net: Refactor ping receive handler

There is no need to call through the handler... inline it

Signed-off-by: Joe Hershberger <joe.hershberger@ni.com>
Acked-by: Simon Glass <sjg@chromium.org>
Acked-by: Mike Frysinger <vapier@gentoo.org>
This commit is contained in:
Joe Hershberger 2012-05-23 07:59:12 +00:00
parent f9623229fd
commit 61da3c2af8
1 changed files with 2 additions and 16 deletions

View File

@ -75,20 +75,10 @@ static void ping_timeout(void)
NetState = NETLOOP_FAIL; /* we did not get the reply */
}
static void ping_handler(uchar *pkt, unsigned dest, IPaddr_t sip,
unsigned src, unsigned len)
{
if (sip != NetPingIP)
return;
NetState = NETLOOP_SUCCESS;
}
void ping_start(void)
{
printf("Using %s device\n", eth_get_name());
NetSetTimeout(10000UL, ping_timeout);
NetSetHandler(ping_handler);
ping_send();
}
@ -100,13 +90,9 @@ void ping_receive(struct ethernet_hdr *et, struct ip_udp_hdr *ip, int len)
switch (icmph->type) {
case ICMP_ECHO_REPLY:
/*
* IP header OK. Pass the packet to the
* current handler.
*/
/* XXX point to ip packet */
src_ip = NetReadIP((void *)&ip->ip_src);
NetGetHandler()((uchar *)ip, 0, src_ip, 0, 0);
if (src_ip == NetPingIP)
NetState = NETLOOP_SUCCESS;
return;
case ICMP_ECHO_REQUEST:
debug("Got ICMP ECHO REQUEST, return "