asterisk/bridges/bridge_holding.c

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/*
* Asterisk -- An open source telephony toolkit.
*
* Copyright (C) 2013, Digium, Inc.
*
* Jonathan Rose <jrose@digium.com>
*
* See http://www.asterisk.org for more information about
* the Asterisk project. Please do not directly contact
* any of the maintainers of this project for assistance;
* the project provides a web site, mailing lists and IRC
* channels for your use.
*
* This program is free software, distributed under the terms of
* the GNU General Public License Version 2. See the LICENSE file
* at the top of the source tree.
*/
/*! \file
*
* \brief Bridging technology for storing channels in a bridge for
* the purpose of holding, parking, queues, and other such
* states where a channel may need to be in a bridge but not
* actually communicating with anything.
*
* \author Jonathan Rose <jrose@digium.com>
*
* \ingroup bridges
*/
/*** MODULEINFO
<support_level>core</support_level>
***/
#include "asterisk.h"
ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include "asterisk/module.h"
#include "asterisk/channel.h"
#include "asterisk/bridging.h"
#include "asterisk/bridging_technology.h"
#include "asterisk/frame.h"
#include "asterisk/musiconhold.h"
enum role_flags {
HOLDING_ROLE_PARTICIPANT = (1 << 0),
HOLDING_ROLE_ANNOUNCER = (1 << 1),
};
/* BUGBUG Add IDLE_MODE_HOLD option to put channel on hold using AST_CONTROL_HOLD/AST_CONTROL_UNHOLD while in bridge */
/* BUGBUG Add IDLE_MODE_SILENCE to send silence media frames to channel while in bridge (uses a silence generator) */
/* BUGBUG A channel without the holding_participant role will assume IDLE_MODE_MOH with the default music class. */
enum idle_modes {
IDLE_MODE_NONE = 0,
IDLE_MODE_MOH,
IDLE_MODE_RINGING,
};
/*! \brief Structure which contains per-channel role information */
struct holding_channel {
struct ast_flags holding_roles;
enum idle_modes idle_mode;
};
static void participant_stop_hold_audio(struct ast_bridge_channel *bridge_channel)
{
struct holding_channel *hc = bridge_channel->tech_pvt;
if (!hc) {
return;
}
switch (hc->idle_mode) {
case IDLE_MODE_MOH:
ast_moh_stop(bridge_channel->chan);
break;
case IDLE_MODE_RINGING:
ast_indicate(bridge_channel->chan, -1);
break;
case IDLE_MODE_NONE:
break;
}
}
static void participant_reaction_announcer_join(struct ast_bridge_channel *bridge_channel)
{
struct ast_channel *chan;
chan = bridge_channel->chan;
participant_stop_hold_audio(bridge_channel);
if (ast_set_write_format_by_id(chan, AST_FORMAT_SLINEAR)) {
ast_log(LOG_WARNING, "Could not make participant %s compatible.\n", ast_channel_name(chan));
}
}
/* This should only be called on verified holding_participants. */
static void participant_start_hold_audio(struct ast_bridge_channel *bridge_channel)
{
struct holding_channel *hc = bridge_channel->tech_pvt;
const char *moh_class;
if (!hc) {
return;
}
switch(hc->idle_mode) {
case IDLE_MODE_MOH:
moh_class = ast_bridge_channel_get_role_option(bridge_channel, "holding_participant", "moh_class");
ast_moh_start(bridge_channel->chan, ast_strlen_zero(moh_class) ? NULL : moh_class, NULL);
break;
case IDLE_MODE_RINGING:
ast_indicate(bridge_channel->chan, AST_CONTROL_RINGING);
break;
case IDLE_MODE_NONE:
break;
}
}
static void handle_participant_join(struct ast_bridge_channel *bridge_channel, struct ast_bridge_channel *announcer_channel)
{
struct ast_channel *us = bridge_channel->chan;
struct holding_channel *hc = bridge_channel->tech_pvt;
const char *idle_mode = ast_bridge_channel_get_role_option(bridge_channel, "holding_participant", "idle_mode");
if (!hc) {
return;
}
if (ast_strlen_zero(idle_mode)) {
hc->idle_mode = IDLE_MODE_NONE;
} else if (!strcmp(idle_mode, "musiconhold")) {
hc->idle_mode = IDLE_MODE_MOH;
} else if (!strcmp(idle_mode, "ringing")) {
hc->idle_mode = IDLE_MODE_RINGING;
} else {
ast_debug(2, "channel %s idle mode '%s' doesn't match any expected idle mode\n", ast_channel_name(us), idle_mode);
}
/* If the announcer channel isn't present, we need to set up ringing, music on hold, or whatever. */
if (!announcer_channel) {
participant_start_hold_audio(bridge_channel);
return;
}
/* If it is present though, we need to establish compatability. */
if (ast_set_write_format_by_id(us, AST_FORMAT_SLINEAR)) {
ast_log(LOG_WARNING, "Could not make participant %s compatible.\n", ast_channel_name(us));
}
}
static int holding_bridge_join(struct ast_bridge *bridge, struct ast_bridge_channel *bridge_channel)
{
struct ast_bridge_channel *other_channel;
struct ast_bridge_channel *announcer_channel;
struct holding_channel *hc;
struct ast_channel *us = bridge_channel->chan; /* The joining channel */
if (!(hc = ast_calloc(1, sizeof(*hc)))) {
return -1;
}
bridge_channel->tech_pvt = hc;
/* The bridge pvt holds the announcer channel if we have one. */
announcer_channel = bridge->tech_pvt;
if (ast_bridge_channel_has_role(bridge_channel, "announcer")) {
/* If another announcer already exists, scrap the holding channel struct so we know to ignore it in the future */
if (announcer_channel) {
bridge_channel->tech_pvt = NULL;
ast_free(hc);
ast_log(LOG_WARNING, "A second announcer channel %s attempted to enter a holding bridge.\n",
ast_channel_name(announcer_channel->chan));
return -1;
}
bridge->tech_pvt = bridge_channel;
ast_set_flag(&hc->holding_roles, HOLDING_ROLE_ANNOUNCER);
/* The announcer should always be made compatible with signed linear */
if (ast_set_read_format_by_id(us, AST_FORMAT_SLINEAR)) {
ast_log(LOG_ERROR, "Could not make announcer %s compatible.\n", ast_channel_name(us));
}
/* Make everyone compatible. While we are at it we should stop music on hold and ringing. */
AST_LIST_TRAVERSE(&bridge->channels, other_channel, entry) {
/* Skip the reaction if we are the channel in question */
if (bridge_channel == other_channel) {
continue;
}
participant_reaction_announcer_join(other_channel);
}
return 0;
}
/* If the entering channel isn't an announcer then we need to setup it's properties and put it in its holding state if necessary */
ast_set_flag(&hc->holding_roles, HOLDING_ROLE_PARTICIPANT);
handle_participant_join(bridge_channel, announcer_channel);
return 0;
}
static void participant_reaction_announcer_leave(struct ast_bridge_channel *bridge_channel)
{
struct holding_channel *hc = bridge_channel->tech_pvt;
if (!hc) {
/* We are dealing with a channel that failed to join properly. Skip it. */
return;
}
ast_bridge_channel_restore_formats(bridge_channel);
if (ast_test_flag(&hc->holding_roles, HOLDING_ROLE_PARTICIPANT)) {
participant_start_hold_audio(bridge_channel);
}
}
static void holding_bridge_leave(struct ast_bridge *bridge, struct ast_bridge_channel *bridge_channel)
{
struct ast_bridge_channel *other_channel;
struct holding_channel *hc = bridge_channel->tech_pvt;
if (!hc) {
return;
}
if (!ast_test_flag(&hc->holding_roles, HOLDING_ROLE_ANNOUNCER)) {
/* It's not an announcer so nothing needs to react to its departure. Just free the tech_pvt. */
if (!bridge->tech_pvt) {
/* Since no announcer is in the channel, we may be playing MOH/ringing. Stop that. */
participant_stop_hold_audio(bridge_channel);
}
ast_free(hc);
bridge_channel->tech_pvt = NULL;
return;
}
/* When the announcer leaves, the other channels should reset their formats and go back to moh/ringing */
AST_LIST_TRAVERSE(&bridge->channels, other_channel, entry) {
participant_reaction_announcer_leave(other_channel);
}
/* Since the announcer is leaving, we should clear the tech_pvt pointing to it */
bridge->tech_pvt = NULL;
ast_free(hc);
bridge_channel->tech_pvt = NULL;
}
static int holding_bridge_write(struct ast_bridge *bridge, struct ast_bridge_channel *bridge_channel, struct ast_frame *frame)
{
struct ast_bridge_channel *cur;
struct holding_channel *hc = bridge_channel->tech_pvt;
/* If there is no tech_pvt, then the channel failed to allocate one when it joined and is borked. Don't listen to him. */
if (!hc) {
return -1;
}
/* If we aren't an announcer, we never have any business writing anything. */
if (!ast_test_flag(&hc->holding_roles, HOLDING_ROLE_ANNOUNCER)) {
return -1;
}
/* Ok, so we are the announcer and there are one or more people available to receive our writes. Let's do it. */
AST_LIST_TRAVERSE(&bridge->channels, cur, entry) {
if (bridge_channel == cur || !cur->tech_pvt) {
continue;
}
ast_bridge_channel_queue_frame(cur, frame);
}
return 0;
}
static struct ast_bridge_technology holding_bridge = {
.name = "holding_bridge",
.capabilities = AST_BRIDGE_CAPABILITY_HOLDING,
.preference = AST_BRIDGE_PREFERENCE_BASE_HOLDING,
.write = holding_bridge_write,
.join = holding_bridge_join,
.leave = holding_bridge_leave,
};
static int unload_module(void)
{
ast_format_cap_destroy(holding_bridge.format_capabilities);
return ast_bridge_technology_unregister(&holding_bridge);
}
static int load_module(void)
{
if (!(holding_bridge.format_capabilities = ast_format_cap_alloc())) {
return AST_MODULE_LOAD_DECLINE;
}
ast_format_cap_add_all_by_type(holding_bridge.format_capabilities, AST_FORMAT_TYPE_AUDIO);
ast_format_cap_add_all_by_type(holding_bridge.format_capabilities, AST_FORMAT_TYPE_VIDEO);
ast_format_cap_add_all_by_type(holding_bridge.format_capabilities, AST_FORMAT_TYPE_TEXT);
return ast_bridge_technology_register(&holding_bridge);
}
AST_MODULE_INFO_STANDARD(ASTERISK_GPL_KEY, "Holding bridge module");