u-boot/include/vbe.h
Bin Meng 153e1dda2f video: coreboot: Save VESA mode for future use
When booting as a coreboot payload, the framebuffer details are
passed from coreboot via configuration tables. We save these
information into vesa_mode_info structure for future use.

Signed-off-by: Bin Meng <bmeng.cn@gmail.com>
2015-08-26 07:54:08 -07:00

111 lines
2.6 KiB
C

/******************************************************************************
* Copyright (c) 2004, 2008 IBM Corporation
* Copyright (c) 2009 Pattrick Hueper <phueper@hueper.net>
* All rights reserved.
*
* SPDX-License-Identifier: BSD-2-Clause
*
* Contributors:
* IBM Corporation - initial implementation
*****************************************************************************/
#ifndef _VBE_H
#define _VBE_H
/* these structs are for input from and output to OF */
struct __packed vbe_screen_info {
u8 display_type; /* 0=NONE, 1= analog, 2=digital */
u16 screen_width;
u16 screen_height;
/* bytes per line in framebuffer, may be more than screen_width */
u16 screen_linebytes;
u8 color_depth; /* color depth in bits per pixel */
u32 framebuffer_address;
u8 edid_block_zero[128];
};
struct __packed vbe_screen_info_input {
u8 signature[4];
u16 size_reserved;
u8 monitor_number;
u16 max_screen_width;
u8 color_depth;
};
/* these structs only store the required a subset of the VBE-defined fields */
struct __packed vbe_info {
char signature[4];
u16 version;
u32 oem_string_ptr;
u32 capabilities;
u32 modes_ptr;
u16 total_memory;
u16 oem_version;
u32 vendor_name_ptr;
u32 product_name_ptr;
u32 product_rev_ptr;
};
struct __packed vesa_mode_info {
u16 mode_attributes; /* 00 */
u8 win_a_attributes; /* 02 */
u8 win_b_attributes; /* 03 */
u16 win_granularity; /* 04 */
u16 win_size; /* 06 */
u16 win_a_segment; /* 08 */
u16 win_b_segment; /* 0a */
u32 win_func_ptr; /* 0c */
u16 bytes_per_scanline; /* 10 */
u16 x_resolution; /* 12 */
u16 y_resolution; /* 14 */
u8 x_charsize; /* 16 */
u8 y_charsize; /* 17 */
u8 number_of_planes; /* 18 */
u8 bits_per_pixel; /* 19 */
u8 number_of_banks; /* 20 */
u8 memory_model; /* 21 */
u8 bank_size; /* 22 */
u8 number_of_image_pages; /* 23 */
u8 reserved_page;
u8 red_mask_size;
u8 red_mask_pos;
u8 green_mask_size;
u8 green_mask_pos;
u8 blue_mask_size;
u8 blue_mask_pos;
u8 reserved_mask_size;
u8 reserved_mask_pos;
u8 direct_color_mode_info;
u32 phys_base_ptr;
u32 offscreen_mem_offset;
u16 offscreen_mem_size;
u8 reserved[206];
};
struct vbe_mode_info {
u16 video_mode;
bool valid;
union {
struct vesa_mode_info vesa;
u8 mode_info_block[256];
};
};
struct vbe_ddc_info {
u8 port_number; /* i.e. monitor number */
u8 edid_transfer_time;
u8 ddc_level;
u8 edid_block_zero[128];
};
#define VESA_GET_INFO 0x4f00
#define VESA_GET_MODE_INFO 0x4f01
#define VESA_SET_MODE 0x4f02
#define VESA_GET_CUR_MODE 0x4f03
extern struct vbe_mode_info mode_info;
struct graphic_device;
int vbe_get_video_info(struct graphic_device *gdev);
#endif