217 lines
15 KiB
XML
217 lines
15 KiB
XML
<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
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"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd">
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<chapter id='dev-manual-model'>
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<title>Common Development Models</title>
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<para>
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[WRITERS NOTE: This chapter presents common development models within the Yocto Project.
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Reading this chapter will give the user a feel for the overall development process.
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The chapter will follow the framework for the manual.
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The team decided to present a single development model and not to try and represent all the
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various possibilities that might exist.
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The chapter will include an over-arching diagram that shows a simple, most-common development model.
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The diagram will consist of boxes that represent high-level areas of the development process.
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For example, a box for “Setting Up” will be in the model.
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A box for “Debugging” will exist.
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The diagram needs to account for the two use-cases we are going to showcase
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(system development and application development)].
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</para>
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<section id='place-holder-section-one'>
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<title>Place-Holder Section for Development in General</title>
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<para>
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Text needed here.
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</para>
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<section id='developing-a-board-support-package-bsp-model'>
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<title>Developing a Board Support Package (BSP)</title>
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<para>
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A BSP is a package of recipes that when applied while building an image results in
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an image you can run on a particular board.
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Thus, the package, when compiled into the new image, supports the operation of the board.
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</para>
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<note>
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For a brief list of terms used when describing the development process in the Yocto Project,
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see <xref linkend='yocto-project-terms'>Yocto Project Terms</xref> in this manual.
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</note>
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<para>
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The remainder of this section presents the basic steps to create a BSP basing it on an
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existing BSP that ships with the Yocto Project.
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You can reference <xref linkend='dev-manual-bsp-appendix'>BSP Development Case</xref>
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for a detailed example that uses the Crown Bay BSP as a base BSP from which to start.
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</para>
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<para>
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Here are the basic steps involved in creating a BSP:
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<orderedlist>
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<listitem><para><emphasis>Set up your host development system to support
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development using the Yocto Project</emphasis>: See
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<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#the-linux-distro'>
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The Linux Distributions</ulink> section and
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<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#packages'>
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The Packages</ulink> section both
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in the Yocto Project Quick Start for requirements.
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You will also need a release of Yocto Project installed on the host.</para></listitem>
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<listitem><para><emphasis>Establish a local copy of the Yocto Project files on your
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system</emphasis>: You need to have the Yocto Project files available on your host system.
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Having the Yocto Project files on your system gives you access to the build
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process and tools you need.
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For information on how to get these files, see the
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<xref linkend='getting-setup'>Getting Setup</xref> section in this manual.</para></listitem>
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<listitem><para><emphasis>Choose a Yocto Project-supported BSP as your base BSP</emphasis>:
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The Yocto Project ships with several BSPs that support various hardware.
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It is best to base your new BSP on an existing BSP rather than create all the
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recipes and configuration files from scratch.
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While it is possible to create everything from scratch, basing your new BSP
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on something that is close is much easier.
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Or, at a minimum, it gives you some structure with which to start.</para>
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<para>At this point you need to understand your target hardware well enough to determine which
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existing BSP it most closely matches.
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Things to consider are your hardware’s on-board features such as CPU type and graphics support.
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You should look at the README files for supported BSPs to get an idea of which one
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you could use.
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A generic Atom-based BSP to consider is the Crown Bay that does not support
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the Intel® Embedded Media Graphics Driver (EMGD).
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The remainder of this example uses that base BSP.</para>
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<para>To see the supported BSPs, go to the Yocto Project
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<ulink url='http://www.yoctoproject.org/download'>download page</ulink> and click
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on “BSP Downloads.”</para></listitem>
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<listitem><para><emphasis>Establish a local copy of the base BSP files</emphasis>: Having
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the BSP files on your system gives you access to the build
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process and tools you need.
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For information on how to get these files, see
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<xref linkend='getting-setup'>Getting Setup</xref> earlier in this manual.</para></listitem>
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<listitem><para><emphasis>Create your own BSP layer</emphasis>: Layers are ideal for
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isolating and storing work for a given piece of hardware.
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A layer is really just a location or area in which you place the recipes for your BSP.
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In fact, a BSP is, in itself, a special type of layer.
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Consider an application as another example that illustrates a layer.
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Suppose you are creating an application that has library or other dependencies in
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order for it to compile and run.
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The layer, in this case, would be where all the recipes that define those dependencies
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are kept. The key point for a layer is that it is an isolated area that contains
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all the relevant information for the project that the Yocto Project build
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system knows about.</para>
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<note>The Yocto Project supports four BSPs that are part of the
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Yocto Project release: <filename>atom-pc</filename>, <filename>beagleboard</filename>,
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<filename>mpc8315e</filename>, and <filename>routerstationpro</filename>.
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The recipes and configurations for these four BSPs are located and dispersed
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within local Yocto Project files.
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Consequently, they are not totally isolated in the spirit of layers unless you think
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of <filename>meta-yocto</filename> as a layer itself.
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On the other hand, BSP layers for Crown Bay, Emenlow, Jasper Forest,
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N450, and Sugar Bay are isolated.</note>
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<para>When you set up a layer for a new BSP you should follow a standard layout.
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This layout is described in the
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<ulink url='http://www.yoctoproject.org/docs/1.1/bsp-guide/bsp-guide.html#bsp-filelayout'>
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Example Filesystem Layout</ulink> section of the Board Support Package (BSP) Development
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Guide.
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In the standard layout you will notice a suggested structure for recipes and
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configuration information.
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You can see the standard layout for the Crown Bay BSP in this example by examining the
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directory structure of the <filename>meta-crownbay</filename> layer inside the
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local Yocto Project files.</para></listitem>
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<listitem><para><emphasis>Make configuration and recipe changes to your new BSP
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layer</emphasis>: The standard BSP layer structure organizes the files you need to edit in
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<filename>conf</filename> and several <filename>recipes-*</filename> within the
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BSP layer.</para>
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<para>Configuration changes identify where your new layer is on the local system
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and identify which kernel you are going to use.
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Recipe changes include altering recipes (<filename>.bb</filename> files), removing
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recipes you don't use, and adding new recipes that you need to support your hardware.
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</para></listitem>
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<listitem><para><emphasis>Prepare for the build</emphasis>: Once you have made all the
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changes to your BSP layer there remains a few things
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you need to do for the Yocto Project build system in order for it to create your image.
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You need to get the build environment ready by sourcing an environment setup script
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and you need to be sure two key configuration files are configured appropriately.</para>
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<para>The entire process for building an image is overviewed in the
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<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#building-image'>
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Building an Image</ulink> section of the Yocto Project Quick Start.
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You might want to reference this information.</para></listitem>
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<listitem><para><emphasis>Build the image</emphasis>: The Yocto Project uses the BitBake
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tool to build images based on the type of image
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you want to create.
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You can find more information on BitBake
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<ulink url='http://bitbake.berlios.de/manual/'>here</ulink>.</para>
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<para>The build process supports several types of images to satisfy different needs.
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When you issue the BitBake command you provide a “top-level” recipe that essentially
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starts the process off of building the type of image you want.</para>
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<para>[WRITER'S NOTE: Consider moving this to the Poky Reference Manual.]</para>
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<para>You can find these recipes in the <filename>meta/recipes-core/images</filename> and
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<filename>meta/recipes-sato/images</filename> directories of your local Yocto Project
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file structure (Git repository or extracted release tarball).
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Although the recipe names are somewhat explanatory, here is a list that describes them:
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<itemizedlist>
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<listitem><para><emphasis>Base</emphasis> – A foundational basic image without support
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for X that can be reasonably used for customization.</para></listitem>
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<listitem><para><emphasis>Core</emphasis> – A foundational basic image with support for
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X that can be reasonably used for customization.</para></listitem>
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<listitem><para><emphasis>Direct Disk</emphasis> – An image that you can copy directory to
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the disk of the target device.</para></listitem>
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<listitem><para><emphasis>Live</emphasis> – An image you can run from a USB device or from
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a CD without having to first install something.</para></listitem>
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<listitem><para><emphasis>Minimal</emphasis> – A small image without a GUI.
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This image is not much more than a kernel with a shell.</para></listitem>
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<listitem><para><emphasis>Minimal Development</emphasis> – A Minimal image suitable for
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development work.</para></listitem>
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<listitem><para><emphasis>Minimal Direct Disk</emphasis> – A Minimal Direct
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Disk image.</para></listitem>
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<listitem><para><emphasis>Minimal RAM-based Initial Root Filesystem</emphasis> –
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A minimal image
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that has the <filename>initramfs</filename> as part of the kernel, which allows the
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system to find the first “init” program more efficiently.</para></listitem>
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<listitem><para><emphasis>Minimal Live</emphasis> – A Minimal Live image.</para></listitem>
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<listitem><para><emphasis>Minimal MTD Utilities</emphasis> – A minimal image that has support
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for the MTD utilities, which let the user interact with the MTD subsystem in
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the kernel to perform operations on flash devices.</para></listitem>
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<listitem><para><emphasis>Sato</emphasis> – An image with Sato support, a mobile environment
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and visual style that works well with mobile devices.</para></listitem>
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<listitem><para><emphasis>Sato Development</emphasis> – A Sato image suitable for
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development work.</para></listitem>
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<listitem><para><emphasis>Sato Direct Disk</emphasis> – A Sato Direct
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Disk image.</para></listitem>
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<listitem><para><emphasis>Sato Live</emphasis> – A Sato Live image.</para></listitem>
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<listitem><para><emphasis>Sato SDK</emphasis> – A Sato image that includes the Yocto Project
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toolchain and development libraries.</para></listitem>
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<listitem><para><emphasis>Sato SDK Direct Disk</emphasis> – A Sato SDK Direct
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Disk image.</para></listitem>
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<listitem><para><emphasis>Sato SDK Live</emphasis> – A Sato SDK Live
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image.</para></listitem>
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</itemizedlist>
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</para></listitem>
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</orderedlist>
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</para>
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<para>
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You can view a video presentation of the BSP creation process
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<ulink url='http://free-electrons.com/blog/elc-2011-videos'>here</ulink>.
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You can also find supplemental information in the
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<ulink url='http://yoctoproject.org/docs/1.1/bsp-guide/bsp-guide.html'>
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Board Support Package (BSP) Development Guide</ulink>.
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Finally, there is wiki page write up of the example located
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<ulink url='https://wiki.yoctoproject.org/wiki/Transcript:_creating_one_generic_Atom_BSP_from_another'>
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here</ulink> you might find helpful.
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</para>
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</section>
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<section id='place-holder-section-two'>
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<title>Place-Holder Section For Application Development</title>
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<para>
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Text needed here.
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</para>
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</section>
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</section>
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</chapter>
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<!--
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vim: expandtab tw=80 ts=4
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-->
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