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<html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>Poky Handbook</title><link rel="stylesheet" href="style.css" type="text/css"><meta name="generator" content="DocBook XSL Stylesheets V1.72.0"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="book" lang="en"><div class="titlepage"><div><div><h1 class="title"><a name="poky-handbook"></a>Poky Handbook</h1></div><div><h2 class="subtitle">Hitchhiker's Guide to Poky</h2></div><div><div class="authorgroup"><div class="author"><h3 class="author"><span class="firstname">Richard</span> <span class="surname">Purdie</span></h3><div class="affiliation"><span class="orgname">OpenedHand Ltd<br></span></div><code class="email">&lt;<a href="mailto:richard@openedhand.com">richard@openedhand.com</a>&gt;</code></div><div class="author"><h3 class="author"><span class="firstname">Tomas</span> <span class="surname">Frydrych</span></h3><div class="affiliation"><span class="orgname">OpenedHand Ltd<br></span></div><code class="email">&lt;<a href="mailto:tf@openedhand.com">tf@openedhand.com</a>&gt;</code></div><div class="author"><h3 class="author"><span class="firstname">Marcin</span> <span class="surname">Juszkiewicz</span></h3><div class="affiliation"><span class="orgname">OpenedHand Ltd<br></span></div><code class="email">&lt;<a href="mailto:hrw@openedhand.com">hrw@openedhand.com</a>&gt;</code></div><div class="author"><h3 class="author"><span class="firstname">Dodji</span> <span class="surname">Seketeli</span></h3><div class="affiliation"><span class="orgname">OpenedHand Ltd<br></span></div><code class="email">&lt;<a href="mailto:dodji@openedhand.com">dodji@openedhand.com</a>&gt;</code></div></div></div><div><p class="copyright">Copyright © 2007 OpenedHand Limited</p></div><div><div class="legalnotice"><a name="id1081631"></a><p>
Permission is granted to copy, distribute and/or modify this document under
the terms of the <a href="http://creativecommons.org/licenses/by-nc-sa/2.0/uk/" target="_top">Creative Commons Attribution-Non-Commercial-Share Alike 2.0 UK: England &amp; Wales</a> as published by Creative Commons.
</p></div></div><div><div class="revhistory"><table border="1" width="100%" summary="Revision history"><tr><th align="left" valign="top" colspan="2"><b>Revision History</b></th></tr><tr><td align="left">Revision 3.1</td><td align="left">15 Feburary 2008</td></tr><tr><td align="left" colspan="2">Poky 3.1 (Pinky) Documentation Release</td></tr></table></div></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="chapter"><a href="#intro">1. Introduction</a></span></dt><dd><dl><dt><span class="section"><a href="#intro-what-is">1. What is Poky?</a></span></dt><dt><span class="section"><a href="#intro-manualoverview">2. Documentation Overview</a></span></dt><dt><span class="section"><a href="#intro-requirements">3. System Requirements</a></span></dt><dt><span class="section"><a href="#intro-quickstart">4. Quick Start</a></span></dt><dd><dl><dt><span class="section"><a href="#intro-quickstart-build">4.1. Building and Running an Image</a></span></dt><dt><span class="section"><a href="#intro-quickstart-qemu">4.2. Downloading and Using Prebuilt Images</a></span></dt></dl></dd><dt><span class="section"><a href="#intro-getit">5. Obtaining Poky</a></span></dt><dd><dl><dt><span class="section"><a href="#intro-getit-releases">5.1. Releases</a></span></dt><dt><span class="section"><a href="#intro-getit-nightly">5.2. Nightly Builds</a></span></dt><dt><span class="section"><a href="#intro-getit-dev">5.3. Development Checkouts</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#usingpoky">2. Using Poky</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-components">1. Poky Overview</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-components-bitbake">1.1. Bitbake</a></span></dt><dt><span class="section"><a href="#usingpoky-components-metadata">1.2. Metadata (Recipes)</a></span></dt><dt><span class="section"><a href="#usingpoky-components-classes">1.3. Classes</a></span></dt><dt><span class="section"><a href="#usingpoky-components-configuration">1.4. Configuration</a></span></dt></dl></dd><dt><span class="section"><a href="#usingpoky-build">2. Running a Build</a></span></dt><dt><span class="section"><a href="#usingpoky-install">3. Installing and Using the Result</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-install-usbnetworking">3.1. USB Networking</a></span></dt><dt><span class="section"><a href="#usingpoky-install-qemu-networking">3.2. QEMU/USB networking with IP masquerading</a></span></dt></dl></dd><dt><span class="section"><a href="#usingpoky-debugging">4. Debugging Build Failures</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-debugging-taskfailures">4.1. Task Failures</a></span></dt><dt><span class="section"><a href="#usingpoky-debugging-taskrunning">4.2. Running specific tasks</a></span></dt><dt><span class="section"><a href="#usingpoky-debugging-dependencies">4.3. Dependency Graphs</a></span></dt><dt><span class="section"><a href="#usingpoky-debugging-bitbake">4.4. General Bitbake Problems</a></span></dt><dt><span class="section"><a href="#usingpoky-debugging-buildfile">4.5. Building with no dependencies</a></span></dt><dt><span class="section"><a href="#usingpoky-debugging-variables">4.6. Variables</a></span></dt><dt><span class="section"><a href="#usingpoky-debugging-others">4.7. Other Tips</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#extendpoky">3. Extending Poky</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-extend-addpkg">1. Adding a Package</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-extend-addpkg-singlec">1.1. Single .c File Package (Hello World!)</a></span></dt><dt><span class="section"><a href="#usingpoky-extend-addpkg-autotools">1.2. Autotooled Package</a></span></dt><dt><span class="section"><a href="#usingpoky-extend-addpkg-makefile">1.3. Makefile-Based Package</a></span></dt><dt><span class="section"><a href="#usingpoky-extend-addpkg-files">1.4. Controlling packages content</a></span></dt><dt><span class="section"><a href="#usingpoky-extend-addpkg-postinstalls">1.5. Post Install Scripts</a></span></dt></dl></dd><dt><span class="section"><a href="#usingpoky-extend-customimage">2. Customising Images</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-extend-customimage-custombb">2.1. Customising Images through a custom image .bb files</a></span></dt><dt><span class="section"><a href="#usingpoky-extend-customimage-customtasks">2.2. Customising Images through custom tasks</a></span></dt><dt><span class="section"><a href="#usingpoky-extend-customimage-imagefeatures">2.3. Customising Images through custom IMAGE_FEATURES</a></span></dt><dt><span class="section"><a href="#usingpoky-extend-customimage-localconf">2.4. Customising Images through local.conf</a></span></dt></dl></dd><dt><span class="section"><a href="#platdev-newmachine">3. Porting Poky to a new machine</a></span></dt><dd><dl><dt><span class="section"><a href="#platdev-newmachine-conffile">3.1. Adding the machine configuration file</a></span></dt><dt><span class="section"><a href="#platdev-newmachine-kernel">3.2. Adding a kernel for the machine</a></span></dt><dt><span class="section"><a href="#platdev-newmachine-formfactor">3.3. Adding a formfactor configuration file</a></span></dt></dl></dd><dt><span class="section"><a href="#usingpoky-changes">4. Making and Maintaining Changes</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-changes-collections">4.1. Bitbake Collections</a></span></dt><dt><span class="section"><a href="#usingpoky-changes-commits">4.2. Committing Changes</a></span></dt><dt><span class="section"><a href="#usingpoky-changes-prbump">4.3. Package Revision Incrementing</a></span></dt></dl></dd><dt><span class="section"><a href="#usingpoky-modifing-packages">5. Modifying Package Source Code</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-modifying-packages-quilt">5.1. Modifying Package Source Code with quilt</a></span></dt></dl></dd></dl></dd><dt><span class="chapter"><a href="#platdev">4. Platform Development with Poky</a></span></dt><dd><dl><dt><span class="section"><a href="#platdev-appdev">1. Software development</a></span></dt><dd><dl><dt><span class="section"><a href="#platdev-appdev-external-anjuta">1.1. Developing externally using the Anjuta Plugin</a></span></dt><dt><span class="section"><a href="#platdev-appdev-external-sdk">1.2. Developing externally using the Poky SDK</a></span></dt><dt><span class="section"><a href="#platdev-appdev-qemu">1.3. Developing externally in QEMU</a></span></dt><dt><span class="section"><a href="#platdev-appdev-chroot">1.4. Developing externally in a chroot</a></span></dt><dt><span class="section"><a href="#platdev-appdev-insitu">1.5. Developing in Poky directly</a></span></dt><dt><span class="section"><a href="#platdev-appdev-devshell">1.6. Developing with 'devshell'</a></span></dt><dt><span class="section"><a href="#platdev-appdev-srcrev">1.7. Developing within Poky with an external SCM based package</a></span></dt></dl></dd><dt><span class="section"><a href="#platdev-gdb-remotedebug">2. Debugging with GDB Remotely</a></span></dt><dd><dl><dt><span class="section"><a href="#platdev-gdb-remotedebug-launch-gdbserver">2.1. Launching GDBSERVER on the target</a></span></dt><dt><span class="section"><a href="#platdev-gdb-remotedebug-launch-gdb">2.2. Launching GDB on the host computer</a></span></dt></dl></dd><dt><span class="section"><a href="#platdev-oprofile">3. Profiling with OProfile</a></span></dt><dd><dl><dt><span class="section"><a href="#platdev-oprofile-target">3.1. Profiling on the target</a></span></dt><dt><span class="section"><a href="#platdev-oprofile-oprofileui">3.2. Using OProfileUI</a></span></dt></dl></dd></dl></dd><dt><span class="appendix"><a href="#ref-structure">1. Reference: Directory Structure</a></span></dt><dd><dl><dt><span class="section"><a href="#structure-core">1. Top level core components</a></span></dt><dd><dl><dt><span class="section"><a href="#structure-core-bitbake">1.1. <code class="filename">bitbake/</code></a></span></dt><dt><span class="section"><a href="#structure-core-build">1.2. <code class="filename">build/</code></a></span></dt><dt><span class="section"><a href="#structure-core-meta">1.3. <code class="filename">meta/</code></a></span></dt><dt><span class="section"><a href="#structure-core-meta-extras">1.4. <code class="filename">meta-extras/</code></a></span></dt><dt><span class="section"><a href="#structure-core-scripts">1.5. <code class="filename">scripts/</code></a></span></dt><dt><span class="section"><a href="#structure-core-sources">1.6. <code class="filename">sources/</code></a></span></dt><dt><span class="section"><a href="#structure-core-script">1.7. <code class="filename">poky-init-build-env</code></a></span></dt></dl></dd><dt><span class="section"><a href="#structure-build">2. <code class="filename">build/</code> - The Build Directory</a></span></dt><dd><dl><dt><span class="section"><a href="#structure-build-conf-local.conf">2.1. <code class="filename">build/conf/local.conf</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp">2.2. <code class="filename">build/tmp/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-cache">2.3. <code class="filename">build/tmp/cache/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-cross">2.4. <code class="filename">build/tmp/cross/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-deploy">2.5. <code class="filename">build/tmp/deploy/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-deploy-deb">2.6. <code class="filename">build/tmp/deploy/deb/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-deploy-images">2.7. <code class="filename">build/tmp/deploy/images/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-deploy-ipk">2.8. <code class="filename">build/tmp/deploy/ipk/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-rootfs">2.9. <code class="filename">build/tmp/rootfs/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-staging">2.10. <code class="filename">build/tmp/staging/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-stamps">2.11. <code class="filename">build/tmp/stamps/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-work">2.12. <code class="filename">build/tmp/work/</code></a></span></dt></dl></dd><dt><span class="section"><a href="#structure-meta">3. <code class="filename">meta/</code> - The Metadata</a></span></dt><dd><dl><dt><span class="section"><a href="#structure-meta-classes">3.1. <code class="filename">meta/classes/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-conf">3.2. <code class="filename">meta/conf/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-conf-machine">3.3. <code class="filename">meta/conf/machine/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-conf-distro">3.4. <code class="filename">meta/conf/distro/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-packages">3.5. <code class="filename">meta/packages/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-site">3.6. <code class="filename">meta/site/</code></a></span></dt></dl></dd></dl></dd><dt><span class="appendix"><a href="#ref-bitbake">2. Reference: Bitbake</a></span></dt><dd><dl><dt><span class="section"><a href="#ref-bitbake-parsing">1. Parsing</a></span></dt><dt><span class="section"><a href="#ref-bitbake-providers">2. Preferences and Providers</a></span></dt><dt><span class="section"><a href="#ref-bitbake-dependencies">3. Dependencies</a></span></dt><dt><span class="section"><a href="#ref-bitbake-tasklist">4. The Task List</a></span></dt><dt><span class="section"><a href="#ref-bitbake-runtask">5. Running a Task</a></span></dt><dt><span class="section"><a href="#ref-bitbake-commandline">6. Commandline</a></span></dt><dt><span class="section"><a href="#ref-bitbake-fetchers">7. Fetchers</a></span></dt></dl></dd><dt><span class="appendix"><a href="#ref-classes">3. Reference: Classes</a></span></dt><dd><dl><dt><span class="section"><a href="#ref-classes-base">1. The base class - <code class="filename">base.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-autotools">2. Autotooled Packages - <code class="filename">autotools.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-update-alternatives">3. Alternatives - <code class="filename">update-alternatives.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-update-rc.d">4. Initscripts - <code class="filename">update-rc.d.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-binconfig">5. Binary config scripts - <code class="filename">binconfig.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-debian">6. Debian renaming - <code class="filename">debian.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-pkgconfig">7. Pkg-config - <code class="filename">pkgconfig.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-src-distribute">8. Distribution of sources - <code class="filename">src_distribute_local.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-perl">9. Perl modules - <code class="filename">cpan.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-distutils">10. Python extensions - <code class="filename">distutils.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-devshell">11. Developer Shell - <code class="filename">devshell.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-package">12. Packaging - <code class="filename">package*.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-kernel">13. Building kernels - <code class="filename">kernel.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-image">14. Creating images - <code class="filename">image.bbclass</code> and <code class="filename">rootfs*.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-sanity">15. Host System sanity checks - <code class="filename">sanity.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-insane">16. Generated output quality assurance checks - <code class="filename">insane.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-siteinfo">17. Autotools configuration data cache - <code class="filename">siteinfo.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-others">18. Other Classes</a></span></dt></dl></dd><dt><span class="appendix"><a href="#ref-images">4. Reference: Images</a></span></dt><dt><span class="appendix"><a href="#ref-features">5. Reference: Features</a></span></dt><dd><dl><dt><span class="section"><a href="#ref-features-distro">1. Distro</a></span></dt><dt><span class="section"><a href="#ref-features-machine">2. Machine</a></span></dt><dt><span class="section"><a href="#ref-features-image">3. Reference: Images</a></span></dt></dl></dd><dt><span class="appendix"><a href="#ref-variables-glos">6. Reference: Variables Glossary</a></span></dt><dd><dl><dt><span class="glossary"><a href="#ref-variables-glossary">Glossary</a></span></dt></dl></dd><dt><span class="appendix"><a href="#ref-varlocality">7. Reference: Variable Locality (Distro, Machine, Recipe etc.)</a></span></dt><dd><dl><dt><span class="section"><a href="#ref-varlocality-config-distro">1. Distro Configuration</a></span></dt><dt><span class="section"><a href="#ref-varlocality-config-machine">2. Machine Configuration</a></span></dt><dt><span class="section"><a href="#ref-varlocality-config-local">3. Local Configuration (local.conf)</a></span></dt><dt><span class="section"><a href="#ref-varlocality-recipe-required">4. Recipe Variables - Required</a></span></dt><dt><span class="section"><a href="#ref-varlocality-recipe-dependencies">5. Recipe Variables - Dependencies</a></span></dt><dt><span class="section"><a href="#ref-varlocality-recipe-paths">6. Recipe Variables - Paths</a></span></dt><dt><span class="section"><a href="#ref-varlocality-recipe-build">7. Recipe Variables - Extra Build Information</a></span></dt></dl></dd><dt><span class="appendix"><a href="#faq">8. FAQ</a></span></dt><dt><span class="appendix"><a href="#resources">9. Contributing to Poky</a></span></dt><dd><dl><dt><span class="section"><a href="#resources-intro">1. Introduction</a></span></dt><dt><span class="section"><a href="#resources-bugtracker">2. Bugtracker</a></span></dt><dt><span class="section"><a href="#resources-mailinglist">3. Mailing list</a></span></dt><dt><span class="section"><a href="#resources-irc">4. IRC</a></span></dt><dt><span class="section"><a href="#resources-links">5. Links</a></span></dt></dl></dd><dt><span class="appendix"><a href="#contact">10. OpenedHand Contact Information</a></span></dt><dt><span class="index"><a href="#index">Index</a></span></dt></dl></div><div class="chapter" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="intro"></a>Chapter 1. Introduction</h2></div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#intro-what-is">1. What is Poky?</a></span></dt><dt><span class="section"><a href="#intro-manualoverview">2. Documentation Overview</a></span></dt><dt><span class="section"><a href="#intro-requirements">3. System Requirements</a></span></dt><dt><span class="section"><a href="#intro-quickstart">4. Quick Start</a></span></dt><dd><dl><dt><span class="section"><a href="#intro-quickstart-build">4.1. Building and Running an Image</a></span></dt><dt><span class="section"><a href="#intro-quickstart-qemu">4.2. Downloading and Using Prebuilt Images</a></span></dt></dl></dd><dt><span class="section"><a href="#intro-getit">5. Obtaining Poky</a></span></dt><dd><dl><dt><span class="section"><a href="#intro-getit-releases">5.1. Releases</a></span></dt><dt><span class="section"><a href="#intro-getit-nightly">5.2. Nightly Builds</a></span></dt><dt><span class="section"><a href="#intro-getit-dev">5.3. Development Checkouts</a></span></dt></dl></dd></dl></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="intro-what-is"></a>1. What is Poky?</h2></div></div></div><p>
Poky is an open source platform build tool. It is a complete software
development environment for the creation of Linux devices. It aids the
design, development, building, debugging, simulation and testing of
complete modern software stacks using Linux, the X Window System and
GNOME Mobile based application frameworks. It is based on
<a href="http://openembedded.org/" target="_top">OpenEmbedded</a>
but has been customised with a particular focus.
</p><p> Poky was setup to:</p><div class="itemizedlist"><ul type="disc"><li><p>Provide an open source Linux, X11, Matchbox, GTK+, <a href="http://gnome.org/mobile" target="_top">GNOME Mobile</a> platform.</p></li><li><p>Create a focused, stable, subset of OpenEmbedded that can be easily and reliably built and developed upon.</p></li><li><p>Fully support a wide range of x86 and ARM hardware</p></li></ul></div><p><a href="http://www.o-hand.com" target="_top">OpenedHand</a> is the principle developer and maintainer of Poky and uses it to:</p><div class="itemizedlist"><ul type="disc"><li><p>Provide <a href="http://www.o-hand.com" target="_top">OpenedHand</a> with stable R&amp;D platform we can build and develop upon.</p></li><li><p>
Demonstrate the skills available within <a href="http://www.o-hand.com" target="_top">
OpenedHand</a> and provide a showcase for our software products
(such as the <a href="http://www.matchbox-project.org/" target="_top">Matchbox</a> and
<a href="http://www.pimlico-project.org/" target="_top">Pimlico</a> software packages and
Sato, the default user interface in Poky).
</p></li><li><p>Provide a base we can supply to our clients for building and developing their customised platforms.</p></li></ul></div><p>
Poky is primarily a platform builder which generates filesystem images
based on open source software such as the Kdrive X server, the Matchbox
window manager, the GTK+ toolkit and the D-Bus message bus system. Images
for many kinds of devices can be generated, however the standard example
machines target QEMU system emulation (both x86 and ARM) and the ARM based
Sharp Zaurus series of devices. Poky's ability to boot inside a QEMU
emulator makes it particularly suitable as a test platform for development
of embedded software.
</p><p>
An important component integrated within Poky is Sato, a GNOME Mobile
based user interface environment.
It is designed to work well with screens at very high DPI and restricted
size, such as those often found on smartphones and PDAs. It is coded with
focus on efficiency and speed so that it works smoothly on hand-held and
other embedded hardware. It will sit neatly on top of any device
using the GNOME Mobile stack, providing a well defined user experience.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="intro-manualoverview"></a>2. Documentation Overview</h2></div></div></div><p>
The handbook is split into sections covering different aspects of Poky.
The <a href="#usingpoky" title="Chapter 2. Using Poky">'Using Poky' section</a> gives an overview
of the components that make up Poky followed by information about using and
debugging the Poky build system. The <a href="#extendpoky" title="Chapter 3. Extending Poky">'Extending Poky' section</a>
gives information about how to extend and customise Poky along with advice
on how to manage these changes. The <a href="#platdev" title="Chapter 4. Platform Development with Poky">'Platform Development with Poky'
section</a> gives information about interaction between Poky and target
hardware for common platform development tasks such as software development,
debugging and profiling. The rest of the manual
consists of several reference sections each giving details on a specific
section of Poky functionality.
</p><p>
This manual applies to Poky Release 3.1 (Pinky).
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="intro-requirements"></a>3. System Requirements</h2></div></div></div><p>
We recommend Debian-based distributions, in particular a recent Ubuntu
release (7.04 or newer), as the host system for Poky. Nothing in Poky is
distribution specific and
other distributions will most likely work as long as the appropriate
prerequisites are installed - we know of Poky being used successfully on Redhat,
SUSE, Gentoo and Slackware host systems.
</p><p>On a Debian-based system, you need the following packages installed:</p><div class="itemizedlist"><ul type="disc"><li><p>build-essential</p></li><li><p>python</p></li><li><p>diffstat</p></li><li><p>texinfo</p></li><li><p>texi2html</p></li><li><p>cvs</p></li><li><p>subversion</p></li><li><p>wget</p></li><li><p>gawk</p></li><li><p>help2man</p></li><li><p>bochsbios (only to run qemux86 images)</p></li></ul></div><p>
Debian users can add debian.o-hand.com to their APT sources (See
<a href="http://debian.o-hand.com" target="_top">http://debian.o-hand.com</a>
for instructions on doing this) and then run <span><strong class="command">
"apt-get install qemu poky-depends poky-scripts"</strong></span> which will
automatically install all these dependencies. OpenedHand can also provide
VMware images with Poky and all dependencies pre-installed if required.
</p><p>
Poky can use a system provided QEMU or build its own depending on how it's
configured. See the options in <code class="filename">local.conf</code> for more details.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="intro-quickstart"></a>4. Quick Start</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="intro-quickstart-build"></a>4.1. Building and Running an Image</h3></div></div></div><p>
If you want to try Poky, you can do so in a few commands. The example below
checks out the Poky source code, sets up a build environment, builds an
image and then runs that image under the QEMU emulator in ARM system emulation mode:
</p><p>
</p><pre class="literallayout">
$ wget http://pokylinux.org/releases/pinky-3.1.tar.gz
$ tar zxvf pinky-3.1.tar.gz
$ cd pinky-3.1/
$ source poky-init-build-env
$ bitbake poky-image-sato
$ runqemu qemuarm
</pre><p>
</p><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>
This process will need Internet access, about 3 GB of disk space
available, and you should expect the build to take about 4 - 5 hours since
it is building an entire Linux system from source including the toolchain!
</p></div><p>
To build for other machines see the <em class="glossterm"><a href="#var-MACHINE" title="MACHINE">MACHINE</a></em> variable in build/conf/local.conf
which also contains other configuration information. The images/kernels built
by Poky are placed in the <code class="filename">tmp/deploy/images</code>
directory.
</p><p>
You could also run <span><strong class="command">"poky-qemu zImage-qemuarm.bin poky-image-sato-qemuarm.ext2"
</strong></span> within the images directory if you have the poky-scripts Debian package
installed from debian.o-hand.com. This allows the QEMU images to be used standalone
outside the Poky build environment.
</p><p>
To setup networking within QEMU see the <a href="#usingpoky-install-qemu-networking" title="3.2. QEMU/USB networking with IP masquerading">
QEMU/USB networking with IP masquerading</a> section.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="intro-quickstart-qemu"></a>4.2. Downloading and Using Prebuilt Images</h3></div></div></div><p>
Prebuilt images from Poky are also available if you just want to run the system
under QEMU. To use these you need to:
</p><div class="itemizedlist"><ul type="disc"><li><p>
Add debian.o-hand.com to your APT sources (See
<a href="http://debian.o-hand.com" target="_top">http://debian.o-hand.com</a> for instructions on doing this)
</p></li><li><p>Install patched QEMU and poky-scripts:</p><p>
</p><pre class="literallayout">
$ apt-get install qemu poky-scripts
</pre><p>
</p></li><li><p>
Download a Poky QEMU release kernel (*zImage*qemu*.bin) and compressed
filesystem image (poky-image-*-qemu*.ext2.bz2) which
you'll need to decompress with 'bzip2 -d'. These are available from the
<a href="http://pokylinux.org/releases/blinky-3.0/" target="_top">last release</a>
or from the <a href="http://pokylinux.org/autobuild/poky/" target="_top">autobuilder</a>.
</p></li><li><p>Start the image:</p><p>
</p><pre class="literallayout">
$ poky-qemu &lt;kernel&gt; &lt;image&gt;
</pre><p>
</p></li></ul></div><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>
A patched version of QEMU is required at present. A suitable version is available from
<a href="http://debian.o-hand.com" target="_top">http://debian.o-hand.com</a>, it can be built
by poky (bitbake qemu-native) or can be downloaded/built as part of the toolchain/SDK tarballs.
</p></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="intro-getit"></a>5. Obtaining Poky</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="intro-getit-releases"></a>5.1. Releases</h3></div></div></div><p>Periodically, we make releases of Poky and these are available
at <a href="http://pokylinux.org/releases/" target="_top">http://pokylinux.org/releases/</a>.
These are more stable and tested than the nightly development images.</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="intro-getit-nightly"></a>5.2. Nightly Builds</h3></div></div></div><p>
We make nightly builds of Poky for testing purposes and to make the
latest developments available. The output from these builds is available
at <a href="http://pokylinux.org/autobuild/" target="_top">http://pokylinux.org/autobuild/</a>
where the numbers represent the svn revision the builds were made from.
</p><p>
Automated builds are available for "standard" Poky and for Poky SDKs and toolchains as well
as any testing versions we might have such as poky-bleeding. The toolchains can
be used either as external standalone toolchains or can be combined with Poky as a
prebuilt toolchain to reduce build time. Using the external toolchains is simply a
case of untarring the tarball into the root of your system (it only creates files in
<code class="filename">/usr/local/poky</code>) and then enabling the option
in <code class="filename">local.conf</code>.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="intro-getit-dev"></a>5.3. Development Checkouts</h3></div></div></div><p>
Poky is available from our SVN repository located at
http://svn.o-hand.com/repos/poky/trunk; a web interface to the repository
can be accessed at <a href="http://svn.o-hand.com/view/poky/" target="_top">http://svn.o-hand.com/view/poky/</a>.
</p><p>
'trunk' is where the deveopment work takes place and you should use this if you're
after to work with the latest cutting edge developments. It is possible trunk
can suffer temporary periods of instability while new features are developed and
if this is undesireable we recommend using one of the release branches.
</p></div></div></div><div class="chapter" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="usingpoky"></a>Chapter 2. Using Poky</h2></div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#usingpoky-components">1. Poky Overview</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-components-bitbake">1.1. Bitbake</a></span></dt><dt><span class="section"><a href="#usingpoky-components-metadata">1.2. Metadata (Recipes)</a></span></dt><dt><span class="section"><a href="#usingpoky-components-classes">1.3. Classes</a></span></dt><dt><span class="section"><a href="#usingpoky-components-configuration">1.4. Configuration</a></span></dt></dl></dd><dt><span class="section"><a href="#usingpoky-build">2. Running a Build</a></span></dt><dt><span class="section"><a href="#usingpoky-install">3. Installing and Using the Result</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-install-usbnetworking">3.1. USB Networking</a></span></dt><dt><span class="section"><a href="#usingpoky-install-qemu-networking">3.2. QEMU/USB networking with IP masquerading</a></span></dt></dl></dd><dt><span class="section"><a href="#usingpoky-debugging">4. Debugging Build Failures</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-debugging-taskfailures">4.1. Task Failures</a></span></dt><dt><span class="section"><a href="#usingpoky-debugging-taskrunning">4.2. Running specific tasks</a></span></dt><dt><span class="section"><a href="#usingpoky-debugging-dependencies">4.3. Dependency Graphs</a></span></dt><dt><span class="section"><a href="#usingpoky-debugging-bitbake">4.4. General Bitbake Problems</a></span></dt><dt><span class="section"><a href="#usingpoky-debugging-buildfile">4.5. Building with no dependencies</a></span></dt><dt><span class="section"><a href="#usingpoky-debugging-variables">4.6. Variables</a></span></dt><dt><span class="section"><a href="#usingpoky-debugging-others">4.7. Other Tips</a></span></dt></dl></dd></dl></div><p>
This section gives an overview of the components that make up Poky
following by information about running poky builds and dealing with any
problems that may arise.
</p><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="usingpoky-components"></a>1. Poky Overview</h2></div></div></div><p>
At the core of Poky is the bitbake task executor together with various types of
configuration files. This section gives an overview of bitbake and the
configuration files, in particular what they are used for, and how they
interact.
</p><p>
Bitbake handles the parsing and execution of the data
files. The data itself is of various types; recipes which give
details about particular pieces of software, class data which is an
abstraction of common build information (e.g. how to build a Linux kernel)
and configuration data for machines, policy decisions, etc., which acts as
a glue and binds everything together. Bitbake knows how to combine multiple
data sources together, each data source being referred to as a <a href="#usingpoky-changes-collections" title="4.1. Bitbake Collections">'collection'</a>.
</p><p>
The <a href="#ref-structure" title="Appendix 1. Reference: Directory Structure">directory structure walkthrough</a>
section gives details on the meaning of specific directories but some
brief details on the core components follows:
</p><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-components-bitbake"></a>1.1. Bitbake</h3></div></div></div><p>
Bitbake is the tool at the heart of Poky and is responsible
for parsing the metadata, generating a list of tasks from it
and then executing them. To see a list of the options it
supports look at <span><strong class="command">bitbake --help</strong></span>.
</p><p>
The most common usage is <span><strong class="command">bitbake packagename</strong></span> where
packagename is the name of the package you wish to build
(from now on called the target). This often equates to the first part of a .bb
filename, so to run the <code class="filename">matchbox-desktop_1.2.3.bb</code> file, you
might type <span><strong class="command">bitbake matchbox-desktop</strong></span>.
Several different versions of matchbox-desktop might exist and
bitbake will choose the one selected by the distribution configuration
(more details about how bitbake chooses between different versions
and providers is available in the <a href="#ref-bitbake-providers" title="2. Preferences and Providers">
'Preferences and Providers' section</a>). Bitbake will also try to execute any
dependent tasks first so before building matchbox-desktop it
would build a cross compiler and glibc if not already built.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-components-metadata"></a>1.2. Metadata (Recipes)</h3></div></div></div><p>
The .bb files are usually referred to as 'recipes'. In general, a
recipe contains information about a single piece of software such
as where to download the source, any patches that are needed,
any special configuration options, how to compile the source files
and how to package the compiled output.
</p><p>
'package' can also used to describe recipes but since the same
word is used for the packaged output from Poky (i.e. .ipk or .deb
files), this document will avoid it.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-components-classes"></a>1.3. Classes</h3></div></div></div><p>
Class (.bbclass) files contain information which is useful to share
between metadata files. An example is the autotools class which contains
the common settings that any application using autotools would use. The
<a href="#ref-classes" title="Appendix 3. Reference: Classes">classes reference section</a> gives details
on common classes and how to use them.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-components-configuration"></a>1.4. Configuration</h3></div></div></div><p>
The configuration (.conf) files define various configuration variables
which govern what Poky does. These are split into several areas, such
as machine configuration options, distribution configuration options,
compiler tuning options, general common configuration and user
configuration (local.conf).
</p></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="usingpoky-build"></a>2. Running a Build</h2></div></div></div><p>
First the Poky build environment needs to be setup using the following command:
</p><p>
</p><pre class="literallayout">
$ source poky-init-build-env
</pre><p>
</p><p>
Once the Poky build environment is setup, a target can now be built using:
</p><p>
</p><pre class="literallayout">
$ bitbake &lt;target&gt;
</pre><p>
</p><p>
The target is the name of the recipe you want to build. Common targets are the
images (in <code class="filename">meta/packages/images/</code>)
or the name of a recipe for a specific piece of software like
<span class="application">busybox</span>. More details about the standard images
are available in the <a href="#ref-images" title="Appendix 4. Reference: Images">image reference section</a>.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="usingpoky-install"></a>3. Installing and Using the Result</h2></div></div></div><p>
Once an image has been built it often needs to be installed. The images/kernels built
by Poky are placed in the <code class="filename">tmp/deploy/images</code>
directory. Running qemux86 and qemuarm images is covered in the <a href="#intro-quickstart-qemu" title="4.2. Downloading and Using Prebuilt Images">Running an Image</a> section. See your
board/machine documentation for information about how to install these images.
</p><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-install-usbnetworking"></a>3.1. USB Networking</h3></div></div></div><p>
Devices commonly have USB connectivity. To connect to the usbnet interface, on
the host machine run:
</p><p>
</p><pre class="programlisting">
modprobe usbnet
ifconfig usb0 192.168.0.200
route add 192.168.0.202 usb0
</pre><p>
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-install-qemu-networking"></a>3.2. QEMU/USB networking with IP masquerading</h3></div></div></div><p>
On Ubuntu, Debian or similar distributions you can have the network automatically
configured. You can also enable masquerading between the QEMU system and the rest
of your network. To do this you need to edit <code class="filename">/etc/network/interfaces</code> to include:
</p><pre class="programlisting">
allow-hotplug tap0
iface tap0 inet static
address 192.168.7.200
netmask 255.255.255.0
network 192.168.7.0
post-up iptables -A POSTROUTING -t nat -j MASQUERADE -s 192.168.7.0/24
post-up echo 1 &gt; /proc/sys/net/ipv4/ip_forward
post-up iptables -P FORWARD ACCEPT
</pre><p>
</p><p>
This ensures the tap0 interface will be up everytime you run QEMU
and it will have network/internet access.
</p><p>
Under emulation there are two steps to configure for internet access
via tap0. The first step is to configure routing:
</p><pre class="programlisting">
route add default gw 192.168.7.200 tap0
</pre><p>
</p><p>
The second is to configure name resolution which is configured in the
<code class="filename">/etc/resolv.conf</code> file. The simplest solution is
to copy it's content from the host machine.
</p><p>
USB connections to devices can be setup and automated in a similar way.
First add the following to
<code class="filename">/etc/network/interfaces</code>:
</p><pre class="programlisting">
allow-hotplug usb0
iface usb0 inet static
address 192.168.0.200
netmask 255.255.255.0
network 192.168.0.0
post-up iptables -A POSTROUTING -t nat -j MASQUERADE -s 192.168.0.0/24
post-up echo 1 &gt; /proc/sys/net/ipv4/ip_forward
post-up iptables -P FORWARD ACCEPT
</pre><p>
</p><p>
and then to configure routing on the device you would use:
</p><pre class="programlisting">
route add default gw 192.168.0.202 usb0
</pre><p>
</p></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="usingpoky-debugging"></a>4. Debugging Build Failures</h2></div></div></div><p>
The exact method for debugging Poky depends on the nature of the
bug(s) and which part of the system they might be from. Standard
debugging practises such as comparing to the last
known working version and examining the changes, reapplying the
changes in steps to identify the one causing the problem etc. are
valid for Poky just like any other system. Its impossible to detail
every possible potential failure here but there are some general
tips to aid debugging:
</p><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-debugging-taskfailures"></a>4.1. Task Failures</h3></div></div></div><p>The log file for shell tasks is available in <code class="filename">${WORKDIR}/temp/log.do_taskname.pid</code>.
For the compile task of busybox 1.01 on the ARM spitz machine, this
might be <code class="filename">tmp/work/armv5te-poky-linux-gnueabi/busybox-1.01/temp/log.do_compile.1234</code>
for example. To see what bitbake ran to generate that log, look at the <code class="filename">run.do_taskname.pid </code>
file in the same directory.
</p><p>The output from python tasks is sent directly to the console at present.</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-debugging-taskrunning"></a>4.2. Running specific tasks</h3></div></div></div><p> Any given package consists of a set of tasks, in most
cases the series is fetch, unpack, patch, configure,
compile, install, package, package_write and build. The
default task is "build" and any tasks this depends on are
built first hence the standard bitbake behaviour. There are
some tasks such as devshell which are not part of the
default build chain. If you wish to run such a task you can
use the "-c" option to bitbake e.g. <span><strong class="command">bitbake
matchbox-desktop -c devshell</strong></span>.
</p><p>
If you wish to rerun a task you can use the force option
"-f". A typical usage session might look like: </p><p>
</p><pre class="literallayout">
% bitbake matchbox-desktop
[change some source in the WORKDIR for example]
% bitbake matchbox-desktop -c compile -f
% bitbake matchbox-desktop</pre><p>
</p><p>
which would build matchbox-desktop, then recompile it. The
final command reruns all tasks after the compile (basically
the packaging tasks) since bitbake will notice the the
compile has been rerun and hence the other tasks also need
to run again.
</p><p>
You can view a list of tasks in a given package by running
the listtasks task e.g. <span><strong class="command">bitbake matchbox-desktop -c
listtasks</strong></span>.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-debugging-dependencies"></a>4.3. Dependency Graphs</h3></div></div></div><p>
Sometimes it can be hard to see why bitbake wants to build
some other packages before a given package you've specified.
<span><strong class="command">bitbake -g targetname</strong></span> will create
<code class="filename">depends.dot</code> and
<code class="filename">task-depends.dot</code> files in the current
directory. They show
which packages and tasks depend on which other packages and
tasks and are useful for debugging purposes.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-debugging-bitbake"></a>4.4. General Bitbake Problems</h3></div></div></div><p>
Debug output from bitbake can be seen with the "-D" option.
The debug output gives more information about what bitbake
is doing and/or why. Each -D option increases the logging
level, the most common usage being "-DDD".
</p><p>
The output from <span><strong class="command">bitbake -DDD -v targetname</strong></span> can reveal why
a certain version of a package might be chosen, why bitbake
picked a certain provider or help in other situations where
bitbake does something you're not expecting.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-debugging-buildfile"></a>4.5. Building with no dependencies</h3></div></div></div><p>
If you really want to build a specific .bb file, you can use
the form <span><strong class="command">bitbake -b somepath/somefile.bb</strong></span>. Note that this
will not check the dependencies so this option should only
be used when you know its dependencies already exist. You
can specify fragments of the filename and bitbake will see
if it can find a unique match.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-debugging-variables"></a>4.6. Variables</h3></div></div></div><p>
The "-e" option will dump the resulting environment for
either the configuration (no package specified) or for a
specific package when specified with the "-b" option.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-debugging-others"></a>4.7. Other Tips</h3></div></div></div><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>When adding new packages it is worth keeping an eye open for bad
things creeping into compiler commandlines such as references to local
system files (<code class="filename">/usr/lib/</code> or <code class="filename">/usr/include/</code> etc.).
</p></div><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>
If you want to remove the psplash boot splashscreen, add "psplash=false"
to the kernel commandline and psplash won't load allowing you to see
the console. It's also possible to switch out of the splashscreen by
switching virtual console (Fn+Left or Fn+Right on a Zaurus).
</p></div></div></div></div><div class="chapter" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="extendpoky"></a>Chapter 3. Extending Poky</h2></div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#usingpoky-extend-addpkg">1. Adding a Package</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-extend-addpkg-singlec">1.1. Single .c File Package (Hello World!)</a></span></dt><dt><span class="section"><a href="#usingpoky-extend-addpkg-autotools">1.2. Autotooled Package</a></span></dt><dt><span class="section"><a href="#usingpoky-extend-addpkg-makefile">1.3. Makefile-Based Package</a></span></dt><dt><span class="section"><a href="#usingpoky-extend-addpkg-files">1.4. Controlling packages content</a></span></dt><dt><span class="section"><a href="#usingpoky-extend-addpkg-postinstalls">1.5. Post Install Scripts</a></span></dt></dl></dd><dt><span class="section"><a href="#usingpoky-extend-customimage">2. Customising Images</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-extend-customimage-custombb">2.1. Customising Images through a custom image .bb files</a></span></dt><dt><span class="section"><a href="#usingpoky-extend-customimage-customtasks">2.2. Customising Images through custom tasks</a></span></dt><dt><span class="section"><a href="#usingpoky-extend-customimage-imagefeatures">2.3. Customising Images through custom IMAGE_FEATURES</a></span></dt><dt><span class="section"><a href="#usingpoky-extend-customimage-localconf">2.4. Customising Images through local.conf</a></span></dt></dl></dd><dt><span class="section"><a href="#platdev-newmachine">3. Porting Poky to a new machine</a></span></dt><dd><dl><dt><span class="section"><a href="#platdev-newmachine-conffile">3.1. Adding the machine configuration file</a></span></dt><dt><span class="section"><a href="#platdev-newmachine-kernel">3.2. Adding a kernel for the machine</a></span></dt><dt><span class="section"><a href="#platdev-newmachine-formfactor">3.3. Adding a formfactor configuration file</a></span></dt></dl></dd><dt><span class="section"><a href="#usingpoky-changes">4. Making and Maintaining Changes</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-changes-collections">4.1. Bitbake Collections</a></span></dt><dt><span class="section"><a href="#usingpoky-changes-commits">4.2. Committing Changes</a></span></dt><dt><span class="section"><a href="#usingpoky-changes-prbump">4.3. Package Revision Incrementing</a></span></dt></dl></dd><dt><span class="section"><a href="#usingpoky-modifing-packages">5. Modifying Package Source Code</a></span></dt><dd><dl><dt><span class="section"><a href="#usingpoky-modifying-packages-quilt">5.1. Modifying Package Source Code with quilt</a></span></dt></dl></dd></dl></div><p>
This section gives information about how to extend the functionality
already present in Poky, documenting standard tasks such as adding new
software packages, extending or customising images or porting poky to
new hardware (adding a new machine). It also contains advice about how
to manage the process of making changes to Poky to achieve best results.
</p><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="usingpoky-extend-addpkg"></a>1. Adding a Package</h2></div></div></div><p>
To add package into Poky you need to write a recipe for it.
Writing a recipe means creating a .bb file which sets various
variables. The variables
useful for recipes are detailed in the <a href="#ref-varlocality-recipe-required" title="4. Recipe Variables - Required">
recipe reference</a> section along with more detailed information
about issues such as recipe naming.
</p><p>
The simplest way to add a new package is to base it on a similar
pre-existing recipe. There are some examples below of how to add
standard types of packages:
</p><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-extend-addpkg-singlec"></a>1.1. Single .c File Package (Hello World!)</h3></div></div></div><p>
To build an application from a single file stored locally requires a
recipe which has the file listed in the <em class="glossterm"><a href="#var-SRC_URI" title="SRC_URI">SRC_URI</a></em> variable. In addition
the <code class="function">do_compile</code> and <code class="function">do_install</code>
tasks need to be manually written. The <em class="glossterm"><a href="#var-S" title="S">
S</a></em> variable defines the directory containing the source
code which in this case is set equal to <em class="glossterm"><a href="#var-WORKDIR" title="WORKDIR">
WORKDIR</a></em>, the directory BitBake uses for the build.
</p><pre class="programlisting">
DESCRIPTION = "Simple helloworld application"
SECTION = "examples"
LICENSE = "MIT"
SRC_URI = "file://helloworld.c"
S = "${WORKDIR}"
do_compile() {
${CC} helloworld.c -o helloworld
}
do_install() {
install -d ${D}${bindir}
install -m 0755 helloworld ${D}${bindir}
}
</pre><p>
As a result of the build process "helloworld" and "helloworld-dbg"
packages will be built.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-extend-addpkg-autotools"></a>1.2. Autotooled Package</h3></div></div></div><p>
Applications which use autotools (autoconf, automake)
require a recipe which has a source archive listed in
<em class="glossterm"><a href="#var-SRC_URI" title="SRC_URI">SRC_URI</a></em> and
<span><strong class="command">inherit autotools</strong></span> to instruct BitBake to use the
<code class="filename">autotools.bbclass</code> which has
definitions of all the steps
needed to build an autotooled application.
The result of the build will be automatically packaged and if
the application uses NLS to localise then packages with
locale information will be generated (one package per
language).
</p><pre class="programlisting">
DESCRIPTION = "GNU Helloworld application"
SECTION = "examples"
LICENSE = "GPLv2"
SRC_URI = "${GNU_MIRROR}/hello/hello-${PV}.tar.bz2"
inherit autotools
</pre></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-extend-addpkg-makefile"></a>1.3. Makefile-Based Package</h3></div></div></div><p>
Applications which use GNU make require a recipe which has
the source archive listed in <em class="glossterm"><a href="#var-SRC_URI" title="SRC_URI">SRC_URI</a></em>.
Adding a <code class="function">do_compile</code> step
is not needed as by default BitBake will start the "make"
command to compile the application. If there is a need for
additional options to make then they should be stored in the
<em class="glossterm"><a href="#var-EXTRA_OEMAKE" title="EXTRA_OEMAKE">EXTRA_OEMAKE</a></em> variable - BitBake
will pass them into the GNU
make invocation. A <code class="function">do_install</code> task is required
- otherwise BitBake will run an empty <code class="function">do_install</code>
task by default.
</p><p>
Some applications may require extra parameters to be passed to
the compiler, for example an additional header path. This can
be done buy adding to the <em class="glossterm"><a href="#var-CFLAGS" title="CFLAGS">CFLAGS</a></em> variable, as in the example below.
</p><pre class="programlisting">
DESCRIPTION = "Tools for managing memory technology devices."
SECTION = "base"
DEPENDS = "zlib"
HOMEPAGE = "http://www.linux-mtd.infradead.org/"
LICENSE = "GPLv2"
SRC_URI = "ftp://ftp.infradead.org/pub/mtd-utils/mtd-utils-${PV}.tar.gz"
CFLAGS_prepend = "-I ${S}/include "
do_install() {
oe_runmake install DESTDIR=${D}
}
</pre></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-extend-addpkg-files"></a>1.4. Controlling packages content</h3></div></div></div><p>
The variables <em class="glossterm"><a href="#var-PACKAGES" title="PACKAGES">PACKAGES</a></em> and
<em class="glossterm"><a href="#var-FILES" title="FILES">FILES</a></em> are used to split an
application into multiple packages.
</p><p>
Below the "libXpm" recipe is used as an example. By
default the "libXpm" recipe generates one package
which contains the library
and also a few binaries. The recipe can be adapted to
split the binaries into separate packages.
</p><pre class="programlisting">
require xorg-lib-common.inc
DESCRIPTION = "X11 Pixmap library"
LICENSE = "X-BSD"
DEPENDS += "libxext"
PE = "1"
XORG_PN = "libXpm"
PACKAGES =+ "sxpm cxpm"
FILES_cxpm = "${bindir}/cxpm"
FILES_sxpm = "${bindir}/sxpm"
</pre><p>
In this example we want to ship the "sxpm" and "cxpm" binaries
in separate packages. Since "bindir" would be packaged into the
main <em class="glossterm"><a href="#var-PN" title="PN">PN</a></em>
package as standard we prepend the <em class="glossterm"><a href="#var-PACKAGES" title="PACKAGES">PACKAGES</a></em> variable so
additional package names are added to the start of list. The
extra <em class="glossterm"><a href="#var-PN" title="PN">FILES</a></em>_*
variables then contain information to specify which files and
directories goes into which package.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-extend-addpkg-postinstalls"></a>1.5. Post Install Scripts</h3></div></div></div><p>
To add a post-installation script to a package, add
a <code class="function">pkg_postinst_PACKAGENAME()</code>
function to the .bb file
where PACKAGENAME is the name of the package to attach
the postinst script to. A post-installation function has the following structure:
</p><pre class="programlisting">
pkg_postinst_PACKAGENAME () {
#!/bin/sh -e
# Commands to carry out
}
</pre><p>
The script defined in the post installation function
gets called when the rootfs is made. If the script succeeds,
the package is marked as installed. If the script fails,
the package is marked as unpacked and the script will be
executed again on the first boot of the image.
</p><p>
Sometimes it is necessary that the execution of a post-installation
script is delayed until the first boot, because the script
needs to be executed the device itself. To delay script execution
until boot time, the post-installation function should have the
following structure:
</p><pre class="programlisting">
pkg_postinst_PACKAGENAME () {
#!/bin/sh -e
if [ x"$D" = "x" ]; then
# Actions to carry out on the device go here
else
exit 1
fi
}
</pre><p>
The structure above delays execution until first boot
because the <em class="glossterm"><a href="#var-D" title="D">D</a></em> variable points
to the 'image'
directory when the rootfs is being made at build time but
is unset when executed on the first boot.
</p></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="usingpoky-extend-customimage"></a>2. Customising Images</h2></div></div></div><p>
Poky images can be customised to satisfy
particular requirements. Several methods are detailed below
along with guidelines of when to use them.
</p><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-extend-customimage-custombb"></a>2.1. Customising Images through a custom image .bb files</h3></div></div></div><p>
One way to get additional software into an image is by creating a
custom image. The recipe will contain two lines:
</p><pre class="programlisting">
IMAGE_INSTALL = "task-poky-x11-base package1 package2"
inherit poky-image
</pre><p>
By creating a custom image, a developer has total control
over the contents of the image. It is important use
the correct names of packages in the <em class="glossterm"><a href="#var-IMAGE_INSTALL" title="IMAGE_INSTALL">IMAGE_INSTALL</a></em> variable.
The names must be in
the OpenEmbedded notation instead of Debian notation, for example
"glibc-dev" instead of "libc6-dev" etc.
</p><p>
The other method of creating a new image is by modifying
an existing image. For example if a developer wants to add
"strace" into "poky-image-sato" the following recipe can
be used:
</p><pre class="programlisting">
require poky-image-sato.bb
IMAGE_INSTALL += "strace"
</pre></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-extend-customimage-customtasks"></a>2.2. Customising Images through custom tasks</h3></div></div></div><p>
For for complex custom images, the best approach is to create a custom
task package which is them used to build the image (or images). A good
example of a tasks package is <code class="filename">meta/packages/tasks/task-poky.bb
</code>. The <em class="glossterm"><a href="#var-PACKAGES" title="PACKAGES">PACKAGES</a></em>
variable lists the task packages to build (along with the complimentary
-dbg and -dev packages). For each package added,
<em class="glossterm"><a href="#var-PACKAGES" title="PACKAGES">RDEPENDS</a></em> and
<em class="glossterm"><a href="#var-PACKAGES" title="PACKAGES">RRECOMMENDS</a></em>
entries can then be added each containing a list of packages the parent
task package should contain. An example would be:
</p><p>
</p><pre class="programlisting">
DESCRIPTION = "My Custom Tasks"
PACKAGES = "\
task-custom-apps \
task-custom-apps-dbg \
task-custom-apps-dev \
task-custom-tools \
task-custom-tools-dbg \
task-custom-tools-dev \
"
RDEPENDS_task-custom-apps = "\
dropbear \
portmap \
psplash"
RDEPENDS_task-custom-tools = "\
oprofile \
oprofileui-server \
lttng-control \
lttng-viewer"
RRECOMMENDS_task-custom-tools = "\
kernel-module-oprofile"
</pre><p>
</p><p>
In this example, two tasks packages are created, task-custom-apps and
task-custom-tools with the dependencies and recommended package dependencies
listed. To build an image using these task packages, you would then add
"task-custom-apps" and/or "task-custom-tools" to <em class="glossterm"><a href="#var-IMAGE_INSTALL" title="IMAGE_INSTALL">IMAGE_INSTALL</a></em> or other forms
of image dependencies as described in other areas of this section.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-extend-customimage-imagefeatures"></a>2.3. Customising Images through custom <em class="glossterm"><a href="#var-IMAGE_FEATURES" title="IMAGE_FEATURES">IMAGE_FEATURES</a></em></h3></div></div></div><p>
Ultimately users may want to add extra image "features" as used by Poky with the
<em class="glossterm"><a href="#var-IMAGE_FEATURES" title="IMAGE_FEATURES">IMAGE_FEATURES</a></em>
variable. To create these, the best reference is <code class="filename">meta/classes/poky-image.bbclass</code>
which illustrates how poky achieves this. In summary, the file looks at the contents of the
<em class="glossterm"><a href="#var-IMAGE_FEATURES" title="IMAGE_FEATURES">IMAGE_FEATURES</a></em>
variable and based on this generates the <em class="glossterm"><a href="#var-IMAGE_INSTALL" title="IMAGE_INSTALL">
IMAGE_INSTALL</a></em> variable automatically. Extra features can be added by
extending the class or creating a custom class for use with specialised image .bb files.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-extend-customimage-localconf"></a>2.4. Customising Images through local.conf</h3></div></div></div><p>
It is possible to customise image contents by abusing
variables used by distribution maintainers in local.conf.
This method only allows the addition of packages and
is not recommended.
</p><p>
To add an "strace" package into the image the following is
added to local.conf:
</p><pre class="programlisting">
DISTRO_EXTRA_RDEPENDS += "strace"
</pre><p>
However, since the <em class="glossterm"><a href="#var-DISTRO_EXTRA_RDEPENDS" title="DISTRO_EXTRA_RDEPENDS">
DISTRO_EXTRA_RDEPENDS</a></em> variable is for
distribution maintainers this method does not make
adding packages as simple as a custom .bb file. Using
this method, a few packages will need to be recreated
and the the image built.
</p><pre class="programlisting">
bitbake -cclean task-boot task-base task-poky
bitbake poky-image-sato
</pre><p>
Cleaning task-* packages is required because they use the
<em class="glossterm"><a href="#var-DISTRO_EXTRA_RDEPENDS" title="DISTRO_EXTRA_RDEPENDS">
DISTRO_EXTRA_RDEPENDS</a></em> variable. There is no need to
build them by hand as Poky images depend on the packages they contain so
dependencies will be built automatically. For this reason we don't use the
"rebuild" task in this case since "rebuild" does not care about
dependencies - it only rebuilds the specified package.
</p></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="platdev-newmachine"></a>3. Porting Poky to a new machine</h2></div></div></div><p>
Adding a new machine to Poky is a straightforward process and
this section gives an idea of the changes that are needed. This guide is
meant to cover adding machines similar to those Poky already supports.
Adding a totally new architecture might require gcc/glibc changes as
well as updates to the site information and, whilst well within Poky's
capabilities, is outside the scope of this section.
</p><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="platdev-newmachine-conffile"></a>3.1. Adding the machine configuration file</h3></div></div></div><p>
A .conf file needs to be added to conf/machine/ with details of the
device being added. The name of the file determines the name Poky will
use to reference this machine.
</p><p>
The most important variables to set in this file are <em class="glossterm">
<a href="#var-TARGET_ARCH" title="TARGET_ARCH">TARGET_ARCH</a></em>
(e.g. "arm"), <em class="glossterm"><a href="#var-PREFERRED_PROVIDER" title="PREFERRED_PROVIDER">
PREFERRED_PROVIDER</a></em>_virtual/kernel (see below) and
<em class="glossterm"><a href="#var-MACHINE_FEATURES" title="MACHINE_FEATURES">MACHINE_FEATURES
</a></em> (e.g. "kernel26 apm screen wifi"). Other variables
like <em class="glossterm"><a href="#var-SERIAL_CONSOLE" title="SERIAL_CONSOLE">SERIAL_CONSOLE
</a></em> (e.g. "115200 ttyS0"), <em class="glossterm">
<a href="#var-KERNEL_IMAGETYPE" title="KERNEL_IMAGETYPE">KERNEL_IMAGETYPE</a>
</em> (e.g. "zImage") and <em class="glossterm"><a href="#var-IMAGE_FSTYPES" title="IMAGE_FSTYPES">
IMAGE_FSTYPES</a></em> (e.g. "tar.gz jffs2") might also be
needed. Full details on what these variables do and the meaning of
their contents is available through the links.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="platdev-newmachine-kernel"></a>3.2. Adding a kernel for the machine</h3></div></div></div><p>
Poky needs to be able to build a kernel for the machine. You need
to either create a new kernel recipe for this machine or extend an
existing recipe. There are plenty of kernel examples in the
packages/linux directory which can be used as references.
</p><p>
If creating a new recipe the "normal" recipe writing rules apply
for setting up a <em class="glossterm"><a href="#var-SRC_URI" title="SRC_URI">SRC_URI
</a></em> including any patches and setting <em class="glossterm">
<a href="#var-S" title="S">S</a></em> to point at the source
code. You will need to create a configure task which configures the
unpacked kernel with a defconfig be that through a "make defconfig"
command or more usually though copying in a suitable defconfig and
running "make oldconfig". By making use of "inherit kernel" and also
maybe some of the linux-*.inc files, most other functionality is
centralised and the the defaults of the class normally work well.
</p><p>
If extending an existing kernel it is usually a case of adding a
suitable defconfig file in a location similar to that used by other
machine's defconfig files in a given kernel, possibly listing it in
the SRC_URI and adding the machine to the expression in <em class="glossterm">
<a href="#var-COMPATIBLE_MACHINES" title="COMPATIBLE_MACHINES">COMPATIBLE_MACHINES</a>
</em>.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="platdev-newmachine-formfactor"></a>3.3. Adding a formfactor configuration file</h3></div></div></div><p>
A formfactor configuration file provides information about the
target hardware on which Poky is running, and that Poky cannot
obtain from other sources such as the kernel. Some examples of
information contained in a formfactor configuration file include
framebuffer orientation, whether or not the system has a keyboard,
the positioning of the keyboard in relation to the screen, and
screen resolution.
</p><p>
Sane defaults should be used in most cases, but if customisation is
necessary you need to create a <code class="filename">machconfig</code> file
under <code class="filename">meta/packages/formfactor/files/MACHINENAME/</code>
where <code class="literal">MACHINENAME</code> is the name for which this infomation
applies. For information about the settings available and the defaults, please see
<code class="filename">meta/packages/formfactor/files/config</code>.
</p></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="usingpoky-changes"></a>4. Making and Maintaining Changes</h2></div></div></div><p>
We recognise that people will want to extend/configure/optimise Poky for
their specific uses, especially due to the extreme configurability and
flexibility Poky offers. To ensure ease of keeping pace with future
changes in Poky we recommend making changes to Poky in a controlled way.
</p><p>
Poky supports the idea of <a href="#usingpoky-changes-collections" title="4.1. Bitbake Collections">"collections"</a> which when used
properly can massively ease future upgrades and allow segregation
between the Poky core and a given developer's changes. Some other advice on
managing changes to Poky is also given in the following section.
</p><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-changes-collections"></a>4.1. Bitbake Collections</h3></div></div></div><p>
Often, people want to extend Poky either through adding packages
or overriding files contained within Poky to add their own
functionality. Bitbake has a powerful mechanism called
collections which provide a way to handle this which is fully
supported and actively encouraged within Poky.
</p><p>
In the standard tree, meta-extras is an example of how you can
do this. As standard the data in meta-extras is not used on a
Poky build but local.conf.sample shows how to enable it:
</p><p>
</p><pre class="literallayout">
BBFILES := "${OEROOT}/meta/packages/*/*.bb ${OEROOT}/meta-extras/packages/*/*.bb"
BBFILE_COLLECTIONS = "normal extras"
BBFILE_PATTERN_normal = "^${OEROOT}/meta/"
BBFILE_PATTERN_extras = "^${OEROOT}/meta-extras/"
BBFILE_PRIORITY_normal = "5"
BBFILE_PRIORITY_extras = "5"</pre><p>
</p><p>
As can be seen, the extra recipes are added to BBFILES. The
BBFILE_COLLECTIONS variable is then set to contain a list of
collection names. The BBFILE_PATTERN variables are regular
expressions used to match files from BBFILES into a particular
collection in this case by using the base pathname.
The BBFILE_PRIORITY variable then assigns the different
priorities to the files in different collections. This is useful
in situations where the same package might appear in both
repositories and allows you to choose which collection should
'win'.
</p><p>
This works well for recipes. For bbclasses and configuration
files, you can use the BBPATH environment variable. In this
case, the first file with the matching name found in BBPATH is
the one that is used, just like the PATH variable for binaries.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-changes-commits"></a>4.2. Committing Changes</h3></div></div></div><p>
Modifications to Poky are often managed under some kind of source
revision control system. The policy for committing to such systems
is important as some simple policy can significantly improve
usability. The tips below are based on the policy that OpenedHand
uses for commits to Poky.
</p><p>
It helps to use a consistent style for commit messages when committing
changes. We've found a style where the first line of a commit message
summarises the change and starts with the name of any package affected
work well. Not all changes are to specific packages so the prefix could
also be a machine name or class name instead. If a change needs a longer
description this should follow the summary.
</p><p>
Any commit should be self contained in that it should leave the
metadata in a consistent state, buildable before and after the
commit. This helps ensure the autobuilder test results are valid
but is good practice regardless.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-changes-prbump"></a>4.3. Package Revision Incrementing</h3></div></div></div><p>
If a committed change will result in changing the package output
then the value of the <em class="glossterm"><a href="#var-PR" title="PR">PR</a>
</em> variable needs to be increased (commonly referred to
as 'bumped') as part of that commit. Only integer values are used
and <em class="glossterm"><a href="#var-PR" title="PR">PR</a></em> =
"r0" should not be added into new recipes as this is default value.
When upgrading the version of a package (<em class="glossterm"><a href="#var-PV" title="PV">PV</a></em>), the <em class="glossterm"><a href="#var-PR" title="PR">PR</a></em> variable should be removed.
</p><p>
The aim is that the package version will only ever increase. If
for some reason <em class="glossterm"><a href="#var-PV" title="PV">PV</a></em>
will change and but not increase, the <em class="glossterm"><a href="#var-PE" title="PE">PE</a></em> (Package Epoch) can
be increased (it defaults to '0'). The version numbers aim to
follow the <a href="http://www.debian.org/doc/debian-policy/ch-controlfields.html" target="_top">
Debian Version Field Policy Guidelines</a> which define how
versions are compared and hence what "increasing" means.
</p><p>
There are two reasons for doing this, the first is to ensure that
when a developer updates and rebuilds, they get all the changes to
the repository and don't have to remember to rebuild any sections.
The second is to ensure that target users are able to upgrade their
devices via their package manager such as with the <span><strong class="command">
ipkg update;ipkg upgrade</strong></span> commands (or similar for
dpkg/apt or rpm based systems). The aim is to ensure Poky has
upgradable packages in all cases.
</p></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="usingpoky-modifing-packages"></a>5. Modifying Package Source Code</h2></div></div></div><p>
Poky is usually used to build software rather than modifying
it. However, there are ways Poky can be used to modify software.
</p><p>
During building, the sources are available in <em class="glossterm"><a href="#var-WORKDIR" title="WORKDIR">WORKDIR</a></em> directory.
Where exactly this is depends on the type of package and the
architecture of target device. For a standard recipe not
related to <em class="glossterm"><a href="#var-MACHINE" title="MACHINE">MACHINE</a></em> it will be
<code class="filename">tmp/work/PACKAGE_ARCH-poky-TARGET_OS/PN-PV-PR/</code>.
Target device dependent packages use <em class="glossterm"><a href="#var-MACHINE" title="MACHINE">MACHINE
</a></em>
instead of <em class="glossterm"><a href="#var-PACKAGE_ARCH" title="PACKAGE_ARCH">PACKAGE_ARCH
</a></em>
in the directory name.
</p><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>
Check the package recipe sets the <em class="glossterm"><a href="#var-S" title="S">S</a></em> variable to something
other than standard <code class="filename">WORKDIR/PN-PV/</code> value.
</p></div><p>
After building a package, a user can modify the package source code
without problem. The easiest way to test changes is by calling the
"compile" task:
</p><pre class="programlisting">
bitbake --cmd compile --force NAME_OF_PACKAGE
</pre><p>
Other tasks may also be called this way.
</p><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="usingpoky-modifying-packages-quilt"></a>5.1. Modifying Package Source Code with quilt</h3></div></div></div><p>
By default Poky uses <a href="http://savannah.nongnu.org/projects/quilt" target="_top">quilt</a>
to manage patches in <code class="function">do_patch</code> task.
It is a powerful tool which can be used to track all
modifications done to package sources.
</p><p>
Before modifying source code it is important to
notify quilt so it will track changes into new patch
file:
</p><pre class="programlisting">
quilt new NAME-OF-PATCH.patch
</pre><p>
Then add all files which will be modified into that
patch:
</p><pre class="programlisting">
quilt add file1 file2 file3
</pre><p>
Now start editing. At the end quilt needs to be used
to generate final patch which will contain all
modifications:
</p><pre class="programlisting">
quilt refresh
</pre><p>
The resulting patch file can be found in the
<code class="filename">patches/</code> subdirectory of the source
(<em class="glossterm"><a href="#var-S" title="S">S</a></em>) directory. For future builds it
should be copied into
Poky metadata and added into <em class="glossterm"><a href="#var-SRC_URI" title="SRC_URI">SRC_URI</a></em> of a recipe:
</p><pre class="programlisting">
SRC_URI += "file://NAME-OF-PATCH.patch;patch=1"
</pre><p>
This also requires a bump of <em class="glossterm"><a href="#var-PR" title="PR">PR</a></em> value in the same recipe as we changed resulting packages.
</p></div></div></div><div class="chapter" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="platdev"></a>Chapter 4. Platform Development with Poky</h2></div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#platdev-appdev">1. Software development</a></span></dt><dd><dl><dt><span class="section"><a href="#platdev-appdev-external-anjuta">1.1. Developing externally using the Anjuta Plugin</a></span></dt><dt><span class="section"><a href="#platdev-appdev-external-sdk">1.2. Developing externally using the Poky SDK</a></span></dt><dt><span class="section"><a href="#platdev-appdev-qemu">1.3. Developing externally in QEMU</a></span></dt><dt><span class="section"><a href="#platdev-appdev-chroot">1.4. Developing externally in a chroot</a></span></dt><dt><span class="section"><a href="#platdev-appdev-insitu">1.5. Developing in Poky directly</a></span></dt><dt><span class="section"><a href="#platdev-appdev-devshell">1.6. Developing with 'devshell'</a></span></dt><dt><span class="section"><a href="#platdev-appdev-srcrev">1.7. Developing within Poky with an external SCM based package</a></span></dt></dl></dd><dt><span class="section"><a href="#platdev-gdb-remotedebug">2. Debugging with GDB Remotely</a></span></dt><dd><dl><dt><span class="section"><a href="#platdev-gdb-remotedebug-launch-gdbserver">2.1. Launching GDBSERVER on the target</a></span></dt><dt><span class="section"><a href="#platdev-gdb-remotedebug-launch-gdb">2.2. Launching GDB on the host computer</a></span></dt></dl></dd><dt><span class="section"><a href="#platdev-oprofile">3. Profiling with OProfile</a></span></dt><dd><dl><dt><span class="section"><a href="#platdev-oprofile-target">3.1. Profiling on the target</a></span></dt><dt><span class="section"><a href="#platdev-oprofile-oprofileui">3.2. Using OProfileUI</a></span></dt></dl></dd></dl></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="platdev-appdev"></a>1. Software development</h2></div></div></div><p>
Poky supports several methods of software development. These different
forms of development are explained below and can be switched
between as needed.
</p><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="platdev-appdev-external-anjuta"></a>1.1. Developing externally using the Anjuta Plugin</h3></div></div></div><p>
An Anjuta IDE plugin exists to make developing software within the Poky framework
easier for the application developer. It presents a graphical IDE from which the
developer can cross compile an application then deploy and execute the output in a QEMU
emulation session. It also supports cross debugging and profiling.
</p><p>
To use the plugin, a toolchain and SDK built by Poky is required along with Anjuta and the Anjuta
plugin. The Poky Anjuta plugin is available from the OpenedHand SVN repository located at
http://svn.o-hand.com/repos/anjuta-poky/trunk/anjuta-plugin-sdk/; a web interface
to the repository can be accessed at <a href="http://svn.o-hand.com/view/anjuta-poky/" target="_top">http://svn.o-hand.com/view/anjuta-poky/</a>.
See the README file contained in the project for more information.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="platdev-appdev-external-sdk"></a>1.2. Developing externally using the Poky SDK</h3></div></div></div><p>
The meta-toolchain and meta-toolchain-sdk targets (<a href="#ref-images" title="Appendix 4. Reference: Images">see
the images section</a>) build tarballs which contain toolchains and
libraries suitable for application development outside Poky. These unpack into the
<code class="filename">/usr/local/poky</code> directory and contain
a setup script, e.g.
<code class="filename">/usr/local/poky/eabi-glibc/arm/environment-setup</code> which
can be sourced to initialise a suitable environment. After sourcing this, the
compiler, QEMU scripts, QEMU binary, a special version of pkgconfig and other
useful utilities are added to the PATH. Variables to assist pkgconfig and
autotools are also set so that, for example, configure can find pre-generated test
results for tests which need target hardware to run.
</p><p>
Using the toolchain with autotool enabled packages is straightforward, just pass the
appropriate host option to configure e.g. "./configure --host=arm-poky-linux-gnueabi".
For other projects it is usually a case of ensuring the cross tools are used e.g.
CC=arm-poky-linux-gnueabi-gcc and LD=arm-poky-linux-gnueabi-ld.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="platdev-appdev-qemu"></a>1.3. Developing externally in QEMU</h3></div></div></div><p>
Running Poky QEMU images is covered in the <a href="#intro-quickstart-qemu" title="4.2. Downloading and Using Prebuilt Images">Running an Image</a> section.
</p><p>
Poky's QEMU images contain a complete native toolchain. This means
that applications can be developed within QEMU in the same was as a
normal system. Using qemux86 on an x86 machine is fast since the
guest and host architectures match, qemuarm is slower but gives
faithful emulation of ARM specific issues. To speed things up these
images support using distcc to call a cross-compiler outside the
emulated system too. If <span><strong class="command">runqemu</strong></span> was used to start
QEMU, and distccd is present on the host system, any bitbake cross
compiling toolchain available from the build system will automatically
be used from within qemu simply by calling distcc
(<span><strong class="command">export CC="distcc"</strong></span> can be set in the enviroment).
Alterntatively, if a suitable SDK/toolchain is present in
<code class="filename">/usr/local/poky</code> it will also
automatically be used.
</p><p>
There are several options for connecting into the emulated system.
QEMU provides a framebuffer interface which has standard consoles
available. There is also a serial connection available which has a
console to the system running on it and IP networking as standard.
The images have a dropbear ssh server running with the root password
disabled allowing standard ssh and scp commands to work. The images
also contain an NFS server exporting the guest's root filesystem
allowing that to be made available to the host.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="platdev-appdev-chroot"></a>1.4. Developing externally in a chroot</h3></div></div></div><p>
If you have a system that matches the architecture of the Poky machine you're using,
such as qemux86, you can run binaries directly from the image on the host system
using a chroot combined with tools like <a href="http://projects.o-hand.com/xephyr" target="_top">Xephyr</a>.
</p><p>
Poky has some scripts to make using its qemux86 images within a chroot easier. To use
these you need to install the poky-scripts package or otherwise obtain the
<code class="filename">poky-chroot-setup</code> and <code class="filename">poky-chroot-run</code> scripts.
You also need Xephyr and chrootuid binaries available. To initialize a system use the setup script:
</p><p>
</p><pre class="literallayout">
# poky-chroot-setup &lt;qemux86-rootfs.tgz&gt; &lt;target-directory&gt;
</pre><p>
</p><p>
which will unpack the specified qemux86 rootfs tarball into the target-directory.
You can then start the system with:
</p><p>
</p><pre class="literallayout">
# poky-chroot-run &lt;target-directory&gt; &lt;command&gt;
</pre><p>
</p><p>
where the target-directory is the place the rootfs was unpacked to and command is
an optional command to run. If no command is specified, the system will drop you
within a bash shell. A Xephyr window will be displayed containing the emulated
system and you may be asked for a password since some of the commands used for
bind mounting directories need to be run using sudo.
</p><p>
There are limits as to how far the the realism of the chroot environment extends.
It is useful for simple development work or quick tests but full system emulation
with QEMU offers a much more realistic environment for more complex development
tasks. Note that chroot support within Poky is still experimental.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="platdev-appdev-insitu"></a>1.5. Developing in Poky directly</h3></div></div></div><p>
Working directly in Poky is a fast and effective development technique.
The idea is that you can directly edit files in
<em class="glossterm"><a href="#var-WORKDIR" title="WORKDIR">WORKDIR</a></em>
or the source directory <em class="glossterm"><a href="#var-S" title="S">S</a></em>
and then force specific tasks to rerun in order to test the changes.
An example session working on the matchbox-desktop package might
look like this:
</p><p>
</p><pre class="literallayout">
$ bitbake matchbox-desktop
$ sh
$ cd tmp/work/armv5te-poky-linux-gnueabi/matchbox-desktop-2.0+svnr1708-r0/
$ cd matchbox-desktop-2
$ vi src/main.c
$ exit
$ bitbake matchbox-desktop -c compile -f
$ bitbake matchbox-desktop
</pre><p>
</p><p>
Here, we build the package, change into the work directory for the package,
change a file, then recompile the package. Instead of using sh like this,
you can also use two different terminals. The risk with working like this
is that a command like unpack could wipe out the changes you've made to the
work directory so you need to work carefully.
</p><p>
It is useful when making changes directly to the work directory files to do
so using quilt as detailed in the <a href="#usingpoky-modifying-packages-quilt" title="5.1. Modifying Package Source Code with quilt">
modifying packages with quilt</a> section. The resulting patches can be copied
into the recipe directory and used directly in the <em class="glossterm"><a href="#var-SRC_URI" title="SRC_URI">SRC_URI</a></em>.
</p><p>
For a review of the skills used in this section see Sections <a href="#usingpoky-components-bitbake" title="1.1. Bitbake">2.1.1</a> and <a href="#usingpoky-debugging-taskrunning" title="4.2. Running specific tasks">2.4.2</a>.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="platdev-appdev-devshell"></a>1.6. Developing with 'devshell'</h3></div></div></div><p>
When debugging certain commands or even to just edit packages, the
'devshell' can be a useful tool. To start it you run a command like:
</p><p>
</p><pre class="literallayout">
$ bitbake matchbox-desktop -c devshell
</pre><p>
</p><p>
which will open a terminal with a shell prompt within the Poky
environment. This means PATH is setup to include the cross toolchain,
the pkgconfig variables are setup to find the right .pc files,
configure will be able to find the Poky site files etc. Within this
environment, you can run configure or compile command as if they
were being run by Poky itself. You are also changed into the
source (<em class="glossterm"><a href="#var-S" title="S">S</a></em>)
directory automatically. When finished with the shell just exit it
or close the terminal window.
</p><p>
The default shell used by devshell is the gnome-terminal. Other
forms of terminal can also be used by setting the <em class="glossterm">
<a href="#var-TERMCMD" title="TERMCMD">TERMCMD</a></em> and <em class="glossterm">
<a href="#var-TERMCMDRUN" title="TERMCMDRUN">TERMCMDRUN</a></em> variables
in local.conf. For examples of the other options available, see
<code class="filename">meta/conf/bitbake.conf</code>. An external shell is
launched rather than opening directly into the original terminal
window to make interaction with bitbakes multiple threads easier
and also allow a client/server split of bitbake in the future
(devshell will still work over X11 forwarding or similar).
</p><p>
It is worth remembering that inside devshell you need to use the full
compiler name such as <span><strong class="command">arm-poky-linux-gnueabi-gcc</strong></span>
instead of just <span><strong class="command">gcc</strong></span> and the same applies to other
applications from gcc, bintuils, libtool etc. Poky will have setup
environmental variables such as CC to assist applications, such as make,
find the correct tools.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="platdev-appdev-srcrev"></a>1.7. Developing within Poky with an external SCM based package</h3></div></div></div><p>
If you're working on a recipe which pulls from an external SCM it
is possible to have Poky notice new changes added to the
SCM and then build the latest version. This only works for SCMs
where its possible to get a sensible revision number for changes.
Currently it works for svn, git and bzr repositories.
</p><p>
To enable this behaviour it is simply a case of adding <em class="glossterm">
<a href="#var-SRCREV" title="SRCREV">SRCREV</a></em>_pn-<em class="glossterm">
<a href="#var-PN" title="PN">PN</a></em> = "${AUTOREV}" to
local.conf where <em class="glossterm"><a href="#var-PN" title="PN">PN</a></em>
is the name of the package for which you want to enable automatic source
revision updating.
</p></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="platdev-gdb-remotedebug"></a>2. Debugging with GDB Remotely</h2></div></div></div><p>
<a href="http://sourceware.org/gdb/" target="_top">GDB</a> (The GNU Project Debugger)
allows you to examine running programs to understand and fix problems and
also to perform postmortem style analsys of program crashes. It is available
as a package within poky and installed by default in sdk images. It works best
when -dbg packages for the application being debugged are installed as the
extra symbols give more meaningful output from GDB.
</p><p>
Sometimes, due to memory or disk space constraints, it is not possible
to use GDB directly on the remote target to debug applications. This is
due to the fact that
GDB needs to load the debugging information and the binaries of the
process being debugged. GDB then needs to perform many
computations to locate information such as function names, variable
names and values, stack traces, etc. even before starting the debugging
process. This places load on the target system and can alter the
characteristics of the program being debugged.
</p><p>
This is where GDBSERVER comes into play as it runs on the remote target
and does not load any debugging information from the debugged process.
Instead, the debugging information processing is done by a GDB instance
running on a distant computer - the host GDB. The host GDB then sends
control commands to GDBSERVER to make it stop or start the debugged
program, as well as read or write some memory regions of that debugged
program. All the debugging information loading and processing as well
as the heavy debugging duty is done by the host GDB, giving the
GDBSERVER running on the target a chance to remain small and fast.
</p><p>
As the host GDB is responsible for loading the debugging information and
doing the necessary processing to make actual debugging happen, the
user has to make sure it can access the unstripped binaries complete
with their debugging information and compiled with no optimisations. The
host GDB must also have local access to all the libraries used by the
debugged program. On the remote target the binaries can remain stripped
as GDBSERVER does not need any debugging information there. However they
must also be compiled without optimisation matching the host's binaries.
</p><p>
The binary being debugged on the remote target machine is hence referred
to as the 'inferior' in keeping with GDB documentation and terminology.
Further documentation on GDB, is available on
<a href="http://sourceware.org/gdb/documentation/" target="_top">on their site</a>.
</p><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="platdev-gdb-remotedebug-launch-gdbserver"></a>2.1. Launching GDBSERVER on the target</h3></div></div></div><p>
First, make sure gdbserver is installed on the target. If not,
install the gdbserver package (which needs the libthread-db1
package).
</p><p>
To launch GDBSERVER on the target and make it ready to "debug" a
program located at <span class="emphasis"><em>/path/to/inferior</em></span>, connect
to the target and launch:
</p><pre class="programlisting">$ gdbserver localhost:2345 /path/to/inferior</pre><p>
After that, gdbserver should be listening on port 2345 for debugging
commands coming from a remote GDB process running on the host computer.
Communication between the GDBSERVER and the host GDB will be done using
TCP. To use other communication protocols please refer to the
GDBSERVER documentation.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="platdev-gdb-remotedebug-launch-gdb"></a>2.2. Launching GDB on the host computer</h3></div></div></div><p>
Running GDB on the host computer takes a number of stages, described in the
following sections.
</p><div class="section" lang="en"><div class="titlepage"><div><div><h4 class="title"><a name="platdev-gdb-remotedebug-launch-gdb-buildcross"></a>2.2.1. Build the cross GDB package</h4></div></div></div><p>
A suitable gdb cross binary is required which runs on your host computer but
knows about the the ABI of the remote target. This can be obtained from
the the Poky toolchain, e.g.
<code class="filename">/usr/local/poky/eabi-glibc/arm/bin/arm-poky-linux-gnueabi-gdb</code>
which "arm" is the target architecture and "linux-gnueabi" the target ABI.
</p><p>
Alternatively this can be built directly by Poky. To do this you would build
the gdb-cross package so for example you would run:
</p><pre class="programlisting">bitbake gdb-cross</pre><p>
Once built, the cross gdb binary can be found at
</p><pre class="programlisting">tmp/cross/bin/&lt;target-abi&gt;-gdb </pre><p>
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h4 class="title"><a name="platdev-gdb-remotedebug-launch-gdb-inferiorbins"></a>2.2.2. Making the inferior binaries available</h4></div></div></div><p>
The inferior binary needs to be available to GDB complete with all debugging
symbols in order to get the best possible results along with any libraries
the inferior depends on and their debugging symbols. There are a number of
ways this can be done.
</p><p>
Perhaps the easiest is to have an 'sdk' image corresponding to the plain
image installed on the device. In the case of 'pky-image-sato',
'poky-image-sdk' would contain suitable symbols. The sdk images already
have the debugging symbols installed so its just a question expanding the
archive to some location and telling GDB where this is.
</p><p>
Alternatively, poky can build a custom directory of files for a specific
debugging purpose by reusing its tmp/rootfs directory, on the host computer
in a slightly different way to normal. This directory contains the contents
of the last built image. This process assumes the image running on the
target was the last image to be built by Poky, the package <span class="emphasis"><em>foo</em></span>
contains the inferior binary to be debugged has been built without without
optimisation and has debugging information available.
</p><p>
Firstly you want to install the <span class="emphasis"><em>foo</em></span> package to tmp/rootfs
by doing:
</p><pre class="programlisting">tmp/staging/i686-linux/usr/bin/ipkg-cl -f \
tmp/work/&lt;target-abi&gt;/poky-image-sato-1.0-r0/temp/ipkg.conf -o \
tmp/rootfs/ update</pre><p>
then,
</p><pre class="programlisting">tmp/staging/i686-linux/usr/bin/ipkg-cl -f \
tmp/work/&lt;target-abi&gt;/poky-image-sato-1.0-r0/temp/ipkg.conf \
-o tmp/rootfs install foo
tmp/staging/i686-linux/usr/bin/ipkg-cl -f \
tmp/work/&lt;target-abi&gt;/poky-image-sato-1.0-r0/temp/ipkg.conf \
-o tmp/rootfs install foo-dbg</pre><p>
which installs the debugging information too.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h4 class="title"><a name="platdev-gdb-remotedebug-launch-gdb-launchhost"></a>2.2.3. Launch the host GDB</h4></div></div></div><p>
To launch the host GDB, run the cross gdb binary identified above with
the inferior binary specified on the commandline:
</p><pre class="programlisting">&lt;target-abi&gt;-gdb rootfs/usr/bin/foo</pre><p>
This loads the binary of program <span class="emphasis"><em>foo</em></span>
as well as its debugging information. Once the gdb prompt
appears, you must instruct GDB to load all the libraries
of the inferior from tmp/rootfs:
</p><pre class="programlisting">set solib-absolute-prefix /path/to/tmp/rootfs</pre><p>
where <code class="filename">/path/to/tmp/rootfs</code> must be
the absolute path to <code class="filename">tmp/rootfs</code> or wherever the
binaries with debugging information are located.
</p><p>
Now, tell GDB to connect to the GDBSERVER running on the remote target:
</p><pre class="programlisting">target remote remote-target-ip-address:2345</pre><p>
Where remote-target-ip-address is the IP address of the
remote target where the GDBSERVER is running. 2345 is the
port on which the GDBSERVER is running.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h4 class="title"><a name="platdev-gdb-remotedebug-launch-gdb-using"></a>2.2.4. Using the Debugger</h4></div></div></div><p>
Debugging can now proceed as normal, as if the debugging were being done on the
local machine, for example to tell GDB to break in the <span class="emphasis"><em>main</em></span>
function, for instance:
</p><pre class="programlisting">break main</pre><p>
and then to tell GDB to "continue" the inferior execution,
</p><pre class="programlisting">continue</pre><p>
</p><p>
For more information about using GDB please see the
project's online documentation at <a href="http://sourceware.org/gdb/download/onlinedocs/" target="_top">http://sourceware.org/gdb/download/onlinedocs/</a>.
</p></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="platdev-oprofile"></a>3. Profiling with OProfile</h2></div></div></div><p>
<a href="http://oprofile.sourceforge.net/" target="_top">OProfile</a> is a
statistical profiler well suited to finding performance
bottlenecks in both userspace software and the kernel. It provides
answers to questions like "Which functions does my application spend
the most time in when doing X?". Poky is well integrated with OProfile
to make profiling applications on target hardware straightforward.
</p><p>
To use OProfile you need an image with OProfile installed. The easiest
way to do this is with "tools-profile" in <em class="glossterm"><a href="#var-IMAGE_FEATURES" title="IMAGE_FEATURES">IMAGE_FEATURES</a></em>. You also
need debugging symbols to be available on the system where the analysis
will take place. This can be achieved with "dbg-pkgs" in <em class="glossterm"><a href="#var-IMAGE_FEATURES" title="IMAGE_FEATURES">IMAGE_FEATURES</a></em> or by
installing the appropriate -dbg packages. For
successful call graph analysis the binaries must preserve the frame
pointer register and hence should be compiled with the
"-fno-omit-framepointer" flag. In Poky this can be achieved with
<em class="glossterm"><a href="#var-SELECTED_OPTIMIZATION" title="SELECTED_OPTIMIZATION">SELECTED_OPTIMIZATION
</a></em> = "-fexpensive-optimizations -fno-omit-framepointer
-frename-registers -O2" or by setting <em class="glossterm"><a href="#var-DEBUG_BUILD" title="DEBUG_BUILD">DEBUG_BUILD</a></em> = "1" in
local.conf (the latter will also add extra debug information making the
debug packages large).
</p><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="platdev-oprofile-target"></a>3.1. Profiling on the target</h3></div></div></div><p>
All the profiling work can be performed on the target device. A
simple OProfile session might look like:
</p><p>
</p><pre class="literallayout">
# opcontrol --reset
# opcontrol --start --separate=lib --no-vmlinux -c 5
[do whatever is being profiled]
# opcontrol --stop
$ opreport -cl
</pre><p>
</p><p>
Here, the reset command clears any previously profiled data,
OProfile is then started. The options used to start OProfile mean
dynamic library data is kept separately per application, kernel
profiling is disabled and callgraphing is enabled up to 5 levels
deep. To profile the kernel, you would specify the
<em class="parameter"><code>--vmlinux=/path/to/vmlinux</code></em> option (the vmlinux file is usually in
<code class="filename">/boot/</code> in Poky and must match the running kernel). The profile is
then stopped and the results viewed with opreport with options
to see the separate library symbols and callgraph information.
</p><p>
Callgraphing means OProfile not only logs infomation about which
functions time is being spent in but also which functions
called those functions (their parents) and which functions that
function calls (its children). The higher the callgraphing depth,
the more accurate the results but this also increased the loging
overhead so it should be used with caution. On ARM, binaries need
to have the frame pointer enabled for callgraphing to work (compile
with the gcc option -fno-omit-framepointer).
</p><p>
For more information on using OProfile please see the OProfile
online documentation at <a href="http://oprofile.sourceforge.net/docs/" target="_top">http://oprofile.sourceforge.net/docs/</a>.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="platdev-oprofile-oprofileui"></a>3.2. Using OProfileUI</h3></div></div></div><p>
A graphical user interface for OProfile is also available. You can
either use prebuilt Debian packages from the <a href="http://debian.o-hand.com/" target="_top">OpenedHand repository</a> or
download and build from svn at
http://svn.o-hand.com/repos/oprofileui/trunk/. If the
"tools-profile" image feature is selected, all necessary binaries
are installed onto the target device for OProfileUI interaction.
</p><p>
In order to convert the data in the sample format from the target
to the host the <code class="filename">opimport</code> program is needed.
This is not included in standard Debian OProfile packages but an
OProfile package with this addition is also available from the <a href="http://debian.o-hand.com/" target="_top">OpenedHand repository</a>.
We recommend using OProfile 0.9.3 or greater. Other patches to
OProfile may be needed for recent OProfileUI features, but Poky
usually includes all needed patches on the target device. Please
see the <a href="http://svn.o-hand.com/repos/oprofileui/trunk/README" target="_top">
OProfileUI README</a> for up to date information, and the
<a href="http://labs.o-hand.com/oprofileui" target="_top">OProfileUI website
</a> for more information on the OProfileUI project.
</p><div class="section" lang="en"><div class="titlepage"><div><div><h4 class="title"><a name="platdev-oprofile-oprofileui-online"></a>3.2.1. Online mode</h4></div></div></div><p>
This assumes a working network connection with the target
hardware. In this case you just need to run <span><strong class="command">
"oprofile-server"</strong></span> on the device. By default it listens
on port 4224. This can be changed with the <em class="parameter"><code>--port</code></em> command line
option.
</p><p>
The client program is called <span><strong class="command">oprofile-viewer</strong></span>. The
UI is relatively straightforward, the key functionality is accessed
through the buttons on the toolbar (which are duplicated in the
menus.) These buttons are:
</p><div class="itemizedlist"><ul type="disc"><li><p>
Connect - connect to the remote host, the IP address or hostname for the
target can be supplied here.
</p></li><li><p>
Disconnect - disconnect from the target.
</p></li><li><p>
Start - start the profiling on the device.
</p></li><li><p>
Stop - stop the profiling on the device and download the data to the local
host. This will generate the profile and show it in the viewer.
</p></li><li><p>
Download - download the data from the target, generate the profile and show it
in the viewer.
</p></li><li><p>
Reset - reset the sample data on the device. This will remove the sample
information that was collected on a previous sampling run. Ensure you do this
if you do not want to include old sample information.
</p></li><li><p>
Save - save the data downloaded from the target to another directory for later
examination.
</p></li><li><p>
Open - load data that was previously saved.
</p></li></ul></div><p>
The behaviour of the client is to download the complete 'profile archive' from
the target to the host for processing. This archive is a directory containing
the sample data, the object files and the debug information for said object
files. This archive is then converted using a script included in this
distribution ('oparchconv') that uses 'opimport' to convert the archive from
the target to something that can be processed on the host.
</p><p>
Downloaded archives are kept in /tmp and cleared up when they are no longer in
use.
</p><p>
If you wish to profile into the kernel, this is possible, you just need to ensure
a vmlinux file matching the running kernel is available. In Poky this is usually
located in /boot/vmlinux-KERNELVERSION, where KERNEL-version is the version of
the kernel e.g. 2.6.23. Poky generates separate vmlinux packages for each kernel
it builds so it should be a question of just ensuring a matching package is
installed (<span><strong class="command"> ipkg install kernel-vmlinux</strong></span>. These are automatically
installed into development and profiling images alongside OProfile. There is a
configuration option within the OProfileUI settings page where the location of
the vmlinux file can be entered.
</p><p>
Waiting for debug symbols to transfer from the device can be slow and it's not
always necessary to actually have them on device for OProfile use. All that is
needed is a copy of the filesystem with the debug symbols present on the viewer
system. The <a href="#platdev-gdb-remotedebug-launch-gdb" title="2.2. Launching GDB on the host computer">GDB remote debug
section</a> covers how to create such a directory with Poky and the location
of this directory can again be specified in the OProfileUI settings dialog. If
specified, it will be used where the file checksums match those on the system
being profiled.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h4 class="title"><a name="platdev-oprofile-oprofileui-offline"></a>3.2.2. Offline mode</h4></div></div></div><p>
If no network access to the target is available an archive for processing in
'oprofile-viewer' can be generated with the following set of command.
</p><p>
</p><pre class="literallayout">
# opcontrol --reset
# opcontrol --start --separate=lib --no-vmlinux -c 5
[do whatever is being profiled]
# opcontrol --stop
# oparchive -o my_archive
</pre><p>
</p><p>
Where my_archive is the name of the archive directory where you would like the
profile archive to be kept. The directory will be created for you. This can
then be copied to another host and loaded using 'oprofile-viewer''s open
functionality. The archive will be converted if necessary.
</p></div></div></div></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="ref-structure"></a>Appendix 1. Reference: Directory Structure</h2></div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#structure-core">1. Top level core components</a></span></dt><dd><dl><dt><span class="section"><a href="#structure-core-bitbake">1.1. <code class="filename">bitbake/</code></a></span></dt><dt><span class="section"><a href="#structure-core-build">1.2. <code class="filename">build/</code></a></span></dt><dt><span class="section"><a href="#structure-core-meta">1.3. <code class="filename">meta/</code></a></span></dt><dt><span class="section"><a href="#structure-core-meta-extras">1.4. <code class="filename">meta-extras/</code></a></span></dt><dt><span class="section"><a href="#structure-core-scripts">1.5. <code class="filename">scripts/</code></a></span></dt><dt><span class="section"><a href="#structure-core-sources">1.6. <code class="filename">sources/</code></a></span></dt><dt><span class="section"><a href="#structure-core-script">1.7. <code class="filename">poky-init-build-env</code></a></span></dt></dl></dd><dt><span class="section"><a href="#structure-build">2. <code class="filename">build/</code> - The Build Directory</a></span></dt><dd><dl><dt><span class="section"><a href="#structure-build-conf-local.conf">2.1. <code class="filename">build/conf/local.conf</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp">2.2. <code class="filename">build/tmp/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-cache">2.3. <code class="filename">build/tmp/cache/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-cross">2.4. <code class="filename">build/tmp/cross/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-deploy">2.5. <code class="filename">build/tmp/deploy/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-deploy-deb">2.6. <code class="filename">build/tmp/deploy/deb/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-deploy-images">2.7. <code class="filename">build/tmp/deploy/images/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-deploy-ipk">2.8. <code class="filename">build/tmp/deploy/ipk/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-rootfs">2.9. <code class="filename">build/tmp/rootfs/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-staging">2.10. <code class="filename">build/tmp/staging/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-stamps">2.11. <code class="filename">build/tmp/stamps/</code></a></span></dt><dt><span class="section"><a href="#structure-build-tmp-work">2.12. <code class="filename">build/tmp/work/</code></a></span></dt></dl></dd><dt><span class="section"><a href="#structure-meta">3. <code class="filename">meta/</code> - The Metadata</a></span></dt><dd><dl><dt><span class="section"><a href="#structure-meta-classes">3.1. <code class="filename">meta/classes/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-conf">3.2. <code class="filename">meta/conf/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-conf-machine">3.3. <code class="filename">meta/conf/machine/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-conf-distro">3.4. <code class="filename">meta/conf/distro/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-packages">3.5. <code class="filename">meta/packages/</code></a></span></dt><dt><span class="section"><a href="#structure-meta-site">3.6. <code class="filename">meta/site/</code></a></span></dt></dl></dd></dl></div><p>
Poky consists of several components and understanding what these are
and where they're located is one of the keys to using it. This section walks
through the Poky directory structure giving information about the various
files and directories.
</p><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="structure-core"></a>1. Top level core components</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-core-bitbake"></a>1.1. <code class="filename">bitbake/</code></h3></div></div></div><p>
A copy of BitBake is included within Poky for ease of use, and should
usually match the current BitBake stable release from the BitBake project.
Bitbake, a metadata interpreter, reads the Poky metadata and runs the tasks
defined in the Poky metadata. Failures are usually from the metadata, not
BitBake itself, so most users don't need to worry about BitBake. The
<code class="filename">bitbake/bin/</code> directory is placed
into the PATH environment variable by the <a href="#structure-core-script" title="1.7. poky-init-build-env">poky-init-build-env</a> script.
</p><p>
For more information on BitBake please see the BitBake project site at
<a href="http://bitbake.berlios.de/" target="_top">http://bitbake.berlios.de/</a>
and the BitBake on-line manual at <a href="http://bitbake.berlios.de/manual/" target="_top">http://bitbake.berlios.de/manual/</a>.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-core-build"></a>1.2. <code class="filename">build/</code></h3></div></div></div><p>
This directory contains user configuration files and the output
from Poky.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-core-meta"></a>1.3. <code class="filename">meta/</code></h3></div></div></div><p>
This directory contains the core metadata, a key part of Poky. Within this
directory there are definitions of the machines, the Poky distribution
and the packages that make up a given system.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-core-meta-extras"></a>1.4. <code class="filename">meta-extras/</code></h3></div></div></div><p>
This directory is similar to <code class="filename">meta/</code>,
and contains some extra metadata not included in standard Poky. These are
disabled by default, and are not supported as part of Poky.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-core-scripts"></a>1.5. <code class="filename">scripts/</code></h3></div></div></div><p>
This directory contains various integration scripts which implement
extra functionality in the Poky environment, such as the QEMU
scripts. This directory is appended to the PATH environment variable by the
<a href="#structure-core-script" title="1.7. poky-init-build-env">poky-init-build-env</a> script.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-core-sources"></a>1.6. <code class="filename">sources/</code></h3></div></div></div><p>
While not part of a checkout, Poky will create this directory as
part of any build. Any downloads are placed in this directory (as
specified by the <em class="glossterm"><a href="#var-DL_DIR" title="DL_DIR">DL_DIR</a>
</em> variable). This directory can be shared between Poky
builds to save downloading files multiple times. SCM checkouts are
also stored here as e.g. <code class="filename">sources/svn/
</code>, <code class="filename">sources/cvs/</code> or
<code class="filename">sources/git/</code> and the
sources directory may contain archives of checkouts for various
revisions or dates.
</p><p>
It's worth noting that BitBake creates <code class="filename">.md5
</code> stamp files for downloads. It uses these to mark downloads as
complete as well as for checksum and access accounting purposes. If you add
a file manually to the directory, you need to touch the corresponding
<code class="filename">.md5</code> file too.
</p><p>
This location can be overridden by setting <em class="glossterm"><a href="#var-DL_DIR" title="DL_DIR">DL_DIR</a></em> in <code class="filename">local.conf
</code>. This directory can be shared between builds and even between
machines via NFS, so downloads are only made once, speeding up builds.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-core-script"></a>1.7. <code class="filename">poky-init-build-env</code></h3></div></div></div><p>
This script is used to setup the Poky build environment. Sourcing this file in
a shell makes changes to PATH and sets other core BitBake variables based on the
current working directory. You need to use this before running Poky commands.
Internally it uses scripts within the <code class="filename">scripts/
</code> directory to do the bulk of the work.
</p></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="structure-build"></a>2. <code class="filename">build/</code> - The Build Directory</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-build-conf-local.conf"></a>2.1. <code class="filename">build/conf/local.conf</code></h3></div></div></div><p>
This file contains all the local user configuration of Poky. If there
is no <code class="filename">local.conf</code> present, it is created from
<code class="filename">local.conf.sample</code>. The <code class="filename">local.conf</code>
file contains documentation on the various configuration options. Any
variable set here overrides any variable set elsewhere within Poky unless
that variable is hardcoded within Poky (e.g. by using '=' instead of '?=').
Some variables are hardcoded for various reasons but these variables are
relatively rare.
</p><p>
Edit this file to set the <em class="glossterm"><a href="#var-MACHINE" title="MACHINE">MACHINE</a></em> for which you want to build, which package types you
wish to use (PACKAGE_CLASSES) or where downloaded files should go
(<em class="glossterm"><a href="#var-DL_DIR" title="DL_DIR">DL_DIR</a></em>).
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-build-tmp"></a>2.2. <code class="filename">build/tmp/</code></h3></div></div></div><p>
This is created by BitBake if it doesn't exist and is where all the Poky output
is placed. To clean Poky and start a build from scratch (other than downloads),
you can wipe this directory. The <code class="filename">tmp/
</code> directory has some important sub-components detailed below.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-build-tmp-cache"></a>2.3. <code class="filename">build/tmp/cache/</code></h3></div></div></div><p>
When BitBake parses the metadata it creates a cache file of the result which can
be used when subsequently running commands. These are stored here on
a per machine basis.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-build-tmp-cross"></a>2.4. <code class="filename">build/tmp/cross/</code></h3></div></div></div><p>
The cross compiler when generated is placed into this directory and those
beneath it.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-build-tmp-deploy"></a>2.5. <code class="filename">build/tmp/deploy/</code></h3></div></div></div><p>Any 'end result' output from Poky is placed under here.</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-build-tmp-deploy-deb"></a>2.6. <code class="filename">build/tmp/deploy/deb/</code></h3></div></div></div><p>
Any .deb packages emitted by Poky are placed here, sorted into feeds for
different architecture types.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-build-tmp-deploy-images"></a>2.7. <code class="filename">build/tmp/deploy/images/</code></h3></div></div></div><p>
Complete filesystem images are placed here. If you want to flash the resulting
image from a build onto a device, look here for them.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-build-tmp-deploy-ipk"></a>2.8. <code class="filename">build/tmp/deploy/ipk/</code></h3></div></div></div><p>Any resulting .ipk packages emitted by Poky are placed here.</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-build-tmp-rootfs"></a>2.9. <code class="filename">build/tmp/rootfs/</code></h3></div></div></div><p>
This is a temporary scratch area used when creating filesystem images. It is run
under fakeroot and is not useful once that fakeroot session has ended as
information is lost. It is left around since it is still useful in debugging
image creation problems.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-build-tmp-staging"></a>2.10. <code class="filename">build/tmp/staging/</code></h3></div></div></div><p>
Any package needing to share output with other packages does so within staging.
This means it contains any shared header files and any shared libraries amongst
other data. It is subdivided by architecture so multiple builds can run within
the one build directory.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-build-tmp-stamps"></a>2.11. <code class="filename">build/tmp/stamps/</code></h3></div></div></div><p>
This is used by BitBake for accounting purposes to keep track of which tasks
have been run and when. It is also subdivided by architecture. The files are
empty and the important information is the filenames and timestamps.</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-build-tmp-work"></a>2.12. <code class="filename">build/tmp/work/</code></h3></div></div></div><p>
This directory contains various subdirectories for each architecture, and each package built by BitBake has its own work directory under the appropriate architecture subdirectory. All tasks are executed from this work directory. As an example, the source for a particular package will be unpacked, patched, configured and compiled all within its own work directory.
</p><p>
It is worth considering the structure of a typical work directory. An
example is the linux-rp kernel, version 2.6.20 r7 on the machine spitz
built within Poky. For this package a work directory of <code class="filename">tmp/work/spitz-poky-linux-gnueabi/linux-rp-2.6.20-r7/
</code>, referred to as <em class="glossterm"><a href="#var-WORKDIR" title="WORKDIR">WORKDIR
</a></em>, is created. Within this directory, the source is
unpacked to linux-2.6.20 and then patched by quilt (see <a href="#usingpoky-modifying-packages-quilt" title="5.1. Modifying Package Source Code with quilt">Section 3.5.1</a>).
Within the <code class="filename">linux-2.6.20</code> directory,
standard Quilt directories <code class="filename">linux-2.6.20/patches</code>
and <code class="filename">linux-2.6.20/.pc</code> are created,
and standard quilt commands can be used.
</p><p>
There are other directories generated within <em class="glossterm"><a href="#var-WORKDIR" title="WORKDIR">WORKDIR</a></em>. The most important
is <em class="glossterm"><a href="#var-WORKDIR" title="WORKDIR">WORKDIR</a></em><code class="filename">/temp/</code> which has log files for each
task (<code class="filename">log.do_*.pid</code>) and the scripts BitBake runs for
each task (<code class="filename">run.do_*.pid</code>). The <em class="glossterm"><a href="#var-WORKDIR" title="WORKDIR">WORKDIR</a></em><code class="filename">/image/</code> directory is where <span><strong class="command">make
install</strong></span> places its output which is then split into subpackages
within <em class="glossterm"><a href="#var-WORKDIR" title="WORKDIR">WORKDIR</a></em><code class="filename">/install/</code>.
</p></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="structure-meta"></a>3. <code class="filename">meta/</code> - The Metadata</h2></div></div></div><p>
As mentioned previously, this is the core of Poky. It has several
important subdivisions:
</p><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-meta-classes"></a>3.1. <code class="filename">meta/classes/</code></h3></div></div></div><p>
Contains the <code class="filename">*.bbclass</code> files. Class
files are used to abstract common code allowing it to be reused by multiple
packages. The <code class="filename">base.bbclass</code> file is inherited by every
package. Examples of other important classes are
<code class="filename">autotools.bbclass</code> that in theory allows any
Autotool-enabled package to work with Poky with minimal effort, or
<code class="filename">kernel.bbclass</code> that contains common code and functions
for working with the linux kernel. Functions like image generation or
packaging also have their specific class files (<code class="filename">image.bbclass
</code>, <code class="filename">rootfs_*.bbclass</code> and
<code class="filename">package*.bbclass</code>).
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-meta-conf"></a>3.2. <code class="filename">meta/conf/</code></h3></div></div></div><p>
This is the core set of configuration files which start from
<code class="filename">bitbake.conf</code> and from which all other configuration
files are included (see the includes at the end of the file, even
<code class="filename">local.conf</code> is loaded from there!). While
<code class="filename">bitbake.conf</code> sets up the defaults, these can often be
overridden by user (<code class="filename">local.conf</code>), machine or
distribution configuration files.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-meta-conf-machine"></a>3.3. <code class="filename">meta/conf/machine/</code></h3></div></div></div><p>
Contains all the machine configuration files. If you set MACHINE="spitz", the
end result is Poky looking for a <code class="filename">spitz.conf</code> file in this directory. The includes
directory contains various data common to multiple machines. If you want to add
support for a new machine to Poky, this is the directory to look in.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-meta-conf-distro"></a>3.4. <code class="filename">meta/conf/distro/</code></h3></div></div></div><p>
Any distribution specific configuration is controlled from here. OpenEmbedded
supports multiple distributions of which Poky is one. Poky only contains the
Poky distribution so poky.conf is the main file here. This includes the
versions and SRCDATES for applications which are configured here. An example of
an alternative configuration is poky-bleeding.conf although this mainly inherits
its configuration from Poky itself.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-meta-packages"></a>3.5. <code class="filename">meta/packages/</code></h3></div></div></div><p>
Each application (package) Poky can build has an associated .bb file which are
all stored under this directory. Poky finds them through the BBFILES variable
which defaults to packages/*/*.bb. Adding a new piece of software to Poky
consists of adding the appropriate .bb file. The .bb files from OpenEmbedded
upstream are usually compatible although they are not supported.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="structure-meta-site"></a>3.6. <code class="filename">meta/site/</code></h3></div></div></div><p>
Certain autoconf test results cannot be determined when cross compiling since it
can't run tests on a live system. This directory therefore contains a list of
cached results for various architectures which is passed to autoconf.
</p></div></div></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="ref-bitbake"></a>Appendix 2. Reference: Bitbake</h2></div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#ref-bitbake-parsing">1. Parsing</a></span></dt><dt><span class="section"><a href="#ref-bitbake-providers">2. Preferences and Providers</a></span></dt><dt><span class="section"><a href="#ref-bitbake-dependencies">3. Dependencies</a></span></dt><dt><span class="section"><a href="#ref-bitbake-tasklist">4. The Task List</a></span></dt><dt><span class="section"><a href="#ref-bitbake-runtask">5. Running a Task</a></span></dt><dt><span class="section"><a href="#ref-bitbake-commandline">6. Commandline</a></span></dt><dt><span class="section"><a href="#ref-bitbake-fetchers">7. Fetchers</a></span></dt></dl></div><p>
Bitbake a program written in Python which interprets the metadata
that makes up Poky. At some point, people wonder what actually happens
when you type <span><strong class="command">bitbake poky-image-sato</strong></span>. This section
aims to give an overview of what happens behind the scenes from a
BitBake perspective.
</p><p>
It is worth noting that bitbake aims to be a generic "task" executor
capable of handling complex dependency relationships. As such it has no
real knowledge of what the tasks its executing actually do. It just
considers a list of tasks with dependencies and handles metadata
consisting of variables in a certain format which get passed to the
tasks.
</p><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-bitbake-parsing"></a>1. Parsing</h2></div></div></div><p>
The first thing BitBake does is work out its configuration by
looking for a file called <code class="filename">bitbake.conf</code>.
Bitbake searches through the <code class="varname">BBPATH</code> environment
variable looking for a <code class="filename">conf/</code>
directory containing a <code class="filename">bitbake.conf</code> file and
adds the first <code class="filename">bitbake.conf</code> file found in
<code class="varname">BBPATH</code> (similar to the PATH environment variable).
For Poky, <code class="filename">bitbake.conf</code> is found in <code class="filename">meta/conf/</code>.
</p><p>
In Poky, <code class="filename">bitbake.conf</code> lists other configuration
files to include from a <code class="filename">conf/</code>
directory below the directories listed in <code class="varname">BBPATH</code>.
In general the most important configuration file from a user's perspective
is <code class="filename">local.conf</code>, which contains a users customized
settings for Poky. Other notable configuration files are the distribution
configuration file (set by the <em class="glossterm"><a href="#var-DISTRO" title="DISTRO">
DISTRO</a></em> variable) and the machine configuration file
(set by the <em class="glossterm"><a href="#var-MACHINE" title="MACHINE">MACHINE</a>
</em> variable). The <em class="glossterm"><a href="#var-DISTRO" title="DISTRO">
DISTRO</a></em> and <em class="glossterm"><a href="#var-MACHINE" title="MACHINE">
MACHINE</a></em> environment variables are both usually set in
the <code class="filename">local.conf</code> file. Valid distribution
configuration files are available in the <code class="filename">
meta/conf/distro/</code> directory and valid machine configuration
files in the <code class="filename">meta/conf/machine/</code>
directory. Within the <code class="filename">
meta/conf/machine/include/</code> directory are various <code class="filename">
tune-*.inc</code> configuration files which provide common
"tuning" settings specific to and shared between particular
architectures and machines.
</p><p>
After the parsing of the configuration files some standard classes
are included. In particular, <code class="filename">base.bbclass</code> is
always included, as will any other classes
specified in the configuration using the <em class="glossterm"><a href="#var-INHERIT" title="INHERIT">INHERIT</a></em>
variable. Class files are searched for in a classes subdirectory
under the paths in <code class="varname">BBPATH</code> in the same way as
configuration files.
</p><p>
After the parsing of the configuration files is complete, the
variable <em class="glossterm"><a href="#var-BBFILES" title="BBFILES">BBFILES</a></em>
is set, usually in
<code class="filename">local.conf</code>, and defines the list of places to search for
<code class="filename">.bb</code> files. By
default this specifies the <code class="filename">meta/packages/
</code> directory within Poky, but other directories such as
<code class="filename">meta-extras/</code> can be included
too. If multiple directories are specified a system referred to as
<a href="#usingpoky-changes-collections" title="4.1. Bitbake Collections">"collections"</a> is used to
determine which files have priority.
</p><p>
Bitbake parses each <code class="filename">.bb</code> file in
<em class="glossterm"><a href="#var-BBFILES" title="BBFILES">BBFILES</a></em> and
stores the values of various variables. In summary, for each
<code class="filename">.bb</code>
file the configuration + base class of variables are set, followed
by the data in the <code class="filename">.bb</code> file
itself, followed by any inherit commands that
<code class="filename">.bb</code> file might contain.
</p><p>
Parsing <code class="filename">.bb</code> files is a time
consuming process, so a cache is kept to speed up subsequent parsing.
This cache is invalid if the timestamp of the <code class="filename">.bb</code>
file itself has changed, or if the timestamps of any of the include,
configuration or class files the <code class="filename">.bb</code>
file depends on have changed.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-bitbake-providers"></a>2. Preferences and Providers</h2></div></div></div><p>
Once all the <code class="filename">.bb</code> files have been
parsed, BitBake will proceed to build "poky-image-sato" (or whatever was
specified on the commandline) and looks for providers of that target.
Once a provider is selected, BitBake resolves all the dependencies for
the target. In the case of "poky-image-sato", it would lead to
<code class="filename">task-oh.bb</code> and <code class="filename">task-base.bb</code>
which in turn would lead to packages like <span class="application">Contacts</span>,
<span class="application">Dates</span>, <span class="application">BusyBox</span>
and these in turn depend on glibc and the toolchain.
</p><p>
Sometimes a target might have multiple providers and a common example
is "virtual/kernel" that is provided by each kernel package. Each machine
will often elect the best provider of its kernel with a line like the
following in the machine configuration file:
</p><pre class="programlisting"><em class="glossterm"><a href="#var-PREFERRED_PROVIDER" title="PREFERRED_PROVIDER">PREFERRED_PROVIDER</a></em>_virtual/kernel = "linux-rp"</pre><p>
The default <em class="glossterm"><a href="#var-PREFERRED_PROVIDER" title="PREFERRED_PROVIDER">
PREFERRED_PROVIDER</a></em> is the provider with the same name as
the target.
</p><p>
Understanding how providers are chosen is complicated by the fact
multiple versions might be present. Bitbake defaults to the highest
version of a provider by default. Version comparisons are made using
the same method as Debian. The <em class="glossterm"><a href="#var-PREFERRED_VERSION" title="PREFERRED_VERSION">PREFERRED_VERSION</a></em>
variable can be used to specify a particular version
(usually in the distro configuration) but the order can
also be influenced by the <em class="glossterm"><a href="#var-DEFAULT_PREFERENCE" title="DEFAULT_PREFERENCE">DEFAULT_PREFERENCE</a></em>
variable. By default files
have a preference of "0". Setting the
<em class="glossterm"><a href="#var-DEFAULT_PREFERENCE" title="DEFAULT_PREFERENCE">DEFAULT_PREFERENCE</a></em> to "-1" will
make a package unlikely to be used unless it was explicitly referenced and
"1" makes it likely the package will be used.
<em class="glossterm"><a href="#var-PREFERRED_VERSION" title="PREFERRED_VERSION">PREFERRED_VERSION</a></em> overrides
any default preference. <em class="glossterm"><a href="#var-DEFAULT_PREFERENCE" title="DEFAULT_PREFERENCE">DEFAULT_PREFERENCE</a></em>
is often used to mark more
experimental new versions of packages until they've undergone sufficient
testing to be considered stable.
</p><p>
The end result is that internally, BitBake has now built a list of
providers for each target it needs in order of priority.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-bitbake-dependencies"></a>3. Dependencies</h2></div></div></div><p>
Each target BitBake builds consists of multiple tasks (e.g. fetch,
unpack, patch, configure, compile etc.). For best performance on
multi-core systems, BitBake considers each task as an independent
entity with a set of dependencies. There are many variables that
are used to signify these dependencies and more information can be found
found about these in the <a href="http://bitbake.berlios.de/manual/" target="_top">
BitBake manual</a>. At a basic level it is sufficient to know
that BitBake uses the <em class="glossterm"><a href="#var-DEPENDS" title="DEPENDS">DEPENDS</a></em> and
<em class="glossterm"><a href="#var-RDEPENDS" title="RDEPENDS">RDEPENDS</a></em> variables when
calculating dependencies and descriptions of these variables are
available through the links.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-bitbake-tasklist"></a>4. The Task List</h2></div></div></div><p>
Based on the generated list of providers and the dependency information,
BitBake can now calculate exactly which tasks it needs to run and in what
order. The build now starts with BitBake forking off threads up to
the limit set in the <em class="glossterm"><a href="#var-BB_NUMBER_THREADS" title="BB_NUMBER_THREADS">BB_NUMBER_THREADS</a></em> variable
as long there are tasks ready to run, i.e. tasks with all their
dependencies met.
</p><p>
As each task completes, a timestamp is written to the directory
specified by the <em class="glossterm"><a href="#var-STAMPS" title="STAMPS">STAMPS</a></em> variable (usually
<code class="filename">build/tmp/stamps/*/</code>). On
subsequent runs, BitBake looks at the <em class="glossterm"><a href="#var-STAMPS" title="STAMPS">STAMPS</a></em>
directory and will not rerun
tasks its already completed unless a timestamp is found to be invalid.
Currently, invalid timestamps are only considered on a per <code class="filename">.bb</code> file basis so if for example the configure stamp has a timestamp greater than the
compile timestamp for a given target the compile task would rerun but this
has no effect on other providers depending on that target. This could
change or become configurable in future versions of BitBake. Some tasks
are marked as "nostamp" tasks which means no timestamp file will be written
and the task will always rerun.
</p><p>Once all the tasks have been completed BitBake exits.</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-bitbake-runtask"></a>5. Running a Task</h2></div></div></div><p>
It's worth noting what BitBake does to run a task. A task can either
be a shell task or a python task. For shell tasks, BitBake writes a
shell script to <code class="filename">${WORKDIR}/temp/run.do_taskname.pid</code>
and then executes the script. The generated
shell script contains all the exported variables, and the shell functions
with all variables expanded. Output from the shell script is
sent to the file <code class="filename">${WORKDIR}/temp/log.do_taskname.pid</code>.
Looking at the
expanded shell functions in the run file and the output in the log files
is a useful debugging technique.
</p><p>
Python functions are executed internally to BitBake itself and
logging goes to the controlling terminal. Future versions of BitBake will
write the functions to files in a similar way to shell functions and
logging will also go to the log files in a similar way.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-bitbake-commandline"></a>6. Commandline</h2></div></div></div><p>
To quote from "bitbake --help":
</p><pre class="screen">Usage: bitbake [options] [package ...]
Executes the specified task (default is 'build') for a given set of BitBake files.
It expects that BBFILES is defined, which is a space separated list of files to
be executed. BBFILES does support wildcards.
Default BBFILES are the .bb files in the current directory.
Options:
--version show program's version number and exit
-h, --help show this help message and exit
-b BUILDFILE, --buildfile=BUILDFILE
execute the task against this .bb file, rather than a
package from BBFILES.
-k, --continue continue as much as possible after an error. While the
target that failed, and those that depend on it,
cannot be remade, the other dependencies of these
targets can be processed all the same.
-f, --force force run of specified cmd, regardless of stamp status
-i, --interactive drop into the interactive mode also called the BitBake
shell.
-c CMD, --cmd=CMD Specify task to execute. Note that this only executes
the specified task for the providee and the packages
it depends on, i.e. 'compile' does not implicitly call
stage for the dependencies (IOW: use only if you know
what you are doing). Depending on the base.bbclass a
listtasks tasks is defined and will show available
tasks
-r FILE, --read=FILE read the specified file before bitbake.conf
-v, --verbose output more chit-chat to the terminal
-D, --debug Increase the debug level. You can specify this more
than once.
-n, --dry-run don't execute, just go through the motions
-p, --parse-only quit after parsing the BB files (developers only)
-d, --disable-psyco disable using the psyco just-in-time compiler (not
recommended)
-s, --show-versions show current and preferred versions of all packages
-e, --environment show the global or per-package environment (this is
what used to be bbread)
-g, --graphviz emit the dependency trees of the specified packages in
the dot syntax
-I IGNORED_DOT_DEPS, --ignore-deps=IGNORED_DOT_DEPS
Stop processing at the given list of dependencies when
generating dependency graphs. This can help to make
the graph more appealing
-l DEBUG_DOMAINS, --log-domains=DEBUG_DOMAINS
Show debug logging for the specified logging domains
-P, --profile profile the command and print a report</pre></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-bitbake-fetchers"></a>7. Fetchers</h2></div></div></div><p>
As well as the containing the parsing and task/dependency handling
code, bitbake also contains a set of "fetcher" modules which allow
fetching of source code from various types of sources. Example
sources might be from disk with the metadata, from websites, from
remote shell accounts or from SCM systems like cvs/subversion/git.
</p><p>
The fetchers are usually triggered by entries in
<em class="glossterm"><a href="#var-SRC_URI" title="SRC_URI">SRC_URI</a></em>. Information about the
options and formats of entries for specific fetchers can be found in the
<a href="http://bitbake.berlios.de/manual/" target="_top">BitBake manual</a>.
</p><p>
One useful feature for certain SCM fetchers is the ability to
"auto-update" when the upstream SCM changes version. Since this
requires certain functionality from the SCM only certain systems
support it, currently Subversion, Bazaar and to a limited extent, Git. It
works using the <em class="glossterm"><a href="#var-SRCREV" title="SRCREV">SRCREV</a>
</em> variable. See the <a href="#platdev-appdev-srcrev" title="1.7. Developing within Poky with an external SCM based package">
developing with an external SCM based project</a> section for more
information.
</p></div></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="ref-classes"></a>Appendix 3. Reference: Classes</h2></div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#ref-classes-base">1. The base class - <code class="filename">base.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-autotools">2. Autotooled Packages - <code class="filename">autotools.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-update-alternatives">3. Alternatives - <code class="filename">update-alternatives.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-update-rc.d">4. Initscripts - <code class="filename">update-rc.d.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-binconfig">5. Binary config scripts - <code class="filename">binconfig.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-debian">6. Debian renaming - <code class="filename">debian.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-pkgconfig">7. Pkg-config - <code class="filename">pkgconfig.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-src-distribute">8. Distribution of sources - <code class="filename">src_distribute_local.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-perl">9. Perl modules - <code class="filename">cpan.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-distutils">10. Python extensions - <code class="filename">distutils.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-devshell">11. Developer Shell - <code class="filename">devshell.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-package">12. Packaging - <code class="filename">package*.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-kernel">13. Building kernels - <code class="filename">kernel.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-image">14. Creating images - <code class="filename">image.bbclass</code> and <code class="filename">rootfs*.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-sanity">15. Host System sanity checks - <code class="filename">sanity.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-insane">16. Generated output quality assurance checks - <code class="filename">insane.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-siteinfo">17. Autotools configuration data cache - <code class="filename">siteinfo.bbclass</code></a></span></dt><dt><span class="section"><a href="#ref-classes-others">18. Other Classes</a></span></dt></dl></div><p>
Class files are used to abstract common functionality and share it amongst multiple
<code class="filename">.bb</code> files. Any metadata usually found in a
<code class="filename">.bb</code> file can also be placed in a class
file. Class files are identified by the extension
<code class="filename">.bbclass</code> and are usually placed
in a <code class="filename">classes/</code> directory beneath the
<code class="filename">meta/</code> directory or the <code class="filename">build/</code> directory in the same way as <code class="filename">.conf</code> files in the <code class="filename">conf</code> directory. Class files are searched for
in BBPATH in the same was as <code class="filename">.conf</code> files too.
</p><p>
In most cases inheriting the class is enough to enable its features, although
for some classes you may need to set variables and/or override some of the
default behaviour.
</p><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-classes-base"></a>1. The base class - <code class="filename">base.bbclass</code></h2></div></div></div><p>
The base class is special in that every <code class="filename">.bb</code>
file inherits it automatically. It contains definitions of standard basic
tasks such as fetching, unpacking, configuring (empty by default), compiling
(runs any Makefile present), installing (empty by default) and packaging
(empty by default). These are often overridden or extended by other classes
such as <code class="filename">autotools.bbclass</code> or
<code class="filename">package.bbclass</code>. The class contains some commonly
some commonly used functions such as <code class="function">oe_libinstall</code>
and <code class="function">oe_runmake</code>. The end of the class file has a
list of standard mirrors for software projects for use by the fetcher code.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-classes-autotools"></a>2. Autotooled Packages - <code class="filename">autotools.bbclass</code></h2></div></div></div><p>
Autotools (autoconf, automake, libtool) brings standardisation and this
class aims to define a set of tasks (configure, compile etc.) that will
work for all autotooled packages. It should usualy be enough to define
a few standard variables as documented in the <a href="#usingpoky-extend-addpkg-autotools" title="1.2. Autotooled Package">simple autotools
example</a> section and then simply "inherit autotools". This class
can also work with software that emulates autotools.
</p><p>
Its useful to have some idea of the tasks this class defines work and
what they do behind the scenes.
</p><div class="itemizedlist"><ul type="disc"><li><p>
'do_configure' regenearates the configure script and
then launches it with a standard set of arguments used during
cross-compilation. Additional parameters can be passed to
<span><strong class="command">configure</strong></span> through the <em class="glossterm"><a href="#var-EXTRA_OECONF" title="EXTRA_OECONF">EXTRA_OECONF</a></em> variable.
</p></li><li><p>
'do_compile' runs <span><strong class="command">make</strong></span> with arguments specifying
the compiler and linker. Additional arguments can be passed through
the <em class="glossterm"><a href="#var-EXTRA_OEMAKE" title="EXTRA_OEMAKE">EXTRA_OEMAKE</a>
</em> variable.
</p></li><li><p>
'do_install' runs <span><strong class="command">make install</strong></span> passing a DESTDIR
option taking its value from the standard <em class="glossterm"><a href="#var-DESTDIR" title="DESTDIR">DESTDIR</a></em> variable.
</p></li></ul></div><p>
By default the class does not stage headers and libraries so
the recipe author needs to add their own <code class="function">do_stage()</code>
task. For typical recipes the following example code will usually be
enough:
</p><pre class="programlisting">
do_stage() {
autotools_stage_all
}</pre><p>
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-classes-update-alternatives"></a>3. Alternatives - <code class="filename">update-alternatives.bbclass</code></h2></div></div></div><p>
Several programs can fulfill the same or similar function and
they can be installed with the same name. For example the <span><strong class="command">ar</strong></span>
command is available from the "busybox", "binutils" and "elfutils" packages.
This class handles the renaming of the binaries so multiple packages
can be installed which would otherwise conflict and yet the
<span><strong class="command">ar</strong></span> command still works regardless of which are installed
or subsequently removed. It renames the conflicting binary in each package
and symlinks the highest priority binary during installation or removal
of packages.
Four variables control this class:
</p><div class="variablelist"><dl><dt><span class="term">ALTERNATIVE_NAME</span></dt><dd><p>
Name of binary which will be replaced (<span><strong class="command">ar</strong></span> in this example)
</p></dd><dt><span class="term">ALTERNATIVE_LINK</span></dt><dd><p>
Path to resulting binary ("/bin/ar" in this example)
</p></dd><dt><span class="term">ALTERNATIVE_PATH</span></dt><dd><p>
Path to real binary ("/usr/bin/ar.binutils" in this example)
</p></dd><dt><span class="term">ALTERNATIVE_PRIORITY</span></dt><dd><p>
Priority of binary, the version with the most features should have the highest priority
</p></dd></dl></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-classes-update-rc.d"></a>4. Initscripts - <code class="filename">update-rc.d.bbclass</code></h2></div></div></div><p>
This class uses update-rc.d to safely install an initscript on behalf of
the package. Details such as making sure the initscript is stopped before
a package is removed and started when the package is installed are taken
care of. Three variables control this class,
<a href="#var-INITSCRIPT_PACKAGES" title="INITSCRIPT_PACKAGES">INITSCRIPT_PACKAGES</a>,
<a href="#var-INITSCRIPT_NAME" title="INITSCRIPT_NAME">INITSCRIPT_NAME</a> and
<a href="#var-INITSCRIPT_PARAMS" title="INITSCRIPT_PARAMS">INITSCRIPT_PARAMS</a>. See the
links for details.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-classes-binconfig"></a>5. Binary config scripts - <code class="filename">binconfig.bbclass</code></h2></div></div></div><p>
Before pkg-config became widespread, libraries shipped shell
scripts to give information about the libraries and include paths needed
to build software (usually named 'LIBNAME-config'). This class assists
any recipe using such scripts.
</p><p>
During staging Bitbake installs such scripts into the <code class="filename">staging/</code> directory. It also changes all
paths to point into the <code class="filename">staging/</code>
directory so all builds which use the script will use the correct
directories for the cross compiling layout.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-classes-debian"></a>6. Debian renaming - <code class="filename">debian.bbclass</code></h2></div></div></div><p>
This class renames packages so that they follow the Debian naming
policy, i.e. 'glibc' becomes 'libc6' and 'glibc-devel' becomes
'libc6-dev'.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-classes-pkgconfig"></a>7. Pkg-config - <code class="filename">pkgconfig.bbclass</code></h2></div></div></div><p>
Pkg-config brought standardisation and this class aims to make its
integration smooth for all libraries which make use of it.
</p><p>
During staging Bitbake installs pkg-config data into the <code class="filename">staging/</code> directory. By making use of
sysroot functionality within pkgconfig this class no longer has to
manipulate the files.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-classes-src-distribute"></a>8. Distribution of sources - <code class="filename">src_distribute_local.bbclass</code></h2></div></div></div><p>
Many software licenses require providing the sources for compiled
binaries. To simplify this process two classes were created:
<code class="filename">src_distribute.bbclass</code> and
<code class="filename">src_distribute_local.bbclass</code>.
</p><p>
Result of their work are <code class="filename">tmp/deploy/source/</code>
subdirs with sources sorted by <em class="glossterm"><a href="#var-LICENSE" title="LICENSE">LICENSE</a>
</em> field. If recipe lists few licenses (or has entries like "Bitstream Vera") source archive is put in each
license dir.
</p><p>
Src_distribute_local class has three modes of operating:
</p><div class="itemizedlist"><ul type="disc"><li><p>copy - copies the files to the distribute dir</p></li><li><p>symlink - symlinks the files to the distribute dir</p></li><li><p>move+symlink - moves the files into distribute dir, and symlinks them back</p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-classes-perl"></a>9. Perl modules - <code class="filename">cpan.bbclass</code></h2></div></div></div><p>
Recipes for Perl modules are simple - usually needs only
pointing to source archive and inheriting of proper bbclass.
Building is split into two methods dependly on method used by
module authors.
</p><p>
Modules which use old Makefile.PL based build system require
using of <code class="filename">cpan.bbclass</code> in their recipes.
</p><p>
Modules which use Build.PL based build system require
using of <code class="filename">cpan_build.bbclass</code> in their recipes.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-classes-distutils"></a>10. Python extensions - <code class="filename">distutils.bbclass</code></h2></div></div></div><p>
Recipes for Python extensions are simple - usually needs only
pointing to source archive and inheriting of proper bbclass.
Building is split into two methods dependly on method used by
module authors.
</p><p>
Extensions which use autotools based build system require using
of autotools and distutils-base bbclasses in their recipes.
</p><p>
Extensions which use distutils build system require using
of <code class="filename">distutils.bbclass</code> in their recipes.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-classes-devshell"></a>11. Developer Shell - <code class="filename">devshell.bbclass</code></h2></div></div></div><p>
This class adds the devshell task. Its usually up to distribution policy
to include this class (Poky does). See the <a href="#platdev-appdev-devshell" title="1.6. Developing with 'devshell'">developing with 'devshell' section</a>
for more information about using devshell.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-classes-package"></a>12. Packaging - <code class="filename">package*.bbclass</code></h2></div></div></div><p>
The packaging classes add support for generating packages from the output
from builds. The core generic functionality is in
<code class="filename">package.bbclass</code>, code specific to particular package
types is contained in various sub classes such as
<code class="filename">package_deb.bbclass</code> and <code class="filename">package_ipk.bbclass</code>.
Most users will
want one or more of these classes and this is controlled by the <em class="glossterm">
<a href="#var-PACKAGE_CLASSES" title="PACKAGE_CLASSES">PACKAGE_CLASSES</a></em>
variable. The first class listed in this variable will be used for image
generation. Since images are generated from packages a packaging class is
needed to enable image generation.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-classes-kernel"></a>13. Building kernels - <code class="filename">kernel.bbclass</code></h2></div></div></div><p>
This class handle building of Linux kernels and the class contains code to know how to build both 2.4 and 2.6 kernel trees. All needed headers are
staged into <em class="glossterm"><a href="#var-STAGING_KERNEL_DIR" title="STAGING_KERNEL_DIR">STAGING_KERNEL_DIR</a></em>
directory to allow building of out-of-tree modules using <code class="filename">module.bbclass</code>.
</p><p>
The means that each kerel module built is packaged separately and inter-modules dependencies are
created by parsing the <span><strong class="command">modinfo</strong></span> output. If all modules are
required then installing "kernel-modules" package will install all
packages with modules and various other kernel packages such as "kernel-vmlinux" are also generated.
</p><p>
Various other classes are used by the kernel and module classes internally including
<code class="filename">kernel-arch.bbclass</code>, <code class="filename">module_strip.bbclass</code>,
<code class="filename">module-base.bbclass</code> and <code class="filename">linux-kernel-base.bbclass</code>.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-classes-image"></a>14. Creating images - <code class="filename">image.bbclass</code> and <code class="filename">rootfs*.bbclass</code></h2></div></div></div><p>
Those classes add support for creating images in many formats. First the
rootfs is created from packages by one of the <code class="filename">rootfs_*.bbclass</code>
files (depending on package format used) and then image is created.
The <em class="glossterm"><a href="#var-IMAGE_FSTYPES" title="IMAGE_FSTYPES">IMAGE_FSTYPES</a></em>
variable controls which types of image to generate.
The list of packages to install into the image is controlled by the
<em class="glossterm"><a href="#var-IMAGE_INSTALL" title="IMAGE_INSTALL">IMAGE_INSTALL</a></em>
variable.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-classes-sanity"></a>15. Host System sanity checks - <code class="filename">sanity.bbclass</code></h2></div></div></div><p>
This class checks prerequisite software is present to try and identify
and notify the user of problems which will affect their build. It also
performs basic checks of the users configuration from local.conf to
prevent common mistakes and resulting build failures. Its usually up to
distribution policy to include this class (Poky does).
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-classes-insane"></a>16. Generated output quality assurance checks - <code class="filename">insane.bbclass</code></h2></div></div></div><p>
This class adds a step to package generation which sanity checks the
packages generated by Poky. There are an ever increasing range of checks
this makes, checking for common problems which break builds/packages/images,
see the bbclass file for more information. Its usually up to distribution
policy to include this class (Poky doesn't at the time of writing but plans
to soon).
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-classes-siteinfo"></a>17. Autotools configuration data cache - <code class="filename">siteinfo.bbclass</code></h2></div></div></div><p>
Autotools can require tests which have to execute on the target hardware.
Since this isn't possible in general when cross compiling, siteinfo is
used to provide cached test results so these tests can be skipped over but
the correct values used. The <a href="#structure-meta-site" title="3.6. meta/site/">meta/site directory</a>
contains test results sorted into different categories like architecture, endianess and
the libc used. Siteinfo provides a list of files containing data relevant to
the current build in the <em class="glossterm"><a href="#var-CONFIG_SITE" title="CONFIG_SITE">CONFIG_SITE
</a></em> variable which autotools will automatically pick up.
</p><p>
The class also provides variables like <em class="glossterm"><a href="#var-SITEINFO_ENDIANESS" title="SITEINFO_ENDIANESS">SITEINFO_ENDIANESS</a></em>
and <em class="glossterm"><a href="#var-SITEINFO_BITS" title="SITEINFO_BITS">SITEINFO_BITS</a>
</em> which can be used elsewhere in the metadata.
</p><p>
This class is included from <code class="filename">base.bbclass</code> and is hence always active.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-classes-others"></a>18. Other Classes</h2></div></div></div><p>
Only the most useful/important classes are covered here but there are
others, see the <code class="filename">meta/classes</code> directory for the rest.
</p></div></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="ref-images"></a>Appendix 4. Reference: Images</h2></div></div></div><p>
Poky has several standard images covering most people's standard needs. A full
list of image targets can be found by looking in the <code class="filename">
meta/packages/images/</code> directory. The standard images are listed below
along with details of what they contain:
</p><div class="itemizedlist"><ul type="disc"><li><p>
<span class="emphasis"><em>poky-image-minimal</em></span> - A small image, just enough
to allow a device to boot
</p></li><li><p>
<span class="emphasis"><em>poky-image-base</em></span> - console only image with full
support of target device hardware
</p></li><li><p>
<span class="emphasis"><em>poky-image-core</em></span> - X11 image with simple apps like
terminal, editor and file manager
</p></li><li><p>
<span class="emphasis"><em>poky-image-sato</em></span> - X11 image with Sato theme and
Pimlico applications. Also contains terminal, editor and file manager.
</p></li><li><p>
<span class="emphasis"><em>poky-image-sdk</em></span> - X11 image like poky-image-sato but
also include native toolchain and libraries needed to build applications
on the device itself. Also includes testing and profiling tools and debug
symbols.
</p></li><li><p>
<span class="emphasis"><em>meta-toolchain</em></span> - This generates a tarball containing
a standalone toolchain which can be used externally to Poky. It is self
contained and unpacks to the <code class="filename">/usr/local/poky</code>
directory. It also contains a copy of QEMU and the scripts neccessary to run
poky QEMU images.
</p></li><li><p>
<span class="emphasis"><em>meta-toolchain-sdk</em></span> - This includes everything in
meta-toolchain but also includes development headers and libraries
forming a complete standalone SDK. See the <a href="#platdev-appdev-external-sdk" title="1.2. Developing externally using the Poky SDK">
Developing using the Poky SDK</a> and <a href="#platdev-appdev-external-anjuta" title="1.1. Developing externally using the Anjuta Plugin">
Developing using the Anjuta Plugin</a> sections for more information.
</p></li></ul></div></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="ref-features"></a>Appendix 5. Reference: Features</h2></div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#ref-features-distro">1. Distro</a></span></dt><dt><span class="section"><a href="#ref-features-machine">2. Machine</a></span></dt><dt><span class="section"><a href="#ref-features-image">3. Reference: Images</a></span></dt></dl></div><p>'Features' provide a mechanism for working out which packages
should be included in the generated images. Distributions can
select which features they want to support through the
<a href="#var-DISTRO_FEATURES"><em class="glossterm"><a href="#var-DISTRO_FEATURES" title="DISTRO_FEATURES">DISTRO_FEATURES</a></em></a>
variable which is set in the distribution configuration file
(poky.conf for Poky). Machine features are set in the
<a href="#var-MACHINE_FEATURES"><em class="glossterm"><a href="#var-MACHINE_FEATURES" title="MACHINE_FEATURES">MACHINE_FEATURES</a></em></a>
variable which is set in the machine configuration file and
specifies which hardware features a given machine has.
</p><p>These two variables are combined to work out which kernel modules,
utilities and other packages to include. A given distribution can
support a selected subset of features so some machine features might not
be included if the distribution itself doesn't support them.
</p><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-features-distro"></a>1. Distro</h2></div></div></div><p>The items below are valid options for <a href="#var-DISTRO_FEATURES"><em class="glossterm"><a href="#var-DISTRO_FEATURES" title="DISTRO_FEATURES">DISTRO_FEATURES</a></em></a>.
</p><div class="itemizedlist"><ul type="disc"><li><p>
alsa - ALSA support will be included (OSS compatibility
kernel modules will be installed if available)
</p></li><li><p>
bluetooth - Include bluetooth support (integrated BT only)
</p></li><li><p>
ext2 - Include tools for supporting for devices with internal
HDD/Microdrive for storing files (instead of Flash only devices)
</p></li><li><p>
irda - Include Irda support
</p></li><li><p>
keyboard - Include keyboard support (e.g. keymaps will be
loaded during boot).
</p></li><li><p>
pci - Include PCI bus support
</p></li><li><p>
pcmcia - Include PCMCIA/CompactFlash support
</p></li><li><p>
usbgadget - USB Gadget Device support (for USB
networking/serial/storage)
</p></li><li><p>
usbhost - USB Host support (allows to connect external
keyboard, mouse, storage, network etc)
</p></li><li><p>
wifi - WiFi support (integrated only)
</p></li><li><p>
cramfs - CramFS support
</p></li><li><p>
ipsec - IPSec support
</p></li><li><p>
ipv6 - IPv6 support
</p></li><li><p>
nfs - NFS client support (for mounting NFS exports on
device)
</p></li><li><p>
ppp - PPP dialup support
</p></li><li><p>
smbfs - SMB networks client support (for mounting
Samba/Microsoft Windows shares on device)
</p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-features-machine"></a>2. Machine</h2></div></div></div><p>The items below are valid options for <a href="#var-MACHINE_FEATURES"><em class="glossterm"><a href="#var-MACHINE_FEATURES" title="MACHINE_FEATURES">MACHINE_FEATURES</a></em></a>.
</p><div class="itemizedlist"><ul type="disc"><li><p>
acpi - Hardware has ACPI (x86/x86_64 only)
</p></li><li><p>
alsa - Hardware has ALSA audio drivers
</p></li><li><p>
apm - Hardware uses APM (or APM emulation)
</p></li><li><p>
bluetooth - Hardware has integrated BT
</p></li><li><p>
ext2 - Hardware HDD or Microdrive
</p></li><li><p>
irda - Hardware has Irda support
</p></li><li><p>
keyboard - Hardware has a keyboard
</p></li><li><p>
pci - Hardware has a PCI bus
</p></li><li><p>
pcmcia - Hardware has PCMCIA or CompactFlash sockets
</p></li><li><p>
screen - Hardware has a screen
</p></li><li><p>
serial - Hardware has serial support (usually RS232)
</p></li><li><p>
touchscreen - Hardware has a touchscreen
</p></li><li><p>
usbgadget - Hardware is USB gadget device capable
</p></li><li><p>
usbhost - Hardware is USB Host capable
</p></li><li><p>
wifi - Hardware has integrated WiFi
</p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-features-image"></a>3. Reference: Images</h2></div></div></div><p>
The contents of images generated by Poky can be controlled by the <a href="#var-IMAGE_FEATURES"><em class="glossterm"><a href="#var-IMAGE_FEATURES" title="IMAGE_FEATURES">IMAGE_FEATURES</a></em></a>
variable in local.conf. Through this you can add several different
predefined packages such as development utilities or packages with debug
information needed to investigate application problems or profile applications.
</p><p>
Current list of <a href="#var-IMAGE_FEATURES"><em class="glossterm"><a href="#var-IMAGE_FEATURES" title="IMAGE_FEATURES">IMAGE_FEATURES</a></em></a> contains:
</p><div class="itemizedlist"><ul type="disc"><li><p>
apps-console-core - Core console applications such as ssh daemon,
avahi daemon, portmap (for mounting NFS shares)
</p></li><li><p>
x11-base - X11 server + minimal desktop
</p></li><li><p>
x11-sato - OpenedHand Sato environment
</p></li><li><p>
apps-x11-core - Core X11 applications such as an X Terminal, file manager, file editor
</p></li><li><p>
apps-x11-games - A set of X11 games
</p></li><li><p>
apps-x11-pimlico - OpenedHand Pimlico application suite
</p></li><li><p>
tools-sdk - A full SDK which runs on device
</p></li><li><p>
tools-debug - Debugging tools such as strace and gdb
</p></li><li><p>
tools-profile - Profiling tools such as oprofile, exmap and LTTng
</p></li><li><p>
tools-testapps - Device testing tools (e.g. touchscreen debugging)
</p></li><li><p>
nfs-server - NFS server (exports / over NFS to everybody)
</p></li><li><p>
dev-pkgs - Development packages (headers and extra library links) for all packages
installed in a given image
</p></li><li><p>
dbg-pkgs - Debug packages for all packages installed in a given image
</p></li></ul></div></div></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="ref-variables-glos"></a>Appendix 6. Reference: Variables Glossary</h2></div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="glossary"><a href="#ref-variables-glossary">Glossary</a></span></dt></dl></div><p>
This section lists common variables used in Poky and gives an overview
of their function and contents.
</p><div class="glossary"><div class="titlepage"><div><div><h2 class="title"><a name="ref-variables-glossary"></a>Glossary</h2></div></div></div><p>
<a href="#var-glossary-a" title="A">A</a>
<a href="#var-glossary-b" title="B">B</a>
<a href="#var-glossary-c" title="C">C</a>
<a href="#var-glossary-d" title="D">D</a>
<a href="#var-glossary-e" title="E">E</a>
<a href="#var-glossary-f" title="F">F</a>
<a href="#var-glossary-h" title="H">H</a>
<a href="#var-glossary-i" title="I">I</a>
<a href="#var-glossary-k" title="K">K</a>
<a href="#var-glossary-l" title="L">L</a>
<a href="#var-glossary-m" title="M">M</a>
<a href="#var-glossary-p" title="P">P</a>
<a href="#var-glossary-r" title="R">R</a>
<a href="#var-glossary-s" title="S">S</a>
<a href="#var-glossary-t" title="T">T</a>
<a href="#var-glossary-w" title="W">W</a>
</p><div class="glossdiv"><h3 class="title">A</h3><dl><dt><a name="var-AUTHOR"></a>AUTHOR</dt><dd><p>E-mail address to contact original author(s) - to
send patches, forward bugs...</p></dd><dt><a name="var-AUTOREV"></a>AUTOREV</dt><dd><p>Use current (newest) source revision - used with
<em class="glossterm"><a href="#var-SRCREV" title="SRCREV">SRCREV</a></em>
variable.</p></dd></dl></div><div class="glossdiv"><h3 class="title">B</h3><dl><dt><a name="var-BB_NUMBER_THREADS"></a>BB_NUMBER_THREADS</dt><dd><p>Number of BitBake threads</p></dd><dt><a name="var-BBFILES"></a>BBFILES</dt><dd><p>List of recipes used by BitBake to build software</p></dd><dt><a name="var-BBINCLUDELOGS"></a>BBINCLUDELOGS</dt><dd><p>Variable which controls how BitBake displays logs on build failure.</p></dd></dl></div><div class="glossdiv"><h3 class="title">C</h3><dl><dt><a name="var-CFLAGS"></a>CFLAGS</dt><dd><p>
Flags passed to C compiler for the target system. Evaluates to the same
as <a href="#var-TARGET_CFLAGS" title="TARGET_CFLAGS">TARGET_CFLAGS</a>.
</p></dd><dt><a name="var-COMPATIBLE_MACHINES"></a>COMPATIBLE_MACHINES</dt><dd><p>A regular expression which evalutates to match the machines the recipe
works with. It stops recipes being run on machines they're incompatible with
which is partciuarly useful with kernels. It also helps to to increase parsing
speed as if its found the current machine is not compatible, further parsing
of the recipe is skipped.</p></dd><dt><a name="var-CONFIG_SITE"></a>CONFIG_SITE</dt><dd><p>
Contains a list of files which containing autoconf test results relevant
to the current build. This variable is used by the autotools utilities
when running configure.
</p></dd><dt><a name="var-CVS_TARBALL_STASH"></a>CVS_TARBALL_STASH</dt><dd><p>Location to search for
pre-generated tarballs when fetching from remote SCM
repositories (CVS/SVN/GIT)</p></dd></dl></div><div class="glossdiv"><h3 class="title">D</h3><dl><dt><a name="var-D"></a>D</dt><dd><p>Destination directory</p></dd><dt><a name="var-DEBUG_BUILD"></a>DEBUG_BUILD</dt><dd><p>
Build packages with debugging information. This influences the value
<a href="#var-SELECTED_OPTIMIZATION" title="SELECTED_OPTIMIZATION">SELECTED_OPTIMIZATION</a>
takes.
</p></dd><dt><a name="var-DEBUG_OPTIMIZATION"></a>DEBUG_OPTIMIZATION</dt><dd><p>
The options to pass in <a href="#var-TARGET_CFLAGS" title="TARGET_CFLAGS">TARGET_CFLAGS</a>
and <a href="#var-CFLAGS" title="CFLAGS">CFLAGS</a> when compiling a system for debugging.
This defaults to "-O -fno-omit-frame-pointer -g".
</p></dd><dt><a name="var-DEFAULT_PREFERENCE"></a>DEFAULT_PREFERENCE</dt><dd><p>Priority of recipe</p></dd><dt><a name="var-DEPENDS"></a>DEPENDS</dt><dd><p>
A list of build time dependencies for a given recipe. These indicate
recipes that must have staged before this recipe can configure.
</p></dd><dt><a name="var-DESCRIPTION"></a>DESCRIPTION</dt><dd><p>Package description used by package
managers</p></dd><dt><a name="var-DESTDIR"></a>DESTDIR</dt><dd><p>Destination directory</p></dd><dt><a name="var-DISTRO"></a>DISTRO</dt><dd><p>Short name of distribution</p></dd><dt><a name="var-DISTRO_EXTRA_RDEPENDS"></a>DISTRO_EXTRA_RDEPENDS</dt><dd><p>List of packages required by distribution.</p></dd><dt><a name="var-DISTRO_EXTRA_RRECOMMENDS"></a>DISTRO_EXTRA_RRECOMMENDS</dt><dd><p>List of packages which extend usability of
image. Those packages will be automatically
installed but can be removed by user.</p></dd><dt><a name="var-DISTRO_FEATURES"></a>DISTRO_FEATURES</dt><dd><p>Features of the distribution.</p></dd><dt><a name="var-DISTRO_NAME"></a>DISTRO_NAME</dt><dd><p>Long name of distribution</p></dd><dt><a name="var-DISTRO_VERSION"></a>DISTRO_VERSION</dt><dd><p>Version of distribution</p></dd><dt><a name="var-DL_DIR"></a>DL_DIR</dt><dd><p>Directory where all fetched sources will be stored</p></dd></dl></div><div class="glossdiv"><h3 class="title">E</h3><dl><dt><a name="var-ENABLE_BINARY_LOCALE_GENERATION"></a>ENABLE_BINARY_LOCALE_GENERATION</dt><dd><p>Variable which control which locales for glibc are
to be generated during build (useful if target device
has 64M RAM or less)</p></dd><dt><a name="var-EXTRA_OECONF"></a>EXTRA_OECONF</dt><dd><p>Additional 'configure' script options</p></dd><dt><a name="var-EXTRA_OEMAKE"></a>EXTRA_OEMAKE</dt><dd><p>Additional GNU make options</p></dd></dl></div><div class="glossdiv"><h3 class="title">F</h3><dl><dt><a name="var-FILES"></a>FILES</dt><dd><p>list of directories/files which will be placed
in packages</p></dd><dt><a name="var-FULL_OPTIMIZATION"></a>FULL_OPTIMIZATION</dt><dd><p>
The options to pass in <a href="#var-TARGET_CFLAGS" title="TARGET_CFLAGS">TARGET_CFLAGS</a>
and <a href="#var-CFLAGS" title="CFLAGS">CFLAGS</a> when compiling an optimised system.
This defaults to "-fexpensive-optimizations -fomit-frame-pointer -frename-registers -O2".
</p></dd></dl></div><div class="glossdiv"><h3 class="title">H</h3><dl><dt><a name="var-HOMEPAGE"></a>HOMEPAGE</dt><dd><p>Website where more info about package can be found</p></dd></dl></div><div class="glossdiv"><h3 class="title">I</h3><dl><dt><a name="var-IMAGE_FEATURES"></a>IMAGE_FEATURES</dt><dd><p><a href="#ref-features-image" title="3. Reference: Images">List of
features</a> present in resulting images</p></dd><dt><a name="var-IMAGE_FSTYPES"></a>IMAGE_FSTYPES</dt><dd><p>Formats of rootfs images which we want to have
created</p></dd><dt><a name="var-IMAGE_INSTALL"></a>IMAGE_INSTALL</dt><dd><p>List of packages used to build image</p></dd><dt><a name="var-INHIBIT_PACKAGE_STRIP"></a>INHIBIT_PACKAGE_STRIP</dt><dd><p>
This variable causes the build to not strip binaries in
resulting packages.
</p></dd><dt><a name="var-INHERIT"></a>INHERIT</dt><dd><p>
This variable causes the named class to be inherited at
this point during parsing. Its only valid in configuration
files.
</p></dd><dt><a name="var-INITSCRIPT_PACKAGES"></a>INITSCRIPT_PACKAGES</dt><dd><p>
Scope: Used in recipes when using update-rc.d.bbclass. Optional, defaults to PN.
</p><p>
A list of the packages which contain initscripts. If multiple
packages are specified you need to append the package name
to the other INITSCRIPT_* as an override.
</p></dd><dt><a name="var-INITSCRIPT_NAME"></a>INITSCRIPT_NAME</dt><dd><p>
Scope: Used in recipes when using update-rc.d.bbclass. Mandatory.
</p><p>
The filename of the initscript (as installed to ${etcdir}/init.d).
</p></dd><dt><a name="var-INITSCRIPT_PARAMS"></a>INITSCRIPT_PARAMS</dt><dd><p>
Scope: Used in recipes when using update-rc.d.bbclass. Mandatory.
</p><p>
Specifies the options to pass to update-rc.d. An example is
"start 99 5 2 . stop 20 0 1 6 ." which gives the script a
runlevel of 99, starts the script in initlevels 2 and 5 and
stops it in levels 0, 1 and 6.
</p></dd></dl></div><div class="glossdiv"><h3 class="title">K</h3><dl><dt><a name="var-KERNEL_IMAGETYPE"></a>KERNEL_IMAGETYPE</dt><dd><p>The type of kernel to build for a device, usually set by the
machine configuration files and defaults to "zImage". This is used
when building the kernel and is passed to "make" as the target to
build.</p></dd></dl></div><div class="glossdiv"><h3 class="title">L</h3><dl><dt><a name="var-LICENSE"></a>LICENSE</dt><dd><p>List of package source licenses.</p></dd></dl></div><div class="glossdiv"><h3 class="title">M</h3><dl><dt><a name="var-MACHINE"></a>MACHINE</dt><dd><p>Target device</p></dd><dt><a name="var-MACHINE_ESSENTIAL_RDEPENDS"></a>MACHINE_ESSENTIAL_RDEPENDS</dt><dd><p>List of packages required to boot device</p></dd><dt><a name="var-MACHINE_ESSENTIAL_RRECOMMENDS"></a>MACHINE_ESSENTIAL_RRECOOMENDS</dt><dd><p>List of packages required to boot device (usually
additional kernel modules)</p></dd><dt><a name="var-MACHINE_EXTRA_RDEPENDS"></a>MACHINE_EXTRA_RDEPENDS</dt><dd><p>List of packages required to use device</p></dd><dt><a name="var-MACHINE_EXTRA_RRECOMMENDS"></a>MACHINE_EXTRA_RRECOMMNEDS</dt><dd><p>List of packages useful to use device (for example
additional kernel modules)</p></dd><dt><a name="var-MACHINE_FEATURES"></a>MACHINE_FEATURES</dt><dd><p>List of device features - defined in <a href="#ref-features-machine" title="2. Machine">machine
features section</a></p></dd><dt><a name="var-MAINTAINER"></a>MAINTAINER</dt><dd><p>E-mail of distribution maintainer</p></dd></dl></div><div class="glossdiv"><h3 class="title">P</h3><dl><dt><a name="var-PACKAGE_ARCH"></a>PACKAGE_ARCH</dt><dd><p>Architecture of resulting package</p></dd><dt><a name="var-PACKAGE_CLASSES"></a>PACKAGE_CLASSES</dt><dd><p>List of resulting packages formats</p></dd><dt><a name="var-PACKAGE_EXTRA_ARCHS"></a>PACKAGE_EXTRA_ARCHS</dt><dd><p>List of architectures compatible with device
CPU. Usable when build is done for few different
devices with misc processors (like XScale and
ARM926-EJS)</p></dd><dt><a name="var-PACKAGES"></a>PACKAGES</dt><dd><p>List of packages to be created from recipe.
The default value is "${PN}-dbg ${PN} ${PN}-doc ${PN}-dev"</p></dd><dt><a name="var-PN"></a>PN</dt><dd><p>Name of package.
</p></dd><dt><a name="var-PR"></a>PR</dt><dd><p>Revision of package.
</p></dd><dt><a name="var-PV"></a>PV</dt><dd><p>Version of package.
The default value is "1.0"</p></dd><dt><a name="var-PE"></a>PE</dt><dd><p>
Epoch of the package. The default value is "1". The field is used
to make upgrades possible when the versioning scheme changes in
some backwards incompatible way.
</p></dd><dt><a name="var-PREFERRED_PROVIDER"></a>PREFERRED_PROVIDER</dt><dd><p>If multiple recipes provide an item, this variable
determines which one should be given preference. It
should be set to the "$PN" of the recipe to be preferred.</p></dd><dt><a name="var-PREFERRED_VERSION"></a>PREFERRED_VERSION</dt><dd><p>
If there are multiple versions of recipe available, this
variable determines which one should be given preference. It
should be set to the "$PV" of the recipe to be preferred.
</p></dd><dt><a name="var-POKYLIBC"></a>POKYLIBC</dt><dd><p>Libc implementation selector - glibc or uclibc can be selected.</p></dd><dt><a name="var-POKYMODE"></a>POKYMODE</dt><dd><p>Toolchain selector. It can be external toolchain
built from Poky or few supported combinations of
upstream GCC or CodeSourcery Labs toolchain.</p></dd></dl></div><div class="glossdiv"><h3 class="title">R</h3><dl><dt><a name="var-RCONFLICTS"></a>RCONFLICTS</dt><dd><p>List of packages which which conflict with this
one. Package will not be installed if they will not
be removed first.</p></dd><dt><a name="var-RDEPENDS"></a>RDEPENDS</dt><dd><p>
A list of run-time dependencies for a package. These packages
need to be installed alongside the package it applies to so
the package will run correctly, an example is a perl script
which would rdepend on perl. Since this variable applies to
output packages there would usually be an override attached
to this variable like RDEPENDS_${PN}-dev. Names in this field
should be as they are in <a href="#var-PACKAGES" title="PACKAGES">PACKAGES
</a> namespave before any renaming of the output package
by classes like debian.bbclass.
</p></dd><dt><a name="var-ROOT_FLASH_SIZE"></a>ROOT_FLASH_SIZE</dt><dd><p>Size of rootfs in megabytes</p></dd><dt><a name="var-RRECOMMENDS"></a>RRECOMMENDS</dt><dd><p>List of packages which extend usability of
package. Those packages will be automatically
installed but can be removed by user.</p></dd><dt><a name="var-RREPLACES"></a>RREPLACES</dt><dd><p>List of packages which are replaced with this
one.</p></dd></dl></div><div class="glossdiv"><h3 class="title">S</h3><dl><dt><a name="var-S"></a>S</dt><dd><p>
Path to unpacked sources (by default:
"${<a href="#var-WORKDIR" title="WORKDIR">WORKDIR</a>}/${<a href="#var-PN" title="PN">PN</a>}-${<a href="#var-PV" title="PV">PV</a>}")
</p></dd><dt><a name="var-SECTION"></a>SECTION</dt><dd><p>Section where package should be put - used
by package managers</p></dd><dt><a name="var-SELECTED_OPTIMIZATION"></a>SELECTED_OPTIMIZATION</dt><dd><p>
The variable takes the value of <a href="#var-FULL_OPTIMIZATION" title="FULL_OPTIMIZATION">FULL_OPTIMIZATION</a>
unless <a href="#var-DEBUG_BUILD" title="DEBUG_BUILD">DEBUG_BUILD</a> = "1" in which case
<a href="#var-DEBUG_OPTIMIZATION" title="DEBUG_OPTIMIZATION">DEBUG_OPTIMIZATION</a> is used.
</p></dd><dt><a name="var-SERIAL_CONSOLE"></a>SERIAL_CONSOLE</dt><dd><p>Speed and device for serial port used to attach
serial console. This is given to kernel as "console"
param and after boot getty is started on that port
so remote login is possible.</p></dd><dt><a name="var-SHELLCMDS"></a>SHELLCMDS</dt><dd><p>
A list of commands to run within the a shell, used by <em class="glossterm"><a href="#var-TERMCMDRUN" title="TERMCMDRUN">TERMCMDRUN</a></em>. It defaults to
<em class="glossterm"><a href="#var-SHELLRCCMD" title="SHELLRCCMD">SHELLRCCMD</a></em>.
</p></dd><dt><a name="var-SHELLRCCMD"></a>SHELLRCCMD</dt><dd><p>
How to launch a shell, defaults to bash.
</p></dd><dt><a name="var-SITEINFO_ENDIANESS"></a>SITEINFO_ENDIANESS</dt><dd><p>
Contains "le" for little-endian or "be" for big-endian depending
on the endian byte order of the target system.
</p></dd><dt><a name="var-SITEINFO_BITS"></a>SITEINFO_BITS</dt><dd><p>
Contains "32" or "64" depending on the number of bits for the
CPU of the target system.
</p></dd><dt><a name="var-SRC_URI"></a>SRC_URI</dt><dd><p>List of source files (local or remote ones)</p></dd><dt><a name="var-SRC_URI_OVERRIDES_PACKAGE_ARCH"></a>SRC_URI_OVERRIDES_PACKAGE_ARCH</dt><dd><p>
By default there is code which automatically detects whether
<em class="glossterm"><a href="#var-SRC_URI" title="SRC_URI">SRC_URI</a></em>
contains files which are machine specific and if this is the case it
automatically changes
<em class="glossterm"><a href="#var-PACKAGE_ARCH" title="PACKAGE_ARCH">PACKAGE_ARCH</a></em>.
Setting this variable to "0" disables that behaviour.
</p></dd><dt><a name="var-SRCDATE"></a>SRCDATE</dt><dd><p>
Date of source code used to build package (if it was fetched
from SCM).
</p></dd><dt><a name="var-SRCREV"></a>SRCREV</dt><dd><p>
Revision of source code used to build package (Subversion,
GIT, Bazaar only).
</p></dd><dt><a name="var-STAGING_KERNEL_DIR"></a>STAGING_KERNEL_DIR</dt><dd><p>
Directory with kernel headers required to build out-of-tree
modules.
</p></dd><dt><a name="var-STAMPS"></a>STAMPS</dt><dd><p>
Directory (usually TMPDIR/stamps) with timestamps of
executed tasks.
</p></dd></dl></div><div class="glossdiv"><h3 class="title">T</h3><dl><dt><a name="var-TARGET_ARCH"></a>TARGET_ARCH</dt><dd><p>The architecture of the device we're building for.
A number of values are possible but Poky primarily supports
"arm" and "i586".</p></dd><dt><a name="var-TARGET_CFLAGS"></a>TARGET_CFLAGS</dt><dd><p>
Flags passed to C compiler for the target system. Evaluates to the same
as <a href="#var-CFLAGS" title="CFLAGS">CFLAGS</a>.
</p></dd><dt><a name="var-TARGET_FPU"></a>TARGET_FPU</dt><dd><p>Method of handling FPU code. For FPU-less targets
(most of ARM cpus) it has to be set to "soft" otherwise
kernel emulation will get used which will result in
performance penalty.</p></dd><dt><a name="var-TARGET_OS"></a>TARGET_OS</dt><dd><p>Type of target operating system. Can be "linux"
for glibc based system, "linux-uclibc" for uClibc. For
ARM/EABI targets there are also "linux-gnueabi" and
"linux-uclibc-gnueabi" values possible.</p></dd><dt><a name="var-TERMCMD"></a>TERMCMD</dt><dd><p>
This command is used by bitbake to lauch a terminal window with a
shell. The shell is unspecified so the user's default shell is used.
By default it is set to <span><strong class="command">gnome-terminal</strong></span> but it can
be any X11 terminal application or terminal multiplexers like screen.
</p></dd><dt><a name="var-TERMCMDRUN"></a>TERMCMDRUN</dt><dd><p>
This command is similar to <em class="glossterm"><a href="#var-TERMCMD" title="TERMCMD">TERMCMD</a></em> however instead of the users shell it runs the command specified by the <em class="glossterm"><a href="#var-SHELLCMDS" title="SHELLCMDS">SHELLCMDS</a></em> variable.
</p></dd></dl></div><div class="glossdiv"><h3 class="title">W</h3><dl><dt><a name="var-WORKDIR"></a>WORKDIR</dt><dd><p>Path to directory in tmp/work/ where package
will be built.</p></dd></dl></div></div></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="ref-varlocality"></a>Appendix 7. Reference: Variable Locality (Distro, Machine, Recipe etc.)</h2></div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#ref-varlocality-config-distro">1. Distro Configuration</a></span></dt><dt><span class="section"><a href="#ref-varlocality-config-machine">2. Machine Configuration</a></span></dt><dt><span class="section"><a href="#ref-varlocality-config-local">3. Local Configuration (local.conf)</a></span></dt><dt><span class="section"><a href="#ref-varlocality-recipe-required">4. Recipe Variables - Required</a></span></dt><dt><span class="section"><a href="#ref-varlocality-recipe-dependencies">5. Recipe Variables - Dependencies</a></span></dt><dt><span class="section"><a href="#ref-varlocality-recipe-paths">6. Recipe Variables - Paths</a></span></dt><dt><span class="section"><a href="#ref-varlocality-recipe-build">7. Recipe Variables - Extra Build Information</a></span></dt></dl></div><p>
Whilst most variables can be used in almost any context (.conf, .bbclass,
.inc or .bb file), variables are often associated with a particular
locality/context. This section describes some common associations.
</p><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-varlocality-config-distro"></a>1. Distro Configuration</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p><a href="#var-DISTRO"><em class="glossterm"><a href="#var-DISTRO" title="DISTRO">DISTRO</a></em></a></p></li><li><p><a href="#var-DISTRO_NAME"><em class="glossterm"><a href="#var-DISTRO_NAME" title="DISTRO_NAME">DISTRO_NAME</a></em></a></p></li><li><p><a href="#var-DISTRO_VERSION"><em class="glossterm"><a href="#var-DISTRO_VERSION" title="DISTRO_VERSION">DISTRO_VERSION</a></em></a></p></li><li><p><a href="#var-MAINTAINER"><em class="glossterm"><a href="#var-MAINTAINER" title="MAINTAINER">MAINTAINER</a></em></a></p></li><li><p><a href="#var-PACKAGE_CLASSES"><em class="glossterm"><a href="#var-PACKAGE_CLASSES" title="PACKAGE_CLASSES">PACKAGE_CLASSES</a></em></a></p></li><li><p><a href="#var-TARGET_OS"><em class="glossterm"><a href="#var-TARGET_OS" title="TARGET_OS">TARGET_OS</a></em></a></p></li><li><p><a href="#var-TARGET_FPU"><em class="glossterm"><a href="#var-TARGET_FPU" title="TARGET_FPU">TARGET_FPU</a></em></a></p></li><li><p><a href="#var-POKYMODE"><em class="glossterm"><a href="#var-POKYMODE" title="POKYMODE">POKYMODE</a></em></a></p></li><li><p><a href="#var-POKYLIBC"><em class="glossterm"><a href="#var-POKYLIBC" title="POKYLIBC">POKYLIBC</a></em></a></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-varlocality-config-machine"></a>2. Machine Configuration</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p><a href="#var-TARGET_ARCH"><em class="glossterm"><a href="#var-TARGET_ARCH" title="TARGET_ARCH">TARGET_ARCH</a></em></a></p></li><li><p><a href="#var-SERIAL_CONSOLE"><em class="glossterm"><a href="#var-SERIAL_CONSOLE" title="SERIAL_CONSOLE">SERIAL_CONSOLE</a></em></a></p></li><li><p><a href="#var-PACKAGE_EXTRA_ARCHS"><em class="glossterm"><a href="#var-PACKAGE_EXTRA_ARCHS" title="PACKAGE_EXTRA_ARCHS">PACKAGE_EXTRA_ARCHS</a></em></a></p></li><li><p><a href="#var-IMAGE_FSTYPES"><em class="glossterm"><a href="#var-IMAGE_FSTYPES" title="IMAGE_FSTYPES">IMAGE_FSTYPES</a></em></a></p></li><li><p><a href="#var-ROOT_FLASH_SIZE"><em class="glossterm"><a href="#var-ROOT_FLASH_SIZE" title="ROOT_FLASH_SIZE">ROOT_FLASH_SIZE</a></em></a></p></li><li><p><a href="#var-MACHINE_FEATURES"><em class="glossterm"><a href="#var-MACHINE_FEATURES" title="MACHINE_FEATURES">MACHINE_FEATURES</a></em></a></p></li><li><p><a href="#var-MACHINE_EXTRA_RDEPENDS"><em class="glossterm"><a href="#var-MACHINE_EXTRA_RDEPENDS" title="MACHINE_EXTRA_RDEPENDS">MACHINE_EXTRA_RDEPENDS</a></em></a></p></li><li><p><a href="#var-MACHINE_EXTRA_RRECOMMENDS"><em class="glossterm"><a href="#var-MACHINE_EXTRA_RRECOMMENDS" title="MACHINE_EXTRA_RRECOMMNEDS">MACHINE_EXTRA_RRECOMMENDS</a></em></a></p></li><li><p><a href="#var-MACHINE_ESSENTIAL_RDEPENDS"><em class="glossterm"><a href="#var-MACHINE_ESSENTIAL_RDEPENDS" title="MACHINE_ESSENTIAL_RDEPENDS">MACHINE_ESSENTIAL_RDEPENDS</a></em></a></p></li><li><p><a href="#var-MACHINE_ESSENTIAL_RRECOMMENDS"><em class="glossterm"><a href="#var-MACHINE_ESSENTIAL_RRECOMMENDS" title="MACHINE_ESSENTIAL_RRECOOMENDS">MACHINE_ESSENTIAL_RRECOMMENDS</a></em></a></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-varlocality-config-local"></a>3. Local Configuration (local.conf)</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p><a href="#var-DISTRO"><em class="glossterm"><a href="#var-DISTRO" title="DISTRO">DISTRO</a></em></a></p></li><li><p><a href="#var-MACHINE"><em class="glossterm"><a href="#var-MACHINE" title="MACHINE">MACHINE</a></em></a></p></li><li><p><a href="#var-DL_DIR"><em class="glossterm"><a href="#var-DL_DIR" title="DL_DIR">DL_DIR</a></em></a></p></li><li><p><a href="#var-BBFILES"><em class="glossterm"><a href="#var-BBFILES" title="BBFILES">BBFILES</a></em></a></p></li><li><p><a href="#var-IMAGE_FEATURES"><em class="glossterm"><a href="#var-IMAGE_FEATURES" title="IMAGE_FEATURES">IMAGE_FEATURES</a></em></a></p></li><li><p><a href="#var-PACKAGE_CLASSES"><em class="glossterm"><a href="#var-PACKAGE_CLASSES" title="PACKAGE_CLASSES">PACKAGE_CLASSES</a></em></a></p></li><li><p><a href="#var-BB_NUMBER_THREADS"><em class="glossterm"><a href="#var-BB_NUMBER_THREADS" title="BB_NUMBER_THREADS">BB_NUMBER_THREADS</a></em></a></p></li><li><p><a href="#var-BBINCLUDELOGS"><em class="glossterm"><a href="#var-BBINCLUDELOGS" title="BBINCLUDELOGS">BBINCLUDELOGS</a></em></a></p></li><li><p><a href="#var-CVS_TARBALL_STASH"><em class="glossterm"><a href="#var-CVS_TARBALL_STASH" title="CVS_TARBALL_STASH">CVS_TARBALL_STASH</a></em></a></p></li><li><p><a href="#var-ENABLE_BINARY_LOCALE_GENERATION"><em class="glossterm"><a href="#var-ENABLE_BINARY_LOCALE_GENERATION" title="ENABLE_BINARY_LOCALE_GENERATION">ENABLE_BINARY_LOCALE_GENERATION</a></em></a></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-varlocality-recipe-required"></a>4. Recipe Variables - Required</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p><em class="glossterm"><a href="#var-DESCRIPTION" title="DESCRIPTION">DESCRIPTION</a></em></p></li><li><p><em class="glossterm"><a href="#var-LICENSE" title="LICENSE">LICENSE</a></em></p></li><li><p><em class="glossterm"><a href="#var-SECTION" title="SECTION">SECTION</a></em></p></li><li><p><em class="glossterm"><a href="#var-HOMEPAGE" title="HOMEPAGE">HOMEPAGE</a></em></p></li><li><p><em class="glossterm"><a href="#var-AUTHOR" title="AUTHOR">AUTHOR</a></em></p></li><li><p><em class="glossterm"><a href="#var-SRC_URI" title="SRC_URI">SRC_URI</a></em></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-varlocality-recipe-dependencies"></a>5. Recipe Variables - Dependencies</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p><em class="glossterm"><a href="#var-DEPENDS" title="DEPENDS">DEPENDS</a></em></p></li><li><p><em class="glossterm"><a href="#var-RDEPENDS" title="RDEPENDS">RDEPENDS</a></em></p></li><li><p><em class="glossterm"><a href="#var-RRECOMMENDS" title="RRECOMMENDS">RRECOMMENDS</a></em></p></li><li><p><em class="glossterm"><a href="#var-RCONFLICTS" title="RCONFLICTS">RCONFLICTS</a></em></p></li><li><p><em class="glossterm"><a href="#var-RREPLACES" title="RREPLACES">RREPLACES</a></em></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-varlocality-recipe-paths"></a>6. Recipe Variables - Paths</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p><em class="glossterm"><a href="#var-WORKDIR" title="WORKDIR">WORKDIR</a></em></p></li><li><p><em class="glossterm"><a href="#var-S" title="S">S</a></em></p></li><li><p><em class="glossterm"><a href="#var-FILES" title="FILES">FILES</a></em></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="ref-varlocality-recipe-build"></a>7. Recipe Variables - Extra Build Information</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p><em class="glossterm"><a href="#var-EXTRA_OECONF" title="EXTRA_OECONF">EXTRA_OECONF</a></em></p></li><li><p><em class="glossterm"><a href="#var-EXTRA_OEMAKE" title="EXTRA_OEMAKE">EXTRA_OEMAKE</a></em></p></li><li><p><em class="glossterm"><a href="#var-PACKAGES" title="PACKAGES">PACKAGES</a></em></p></li><li><p><em class="glossterm"><a href="#var-DEFAULT_PREFERENCE" title="DEFAULT_PREFERENCE">DEFAULT_PREFERENCE</a></em></p></li></ul></div></div></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="faq"></a>Appendix 8. FAQ</h2></div></div></div><div class="qandaset"><dl><dt>8.1. <a href="#id1089074">
How does Poky differ from OpenEmbedded?
</a></dt><dt>8.2. <a href="#id1089095">
How can you claim Poky is stable?
</a></dt><dt>8.3. <a href="#id1089122">
How do I get support for my board added to Poky?
</a></dt><dt>8.4. <a href="#id1089143">
Are there any products running poky ?
</a></dt><dt>8.5. <a href="#id1089157">
What is the Poky output ?
</a></dt><dt>8.6. <a href="#id1089167">
How do I add my package to Poky?
</a></dt><dt>8.7. <a href="#id1089176">
Do I have to reflash my entire board with a new poky image when recompiling a package?
</a></dt><dt>8.8. <a href="#id1089187">
What is GNOME Mobile? What's the difference between GNOME Mobile and GNOME?
</a></dt><dt>8.9. <a href="#id1089203">
How do I make Poky work in RHEL/CentOS?
</a></dt><dt>8.10. <a href="#id1089270">
I see lots of 404 responses for files on http://folks.o-hand.com/~richard/poky/sources/*. Is something wrong?
</a></dt><dt>8.11. <a href="#id1089285">
I have a machine specific data in a package for one machine only but the package is
being marked as machine specific in all cases, how do I stop it?
</a></dt></dl><table border="0" summary="Q and A Set"><col align="left" width="1%"><tbody><tr class="question"><td align="left" valign="top"><a name="id1089074"></a><a name="id1089075"></a><b>8.1.</b></td><td align="left" valign="top"><p>
How does Poky differ from <a href="http://www.openembedded.org/" target="_top">OpenEmbedded</a>?
</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
Poky is a derivative of <a href="http://www.openembedded.org/" target="_top">OpenEmbedded</a>, a stable,
smaller subset focused on the GNOME Mobile environment. Development
in Poky is closely tied to OpenEmbedded with features being merged
regularly between the two for mutual benefit.
</p></td></tr><tr class="question"><td align="left" valign="top"><a name="id1089095"></a><a name="id1089096"></a><b>8.2.</b></td><td align="left" valign="top"><p>
How can you claim Poky is stable?
</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
There are three areas that help with stability;
</p><div class="itemizedlist"><ul type="disc"><li><p>
We keep Poky small and focused - around 650 packages compared to over 5000 for full OE
</p></li><li><p>
We only support hardware that we have access to for testing
</p></li><li><p>
We have a Buildbot which provides continuous build and integration tests
</p></li></ul></div><p>
</p></td></tr><tr class="question"><td align="left" valign="top"><a name="id1089122"></a><a name="id1089123"></a><b>8.3.</b></td><td align="left" valign="top"><p>
How do I get support for my board added to Poky?
</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
There are two main ways to get a board supported in Poky;
</p><div class="itemizedlist"><ul type="disc"><li><p>
Send us the board if we don't have it yet
</p></li><li><p>
Send us bitbake recipes if you have them (see the Poky handbook to find out how to create recipes)
</p></li></ul></div><p>
Usually if it's not a completely exotic board then adding support in Poky should be fairly straightforward.
</p></td></tr><tr class="question"><td align="left" valign="top"><a name="id1089143"></a><a name="id1089144"></a><b>8.4.</b></td><td align="left" valign="top"><p>
Are there any products running poky ?
</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
The <a href="http://vernier.com/labquest/" target="_top">Vernier Labquest</a> is using Poky (for more about the Labquest see the case study at OpenedHand). There are a number of pre-production devices using Poky and we will announce those as soon as they are released.
</p></td></tr><tr class="question"><td align="left" valign="top"><a name="id1089157"></a><a name="id1089158"></a><b>8.5.</b></td><td align="left" valign="top"><p>
What is the Poky output ?
</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
The output of a Poky build will depend on how it was started, as the same set of recipes can be used to output various formats. Usually the output is a flashable image ready for the target device.
</p></td></tr><tr class="question"><td align="left" valign="top"><a name="id1089167"></a><a name="id1089168"></a><b>8.6.</b></td><td align="left" valign="top"><p>
How do I add my package to Poky?
</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
To add a package you need to create a bitbake recipe - see the Poky handbook to find out how to create a recipe.
</p></td></tr><tr class="question"><td align="left" valign="top"><a name="id1089176"></a><a name="id1089177"></a><b>8.7.</b></td><td align="left" valign="top"><p>
Do I have to reflash my entire board with a new poky image when recompiling a package?
</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
Poky can build packages in various formats, ipkg, Debian package, or RPM. The package can then be upgraded using the package tools on the device, much like on a desktop distribution like Ubuntu or Fedora.
</p></td></tr><tr class="question"><td align="left" valign="top"><a name="id1089187"></a><a name="id1089188"></a><b>8.8.</b></td><td align="left" valign="top"><p>
What is GNOME Mobile? What's the difference between GNOME Mobile and GNOME?
</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
<a href="http://www.gnome.org/mobile/" target="_top">GNOME Mobile</a> is a subset of the GNOME platform targeted at mobile and embedded devices. The the main difference between GNOME Mobile and standard GNOME is that desktop-orientated libraries have been removed, along with deprecated libraries, creating a much smaller footprint.
</p></td></tr><tr class="question"><td align="left" valign="top"><a name="id1089203"></a><a name="id1089204"></a><b>8.9.</b></td><td align="left" valign="top"><p>
How do I make Poky work in RHEL/CentOS?
</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
To get Poky working under RHEL/CentOS 5.1 you need to first install some required packages. The standard CentOS packages needed are:
</p><div class="itemizedlist"><ul type="disc"><li><p>
"Development tools" (selected during installation)
</p></li><li><p>
texi2html
</p></li><li><p>
compat-gcc-34
</p></li></ul></div><p>
</p><p>
On top of those the following external packages are needed:
</p><div class="itemizedlist"><ul type="disc"><li><p>
python-sqlite2 from <a href="http://dag.wieers.com/rpm/packages/python-sqlite2/" target="_top">DAG
repository</a>
</p></li><li><p>
help2man from <a href="http://centos.karan.org/el5/extras/testing/i386/RPMS/help2man-1.33.1-2.noarch.rpm" target="_top">Karan
repository</a>
</p></li></ul></div><p>
</p><p>
Once these packages are installed Poky will be able to build standard images however there
may be a problem with QEMU segfaulting. You can either disable the generation of binary
locales by setting <em class="glossterm"><a href="#var-ENABLE_BINARY_LOCALE_GENERATION" title="ENABLE_BINARY_LOCALE_GENERATION">ENABLE_BINARY_LOCALE_GENERATION</a>
</em> to "0" or remove the linux-2.6-execshield.patch from the kernel and rebuild
it since its that patch which causes the problems with QEMU.
</p></td></tr><tr class="question"><td align="left" valign="top"><a name="id1089270"></a><a name="id1089271"></a><b>8.10.</b></td><td align="left" valign="top"><p>
I see lots of 404 responses for files on http://folks.o-hand.com/~richard/poky/sources/*. Is something wrong?
</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
Nothing is wrong, Poky will check any configured source mirrors before downloading
from the upstream sources. It does this searching for both source archives and
pre-checked out versions of SCM managed software. This is so in large installations,
it can reduce load on the SCM servers themselves. The address above is one of the
default mirrors configured into standard Poky so if an upstream source disappears,
we can place sources there so builds continue to work.
</p></td></tr><tr class="question"><td align="left" valign="top"><a name="id1089285"></a><a name="id1089286"></a><b>8.11.</b></td><td align="left" valign="top"><p>
I have a machine specific data in a package for one machine only but the package is
being marked as machine specific in all cases, how do I stop it?
</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
Set <em class="glossterm"><a href="#var-SRC_URI_OVERRIDES_PACKAGE_ARCH" title="SRC_URI_OVERRIDES_PACKAGE_ARCH">SRC_URI_OVERRIDES_PACKAGE_ARCH</a>
</em> = "0" in the .bb file but make sure the package is manually marked as
machine specific in the case that needs it. The code which handles <em class="glossterm"><a href="#var-SRC_URI_OVERRIDES_PACKAGE_ARCH" title="SRC_URI_OVERRIDES_PACKAGE_ARCH">SRC_URI_OVERRIDES_PACKAGE_ARCH</a></em>
is in base.bbclass.
</p></td></tr></tbody></table></div></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="resources"></a>Appendix 9. Contributing to Poky</h2></div></div></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#resources-intro">1. Introduction</a></span></dt><dt><span class="section"><a href="#resources-bugtracker">2. Bugtracker</a></span></dt><dt><span class="section"><a href="#resources-mailinglist">3. Mailing list</a></span></dt><dt><span class="section"><a href="#resources-irc">4. IRC</a></span></dt><dt><span class="section"><a href="#resources-links">5. Links</a></span></dt></dl></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="resources-intro"></a>1. Introduction</h2></div></div></div><p>
We're happy for people to experiment with Poky and there are a number of places to
find help if you run into difficulties or find bugs. To find out how to download
source code see the <a href="#intro-getit" title="5. Obtaining Poky">Obtaining Poky</a> section of
the Introduction.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="resources-bugtracker"></a>2. Bugtracker</h2></div></div></div><p>
Problems with Poky should be reported in the
<a href="http://bugzilla.o-hand.com/" target="_top">bug tracker</a>.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="resources-mailinglist"></a>3. Mailing list</h2></div></div></div><p>
To subscribe to the mailing list send mail to:
</p><p>
</p><pre class="literallayout">
poky+subscribe &lt;at&gt; openedhand &lt;dot&gt; com
</pre><p>
</p><p>
Then follow the simple instructions in subsequent reply. Archives are
available <a href="http://lists.o-hand.com/poky/" target="_top">here</a>.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="resources-irc"></a>4. IRC</h2></div></div></div><p>
Join #poky on freenode.
</p></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="resources-links"></a>5. Links</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>
<a href="http://pokylinux.org" target="_top">The Poky website</a>
</p></li><li><p>
<a href="http://www.openedhand.com/" target="_top">OpenedHand</a> - The
company behind Poky.
</p></li><li><p>
<a href="http://www.openembedded.org/" target="_top">OpenEmbedded</a>
- The upstream generic embedded distribution Poky derives
from (and contributes to).
</p></li><li><p>
<a href="http://developer.berlios.de/projects/bitbake/" target="_top">Bitbake</a>
- The tool used to process Poky metadata.
</p></li><li><p>
<a href="http://bitbake.berlios.de/manual/" target="_top">Bitbake User
Manual</a>
</p></li><li><p>
<a href="http://pimlico-project.org/" target="_top">Pimlico</a> - A
suite of lightweight Personal Information Management (PIM)
applications designed primarily for handheld and mobile
devices.
</p></li><li><p>
<a href="http://fabrice.bellard.free.fr/qemu/" target="_top">QEMU</a>
- An open source machine emulator and virtualizer.
</p></li></ul></div></div></div><div class="appendix" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="contact"></a>Appendix 10. OpenedHand Contact Information</h2></div></div></div><div class="literallayout"><p><br>
OpenedHand Ltd<br>
Unit R, Homesdale Business Center<br>
216-218 Homesdale Rd<br>
Bromley, BR1 2QZ<br>
England<br>
+44 (0) 208 819 6559<br>
info@openedhand.com</p></div></div><div class="index"><div class="titlepage"><div><div><h2 class="title"><a name="index"></a>Index</h2></div></div></div><div class="index"></div></div></div></body></html>