USB: add arrow key support to usb_kbd

Check for scancodes for arrow keys and map them to ^F/^B, ^N/^P.
Control characters are used instead of ANSI sequence because the
queueing code in usb_kbd doesn't handle the data increase when one
keypress generates 3 keycodes.  The real fix is to convert this driver
to use the input subsystem and queue, but this allows arrow keys to
work until this driver is converted.

Signed-off-by: Allen Martin <amartin@nvidia.com>
This commit is contained in:
Allen Martin 2012-11-06 13:26:03 -08:00 committed by Marek Vasut
parent 5ddcc38bee
commit 4151a400cf
1 changed files with 13 additions and 0 deletions

View File

@ -93,6 +93,15 @@ static const unsigned char usb_kbd_num_keypad[] = {
'.', 0, 0, 0, '='
};
/*
* map arrow keys to ^F/^B ^N/^P, can't really use the proper
* ANSI sequence for arrow keys because the queuing code breaks
* when a single keypress expands to 3 queue elements
*/
static const unsigned char usb_kbd_arrow[] = {
0x6, 0x2, 0xe, 0x10
};
/*
* NOTE: It's important for the NUM, CAPS, SCROLL-lock bits to be in this
* order. See usb_kbd_setled() function!
@ -224,6 +233,10 @@ static int usb_kbd_translate(struct usb_kbd_pdata *data, unsigned char scancode,
keycode = usb_kbd_numkey[scancode - 0x1e];
}
/* Arrow keys */
if ((scancode >= 0x4f) && (scancode <= 0x52))
keycode = usb_kbd_arrow[scancode - 0x4f];
/* Numeric keypad */
if ((scancode >= 0x54) && (scancode <= 0x67))
keycode = usb_kbd_num_keypad[scancode - 0x54];