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<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
<chapter id='sdk-using-the-standard-sdk'>
<title>Using the Standard SDK</title>
<para>
This chapter describes the standard SDK and how to use it.
Information covers the pieces of the SDK, how to install it, and presents
several task-based procedures common for developing with a standard SDK.
<note>
The tasks you can perform using a standard SDK are also applicable
when you are using an extensible SDK.
For information on the differences when using an extensible SDK as
compared to a standard SDK, see the
"<link linkend='sdk-extensible'>Using the Extensible SDK</link>"
chapter.
</note>
</para>
<section id='sdk-standard-sdk-intro'>
<title>Why use the Standard SDK and What is in It?</title>
<para>
The Standard SDK provides a cross-development toolchain and libraries
tailored to the contents of a specific image.
You would use the Standard SDK if you want a more traditional toolchain
experience.
</para>
<para>
The installed Standard SDK consists of several files and directories.
Basically, it contains an SDK environment setup script, some
configuration files, and host and target root filesystems to support
usage.
You can see the directory structure in the
"<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>"
section.
</para>
</section>
<section id='sdk-installing-the-sdk'>
<title>Installing the SDK</title>
<para>
The first thing you need to do is install the SDK on your host
development machine by running the <filename>*.sh</filename>
installation script.
</para>
<para>
You can download a tarball installer, which includes the
pre-built toolchain, the <filename>runqemu</filename>
script, and support files from the appropriate directory under
<ulink url='&YOCTO_TOOLCHAIN_DL_URL;'></ulink>.
Toolchains are available for 32-bit and 64-bit x86 development
systems from the <filename>i686</filename> and
<filename>x86_64</filename> directories, respectively.
The toolchains the Yocto Project provides are based off the
<filename>core-image-sato</filename> image and contain
libraries appropriate for developing against that image.
Each type of development system supports five or more target
architectures.
</para>
<para>
The names of the tarball installer scripts are such that a
string representing the host system appears first in the
filename and then is immediately followed by a string
representing the target architecture.
<literallayout class='monospaced'>
poky-glibc-<replaceable>host_system</replaceable>-<replaceable>image_type</replaceable>-<replaceable>arch</replaceable>-toolchain-<replaceable>release_version</replaceable>.sh
Where:
<replaceable>host_system</replaceable> is a string representing your development system:
i686 or x86_64.
<replaceable>image_type</replaceable> is the image for which the SDK was built.
<replaceable>arch</replaceable> is a string representing the tuned target architecture:
i586, x86_64, powerpc, mips, armv7a or armv5te
<replaceable>release_version</replaceable> is a string representing the release number of the
Yocto Project:
&DISTRO;, &DISTRO;+snapshot
</literallayout>
For example, the following toolchain installer is for a 64-bit
development host system and a i586-tuned target architecture
based off the SDK for <filename>core-image-sato</filename> and
using the current &DISTRO; snapshot:
<literallayout class='monospaced'>
poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh
</literallayout>
<note>
As an alternative to downloading an SDK, you can build the toolchain
installer.
For information on building the installer, see the
"<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
section.
Another helpful resource for building an installer is the
<ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>Cookbook guide to Making an Eclipse Debug Capable Image</ulink>
wiki page.
This wiki page focuses on development when using the Eclipse IDE.
</note>
</para>
<para>
The SDK and toolchains are self-contained and by default are installed
into <filename>/opt/poky</filename>.
However, when you run the SDK installer, you can choose an
installation directory.
<note>
You must change the permissions on the toolchain
installer script so that it is executable:
<literallayout class='monospaced'>
$ chmod +x poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh
</literallayout>
</note>
</para>
<para>
The following command shows how to run the installer given a
toolchain tarball for a 64-bit x86 development host system and
a 32-bit x86 target architecture.
The example assumes the toolchain installer is located in
<filename>~/Downloads/</filename>.
<note>
If you do not have write permissions for the directory
into which you are installing the SDK, the installer
notifies you and exits.
Be sure you have write permissions in the directory and
run the installer again.
</note>
<literallayout class='monospaced'>
$ ./poky-glibc-x86_64-core-image-sato-i586-toolchain-&DISTRO;.sh
Poky (Yocto Project Reference Distro) SDK installer version 2.0
===============================================================
Enter target directory for SDK (default: /opt/poky/&DISTRO;):
You are about to install the SDK to "/opt/poky/&DISTRO;". Proceed[Y/n]? Y
Extracting SDK.......................................................................done
Setting it up...done
SDK has been successfully set up and is ready to be used.
Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
$ . /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
</literallayout>
</para>
<para>
Again, reference the
"<link linkend='sdk-installed-standard-sdk-directory-structure'>Installed Standard SDK Directory Structure</link>"
section for more details on the resulting directory structure of
the installed SDK.
</para>
</section>
<section id='sdk-running-the-sdk-environment-setup-script'>
<title>Running the SDK Environment Setup Script</title>
<para>
Once you have the SDK installed, you must run the SDK environment
setup script before you can actually use it.
This setup script resides in the directory you chose when you installed
the SDK.
For information on where this setup script can reside, see the
"<link linkend='sdk-appendix-obtain'>Obtaining the SDK</link>"
Appendix.
</para>
<para>
Before running the script, be sure it is the one that matches the
architecture for which you are developing.
Environment setup scripts begin with the string
"<filename>environment-setup</filename>" and include as part of their
name the tuned target architecture.
For example, the command to source a setup script for an IA-based
target machine using i586 tuning and located in the default SDK
installation directory is as follows:
<literallayout class='monospaced'>
$ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
</literallayout>
When you run the setup script, many environment variables are
defined:
<literallayout class='monospaced'>
<ulink url='&YOCTO_DOCS_REF_URL;#var-SDKTARGETSYSROOT'><filename>SDKTARGETSYSROOT</filename></ulink> - The path to the sysroot used for cross-compilation
<ulink url='&YOCTO_DOCS_REF_URL;#var-PKG_CONFIG_PATH'><filename>PKG_CONFIG_PATH</filename></ulink> - The path to the target pkg-config files
<ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIG_SITE'><filename>CONFIG_SITE</filename></ulink> - A GNU autoconf site file preconfigured for the target
<ulink url='&YOCTO_DOCS_REF_URL;#var-CC'><filename>CC</filename></ulink> - The minimal command and arguments to run the C compiler
<ulink url='&YOCTO_DOCS_REF_URL;#var-CXX'><filename>CXX</filename></ulink> - The minimal command and arguments to run the C++ compiler
<ulink url='&YOCTO_DOCS_REF_URL;#var-CPP'><filename>CPP</filename></ulink> - The minimal command and arguments to run the C preprocessor
<ulink url='&YOCTO_DOCS_REF_URL;#var-AS'><filename>AS</filename></ulink> - The minimal command and arguments to run the assembler
<ulink url='&YOCTO_DOCS_REF_URL;#var-LD'><filename>LD</filename></ulink> - The minimal command and arguments to run the linker
<ulink url='&YOCTO_DOCS_REF_URL;#var-GDB'><filename>GDB</filename></ulink> - The minimal command and arguments to run the GNU Debugger
<ulink url='&YOCTO_DOCS_REF_URL;#var-STRIP'><filename>STRIP</filename></ulink> - The minimal command and arguments to run 'strip', which strips symbols
<ulink url='&YOCTO_DOCS_REF_URL;#var-RANLIB'><filename>RANLIB</filename></ulink> - The minimal command and arguments to run 'ranlib'
<ulink url='&YOCTO_DOCS_REF_URL;#var-OBJCOPY'><filename>OBJCOPY</filename></ulink> - The minimal command and arguments to run 'objcopy'
<ulink url='&YOCTO_DOCS_REF_URL;#var-OBJDUMP'><filename>OBJDUMP</filename></ulink> - The minimal command and arguments to run 'objdump'
<ulink url='&YOCTO_DOCS_REF_URL;#var-AR'><filename>AR</filename></ulink> - The minimal command and arguments to run 'ar'
<ulink url='&YOCTO_DOCS_REF_URL;#var-NM'><filename>NM</filename></ulink> - The minimal command and arguments to run 'nm'
<ulink url='&YOCTO_DOCS_REF_URL;#var-TARGET_PREFIX'><filename>TARGET_PREFIX</filename></ulink> - The toolchain binary prefix for the target tools
<ulink url='&YOCTO_DOCS_REF_URL;#var-CROSS_COMPILE'><filename>CROSS_COMPILE</filename></ulink> - The toolchain binary prefix for the target tools
<ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIGURE_FLAGS'><filename>CONFIGURE_FLAGS</filename></ulink> - The minimal arguments for GNU configure
<ulink url='&YOCTO_DOCS_REF_URL;#var-CFLAGS'><filename>CFLAGS</filename></ulink> - Suggested C flags
<ulink url='&YOCTO_DOCS_REF_URL;#var-CXXFLAGS'><filename>CXXFLAGS</filename></ulink> - Suggested C++ flags
<ulink url='&YOCTO_DOCS_REF_URL;#var-LDFLAGS'><filename>LDFLAGS</filename></ulink> - Suggested linker flags when you use CC to link
<ulink url='&YOCTO_DOCS_REF_URL;#var-CPPFLAGS'><filename>CPPFLAGS</filename></ulink> - Suggested preprocessor flags
</literallayout>
</para>
</section>
<section id='autotools-based-projects'>
<title>Autotools-Based Projects</title>
<para>
Once you have a suitable cross-toolchain installed, it is very easy to
develop a project outside of the OpenEmbedded build system.
This section presents a simple "Helloworld" example that shows how
to set up, compile, and run the project.
</para>
<section id='creating-and-running-a-project-based-on-gnu-autotools'>
<title>Creating and Running a Project Based on GNU Autotools</title>
<para>
Follow these steps to create a simple Autotools-based project:
<orderedlist>
<listitem><para><emphasis>Create your directory:</emphasis>
Create a clean directory for your project and then make
that directory your working location:
<literallayout class='monospaced'>
$ mkdir $HOME/helloworld
$ cd $HOME/helloworld
</literallayout></para></listitem>
<listitem><para><emphasis>Populate the directory:</emphasis>
Create <filename>hello.c</filename>, <filename>Makefile.am</filename>,
and <filename>configure.ac</filename> files as follows:
<itemizedlist>
<listitem><para>For <filename>hello.c</filename>, include
these lines:
<literallayout class='monospaced'>
#include &lt;stdio.h&gt;
main()
{
printf("Hello World!\n");
}
</literallayout></para></listitem>
<listitem><para>For <filename>Makefile.am</filename>,
include these lines:
<literallayout class='monospaced'>
bin_PROGRAMS = hello
hello_SOURCES = hello.c
</literallayout></para></listitem>
<listitem><para>For <filename>configure.in</filename>,
include these lines:
<literallayout class='monospaced'>
AC_INIT(hello,0.1)
AM_INIT_AUTOMAKE([foreign])
AC_PROG_CC
AC_PROG_INSTALL
AC_OUTPUT(Makefile)
</literallayout></para></listitem>
</itemizedlist></para></listitem>
<listitem><para><emphasis>Source the cross-toolchain
environment setup file:</emphasis>
As described earlier in the manual, installing the
cross-toolchain creates a cross-toolchain
environment setup script in the directory that the SDK
was installed.
Before you can use the tools to develop your project,
you must source this setup script.
The script begins with the string "environment-setup" and
contains the machine architecture, which is followed by the
string "poky-linux".
Here is an example that sources a script from the
default SDK installation directory that uses the
32-bit Intel x86 Architecture and the
&DISTRO_NAME; Yocto Project release:
<literallayout class='monospaced'>
$ source /opt/poky/&DISTRO;/environment-setup-i586-poky-linux
</literallayout></para></listitem>
<listitem><para><emphasis>Generate the local aclocal.m4
files and create the configure script:</emphasis>
The following GNU Autotools generate the local
<filename>aclocal.m4</filename> files and create the
configure script:
<literallayout class='monospaced'>
$ aclocal
$ autoconf
</literallayout></para></listitem>
<listitem><para><emphasis>Generate files needed by GNU
coding standards:</emphasis>
GNU coding standards require certain files in order for the
project to be compliant.
This command creates those files:
<literallayout class='monospaced'>
$ touch NEWS README AUTHORS ChangeLog
</literallayout></para></listitem>
<listitem><para><emphasis>Generate the configure
file:</emphasis>
This command generates the <filename>configure</filename>:
<literallayout class='monospaced'>
$ automake -a
</literallayout></para></listitem>
<listitem><para><emphasis>Cross-compile the project:</emphasis>
This command compiles the project using the cross-compiler.
The
<ulink url='&YOCTO_DOCS_REF_URL;#var-CONFIGURE_FLAGS'><filename>CONFIGURE_FLAGS</filename></ulink>
environment variable provides the minimal arguments for
GNU configure:
<literallayout class='monospaced'>
$ ./configure ${CONFIGURE_FLAGS}
</literallayout></para></listitem>
<listitem><para><emphasis>Make and install the project:</emphasis>
These two commands generate and install the project into the
destination directory:
<literallayout class='monospaced'>
$ make
$ make install DESTDIR=./tmp
</literallayout></para></listitem>
<listitem><para><emphasis>Verify the installation:</emphasis>
This command is a simple way to verify the installation
of your project.
Running the command prints the architecture on which
the binary file can run.
This architecture should be the same architecture that
the installed cross-toolchain supports.
<literallayout class='monospaced'>
$ file ./tmp/usr/local/bin/hello
</literallayout></para></listitem>
<listitem><para><emphasis>Execute your project:</emphasis>
To execute the project in the shell, simply enter the name.
You could also copy the binary to the actual target hardware
and run the project there as well:
<literallayout class='monospaced'>
$ ./hello
</literallayout>
As expected, the project displays the "Hello World!" message.
</para></listitem>
</orderedlist>
</para>
</section>
<section id='passing-host-options'>
<title>Passing Host Options</title>
<para>
For an Autotools-based project, you can use the cross-toolchain by just
passing the appropriate host option to <filename>configure.sh</filename>.
The host option you use is derived from the name of the environment setup
script found in the directory in which you installed the cross-toolchain.
For example, the host option for an ARM-based target that uses the GNU EABI
is <filename>armv5te-poky-linux-gnueabi</filename>.
You will notice that the name of the script is
<filename>environment-setup-armv5te-poky-linux-gnueabi</filename>.
Thus, the following command works to update your project and
rebuild it using the appropriate cross-toolchain tools:
<literallayout class='monospaced'>
$ ./configure --host=armv5te-poky-linux-gnueabi \
--with-libtool-sysroot=<replaceable>sysroot_dir</replaceable>
</literallayout>
<note>
If the <filename>configure</filename> script results in problems recognizing the
<filename>--with-libtool-sysroot=</filename><replaceable>sysroot-dir</replaceable> option,
regenerate the script to enable the support by doing the following and then
run the script again:
<literallayout class='monospaced'>
$ libtoolize --automake
$ aclocal -I ${OECORE_TARGET_SYSROOT}/usr/share/aclocal \
[-I <replaceable>dir_containing_your_project-specific_m4_macros</replaceable>]
$ autoconf
$ autoheader
$ automake -a
</literallayout>
</note>
</para>
</section>
</section>
<section id='makefile-based-projects'>
<title>Makefile-Based Projects</title>
<para>
For Makefile-based projects, the cross-toolchain environment variables
established by running the cross-toolchain environment setup script
are subject to general <filename>make</filename> rules.
</para>
<para>
To illustrate this, consider the following four cross-toolchain
environment variables:
<literallayout class='monospaced'>
<ulink url='&YOCTO_DOCS_REF_URL;#var-CC'>CC</ulink>=i586-poky-linux-gcc -m32 -march=i586 --sysroot=/opt/poky/&DISTRO;/sysroots/i586-poky-linux
<ulink url='&YOCTO_DOCS_REF_URL;#var-LD'>LD</ulink>=i586-poky-linux-ld --sysroot=/opt/poky/&DISTRO;/sysroots/i586-poky-linux
<ulink url='&YOCTO_DOCS_REF_URL;#var-CFLAGS'>CFLAGS</ulink>=-O2 -pipe -g -feliminate-unused-debug-types
<ulink url='&YOCTO_DOCS_REF_URL;#var-CXXFLAGS'>CXXFLAGS</ulink>=-O2 -pipe -g -feliminate-unused-debug-types
</literallayout>
Now, consider the following three cases:
<itemizedlist>
<listitem><para><emphasis>Case 1 - No Variables Set in the <filename>Makefile</filename>:</emphasis>
Because these variables are not specifically set in the
<filename>Makefile</filename>, the variables retain their
values based on the environment.
</para></listitem>
<listitem><para><emphasis>Case 2 - Variables Set in the <filename>Makefile</filename>:</emphasis>
Specifically setting variables in the
<filename>Makefile</filename> during the build results in the
environment settings of the variables being overwritten.
</para></listitem>
<listitem><para><emphasis>Case 3 - Variables Set when the <filename>Makefile</filename> is Executed from the Command Line:</emphasis>
Executing the <filename>Makefile</filename> from the command
line results in the variables being overwritten with
command-line content regardless of what is being set in the
<filename>Makefile</filename>.
In this case, environment variables are not considered unless
you use the "-e" flag during the build:
<literallayout class='monospaced'>
$ make -e <replaceable>file</replaceable>
</literallayout>
If you use this flag, then the environment values of the
variables override any variables specifically set in the
<filename>Makefile</filename>.
</para></listitem>
</itemizedlist>
<note>
For the list of variables set up by the cross-toolchain environment
setup script, see the
"<link linkend='sdk-running-the-sdk-environment-setup-script'>Running the SDK Environment Setup Script</link>"
section.
</note>
</para>
</section>
<section id='sdk-developing-applications-using-eclipse'>
<title>Developing Applications Using <trademark class='trade'>Eclipse</trademark></title>
<para>
If you are familiar with the popular Eclipse IDE, you can use an
Eclipse Yocto Plug-in to allow you to develop, deploy, and test your
application all from within Eclipse.
This section describes general workflow using the SDK and Eclipse
and how to configure and set up Eclipse.
</para>
<section id='workflow-using-eclipse'>
<title>Workflow Using <trademark class='trade'>Eclipse</trademark></title>
<para>
The following figure and supporting list summarize the application
development general workflow that employs both the SDK Eclipse.
</para>
<para>
<imagedata fileref="figures/sdk-eclipse-dev-flow.png"
width="7in" depth="7in" align="center" scale="100" />
</para>
<para>
<orderedlist>
<listitem><para><emphasis>Prepare the host system for the Yocto Project</emphasis>:
See
"<ulink url='&YOCTO_DOCS_REF_URL;#detailed-supported-distros'>Supported Linux Distributions</ulink>"
and
"<ulink url='&YOCTO_DOCS_REF_URL;#required-packages-for-the-host-development-system'>Required Packages for the Host Development System</ulink>" sections both
in the Yocto Project Reference Manual for requirements.
In particular, be sure your host system has the
<filename>xterm</filename> package installed.
</para></listitem>
<listitem><para><emphasis>Secure the Yocto Project kernel target image</emphasis>:
You must have a target kernel image that has been built using the OpenEmbedded
build system.</para>
<para>Depending on whether the Yocto Project has a pre-built image that matches your target
architecture and where you are going to run the image while you develop your application
(QEMU or real hardware), the area from which you get the image differs.
<itemizedlist>
<listitem><para>Download the image from
<ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink>
if your target architecture is supported and you are going to develop
and test your application on actual hardware.</para></listitem>
<listitem><para>Download the image from
<ulink url='&YOCTO_QEMU_DL_URL;'>
<filename>machines/qemu</filename></ulink> if your target architecture is supported
and you are going to develop and test your application using the QEMU
emulator.</para></listitem>
<listitem><para>Build your image if you cannot find a pre-built image that matches
your target architecture.
If your target architecture is similar to a supported architecture, you can
modify the kernel image before you build it.
See the
"<ulink url='&YOCTO_DOCS_DEV_URL;#patching-the-kernel'>Patching the Kernel</ulink>"
section in the Yocto Project Development
manual for an example.
</para></listitem>
</itemizedlist>
</para></listitem>
<listitem><para><emphasis>Install the SDK</emphasis>:
The SDK provides a target-specific cross-development toolchain, the root filesystem,
the QEMU emulator, and other tools that can help you develop your application.
For information on how to install the SDK, see the
"<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
section.
</para></listitem>
<listitem><para><emphasis>
Secure the target root filesystem
and the Cross-development toolchain</emphasis>:
You need to find and download the appropriate root
filesystem and the cross-development toolchain.</para>
<para>You can find the tarballs for the root filesystem in
the same area used for the kernel image.
Depending on the type of image you are running, the root
filesystem you need differs.
For example, if you are developing an application that
runs on an image that supports Sato, you need to get a
root filesystem that supports Sato.</para>
<para>You can find the cross-development toolchains at
<ulink url='&YOCTO_TOOLCHAIN_DL_URL;'><filename>toolchains</filename></ulink>.
Be sure to get the correct toolchain for your development host and your
target architecture.
See the "<link linkend='sdk-locating-pre-built-sdk-installers'>Locating Pre-Built SDK Installers</link>"
section for information and the
"<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
section for installation information.
<note>
As an alternative to downloading an SDK, you can build
the toolchain installer.
For information on building the installer, see the
"<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
section.
Another helpful resource for building an installer is
the
<ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>Cookbook guide to Making an Eclipse Debug Capable Image</ulink>
wiki page.
</note>
</para></listitem>
<listitem><para><emphasis>Create and build your application</emphasis>:
At this point, you need to have source files for your application.
Once you have the files, you can use the Eclipse IDE to import them and build the
project.
If you are not using Eclipse, you need to use the cross-development tools you have
installed to create the image.</para></listitem>
<listitem><para>
<emphasis>Deploy the image with the application</emphasis>:
Using the Eclipse IDE, you can deploy your image to the
hardware or to QEMU through the project's preferences.
You can also use Eclipse to load and test your image under
QEMU.
See the
"<ulink url='&YOCTO_DOCS_DEV_URL;#dev-manual-qemu'>Using the Quick EMUlator (QEMU)</ulink>"
chapter in the Yocto Project Development Manual
for information on using QEMU.
</para></listitem>
<listitem><para><emphasis>Test and debug the application</emphasis>:
Once your application is deployed, you need to test it.
Within the Eclipse IDE, you can use the debugging
environment along with supported performance enhancing
<ulink url='http://www.eclipse.org/linuxtools/'>Linux Tools</ulink>.
</para></listitem>
</orderedlist>
</para>
</section>
<section id='adt-eclipse'>
<title>Working Within Eclipse</title>
<para>
The Eclipse IDE is a popular development environment and it fully
supports development using the Yocto Project.
</para>
<para>
When you install and configure the Eclipse Yocto Project Plug-in
into the Eclipse IDE, you maximize your Yocto Project experience.
Installing and configuring the Plug-in results in an environment
that has extensions specifically designed to let you more easily
develop software.
These extensions allow for cross-compilation, deployment, and
execution of your output into a QEMU emulation session as well as
actual target hardware.
You can also perform cross-debugging and profiling.
The environment also supports performance enhancing
<ulink url='http://www.eclipse.org/linuxtools/'>tools</ulink> that
allow you to perform remote profiling, tracing, collection of
power data, collection of latency data, and collection of
performance data.
<note>
This release of the Yocto Project supports both the Neon
and Mars versions of the Eclipse IDE.
This section provides information on how to use the Neon
release with the Yocto Project.
For information on how to use the Mars version of Eclipse
with the Yocto Project, see
"<link linkend='sdk-appendix-mars'>Appendix C</link>.
</note>
</para>
<section id='neon-setting-up-the-eclipse-ide'>
<title>Setting Up the Neon Version of the Eclipse IDE</title>
<para>
To develop within the Eclipse IDE, you need to do the following:
<orderedlist>
<listitem><para>Install the Neon version of the Eclipse
IDE.</para></listitem>
<listitem><para>Configure the Eclipse IDE.
</para></listitem>
<listitem><para>Install the Eclipse Yocto Plug-in.
</para></listitem>
<listitem><para>Configure the Eclipse Yocto Plug-in.
</para></listitem>
</orderedlist>
<note>
Do not install Eclipse from your distribution's package
repository.
Be sure to install Eclipse from the official Eclipse
download site as directed in the next section.
</note>
</para>
<section id='neon-installing-eclipse-ide'>
<title>Installing the Neon Eclipse IDE</title>
<para>
Follow these steps to locate, install, and configure
Neon Eclipse:
<orderedlist>
<listitem><para>
<emphasis>Locate the Neon Download:</emphasis>
Open a browser and go to
<ulink url='http://www.eclipse.org/mars/'>http://www.eclipse.org/neon/</ulink>.
</para></listitem>
<listitem><para>
<emphasis>Download the Tarball:</emphasis>
Click through the "Download" buttons to
download the file.
</para></listitem>
<listitem><para>
<emphasis>Unpack the Tarball:</emphasis>
Move to a clean directory and unpack the tarball.
Here is an example:
<literallayout class='monospaced'>
$ cd ~
$ tar -xzvf ~/Downloads/eclipse-inst-linux64.tar.gz
</literallayout>
Everything unpacks into a folder named
"eclipse-installer".
</para></listitem>
<listitem><para>
<emphasis>Launch the Installer:</emphasis>
Use the following commands to launch the installer:
<literallayout class='monospaced'>
$ cd ~/eclipse-installer
$ ./eclipse-inst
</literallayout>
</para></listitem>
<listitem><para>
<emphasis>Select Your IDE:</emphasis>
From the list, select the "Eclipse IDE for
C/C++ Developers".
</para></listitem>
<listitem><para>
<emphasis>Install the Software:</emphasis>
Accept the default "cpp-neon" directory and click
"Install".
Accept any license agreements and approve any
certificates.
</para></listitem>
<listitem><para>
<emphasis>Launch Neon:</emphasis>
Click the "Launch" button and accept the default
"workspace".
</para></listitem>
</orderedlist>
</para>
</section>
<section id='neon-configuring-the-mars-eclipse-ide'>
<title>Configuring the Neon Eclipse IDE</title>
<para>
Follow these steps to configure the Neon Eclipse IDE.
<note>
Depending on how you installed Eclipse and what you have
already done, some of the options will not appear.
If you cannot find an option as directed by the manual,
it has already been installed.
</note>
<orderedlist>
<listitem><para>Be sure Eclipse is running and
you are in your workbench.
</para></listitem>
<listitem><para>Select "Install New Software" from
the "Help" pull-down menu.
</para></listitem>
<listitem><para>Select
"Neon - http://download.eclipse.org/releases/neon"
from the "Work with:" pull-down menu.
</para></listitem>
<listitem><para>Expand the box next to
"Linux Tools" and select the following:
<literallayout class='monospaced'>
C/C++ Remote (Over TCF/TE) Run/Debug Launcher
TM Terminal
</literallayout>
</para></listitem>
<listitem><para>Expand the box next to "Mobile and
Device Development" and select the following
boxes:
<literallayout class='monospaced'>
C/C++ Remote (Over TCF/TE) Run/Debug Launcher
Remote System Explorer User Actions
TM Terminal
TCF Remote System Explorer add-in
TCF Target Explorer
</literallayout>
</para></listitem>
<listitem><para>Expand the box next to
"Programming Languages" and select the
following box:
<literallayout class='monospaced'>
C/C++ Development Tools SDK
</literallayout>
</para></listitem>
<listitem><para>
Complete the installation by clicking through
appropriate "Next" and "Finish" buttons.
</para></listitem>
</orderedlist>
</para>
</section>
<section id='neon-installing-the-eclipse-yocto-plug-in'>
<title>Installing or Accessing the Neon Eclipse Yocto Plug-in</title>
<para>
You can install the Eclipse Yocto Plug-in into the Eclipse
IDE one of two ways: use the Yocto Project's Eclipse
Update site to install the pre-built plug-in or build and
install the plug-in from the latest source code.
</para>
<section id='neon-new-software'>
<title>Installing the Pre-built Plug-in from the Yocto Project Eclipse Update Site</title>
<para>
To install the Neon Eclipse Yocto Plug-in from the
update site, follow these steps:
<orderedlist>
<listitem><para>Start up the Eclipse IDE.
</para></listitem>
<listitem><para>In Eclipse, select "Install New
Software" from the "Help" menu.
</para></listitem>
<listitem><para>Click "Add..." in the "Work with:"
area.
</para></listitem>
<listitem><para>Enter
<filename>&ECLIPSE_DL_PLUGIN_URL;/neon</filename>
in the URL field and provide a meaningful name
in the "Name" field.
</para></listitem>
<listitem><para>Click "OK" to have the entry added
to the "Work with:" drop-down list.
</para></listitem>
<listitem><para>Select the entry for the plug-in
from the "Work with:" drop-down list.
</para></listitem>
<listitem><para>Check the boxes next to the following:
<literallayout class='monospaced'>
Yocto Project SDK Plug-in
Yocto Project Documentation plug-in
</literallayout>
</para></listitem>
<listitem><para>Complete the remaining software
installation steps and then restart the Eclipse
IDE to finish the installation of the plug-in.
<note>
You can click "OK" when prompted about
installing software that contains unsigned
content.
</note>
</para></listitem>
</orderedlist>
</para>
</section>
<section id='neon-zip-file-method'>
<title>Installing the Plug-in Using the Latest Source Code</title>
<para>
To install the Neon Eclipse Yocto Plug-in from the
latest source code, follow these steps:
<orderedlist>
<listitem><para>Be sure your development system
has JDK 1.8+
</para></listitem>
<listitem><para>install X11-related packages:
<literallayout class='monospaced'>
$ sudo apt-get install xauth
</literallayout>
</para></listitem>
<listitem><para>In a new terminal shell, create a
Git repository with:
<literallayout class='monospaced'>
$ cd ~
$ git clone git://git.yoctoproject.org/eclipse-poky
</literallayout>
</para></listitem>
<listitem><para>Use Git to create the correct
tag:
<literallayout class='monospaced'>
$ cd ~/eclipse-poky
$ git checkout neon/yocto-&DISTRO;
</literallayout>
This creates a local tag named
<filename>neon/yocto-&DISTRO;</filename>
based on the branch
<filename>origin/neon-master</filename>.
You are put into a detached HEAD state, which
is fine since you are only going to be building
and not developing.
</para></listitem>
<listitem><para>Change to the
<filename>scripts</filename>
directory within the Git repository:
<literallayout class='monospaced'>
$ cd scripts
</literallayout>
</para></listitem>
<listitem><para>Set up the local build environment
by running the setup script:
<literallayout class='monospaced'>
$ ./setup.sh
</literallayout>
When the script finishes execution,
it prompts you with instructions on how to run
the <filename>build.sh</filename> script, which
is also in the <filename>scripts</filename>
directory of the Git repository created
earlier.
</para></listitem>
<listitem><para>
Run the <filename>build.sh</filename>
script as directed.
Be sure to provide the tag name, documentation
branch, and a release name.</para>
<para>
Following is an example:
<literallayout class='monospaced'>
$ ECLIPSE_HOME=/home/scottrif/eclipse-poky/scripts/eclipse ./build.sh -l neon/yocto-&DISTRO; master yocto-&DISTRO; 2>&amp;1 | tee build.log
</literallayout>
The previous example command adds the tag you
need for
<filename>mars/yocto-&DISTRO;</filename>
to <filename>HEAD</filename>, then tells the
build script to use the local (-l) Git checkout
for the build.
After running the script, the file
<filename>org.yocto.sdk-</filename><replaceable>release</replaceable><filename>-</filename><replaceable>date</replaceable><filename>-archive.zip</filename>
is in the current directory.
</para></listitem>
<listitem><para>If necessary, start the Eclipse IDE
and be sure you are in the Workbench.
</para></listitem>
<listitem><para>Select "Install New Software" from
the "Help" pull-down menu.
</para></listitem>
<listitem><para>Click "Add".
</para></listitem>
<listitem><para>Provide anything you want in the
"Name" field.
</para></listitem>
<listitem><para>Click "Archive" and browse to the
ZIP file you built earlier.
This ZIP file should not be "unzipped", and must
be the <filename>*archive.zip</filename> file
created by running the
<filename>build.sh</filename> script.
</para></listitem>
<listitem><para>Click the "OK" button.
</para></listitem>
<listitem><para>Check the boxes that appear in
the installation window to install the
following:
<literallayout class='monospaced'>
Yocto Project SDK Plug-in
Yocto Project Documentation plug-in
</literallayout>
</para></listitem>
<listitem><para>Finish the installation by clicking
through the appropriate buttons.
You can click "OK" when prompted about
installing software that contains unsigned
content.
</para></listitem>
<listitem><para>Restart the Eclipse IDE if
necessary.
</para></listitem>
</orderedlist>
</para>
<para>
At this point you should be able to configure the
Eclipse Yocto Plug-in as described in the
"<link linkend='mars-configuring-the-eclipse-yocto-plug-in'>Configuring the Neon Eclipse Yocto Plug-in</link>"
section.
</para>
</section>
</section>
<section id='neon-configuring-the-eclipse-yocto-plug-in'>
<title>Configuring the Neon Eclipse Yocto Plug-in</title>
<para>
Configuring the Neon Eclipse Yocto Plug-in involves
setting the Cross Compiler options and the Target options.
The configurations you choose become the default settings
for all projects.
You do have opportunities to change them later when
you configure the project (see the following section).
</para>
<para>
To start, you need to do the following from within the
Eclipse IDE:
<itemizedlist>
<listitem><para>Choose "Preferences" from the
"Window" menu to display the Preferences Dialog.
</para></listitem>
<listitem><para>Click "Yocto Project SDK" to display
the configuration screen.
</para></listitem>
</itemizedlist>
The following sub-sections describe how to configure the
the plug-in.
<note>
Throughout the descriptions, a start-to-finish example for
preparing a QEMU image for use with Eclipse is referenced
as the "wiki" and is linked to the example on the
<ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'> Cookbook guide to Making an Eclipse Debug Capable Image</ulink>
wiki page.
</note>
</para>
<section id='neon-configuring-the-cross-compiler-options'>
<title>Configuring the Cross-Compiler Options</title>
<para>
Cross Compiler options enable Eclipse to use your specific
cross compiler toolchain.
To configure these options, you must select
the type of toolchain, point to the toolchain, specify
the sysroot location, and select the target
architecture.
<itemizedlist>
<listitem><para><emphasis>Selecting the Toolchain Type:</emphasis>
Choose between
<filename>Standalone pre-built toolchain</filename>
and
<filename>Build system derived toolchain</filename>
for Cross Compiler Options.
<itemizedlist>
<listitem><para><emphasis>
<filename>Standalone Pre-built Toolchain:</filename></emphasis>
Select this type when you are using
a stand-alone cross-toolchain.
For example, suppose you are an
application developer and do not
need to build a target image.
Instead, you just want to use an
architecture-specific toolchain on
an existing kernel and target root
filesystem.
In other words, you have downloaded
and installed a pre-built toolchain
for an existing image.
</para></listitem>
<listitem><para><emphasis>
<filename>Build System Derived Toolchain:</filename></emphasis>
Select this type if you built the
toolchain as part of the
<ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>.
When you select
<filename>Build system derived toolchain</filename>,
you are using the toolchain built and
bundled inside the Build Directory.
For example, suppose you created a
suitable image using the steps in the
<ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>wiki</ulink>.
In this situation, you would select the
<filename>Build system derived toolchain</filename>.
</para></listitem>
</itemizedlist>
</para></listitem>
<listitem><para><emphasis>Specify the Toolchain Root Location:</emphasis>
If you are using a stand-alone pre-built
toolchain, you should be pointing to where it is
installed (e.g.
<filename>/opt/poky/&DISTRO;</filename>).
See the
"<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
section for information about how the SDK is
installed.</para>
<para>If you are using a build system derived
toolchain, the path you provide for the
<filename>Toolchain Root Location</filename>
field is the
<ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>
from which you run the
<filename>bitbake</filename> command (e.g
<filename>/home/scottrif/poky/build</filename>).</para>
<para>For more information, see the
"<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
section.
</para></listitem>
<listitem><para><emphasis>Specify Sysroot Location:</emphasis>
This location is where the root filesystem for
the target hardware resides.
</para>
<para>This location depends on where you
separately extracted and installed the target
filesystem.
As an example, suppose you prepared an image
using the steps in the
<ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>wiki</ulink>.
If so, the <filename>MY_QEMU_ROOTFS</filename>
directory is found in the
<ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>
and you would browse to and select that directory
(e.g. <filename>/home/scottrif/poky/build/MY_QEMU_ROOTFS</filename>).
</para>
<para>For more information on how to install the
toolchain and on how to extract and install the
sysroot filesystem, see the
"<link linkend='sdk-building-an-sdk-installer'>Building an SDK Installer</link>"
section.
</para></listitem>
<listitem><para><emphasis>Select the Target Architecture:</emphasis>
The target architecture is the type of hardware
you are going to use or emulate.
Use the pull-down
<filename>Target Architecture</filename> menu
to make your selection.
The pull-down menu should have the supported
architectures.
If the architecture you need is not listed in
the menu, you will need to build the image.
See the
"<ulink url='&YOCTO_DOCS_QS_URL;#qs-building-images'>Building Images</ulink>"
section of the Yocto Project Quick Start for
more information.
You can also see the
<ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>wiki</ulink>.
</para></listitem>
</itemizedlist>
</para>
</section>
<section id='neon-configuring-the-target-options'>
<title>Configuring the Target Options</title>
<para>
You can choose to emulate hardware using the QEMU
emulator, or you can choose to run your image on actual
hardware.
<itemizedlist>
<listitem><para><emphasis>QEMU:</emphasis>
Select this option if you will be using the
QEMU emulator.
If you are using the emulator, you also need to
locate the kernel and specify any custom
options.</para>
<para>If you selected the
<filename>Build system derived toolchain</filename>,
the target kernel you built will be located in
the
<ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>
in
<filename>tmp/deploy/images/<replaceable>machine</replaceable></filename>
directory.
As an example, suppose you performed the steps in
the
<ulink url='https://wiki.yoctoproject.org/wiki/TipsAndTricks/RunningEclipseAgainstBuiltImage'>wiki</ulink>.
In this case, you specify your Build Directory path
followed by the image (e.g.
<filename>/home/scottrif/poky/build/tmp/deploy/images/qemux86/bzImage-qemux86.bin</filename>).
</para>
<para>If you selected the standalone pre-built
toolchain, the pre-built image you downloaded is
located in the directory you specified when you
downloaded the image.</para>
<para>Most custom options are for advanced QEMU
users to further customize their QEMU instance.
These options are specified between paired
angled brackets.
Some options must be specified outside the
brackets.
In particular, the options
<filename>serial</filename>,
<filename>nographic</filename>, and
<filename>kvm</filename> must all be outside the
brackets.
Use the <filename>man qemu</filename> command
to get help on all the options and their use.
The following is an example:
<literallayout class='monospaced'>
serial &lt;-m 256 -full-screen&gt;
</literallayout></para>
<para>
Regardless of the mode, Sysroot is already
defined as part of the Cross-Compiler Options
configuration in the
<filename>Sysroot Location:</filename> field.
</para></listitem>
<listitem><para><emphasis>External HW:</emphasis>
Select this option if you will be using actual
hardware.</para></listitem>
</itemizedlist>
</para>
<para>
Click the "Apply" and "OK" to save your plug-in
configurations.
</para>
</section>
</section>
</section>
<section id='neon-creating-the-project'>
<title>Creating the Project</title>
<para>
You can create two types of projects: Autotools-based, or
Makefile-based.
This section describes how to create Autotools-based projects
from within the Eclipse IDE.
For information on creating Makefile-based projects in a
terminal window, see the
"<link linkend='makefile-based-projects'>Makefile-Based Projects</link>"
section.
<note>
Do not use special characters in project names
(e.g. spaces, underscores, etc.). Doing so can
cause configuration to fail.
</note>
</para>
<para>
To create a project based on a Yocto template and then display
the source code, follow these steps:
<orderedlist>
<listitem><para>Select "C Project" from the "File -> New" menu.
</para></listitem>
<listitem><para>Expand <filename>Yocto Project SDK Autotools Project</filename>.
</para></listitem>
<listitem><para>Select <filename>Hello World ANSI C Autotools Projects</filename>.
This is an Autotools-based project based on a Yocto
template.
</para></listitem>
<listitem><para>Put a name in the <filename>Project name:</filename>
field.
Do not use hyphens as part of the name
(e.g. <filename>hello</filename>).
</para></listitem>
<listitem><para>Click "Next".
</para></listitem>
<listitem><para>Add appropriate information in the various
fields.
</para></listitem>
<listitem><para>Click "Finish".
</para></listitem>
<listitem><para>If the "open perspective" prompt appears,
click "Yes" so that you in the C/C++ perspective.
</para></listitem>
<listitem><para>The left-hand navigation pane shows your
project.
You can display your source by double clicking the
project's source file.
</para></listitem>
</orderedlist>
</para>
</section>
<section id='neon-configuring-the-cross-toolchains'>
<title>Configuring the Cross-Toolchains</title>
<para>
The earlier section,
"<link linkend='neon-configuring-the-eclipse-yocto-plug-in'>Configuring the Neon Eclipse Yocto Plug-in</link>",
sets up the default project configurations.
You can override these settings for a given project by following
these steps:
<orderedlist>
<listitem><para>Select "Yocto Project Settings" from
the "Project -> Properties" menu.
This selection brings up the Yocto Project Settings
Dialog and allows you to make changes specific to an
individual project.</para>
<para>By default, the Cross Compiler Options and Target
Options for a project are inherited from settings you
provided using the Preferences Dialog as described
earlier in the
"<link linkend='neon-configuring-the-eclipse-yocto-plug-in'>Configuring the Neon Eclipse Yocto Plug-in</link>" section.
The Yocto Project Settings Dialog allows you to override
those default settings for a given project.
</para></listitem>
<listitem><para>Make or verify your configurations for the
project and click "OK".
</para></listitem>
<listitem><para>Right-click in the navigation pane and
select "Reconfigure Project" from the pop-up menu.
This selection reconfigures the project by running
<filename>autogen.sh</filename> in the workspace for
your project.
The script also runs <filename>libtoolize</filename>,
<filename>aclocal</filename>,
<filename>autoconf</filename>,
<filename>autoheader</filename>,
<filename>automake --a</filename>, and
<filename>./configure</filename>.
Click on the "Console" tab beneath your source code to
see the results of reconfiguring your project.
</para></listitem>
</orderedlist>
</para>
</section>
<section id='neon-building-the-project'>
<title>Building the Project</title>
<para>
To build the project select "Build All" from the
"Project" menu.
The console should update and you can note the cross-compiler
you are using.
<note>
When building "Yocto Project SDK Autotools" projects, the
Eclipse IDE might display error messages for
Functions/Symbols/Types that cannot be "resolved", even when
the related include file is listed at the project navigator and
when the project is able to build.
For these cases only, it is recommended to add a new linked
folder to the appropriate sysroot.
Use these steps to add the linked folder:
<orderedlist>
<listitem><para>
Select the project.
</para></listitem>
<listitem><para>
Select "Folder" from the
<filename>File > New</filename> menu.
</para></listitem>
<listitem><para>
In the "New Folder" Dialog, select "Link to alternate
location (linked folder)".
</para></listitem>
<listitem><para>
Click "Browse" to navigate to the include folder inside
the same sysroot location selected in the Yocto Project
configuration preferences.
</para></listitem>
<listitem><para>
Click "OK".
</para></listitem>
<listitem><para>
Click "Finish" to save the linked folder.
</para></listitem>
</orderedlist>
</note>
</para>
</section>
<section id='neon-starting-qemu-in-user-space-nfs-mode'>
<title>Starting QEMU in User-Space NFS Mode</title>
<para>
To start the QEMU emulator from within Eclipse, follow these
steps:
<note>
See the
"<ulink url='&YOCTO_DOCS_DEV_URL;#dev-manual-qemu'>Using the Quick EMUlator (QEMU)</ulink>"
chapter in the Yocto Project Development Manual
for more information on using QEMU.
</note>
<orderedlist>
<listitem><para>Expose and select "External Tools
Configurations ..." from the "Run -> External Tools" menu.
</para></listitem>
<listitem><para>
Locate and select your image in the navigation panel to
the left (e.g. <filename>qemu_i586-poky-linux</filename>).
</para></listitem>
<listitem><para>
Click "Run" to launch QEMU.
<note>
The host on which you are running QEMU must have
the <filename>rpcbind</filename> utility running to be
able to make RPC calls on a server on that machine.
If QEMU does not invoke and you receive error messages
involving <filename>rpcbind</filename>, follow the
suggestions to get the service running.
As an example, on a new Ubuntu 16.04 LTS installation,
you must do the following in order to get QEMU to
launch:
<literallayout class='monospaced'>
$ sudo apt-get install rpcbind
</literallayout>
After installing <filename>rpcbind</filename>, you
need to edit the
<filename>/etc/init.d/rpcbind</filename> file to
include the following line:
<literallayout class='monospaced'>
OPTIONS="-i -w"
</literallayout>
After modifying the file, you need to start the
service:
<literallayout class='monospaced'>
$ sudo service portmap restart
</literallayout>
</note>
</para></listitem>
<listitem><para>If needed, enter your host root password in
the shell window at the prompt.
This sets up a <filename>Tap 0</filename> connection
needed for running in user-space NFS mode.
</para></listitem>
<listitem><para>Wait for QEMU to launch.
</para></listitem>
<listitem><para>Once QEMU launches, you can begin operating
within that environment.
One useful task at this point would be to determine the
IP Address for the user-space NFS by using the
<filename>ifconfig</filename> command.
The IP address of the QEMU machine appears in the
xterm window.
You can use this address to help you see which particular
IP address the instance of QEMU is using.
</para></listitem>
</orderedlist>
</para>
</section>
<section id='neon-deploying-and-debugging-the-application'>
<title>Deploying and Debugging the Application</title>
<para>
Once the QEMU emulator is running the image, you can deploy
your application using the Eclipse IDE and then use
the emulator to perform debugging.
Follow these steps to deploy the application.
<note>
Currently, Eclipse does not support SSH port forwarding.
Consequently, if you need to run or debug a remote
application using the host display, you must create a
tunneling connection from outside Eclipse and keep
that connection alive during your work.
For example, in a new terminal, run the following:
<literallayout class='monospaced'>
$ ssh -XY <replaceable>user_name</replaceable>@<replaceable>remote_host_ip</replaceable>
</literallayout>
Using the above form, here is an example:
<literallayout class='monospaced'>
$ ssh -XY root@192.168.7.2
</literallayout>
After running the command, add the command to be executed
in Eclipse's run configuration before the application
as follows:
<literallayout class='monospaced'>
export DISPLAY=:10.0
</literallayout>
Be sure to not destroy the connection during your QEMU
session (i.e. do not
exit out of or close that shell).
</note>
<orderedlist>
<listitem><para>Select "Debug Configurations..." from the
"Run" menu.</para></listitem>
<listitem><para>In the left area, expand
<filename>C/C++Remote Application</filename>.
</para></listitem>
<listitem><para>Locate your project and select it to bring
up a new tabbed view in the Debug Configurations Dialog.
</para></listitem>
<listitem><para>Click on the "Debugger" tab to see the
cross-tool debugger you are using.
Be sure to change to the debugger perspective in Eclipse.
</para></listitem>
<listitem><para>Click on the "Main" tab.
</para></listitem>
<listitem><para>Create a new connection to the QEMU instance
by clicking on "new".</para></listitem>
<listitem><para>Select <filename>SSH</filename>, which means
Secure Socket Shell and then click "OK".
Optionally, you can select an TCF connection instead.
</para></listitem>
<listitem><para>Clear out the "Connection name" field and
enter any name you want for the connection.
</para></listitem>
<listitem><para>Put the IP address for the connection in
the "Host" field.
For QEMU, the default is <filename>192.168.7.2</filename>.
However, if a previous QEMU session did not exit
cleanly, the IP address increments (e.g.
<filename>192.168.7.3</filename>).
<note>
You can find the IP address for the current QEMU
session by looking in the xterm that opens when
you launch QEMU.
</note>
</para></listitem>
<listitem><para>Enter <filename>root</filename>, which
is the default for QEMU, for the "User" field.
Be sure to leave the password field empty.
</para></listitem>
<listitem><para>Click "Finish" to close the
New Connections Dialog.
</para></listitem>
<listitem><para>If necessary, use the drop-down menu now in the
"Connection" field and pick the IP Address you entered.
</para></listitem>
<listitem><para>Assuming you are connecting as the root
user, which is the default for QEMU x86-64 SDK images
provided by the Yocto Project, in the "Remote Absolute
File Path for C/C++ Application" field, browse to
<filename>/home/root/</filename><replaceable>ProjectName</replaceable>
(e.g. <filename>/home/root/hello</filename>).
You could also browse to any other path you have write
access to on the target such as
<filename>/usr/bin</filename>.
This location is where your application will be located
on the QEMU system.
If you fail to browse to and specify an appropriate
location, QEMU will not understand what to remotely
launch.
Eclipse is helpful in that it auto fills your
application name for you assuming you browsed to a
directory.
<note>
If you are prompted to provide a username and to
optionally set a password, be sure you provide
"root" as the username and you leave the password
field blank.
</note>
</para></listitem>
<listitem><para>
Be sure you change to the "Debug" perspective in
Eclipse.
</para></listitem>
<listitem><para>Click "Debug"
</para></listitem>
<listitem><para>Accept the debug perspective.
</para></listitem>
</orderedlist>
</para>
</section>
<section id='neon-using-Linuxtools'>
<title>Using Linuxtools</title>
<para>
As mentioned earlier in the manual, performance tools exist
(Linuxtools) that enhance your development experience.
These tools are aids in developing and debugging applications and
images.
You can run these tools from within the Eclipse IDE through the
"Linuxtools" menu.
</para>
<para>
For information on how to configure and use these tools, see
<ulink url='http://www.eclipse.org/linuxtools/'>http://www.eclipse.org/linuxtools/</ulink>.
</para>
</section>
</section>
</section>
</chapter>
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