaced'>
|
||
SRC_URI += "file://0001-<commit-summary-message>.patch"
|
||
</literallayout></para></listitem>
|
||
<listitem><para><emphasis>Increment the Recipe Revision Number:</emphasis>
|
||
Finally, don't forget to 'bump' the
|
||
<filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PR'>PR</ulink></filename>
|
||
value in the recipe since the resulting packages have changed.</para></listitem>
|
||
</orderedlist>
|
||
</para>
|
||
</section>
|
||
</section>
|
||
|
||
<section id='image-development-using-hob'>
|
||
<title>Image Development Using Hob</title>
|
||
|
||
<para>
|
||
The <ulink url='&YOCTO_HOME_URL;/projects/hob'>Hob</ulink> is a graphical user interface for the
|
||
OpenEmbedded build system, which is based on BitBake.
|
||
You can use the Hob to build custom operating system images within the Yocto Project build environment.
|
||
Hob simply provides a friendly interface over the build system used during system development.
|
||
In other words, building images with the Hob lets you take care of common build tasks more easily.
|
||
</para>
|
||
|
||
<para>
|
||
For a better understanding of Hob, see the project page at
|
||
<ulink url='&YOCTO_HOME_URL;/projects/hob'></ulink> on the Yocto Project website.
|
||
The page has a short introductory training video on Hob.
|
||
The following lists some features of Hob:
|
||
<itemizedlist>
|
||
<listitem><para>You can setup and run Hob using these commands:
|
||
<literallayout class='monospaced'>
|
||
$ source oe-init-build-env
|
||
$ hob
|
||
</literallayout></para></listitem>
|
||
<listitem><para>You can set the
|
||
<ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>
|
||
for which you are building the image.</para></listitem>
|
||
<listitem><para>You can modify various policy settings such as the package format used to build with,
|
||
the parallelism BitBake uses, whether or not to build an external toolchain, and which host
|
||
to build against.</para></listitem>
|
||
<listitem><para>You can manage
|
||
<link linkend='understanding-and-creating-layers'>layers</link>.</para></listitem>
|
||
<listitem><para>You can select a base image and then add extra packages for your custom build.
|
||
</para></listitem>
|
||
<listitem><para>You can launch and monitor the build from within Hob.</para></listitem>
|
||
</itemizedlist>
|
||
</para>
|
||
</section>
|
||
|
||
<section id="platdev-appdev-devshell">
|
||
<title>Using a Development Shell</title>
|
||
|
||
<para>
|
||
When debugging certain commands or even when just editing packages,
|
||
<filename>devshell</filename> can be a useful tool.
|
||
When you invoke <filename>devshell</filename>, source files are
|
||
extracted into your working directory and patches are applied.
|
||
Then, a new terminal is opened and you are placed in the working directory.
|
||
In the new terminal, all the OpenEmbedded build-related environment variables are
|
||
still defined so you can use commands such as <filename>configure</filename> and
|
||
<filename>make</filename>.
|
||
The commands execute just as if the OpenEmbedded build system were executing them.
|
||
Consequently, working this way can be helpful when debugging a build or preparing
|
||
software to be used with the OpenEmbedded build system.
|
||
</para>
|
||
|
||
<para>
|
||
Following is an example that uses <filename>devshell</filename> on a target named
|
||
<filename>matchbox-desktop</filename>:
|
||
<literallayout class='monospaced'>
|
||
$ bitbake matchbox-desktop -c devshell
|
||
</literallayout>
|
||
</para>
|
||
|
||
<para>
|
||
This command spawns a terminal with a shell prompt within the OpenEmbedded build environment.
|
||
The <ulink url='&YOCTO_DOCS_REF_URL;#var-OE_TERMINAL'><filename>OE_TERMINAL</filename></ulink>
|
||
controls what type of shell is opened.
|
||
</para>
|
||
|
||
<para>
|
||
For spawned terminals, the following occurs:
|
||
<itemizedlist>
|
||
<listitem><para>The <filename>PATH</filename> variable includes the
|
||
cross-toolchain.</para></listitem>
|
||
<listitem><para>The <filename>pkgconfig</filename> variables find the correct
|
||
<filename>.pc</filename> files.</para></listitem>
|
||
<listitem><para>The <filename>configure</filename> command finds the
|
||
Yocto Project site files as well as any other necessary files.</para></listitem>
|
||
</itemizedlist>
|
||
</para>
|
||
|
||
<para>
|
||
Within this environment, you can run configure or compile
|
||
commands as if they were being run by
|
||
the OpenEmbedded build system itself.
|
||
As noted earlier, the working directory also automatically changes to the
|
||
Source Directory (<ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>).
|
||
</para>
|
||
|
||
<para>
|
||
When you are finished, you just exit the shell or close the terminal window.
|
||
</para>
|
||
|
||
<note>
|
||
<para>
|
||
It is worth remembering that when using <filename>devshell</filename>
|
||
you need to use the full compiler name such as <filename>arm-poky-linux-gnueabi-gcc</filename>
|
||
instead of just using <filename>gcc</filename>.
|
||
The same applies to other applications such as <filename>binutils</filename>,
|
||
<filename>libtool</filename> and so forth.
|
||
BitBake sets up environment variables such as <filename>CC</filename>
|
||
to assist applications, such as <filename>make</filename> to find the correct tools.
|
||
</para>
|
||
|
||
<para>
|
||
It is also worth noting that <filename>devshell</filename> still works over
|
||
X11 forwarding and similar situations
|
||
</para>
|
||
</note>
|
||
</section>
|
||
|
||
</chapter>
|
||
<!--
|
||
vim: expandtab tw=80 ts=4
|
||
-->
|