asterisk/main/sorcery.c

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/*
* Asterisk -- An open source telephony toolkit.
*
* Copyright (C) 2012 - 2013, Digium, Inc.
*
* Joshua Colp <jcolp@digium.com>
*
* See http://www.asterisk.org for more information about
* the Asterisk project. Please do not directly contact
* any of the maintainers of this project for assistance;
* the project provides a web site, mailing lists and IRC
* channels for your use.
*
* This program is free software, distributed under the terms of
* the GNU General Public License Version 2. See the LICENSE file
* at the top of the source tree.
*/
/*! \file
*
* \brief Sorcery Data Access Layer API
*
* \author Joshua Colp <jcolp@digium.com>
*/
/*** MODULEINFO
<support_level>core</support_level>
***/
#include "asterisk.h"
ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
#include "asterisk/logger.h"
#include "asterisk/sorcery.h"
#include "asterisk/astobj2.h"
#include "asterisk/format.h"
#include "asterisk/format_cap.h"
#include "asterisk/strings.h"
#include "asterisk/config_options.h"
#include "asterisk/netsock2.h"
#include "asterisk/module.h"
#include "asterisk/taskprocessor.h"
#include "asterisk/threadpool.h"
#include "asterisk/json.h"
#include "asterisk/format_pref.h"
/* To prevent DEBUG_FD_LEAKS from interfering with things we undef open and close */
#undef open
#undef close
/*! \brief Number of buckets for wizards (should be prime for performance reasons) */
#define WIZARD_BUCKETS 7
/*! \brief Number of buckets for types (should be prime for performance reasons) */
#define TYPE_BUCKETS 53
/*! \brief Number of buckets for instances (should be prime for performance reasons) */
#define INSTANCE_BUCKETS 17
/*! \brief Number of buckets for object fields (should be prime for performance reasons) */
#define OBJECT_FIELD_BUCKETS 29
/*! \brief Thread pool for observers */
static struct ast_threadpool *threadpool;
/*! \brief Structure for internal sorcery object information */
struct ast_sorcery_object {
/*! \brief Unique identifier of this object */
char *id;
/*! \brief Type of object */
char type[MAX_OBJECT_TYPE];
/*! \brief Optional object destructor */
ao2_destructor_fn destructor;
/*! \brief Extended object fields */
struct ast_variable *extended;
};
/*! \brief Structure for registered object type */
struct ast_sorcery_object_type {
/*! \brief Unique name of the object type */
char name[MAX_OBJECT_TYPE];
/*! \brief Optional transformation callback */
sorcery_transform_handler transform;
/*! \brief Optional object set apply callback */
sorcery_apply_handler apply;
/*! \brief Optional object copy callback */
sorcery_copy_handler copy;
/*! \brief Optional object diff callback */
sorcery_diff_handler diff;
/*! \brief Wizard instances */
struct ao2_container *wizards;
/*! \brief Object fields */
struct ao2_container *fields;
/*! \brief Configuration framework general information */
struct aco_info *info;
/*! \brief Configuration framework file information */
struct aco_file *file;
/*! \brief Type details */
struct aco_type type;
/*! \brief Observers */
struct ao2_container *observers;
/*! \brief Serializer for observers */
struct ast_taskprocessor *serializer;
/*! \brief Specifies if object type is reloadable or not */
unsigned int reloadable:1;
};
/*! \brief Structure for registered object type observer */
struct ast_sorcery_object_type_observer {
/*! \brief Pointer to the observer implementation */
const struct ast_sorcery_observer *callbacks;
};
/*! \brief Structure used for observer invocations */
struct sorcery_observer_invocation {
/*! \brief Pointer to the object type */
struct ast_sorcery_object_type *object_type;
/*! \brief Pointer to the object */
void *object;
};
/*! \brief Structure for registered object field */
struct ast_sorcery_object_field {
/*! \brief Name of the field */
char name[MAX_OBJECT_FIELD];
/*! \brief Callback function for translation of a single value */
sorcery_field_handler handler;
/*! \brief Callback function for translation of multiple values */
sorcery_fields_handler multiple_handler;
/*! \brief Position of the field */
intptr_t args[];
};
/*! \brief Structure for a wizard instance which operates on objects */
struct ast_sorcery_object_wizard {
/*! \brief Wizard interface itself */
struct ast_sorcery_wizard *wizard;
/*! \brief Unique data for the wizard */
void *data;
/*! \brief Wizard is acting as an object cache */
unsigned int caching:1;
};
/*! \brief Full structure for sorcery */
struct ast_sorcery {
/*! \brief Container for known object types */
struct ao2_container *types;
/*! \brief The name of the module owning this sorcery instance */
char module_name[0];
};
/*! \brief Structure for passing load/reload details */
struct sorcery_load_details {
/*! \brief Sorcery structure in use */
const struct ast_sorcery *sorcery;
/*! \brief Type of object being loaded */
const char *type;
/*! \brief Whether this is a reload or not */
unsigned int reload:1;
};
/*! \brief Registered sorcery wizards */
static struct ao2_container *wizards;
/*! \brief Registered sorcery instances */
static struct ao2_container *instances;
static int int_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
int *field = (int *)(obj + args[0]);
return (ast_asprintf(buf, "%d", *field) < 0) ? -1 : 0;
}
static int uint_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
unsigned int *field = (unsigned int *)(obj + args[0]);
return (ast_asprintf(buf, "%u", *field) < 0) ? -1 : 0;
}
static int double_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
double *field = (double *)(obj + args[0]);
return (ast_asprintf(buf, "%f", *field) < 0) ? -1 : 0;
}
static int stringfield_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
ast_string_field *field = (const char **)(obj + args[0]);
return !(*buf = ast_strdup(*field)) ? -1 : 0;
}
static int bool_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
unsigned int *field = (unsigned int *)(obj + args[0]);
return !(*buf = ast_strdup(*field ? "true" : "false")) ? -1 : 0;
}
static int sockaddr_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
struct ast_sockaddr *field = (struct ast_sockaddr *)(obj + args[0]);
return !(*buf = ast_strdup(ast_sockaddr_stringify(field))) ? -1 : 0;
}
static int chararray_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
char *field = (char *)(obj + args[0]);
return !(*buf = ast_strdup(field)) ? -1 : 0;
}
static int codec_handler_fn(const void *obj, const intptr_t *args, char **buf)
{
char tmp_buf[256];
struct ast_codec_pref *pref = (struct ast_codec_pref *)(obj + args[0]);
ast_codec_pref_string(pref, tmp_buf, sizeof(tmp_buf));
return !(*buf = ast_strdup(tmp_buf));
}
static sorcery_field_handler sorcery_field_default_handler(enum aco_option_type type)
{
switch(type) {
case OPT_BOOL_T: return bool_handler_fn;
case OPT_CHAR_ARRAY_T: return chararray_handler_fn;
case OPT_CODEC_T: return codec_handler_fn;
case OPT_DOUBLE_T: return double_handler_fn;
case OPT_INT_T: return int_handler_fn;
case OPT_SOCKADDR_T: return sockaddr_handler_fn;
case OPT_STRINGFIELD_T: return stringfield_handler_fn;
case OPT_UINT_T: return uint_handler_fn;
default:
case OPT_CUSTOM_T: return NULL;
}
return NULL;
}
/*! \brief Hashing function for sorcery wizards */
static int sorcery_wizard_hash(const void *obj, const int flags)
{
const struct ast_sorcery_wizard *object;
const char *key;
switch (flags & OBJ_SEARCH_MASK) {
case OBJ_SEARCH_KEY:
key = obj;
break;
case OBJ_SEARCH_OBJECT:
object = obj;
key = object->name;
break;
default:
ast_assert(0);
return 0;
}
return ast_str_hash(key);
}
/*! \brief Comparator function for sorcery wizards */
static int sorcery_wizard_cmp(void *obj, void *arg, int flags)
{
const struct ast_sorcery_wizard *object_left = obj;
const struct ast_sorcery_wizard *object_right = arg;
const char *right_key = arg;
int cmp;
switch (flags & OBJ_SEARCH_MASK) {
case OBJ_SEARCH_OBJECT:
right_key = object_right->name;
/* Fall through */
case OBJ_SEARCH_KEY:
cmp = strcmp(object_left->name, right_key);
break;
case OBJ_SEARCH_PARTIAL_KEY:
cmp = strncmp(object_left->name, right_key, strlen(right_key));
break;
default:
cmp = 0;
break;
}
if (cmp) {
return 0;
}
return CMP_MATCH;
}
/*! \brief Hashing function for sorcery wizards */
static int object_type_field_hash(const void *obj, const int flags)
{
const struct ast_sorcery_object_field *object_field;
const char *key;
switch (flags & OBJ_SEARCH_MASK) {
case OBJ_SEARCH_KEY:
key = obj;
break;
case OBJ_SEARCH_OBJECT:
object_field = obj;
key = object_field->name;
break;
default:
ast_assert(0);
return 0;
}
return ast_str_hash(key);
}
static int object_type_field_cmp(void *obj, void *arg, int flags)
{
const struct ast_sorcery_object_field *field_left = obj;
const struct ast_sorcery_object_field *field_right = arg;
const char *right_key = arg;
int cmp;
switch (flags & OBJ_SEARCH_MASK) {
case OBJ_SEARCH_OBJECT:
right_key = field_right->name;
/* Fall through */
case OBJ_SEARCH_KEY:
cmp = strcmp(field_left->name, right_key);
break;
case OBJ_SEARCH_PARTIAL_KEY:
cmp = strncmp(field_left->name, right_key, strlen(right_key));
break;
default:
cmp = 0;
break;
}
if (cmp) {
return 0;
}
return CMP_MATCH;
}
/*! \brief Cleanup function */
static void sorcery_exit(void)
{
ast_threadpool_shutdown(threadpool);
threadpool = NULL;
}
/*! \brief Cleanup function for graceful shutdowns */
static void sorcery_cleanup(void)
{
ao2_cleanup(wizards);
wizards = NULL;
ao2_cleanup(instances);
instances = NULL;
}
/*! \brief Compare function for sorcery instances */
static int sorcery_instance_cmp(void *obj, void *arg, int flags)
{
const struct ast_sorcery *object_left = obj;
const struct ast_sorcery *object_right = arg;
const char *right_key = arg;
int cmp;
switch (flags & OBJ_SEARCH_MASK) {
case OBJ_SEARCH_OBJECT:
right_key = object_right->module_name;
/* Fall through */
case OBJ_SEARCH_KEY:
cmp = strcmp(object_left->module_name, right_key);
break;
case OBJ_SEARCH_PARTIAL_KEY:
cmp = strncmp(object_left->module_name, right_key, strlen(right_key));
break;
default:
cmp = 0;
break;
}
if (cmp) {
return 0;
}
return CMP_MATCH;
}
/*! \brief Hashing function for sorcery instances */
static int sorcery_instance_hash(const void *obj, const int flags)
{
const struct ast_sorcery *object;
const char *key;
switch (flags & OBJ_SEARCH_MASK) {
case OBJ_SEARCH_KEY:
key = obj;
break;
case OBJ_SEARCH_OBJECT:
object = obj;
key = object->module_name;
break;
default:
ast_assert(0);
return 0;
}
return ast_str_hash(key);
}
int ast_sorcery_init(void)
{
struct ast_threadpool_options options = {
.version = AST_THREADPOOL_OPTIONS_VERSION,
.auto_increment = 1,
.max_size = 0,
.idle_timeout = 60,
.initial_size = 0,
};
ast_assert(wizards == NULL);
if (!(threadpool = ast_threadpool_create("Sorcery", NULL, &options))) {
threadpool = NULL;
return -1;
}
if (!(wizards = ao2_container_alloc(WIZARD_BUCKETS, sorcery_wizard_hash, sorcery_wizard_cmp))) {
ast_threadpool_shutdown(threadpool);
return -1;
}
instances = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_RWLOCK, INSTANCE_BUCKETS,
sorcery_instance_hash, sorcery_instance_cmp);
if (!instances) {
sorcery_cleanup();
sorcery_exit();
return -1;
}
ast_register_cleanup(sorcery_cleanup);
ast_register_atexit(sorcery_exit);
return 0;
}
int __ast_sorcery_wizard_register(const struct ast_sorcery_wizard *interface, struct ast_module *module)
{
struct ast_sorcery_wizard *wizard;
int res = -1;
ast_assert(!ast_strlen_zero(interface->name));
ao2_lock(wizards);
if ((wizard = ao2_find(wizards, interface->name, OBJ_KEY | OBJ_NOLOCK))) {
ast_log(LOG_WARNING, "Attempted to register sorcery wizard '%s' twice\n",
interface->name);
goto done;
}
if (!(wizard = ao2_alloc(sizeof(*wizard), NULL))) {
goto done;
}
*wizard = *interface;
wizard->module = module;
ao2_link_flags(wizards, wizard, OBJ_NOLOCK);
res = 0;
ast_verb(2, "Sorcery registered wizard '%s'\n", interface->name);
done:
ao2_cleanup(wizard);
ao2_unlock(wizards);
return res;
}
int ast_sorcery_wizard_unregister(const struct ast_sorcery_wizard *interface)
{
RAII_VAR(struct ast_sorcery_wizard *, wizard, ao2_find(wizards, interface->name, OBJ_KEY | OBJ_UNLINK), ao2_cleanup);
if (wizard) {
ast_verb(2, "Sorcery unregistered wizard '%s'\n", interface->name);
return 0;
} else {
return -1;
}
}
/*! \brief Destructor called when sorcery structure is destroyed */
static void sorcery_destructor(void *obj)
{
struct ast_sorcery *sorcery = obj;
ao2_cleanup(sorcery->types);
}
/*! \brief Hashing function for sorcery types */
static int sorcery_type_hash(const void *obj, const int flags)
{
const struct ast_sorcery_object_type *object;
const char *key;
switch (flags & OBJ_SEARCH_MASK) {
case OBJ_SEARCH_KEY:
key = obj;
break;
case OBJ_SEARCH_OBJECT:
object = obj;
key = object->name;
break;
default:
ast_assert(0);
return 0;
}
return ast_str_hash(key);
}
/*! \brief Comparator function for sorcery types */
static int sorcery_type_cmp(void *obj, void *arg, int flags)
{
const struct ast_sorcery_object_type *object_left = obj;
const struct ast_sorcery_object_type *object_right = arg;
const char *right_key = arg;
int cmp;
switch (flags & OBJ_SEARCH_MASK) {
case OBJ_SEARCH_OBJECT:
right_key = object_right->name;
/* Fall through */
case OBJ_SEARCH_KEY:
cmp = strcmp(object_left->name, right_key);
break;
case OBJ_SEARCH_PARTIAL_KEY:
cmp = strncmp(object_left->name, right_key, strlen(right_key));
break;
default:
cmp = 0;
break;
}
if (cmp) {
return 0;
}
return CMP_MATCH;
}
struct ast_sorcery *__ast_sorcery_open(const char *module_name)
{
struct ast_sorcery *sorcery;
ast_assert(module_name != NULL);
ao2_wrlock(instances);
if ((sorcery = ao2_find(instances, module_name, OBJ_SEARCH_KEY | OBJ_NOLOCK))) {
goto done;
}
if (!(sorcery = ao2_alloc(sizeof(*sorcery) + strlen(module_name) + 1, sorcery_destructor))) {
goto done;
}
if (!(sorcery->types = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_RWLOCK, TYPE_BUCKETS, sorcery_type_hash, sorcery_type_cmp))) {
ao2_ref(sorcery, -1);
sorcery = NULL;
goto done;
}
strcpy(sorcery->module_name, module_name); /* Safe */
if (__ast_sorcery_apply_config(sorcery, module_name, module_name) == AST_SORCERY_APPLY_FAIL) {
ast_log(LOG_ERROR, "Error attempting to apply configuration %s to sorcery.\n", module_name);
ao2_cleanup(sorcery);
sorcery = NULL;
goto done;
}
ao2_link_flags(instances, sorcery, OBJ_NOLOCK);
done:
ao2_unlock(instances);
return sorcery;
}
/*! \brief Search function for sorcery instances */
struct ast_sorcery *ast_sorcery_retrieve_by_module_name(const char *module_name)
{
return ao2_find(instances, module_name, OBJ_SEARCH_KEY);
}
/*! \brief Destructor function for object types */
static void sorcery_object_type_destructor(void *obj)
{
struct ast_sorcery_object_type *object_type = obj;
ao2_cleanup(object_type->wizards);
ao2_cleanup(object_type->fields);
ao2_cleanup(object_type->observers);
if (object_type->info) {
aco_info_destroy(object_type->info);
ast_free(object_type->info);
}
ast_free(object_type->file);
ast_taskprocessor_unreference(object_type->serializer);
}
/*! \brief Internal function which allocates an object type structure */
static struct ast_sorcery_object_type *sorcery_object_type_alloc(const char *type, const char *module)
{
struct ast_sorcery_object_type *object_type;
char uuid[AST_UUID_STR_LEN];
if (!(object_type = ao2_alloc(sizeof(*object_type), sorcery_object_type_destructor))) {
return NULL;
}
/* Order matters for object wizards */
if (!(object_type->wizards = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_NOLOCK, 1, NULL, sorcery_wizard_cmp))) {
ao2_ref(object_type, -1);
return NULL;
}
if (!(object_type->fields = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_NOLOCK, OBJECT_FIELD_BUCKETS,
object_type_field_hash, object_type_field_cmp))) {
ao2_ref(object_type, -1);
return NULL;
}
if (!(object_type->observers = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_RWLOCK, 1, NULL, NULL))) {
ao2_ref(object_type, -1);
return NULL;
}
if (!(object_type->info = ast_calloc(1, sizeof(*object_type->info) + 2 * sizeof(object_type->info->files[0])))) {
ao2_ref(object_type, -1);
return NULL;
}
if (!(object_type->file = ast_calloc(1, sizeof(*object_type->file) + 2 * sizeof(object_type->file->types[0])))) {
ao2_ref(object_type, -1);
return NULL;
}
if (!ast_uuid_generate_str(uuid, sizeof(uuid))) {
ao2_ref(object_type, -1);
return NULL;
}
if (!(object_type->serializer = ast_threadpool_serializer(uuid, threadpool))) {
ao2_ref(object_type, -1);
return NULL;
}
object_type->info->files[0] = object_type->file;
object_type->info->files[1] = NULL;
object_type->info->module = module;
ast_copy_string(object_type->name, type, sizeof(object_type->name));
return object_type;
}
/*! \brief Object wizard destructor */
static void sorcery_object_wizard_destructor(void *obj)
{
struct ast_sorcery_object_wizard *object_wizard = obj;
if (object_wizard->data) {
object_wizard->wizard->close(object_wizard->data);
}
if (object_wizard->wizard) {
ast_module_unref(object_wizard->wizard->module);
}
ao2_cleanup(object_wizard->wizard);
}
/*! \brief Internal function which creates an object type and adds a wizard mapping */
static enum ast_sorcery_apply_result sorcery_apply_wizard_mapping(struct ast_sorcery *sorcery,
const char *type, const char *module, const char *name, const char *data, unsigned int caching)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_sorcery_wizard *, wizard, ao2_find(wizards, name, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, ao2_alloc(sizeof(*object_wizard), sorcery_object_wizard_destructor), ao2_cleanup);
int created = 0;
if (!wizard || !object_wizard) {
return AST_SORCERY_APPLY_FAIL;
}
if (!object_type) {
if (!(object_type = sorcery_object_type_alloc(type, module))) {
return AST_SORCERY_APPLY_FAIL;
}
created = 1;
}
if (!created) {
struct ast_sorcery_wizard *found;
found = ao2_find(object_type->wizards, wizard, OBJ_SEARCH_OBJECT);
if (found) {
ast_debug(1, "Wizard %s already applied to object type %s\n",
wizard->name, object_type->name);
ao2_cleanup(found);
return AST_SORCERY_APPLY_DUPLICATE;
}
}
if (wizard->open && !(object_wizard->data = wizard->open(data))) {
return AST_SORCERY_APPLY_FAIL;
}
ast_module_ref(wizard->module);
object_wizard->wizard = ao2_bump(wizard);
object_wizard->caching = caching;
ao2_link(object_type->wizards, object_wizard);
if (created) {
ao2_link(sorcery->types, object_type);
}
return AST_SORCERY_APPLY_SUCCESS;
}
enum ast_sorcery_apply_result __ast_sorcery_apply_config(struct ast_sorcery *sorcery, const char *name, const char *module)
{
struct ast_flags flags = { 0 };
struct ast_config *config = ast_config_load2("sorcery.conf", "sorcery", flags);
struct ast_variable *mapping;
int res = AST_SORCERY_APPLY_SUCCESS;
if (!config) {
return AST_SORCERY_APPLY_NO_CONFIGURATION;
}
if (config == CONFIG_STATUS_FILEINVALID) {
return AST_SORCERY_APPLY_FAIL;
}
for (mapping = ast_variable_browse(config, name); mapping; mapping = mapping->next) {
RAII_VAR(char *, mapping_name, ast_strdup(mapping->name), ast_free);
RAII_VAR(char *, mapping_value, ast_strdup(mapping->value), ast_free);
char *options = mapping_name;
char *type = strsep(&options, "/");
char *data = mapping_value;
char *wizard = strsep(&data, ",");
unsigned int caching = 0;
/* If no object type or wizard exists just skip, nothing we can do */
if (ast_strlen_zero(type) || ast_strlen_zero(wizard)) {
continue;
}
/* If the wizard is configured as a cache treat it as such */
if (!ast_strlen_zero(options) && strstr(options, "cache")) {
caching = 1;
}
/* Any error immediately causes us to stop */
if (sorcery_apply_wizard_mapping(sorcery, type, module, wizard, data, caching) == AST_SORCERY_APPLY_FAIL) {
res = AST_SORCERY_APPLY_FAIL;
break;
}
}
ast_config_destroy(config);
return res;
}
enum ast_sorcery_apply_result __ast_sorcery_apply_default(struct ast_sorcery *sorcery, const char *type, const char *module, const char *name, const char *data)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
/* Defaults can not be added if any existing mapping exists */
if (object_type) {
return AST_SORCERY_APPLY_DEFAULT_UNNECESSARY;
}
return sorcery_apply_wizard_mapping(sorcery, type, module, name, data, 0);
}
static int sorcery_extended_config_handler(const struct aco_option *opt, struct ast_variable *var, void *obj)
{
return ast_sorcery_object_set_extended(obj, var->name, var->value);
}
static int sorcery_extended_fields_handler(const void *obj, struct ast_variable **fields)
{
const struct ast_sorcery_object_details *details = obj;
if (details->object->extended) {
*fields = ast_variables_dup(details->object->extended);
} else {
*fields = NULL;
}
return 0;
}
int __ast_sorcery_object_register(struct ast_sorcery *sorcery, const char *type, unsigned int hidden, unsigned int reloadable, aco_type_item_alloc alloc, sorcery_transform_handler transform, sorcery_apply_handler apply)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
if (!object_type || object_type->type.item_alloc) {
return -1;
}
object_type->type.name = object_type->name;
object_type->type.type = ACO_ITEM;
object_type->type.category = ".?";
object_type->type.item_alloc = alloc;
object_type->type.hidden = hidden;
object_type->reloadable = reloadable;
object_type->transform = transform;
object_type->apply = apply;
object_type->file->types[0] = &object_type->type;
object_type->file->types[1] = NULL;
if (aco_info_init(object_type->info)) {
return -1;
}
if (ast_sorcery_object_fields_register(sorcery, type, "^@", sorcery_extended_config_handler, sorcery_extended_fields_handler)) {
return -1;
}
return 0;
}
void ast_sorcery_object_set_copy_handler(struct ast_sorcery *sorcery, const char *type, sorcery_copy_handler copy)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
if (!object_type) {
return;
}
object_type->copy = copy;
}
void ast_sorcery_object_set_diff_handler(struct ast_sorcery *sorcery, const char *type, sorcery_diff_handler diff)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
if (!object_type) {
return;
}
object_type->diff = diff;
}
int ast_sorcery_object_fields_register(struct ast_sorcery *sorcery, const char *type, const char *regex, aco_option_handler config_handler, sorcery_fields_handler sorcery_handler)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_sorcery_object_field *, object_field, NULL, ao2_cleanup);
if (!object_type || !object_type->type.item_alloc || !config_handler || !(object_field = ao2_alloc(sizeof(*object_field), NULL))) {
return -1;
}
ast_copy_string(object_field->name, regex, sizeof(object_field->name));
object_field->multiple_handler = sorcery_handler;
ao2_link(object_type->fields, object_field);
__aco_option_register(object_type->info, regex, ACO_REGEX, object_type->file->types, "", OPT_CUSTOM_T, config_handler, 0, 1, 0);
return 0;
}
int __ast_sorcery_object_field_register(struct ast_sorcery *sorcery, const char *type, const char *name, const char *default_val, enum aco_option_type opt_type,
aco_option_handler config_handler, sorcery_field_handler sorcery_handler, sorcery_fields_handler multiple_handler, unsigned int flags, unsigned int no_doc, unsigned int alias, size_t argc, ...)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_sorcery_object_field *, object_field, NULL, ao2_cleanup);
int pos;
va_list args;
if (!strcmp(type, "id") || !object_type || !object_type->type.item_alloc) {
return -1;
}
if (!sorcery_handler) {
sorcery_handler = sorcery_field_default_handler(opt_type);
}
if (!(object_field = ao2_alloc(sizeof(*object_field) + argc * sizeof(object_field->args[0]), NULL))) {
return -1;
}
ast_copy_string(object_field->name, name, sizeof(object_field->name));
object_field->handler = sorcery_handler;
sorcery: Create AST_SORCERY dialplan function. This patch creates the AST_SORCERY dialplan function which allows someone to retrieve any value from a sorcery-based config file. It's similar to AST_CONFIG. The creation of the function itself was fairly straightforward but it required changes to the underlying sorcery infrastructure that rippled into individual sorcery objects. The changes stemmed from inconsistencies in how sorcery created ast_variable objectsets from sorcery objects and the inconsistency in how individual objects used that feature especially when it came to parameters that can be specified multiple times like contact in aor and match in identify. You can read more here... http://lists.digium.com/pipermail/asterisk-dev/2014-February/065202.html So, what this patch does, besides actually creating the AST_SORCERY function, is the following... * Creates ast_variable_list_append which is a helper to append one ast_variable list to another. * Modifies the ast_sorcery_object_field_register functions to accept the already-defined sorcery_fields_handler callback. * Modifies ast_sorcery_objectset_create to accept a parameter indicating return type preference...a single ast_variable with all values concatenated or an ast_variable list with multiple entries. Also fixed a few bugs. * Modifies individual sorcery object implementations to use the new function definition of the ast_sorcery_object_field_register functions. * Modifies location.c and res_pjsip_endpoint_identifier_ip.c to implement sorcery_fields_handler handlers so they return multiple occurrences as an ast_variable_list. * Added a whole bunch of tests to test_sorcery. (closes issue ASTERISK-22537) Review: http://reviewboard.asterisk.org/r/3254/ git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@410042 65c4cc65-6c06-0410-ace0-fbb531ad65f3
2014-03-06 22:39:54 +00:00
object_field->multiple_handler = multiple_handler;
va_start(args, argc);
for (pos = 0; pos < argc; pos++) {
object_field->args[pos] = va_arg(args, size_t);
}
va_end(args);
if (!alias) {
ao2_link(object_type->fields, object_field);
}
/* TODO: Improve this hack */
if (!argc) {
__aco_option_register(object_type->info, name, ACO_EXACT, object_type->file->types, default_val, opt_type, config_handler, flags, no_doc, argc);
} else if (argc == 1) {
__aco_option_register(object_type->info, name, ACO_EXACT, object_type->file->types, default_val, opt_type, config_handler, flags, no_doc, argc,
object_field->args[0]);
} else if (argc == 2) {
__aco_option_register(object_type->info, name, ACO_EXACT, object_type->file->types, default_val, opt_type, config_handler, flags, no_doc, argc,
object_field->args[0], object_field->args[1]);
} else if (argc == 3) {
__aco_option_register(object_type->info, name, ACO_EXACT, object_type->file->types, default_val, opt_type, config_handler, flags, no_doc, argc,
object_field->args[0], object_field->args[1], object_field->args[2]);
} else {
ast_assert(0); /* The hack... she does us no good for this */
}
return 0;
}
/*! \brief Retrieves whether or not the type is reloadable */
static int sorcery_reloadable(const struct ast_sorcery *sorcery, const char *type)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type,
ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
return object_type && object_type->reloadable;
}
static int sorcery_wizard_load(void *obj, void *arg, int flags)
{
struct ast_sorcery_object_wizard *wizard = obj;
struct sorcery_load_details *details = arg;
void (*load)(void *data, const struct ast_sorcery *sorcery, const char *type);
if (details->reload && !sorcery_reloadable(details->sorcery, details->type)) {
ast_log(LOG_NOTICE, "Type '%s' is not reloadable, "
"maintaining previous values\n", details->type);
return 0;
}
load = !details->reload ? wizard->wizard->load : wizard->wizard->reload;
if (load) {
load(wizard->data, details->sorcery, details->type);
}
return 0;
}
/*! \brief Destructor for observer invocation */
static void sorcery_observer_invocation_destroy(void *obj)
{
struct sorcery_observer_invocation *invocation = obj;
ao2_cleanup(invocation->object_type);
ao2_cleanup(invocation->object);
}
/*! \brief Allocator function for observer invocation */
static struct sorcery_observer_invocation *sorcery_observer_invocation_alloc(struct ast_sorcery_object_type *object_type, void *object)
{
struct sorcery_observer_invocation *invocation = ao2_alloc(sizeof(*invocation), sorcery_observer_invocation_destroy);
if (!invocation) {
return NULL;
}
ao2_ref(object_type, +1);
invocation->object_type = object_type;
if (object) {
ao2_ref(object, +1);
invocation->object = object;
}
return invocation;
}
/*! \brief Internal callback function which notifies an individual observer that an object type has been loaded */
static int sorcery_observer_notify_loaded(void *obj, void *arg, int flags)
{
const struct ast_sorcery_object_type_observer *observer = obj;
if (observer->callbacks->loaded) {
observer->callbacks->loaded(arg);
}
return 0;
}
/*! \brief Internal callback function which notifies observers that an object type has been loaded */
static int sorcery_observers_notify_loaded(void *data)
{
struct sorcery_observer_invocation *invocation = data;
ao2_callback(invocation->object_type->observers, OBJ_NODATA, sorcery_observer_notify_loaded, invocation->object_type->name);
ao2_cleanup(invocation);
return 0;
}
static int sorcery_object_load(void *obj, void *arg, int flags)
{
struct ast_sorcery_object_type *type = obj;
struct sorcery_load_details *details = arg;
details->type = type->name;
ao2_callback(type->wizards, OBJ_NODATA, sorcery_wizard_load, details);
if (ao2_container_count(type->observers)) {
struct sorcery_observer_invocation *invocation = sorcery_observer_invocation_alloc(type, NULL);
if (invocation && ast_taskprocessor_push(type->serializer, sorcery_observers_notify_loaded, invocation)) {
ao2_cleanup(invocation);
}
}
return 0;
}
void ast_sorcery_load(const struct ast_sorcery *sorcery)
{
struct sorcery_load_details details = {
.sorcery = sorcery,
.reload = 0,
};
ao2_callback(sorcery->types, OBJ_NODATA, sorcery_object_load, &details);
}
void ast_sorcery_load_object(const struct ast_sorcery *sorcery, const char *type)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
struct sorcery_load_details details = {
.sorcery = sorcery,
.reload = 0,
};
if (!object_type) {
return;
}
sorcery_object_load(object_type, &details, 0);
}
void ast_sorcery_reload(const struct ast_sorcery *sorcery)
{
struct sorcery_load_details details = {
.sorcery = sorcery,
.reload = 1,
};
ao2_callback(sorcery->types, OBJ_NODATA, sorcery_object_load, &details);
}
void ast_sorcery_reload_object(const struct ast_sorcery *sorcery, const char *type)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
struct sorcery_load_details details = {
.sorcery = sorcery,
.reload = 1,
};
if (!object_type) {
return;
}
sorcery_object_load(object_type, &details, 0);
}
void ast_sorcery_ref(struct ast_sorcery *sorcery)
{
ao2_ref(sorcery, +1);
}
sorcery: Create AST_SORCERY dialplan function. This patch creates the AST_SORCERY dialplan function which allows someone to retrieve any value from a sorcery-based config file. It's similar to AST_CONFIG. The creation of the function itself was fairly straightforward but it required changes to the underlying sorcery infrastructure that rippled into individual sorcery objects. The changes stemmed from inconsistencies in how sorcery created ast_variable objectsets from sorcery objects and the inconsistency in how individual objects used that feature especially when it came to parameters that can be specified multiple times like contact in aor and match in identify. You can read more here... http://lists.digium.com/pipermail/asterisk-dev/2014-February/065202.html So, what this patch does, besides actually creating the AST_SORCERY function, is the following... * Creates ast_variable_list_append which is a helper to append one ast_variable list to another. * Modifies the ast_sorcery_object_field_register functions to accept the already-defined sorcery_fields_handler callback. * Modifies ast_sorcery_objectset_create to accept a parameter indicating return type preference...a single ast_variable with all values concatenated or an ast_variable list with multiple entries. Also fixed a few bugs. * Modifies individual sorcery object implementations to use the new function definition of the ast_sorcery_object_field_register functions. * Modifies location.c and res_pjsip_endpoint_identifier_ip.c to implement sorcery_fields_handler handlers so they return multiple occurrences as an ast_variable_list. * Added a whole bunch of tests to test_sorcery. (closes issue ASTERISK-22537) Review: http://reviewboard.asterisk.org/r/3254/ git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@410042 65c4cc65-6c06-0410-ace0-fbb531ad65f3
2014-03-06 22:39:54 +00:00
static struct ast_variable *get_single_field_as_var_list(const void *object, struct ast_sorcery_object_field *object_field)
{
struct ast_variable *tmp = NULL;
char *buf = NULL;
if (!object_field->handler) {
return NULL;
}
if (!(object_field->handler(object, object_field->args, &buf))) {
tmp = ast_variable_new(object_field->name, S_OR(buf, ""), "");
}
ast_free(buf);
return tmp;
}
static struct ast_variable *get_multiple_fields_as_var_list(const void *object, struct ast_sorcery_object_field *object_field)
{
struct ast_variable *tmp = NULL;
if (!object_field->multiple_handler) {
return NULL;
}
if (object_field->multiple_handler(object, &tmp)) {
ast_variables_destroy(tmp);
tmp = NULL;
}
return tmp;
}
struct ast_variable *ast_sorcery_objectset_create2(const struct ast_sorcery *sorcery,
const void *object, enum ast_sorcery_field_handler_flags flags)
{
const struct ast_sorcery_object_details *details = object;
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->object->type, OBJ_KEY), ao2_cleanup);
struct ao2_iterator i;
struct ast_sorcery_object_field *object_field;
struct ast_variable *head = NULL;
struct ast_variable *tail = NULL;
if (!object_type) {
return NULL;
}
i = ao2_iterator_init(object_type->fields, 0);
for (; (object_field = ao2_iterator_next(&i)); ao2_ref(object_field, -1)) {
struct ast_variable *tmp;
sorcery: Create AST_SORCERY dialplan function. This patch creates the AST_SORCERY dialplan function which allows someone to retrieve any value from a sorcery-based config file. It's similar to AST_CONFIG. The creation of the function itself was fairly straightforward but it required changes to the underlying sorcery infrastructure that rippled into individual sorcery objects. The changes stemmed from inconsistencies in how sorcery created ast_variable objectsets from sorcery objects and the inconsistency in how individual objects used that feature especially when it came to parameters that can be specified multiple times like contact in aor and match in identify. You can read more here... http://lists.digium.com/pipermail/asterisk-dev/2014-February/065202.html So, what this patch does, besides actually creating the AST_SORCERY function, is the following... * Creates ast_variable_list_append which is a helper to append one ast_variable list to another. * Modifies the ast_sorcery_object_field_register functions to accept the already-defined sorcery_fields_handler callback. * Modifies ast_sorcery_objectset_create to accept a parameter indicating return type preference...a single ast_variable with all values concatenated or an ast_variable list with multiple entries. Also fixed a few bugs. * Modifies individual sorcery object implementations to use the new function definition of the ast_sorcery_object_field_register functions. * Modifies location.c and res_pjsip_endpoint_identifier_ip.c to implement sorcery_fields_handler handlers so they return multiple occurrences as an ast_variable_list. * Added a whole bunch of tests to test_sorcery. (closes issue ASTERISK-22537) Review: http://reviewboard.asterisk.org/r/3254/ git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@410042 65c4cc65-6c06-0410-ace0-fbb531ad65f3
2014-03-06 22:39:54 +00:00
switch (flags) {
case AST_HANDLER_PREFER_LIST:
if ((tmp = get_multiple_fields_as_var_list(object, object_field)) ||
(tmp = get_single_field_as_var_list(object, object_field))) {
break;
}
sorcery: Create AST_SORCERY dialplan function. This patch creates the AST_SORCERY dialplan function which allows someone to retrieve any value from a sorcery-based config file. It's similar to AST_CONFIG. The creation of the function itself was fairly straightforward but it required changes to the underlying sorcery infrastructure that rippled into individual sorcery objects. The changes stemmed from inconsistencies in how sorcery created ast_variable objectsets from sorcery objects and the inconsistency in how individual objects used that feature especially when it came to parameters that can be specified multiple times like contact in aor and match in identify. You can read more here... http://lists.digium.com/pipermail/asterisk-dev/2014-February/065202.html So, what this patch does, besides actually creating the AST_SORCERY function, is the following... * Creates ast_variable_list_append which is a helper to append one ast_variable list to another. * Modifies the ast_sorcery_object_field_register functions to accept the already-defined sorcery_fields_handler callback. * Modifies ast_sorcery_objectset_create to accept a parameter indicating return type preference...a single ast_variable with all values concatenated or an ast_variable list with multiple entries. Also fixed a few bugs. * Modifies individual sorcery object implementations to use the new function definition of the ast_sorcery_object_field_register functions. * Modifies location.c and res_pjsip_endpoint_identifier_ip.c to implement sorcery_fields_handler handlers so they return multiple occurrences as an ast_variable_list. * Added a whole bunch of tests to test_sorcery. (closes issue ASTERISK-22537) Review: http://reviewboard.asterisk.org/r/3254/ git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@410042 65c4cc65-6c06-0410-ace0-fbb531ad65f3
2014-03-06 22:39:54 +00:00
continue;
case AST_HANDLER_PREFER_STRING:
if ((tmp = get_single_field_as_var_list(object, object_field)) ||
(tmp = get_multiple_fields_as_var_list(object, object_field))) {
break;
}
sorcery: Create AST_SORCERY dialplan function. This patch creates the AST_SORCERY dialplan function which allows someone to retrieve any value from a sorcery-based config file. It's similar to AST_CONFIG. The creation of the function itself was fairly straightforward but it required changes to the underlying sorcery infrastructure that rippled into individual sorcery objects. The changes stemmed from inconsistencies in how sorcery created ast_variable objectsets from sorcery objects and the inconsistency in how individual objects used that feature especially when it came to parameters that can be specified multiple times like contact in aor and match in identify. You can read more here... http://lists.digium.com/pipermail/asterisk-dev/2014-February/065202.html So, what this patch does, besides actually creating the AST_SORCERY function, is the following... * Creates ast_variable_list_append which is a helper to append one ast_variable list to another. * Modifies the ast_sorcery_object_field_register functions to accept the already-defined sorcery_fields_handler callback. * Modifies ast_sorcery_objectset_create to accept a parameter indicating return type preference...a single ast_variable with all values concatenated or an ast_variable list with multiple entries. Also fixed a few bugs. * Modifies individual sorcery object implementations to use the new function definition of the ast_sorcery_object_field_register functions. * Modifies location.c and res_pjsip_endpoint_identifier_ip.c to implement sorcery_fields_handler handlers so they return multiple occurrences as an ast_variable_list. * Added a whole bunch of tests to test_sorcery. (closes issue ASTERISK-22537) Review: http://reviewboard.asterisk.org/r/3254/ git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@410042 65c4cc65-6c06-0410-ace0-fbb531ad65f3
2014-03-06 22:39:54 +00:00
continue;
case AST_HANDLER_ONLY_LIST:
if ((tmp = get_multiple_fields_as_var_list(object, object_field))) {
break;
}
continue;
case AST_HANDLER_ONLY_STRING:
if ((tmp = get_single_field_as_var_list(object, object_field))) {
break;
}
continue;
default:
continue;
}
sorcery: Create AST_SORCERY dialplan function. This patch creates the AST_SORCERY dialplan function which allows someone to retrieve any value from a sorcery-based config file. It's similar to AST_CONFIG. The creation of the function itself was fairly straightforward but it required changes to the underlying sorcery infrastructure that rippled into individual sorcery objects. The changes stemmed from inconsistencies in how sorcery created ast_variable objectsets from sorcery objects and the inconsistency in how individual objects used that feature especially when it came to parameters that can be specified multiple times like contact in aor and match in identify. You can read more here... http://lists.digium.com/pipermail/asterisk-dev/2014-February/065202.html So, what this patch does, besides actually creating the AST_SORCERY function, is the following... * Creates ast_variable_list_append which is a helper to append one ast_variable list to another. * Modifies the ast_sorcery_object_field_register functions to accept the already-defined sorcery_fields_handler callback. * Modifies ast_sorcery_objectset_create to accept a parameter indicating return type preference...a single ast_variable with all values concatenated or an ast_variable list with multiple entries. Also fixed a few bugs. * Modifies individual sorcery object implementations to use the new function definition of the ast_sorcery_object_field_register functions. * Modifies location.c and res_pjsip_endpoint_identifier_ip.c to implement sorcery_fields_handler handlers so they return multiple occurrences as an ast_variable_list. * Added a whole bunch of tests to test_sorcery. (closes issue ASTERISK-22537) Review: http://reviewboard.asterisk.org/r/3254/ git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@410042 65c4cc65-6c06-0410-ace0-fbb531ad65f3
2014-03-06 22:39:54 +00:00
tail = ast_variable_list_append_hint(&head, tail, tmp);
}
ao2_iterator_destroy(&i);
sorcery: Create AST_SORCERY dialplan function. This patch creates the AST_SORCERY dialplan function which allows someone to retrieve any value from a sorcery-based config file. It's similar to AST_CONFIG. The creation of the function itself was fairly straightforward but it required changes to the underlying sorcery infrastructure that rippled into individual sorcery objects. The changes stemmed from inconsistencies in how sorcery created ast_variable objectsets from sorcery objects and the inconsistency in how individual objects used that feature especially when it came to parameters that can be specified multiple times like contact in aor and match in identify. You can read more here... http://lists.digium.com/pipermail/asterisk-dev/2014-February/065202.html So, what this patch does, besides actually creating the AST_SORCERY function, is the following... * Creates ast_variable_list_append which is a helper to append one ast_variable list to another. * Modifies the ast_sorcery_object_field_register functions to accept the already-defined sorcery_fields_handler callback. * Modifies ast_sorcery_objectset_create to accept a parameter indicating return type preference...a single ast_variable with all values concatenated or an ast_variable list with multiple entries. Also fixed a few bugs. * Modifies individual sorcery object implementations to use the new function definition of the ast_sorcery_object_field_register functions. * Modifies location.c and res_pjsip_endpoint_identifier_ip.c to implement sorcery_fields_handler handlers so they return multiple occurrences as an ast_variable_list. * Added a whole bunch of tests to test_sorcery. (closes issue ASTERISK-22537) Review: http://reviewboard.asterisk.org/r/3254/ git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@410042 65c4cc65-6c06-0410-ace0-fbb531ad65f3
2014-03-06 22:39:54 +00:00
return head;
}
struct ast_json *ast_sorcery_objectset_json_create(const struct ast_sorcery *sorcery, const void *object)
{
const struct ast_sorcery_object_details *details = object;
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->object->type, OBJ_KEY), ao2_cleanup);
struct ao2_iterator i;
struct ast_sorcery_object_field *object_field;
struct ast_json *json = ast_json_object_create();
int res = 0;
if (!object_type || !json) {
return NULL;
}
i = ao2_iterator_init(object_type->fields, 0);
for (; !res && (object_field = ao2_iterator_next(&i)); ao2_ref(object_field, -1)) {
if (object_field->multiple_handler) {
struct ast_variable *tmp = NULL;
struct ast_variable *field;
if ((res = object_field->multiple_handler(object, &tmp))) {
ast_variables_destroy(tmp);
ao2_ref(object_field, -1);
break;
}
for (field = tmp; field; field = field->next) {
struct ast_json *value = ast_json_string_create(field->value);
if (!value || ast_json_object_set(json, field->name, value)) {
res = -1;
break;
}
}
ast_variables_destroy(tmp);
} else if (object_field->handler) {
char *buf = NULL;
struct ast_json *value = NULL;
if ((res = object_field->handler(object, object_field->args, &buf))
|| !(value = ast_json_string_create(buf))
|| ast_json_object_set(json, object_field->name, value)) {
res = -1;
}
ast_free(buf);
} else {
continue;
}
}
ao2_iterator_destroy(&i);
/* If any error occurs we destroy the JSON object so a partial objectset is not returned */
if (res) {
ast_json_unref(json);
json = NULL;
}
return json;
}
int ast_sorcery_objectset_apply(const struct ast_sorcery *sorcery, void *object, struct ast_variable *objectset)
{
const struct ast_sorcery_object_details *details = object;
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->object->type, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_variable *, transformed, NULL, ast_variables_destroy);
struct ast_variable *field;
int res = 0;
if (!object_type) {
return -1;
}
if (object_type->transform && (transformed = object_type->transform(objectset))) {
field = transformed;
} else {
field = objectset;
}
for (; field; field = field->next) {
if ((res = aco_process_var(&object_type->type, details->object->id, field, object))) {
break;
}
}
if (!res && object_type->apply) {
res = object_type->apply(sorcery, object);
}
return res;
}
static const struct ast_variable *sorcery_find_field(const struct ast_variable *fields, const char *name)
{
const struct ast_variable *field;
/* Search the linked list of fields to find the correct one */
for (field = fields; field; field = field->next) {
if (!strcmp(field->name, name)) {
return field;
}
}
return NULL;
}
int ast_sorcery_changeset_create(const struct ast_variable *original, const struct ast_variable *modified, struct ast_variable **changes)
{
const struct ast_variable *field;
int res = 0;
*changes = NULL;
/* Unless the ast_variable list changes when examined... it can't differ from itself */
if (original == modified) {
return 0;
}
for (field = modified; field; field = field->next) {
const struct ast_variable *old = sorcery_find_field(original, field->name);
if (!old || strcmp(old->value, field->value)) {
struct ast_variable *tmp;
if (!(tmp = ast_variable_new(field->name, field->value, ""))) {
res = -1;
break;
}
tmp->next = *changes;
*changes = tmp;
}
}
/* If an error occurred do not return a partial changeset */
if (res) {
ast_variables_destroy(*changes);
*changes = NULL;
}
return res;
}
static void sorcery_object_destructor(void *object)
{
struct ast_sorcery_object_details *details = object;
if (details->object->destructor) {
details->object->destructor(object);
}
ast_variables_destroy(details->object->extended);
ast_free(details->object->id);
}
void *ast_sorcery_generic_alloc(size_t size, ao2_destructor_fn destructor)
{
void *object = ao2_alloc_options(size + sizeof(struct ast_sorcery_object), sorcery_object_destructor, AO2_ALLOC_OPT_LOCK_NOLOCK);
struct ast_sorcery_object_details *details = object;
if (!object) {
return NULL;
}
details->object = object + size;
details->object->destructor = destructor;
return object;
}
void *ast_sorcery_alloc(const struct ast_sorcery *sorcery, const char *type, const char *id)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
struct ast_sorcery_object_details *details;
if (!object_type || !object_type->type.item_alloc ||
!(details = object_type->type.item_alloc(id))) {
return NULL;
}
if (ast_strlen_zero(id)) {
char uuid[AST_UUID_STR_LEN];
ast_uuid_generate_str(uuid, sizeof(uuid));
details->object->id = ast_strdup(uuid);
} else {
details->object->id = ast_strdup(id);
}
ast_copy_string(details->object->type, type, sizeof(details->object->type));
if (aco_set_defaults(&object_type->type, id, details)) {
ao2_ref(details, -1);
return NULL;
}
return details;
}
void *ast_sorcery_copy(const struct ast_sorcery *sorcery, const void *object)
{
const struct ast_sorcery_object_details *details = object;
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->object->type, OBJ_KEY), ao2_cleanup);
struct ast_sorcery_object_details *copy = ast_sorcery_alloc(sorcery, details->object->type, details->object->id);
RAII_VAR(struct ast_variable *, objectset, NULL, ast_variables_destroy);
int res = 0;
if (!copy) {
return NULL;
} else if (object_type->copy) {
res = object_type->copy(object, copy);
} else if ((objectset = ast_sorcery_objectset_create(sorcery, object))) {
res = ast_sorcery_objectset_apply(sorcery, copy, objectset);
} else {
/* No native copy available and could not create an objectset, this copy has failed */
res = -1;
}
if (res) {
ao2_cleanup(copy);
copy = NULL;
}
return copy;
}
int ast_sorcery_diff(const struct ast_sorcery *sorcery, const void *original, const void *modified, struct ast_variable **changes)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, ast_sorcery_object_get_type(original), OBJ_KEY), ao2_cleanup);
*changes = NULL;
if (strcmp(ast_sorcery_object_get_type(original), ast_sorcery_object_get_type(modified))) {
return -1;
}
if (original == modified) {
return 0;
} else if (!object_type->diff) {
RAII_VAR(struct ast_variable *, objectset1, NULL, ast_variables_destroy);
RAII_VAR(struct ast_variable *, objectset2, NULL, ast_variables_destroy);
objectset1 = ast_sorcery_objectset_create(sorcery, original);
objectset2 = ast_sorcery_objectset_create(sorcery, modified);
return ast_sorcery_changeset_create(objectset1, objectset2, changes);
} else {
return object_type->diff(original, modified, changes);
}
}
/*! \brief Structure used when calling create, update, or delete */
struct sorcery_details {
/*! \brief Pointer to the sorcery instance */
const struct ast_sorcery *sorcery;
/*! \brief Pointer to the object itself */
void *obj;
};
/*! \brief Internal function used to create an object in caching wizards */
static int sorcery_cache_create(void *obj, void *arg, int flags)
{
const struct ast_sorcery_object_wizard *object_wizard = obj;
const struct sorcery_details *details = arg;
if (!object_wizard->caching || !object_wizard->wizard->create) {
return 0;
}
object_wizard->wizard->create(details->sorcery, object_wizard->data, details->obj);
return 0;
}
void *ast_sorcery_retrieve_by_id(const struct ast_sorcery *sorcery, const char *type, const char *id)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
void *object = NULL;
struct ao2_iterator i;
struct ast_sorcery_object_wizard *wizard;
unsigned int cached = 0;
if (!object_type || ast_strlen_zero(id)) {
return NULL;
}
i = ao2_iterator_init(object_type->wizards, 0);
for (; (wizard = ao2_iterator_next(&i)); ao2_ref(wizard, -1)) {
if (wizard->wizard->retrieve_id &&
!(object = wizard->wizard->retrieve_id(sorcery, wizard->data, object_type->name, id))) {
continue;
}
cached = wizard->caching;
ao2_ref(wizard, -1);
break;
}
ao2_iterator_destroy(&i);
if (!cached && object) {
ao2_callback(object_type->wizards, 0, sorcery_cache_create, object);
}
return object;
}
void *ast_sorcery_retrieve_by_fields(const struct ast_sorcery *sorcery, const char *type, unsigned int flags, struct ast_variable *fields)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
void *object = NULL;
struct ao2_iterator i;
struct ast_sorcery_object_wizard *wizard;
unsigned int cached = 0;
if (!object_type) {
return NULL;
}
/* If returning multiple objects create a container to store them in */
if ((flags & AST_RETRIEVE_FLAG_MULTIPLE)) {
if (!(object = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_NOLOCK, 1, NULL, NULL))) {
return NULL;
}
}
/* Inquire with the available wizards for retrieval */
i = ao2_iterator_init(object_type->wizards, 0);
for (; (wizard = ao2_iterator_next(&i)); ao2_ref(wizard, -1)) {
if ((flags & AST_RETRIEVE_FLAG_MULTIPLE)) {
if (wizard->wizard->retrieve_multiple) {
wizard->wizard->retrieve_multiple(sorcery, wizard->data, object_type->name, object, fields);
}
} else if (fields && wizard->wizard->retrieve_fields) {
if (wizard->wizard->retrieve_fields) {
object = wizard->wizard->retrieve_fields(sorcery, wizard->data, object_type->name, fields);
}
}
if ((flags & AST_RETRIEVE_FLAG_MULTIPLE) || !object) {
continue;
}
cached = wizard->caching;
ao2_ref(wizard, -1);
break;
}
ao2_iterator_destroy(&i);
/* If we are returning a single object and it came from a non-cache source create it in any caches */
if (!(flags & AST_RETRIEVE_FLAG_MULTIPLE) && !cached && object) {
ao2_callback(object_type->wizards, 0, sorcery_cache_create, object);
}
return object;
}
struct ao2_container *ast_sorcery_retrieve_by_regex(const struct ast_sorcery *sorcery, const char *type, const char *regex)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
struct ao2_container *objects;
struct ao2_iterator i;
struct ast_sorcery_object_wizard *wizard;
if (!object_type || !(objects = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_NOLOCK, 1, NULL, NULL))) {
return NULL;
}
i = ao2_iterator_init(object_type->wizards, 0);
for (; (wizard = ao2_iterator_next(&i)); ao2_ref(wizard, -1)) {
if (!wizard->wizard->retrieve_regex) {
continue;
}
wizard->wizard->retrieve_regex(sorcery, wizard->data, object_type->name, objects, regex);
}
ao2_iterator_destroy(&i);
return objects;
}
/*! \brief Internal function which returns if the wizard has created the object */
static int sorcery_wizard_create(void *obj, void *arg, int flags)
{
const struct ast_sorcery_object_wizard *object_wizard = obj;
const struct sorcery_details *details = arg;
return (!object_wizard->caching && !object_wizard->wizard->create(details->sorcery, object_wizard->data, details->obj)) ? CMP_MATCH | CMP_STOP : 0;
}
/*! \brief Internal callback function which notifies an individual observer that an object has been created */
static int sorcery_observer_notify_create(void *obj, void *arg, int flags)
{
const struct ast_sorcery_object_type_observer *observer = obj;
if (observer->callbacks->created) {
observer->callbacks->created(arg);
}
return 0;
}
/*! \brief Internal callback function which notifies observers that an object has been created */
static int sorcery_observers_notify_create(void *data)
{
struct sorcery_observer_invocation *invocation = data;
ao2_callback(invocation->object_type->observers, OBJ_NODATA, sorcery_observer_notify_create, invocation->object);
ao2_cleanup(invocation);
return 0;
}
int ast_sorcery_create(const struct ast_sorcery *sorcery, void *object)
{
const struct ast_sorcery_object_details *details = object;
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->object->type, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, NULL, ao2_cleanup);
struct sorcery_details sdetails = {
.sorcery = sorcery,
.obj = object,
};
if (!object_type) {
return -1;
}
if ((object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_create, &sdetails)) &&
ao2_container_count(object_type->observers)) {
struct sorcery_observer_invocation *invocation = sorcery_observer_invocation_alloc(object_type, object);
if (invocation && ast_taskprocessor_push(object_type->serializer, sorcery_observers_notify_create, invocation)) {
ao2_cleanup(invocation);
}
}
return object_wizard ? 0 : -1;
}
/*! \brief Internal callback function which notifies an individual observer that an object has been updated */
static int sorcery_observer_notify_update(void *obj, void *arg, int flags)
{
const struct ast_sorcery_object_type_observer *observer = obj;
if (observer->callbacks->updated) {
observer->callbacks->updated(arg);
}
return 0;
}
/*! \brief Internal callback function which notifies observers that an object has been updated */
static int sorcery_observers_notify_update(void *data)
{
struct sorcery_observer_invocation *invocation = data;
ao2_callback(invocation->object_type->observers, OBJ_NODATA, sorcery_observer_notify_update, invocation->object);
ao2_cleanup(invocation);
return 0;
}
/*! \brief Internal function which returns if a wizard has updated the object */
static int sorcery_wizard_update(void *obj, void *arg, int flags)
{
const struct ast_sorcery_object_wizard *object_wizard = obj;
const struct sorcery_details *details = arg;
return (object_wizard->wizard->update && !object_wizard->wizard->update(details->sorcery, object_wizard->data, details->obj) &&
!object_wizard->caching) ? CMP_MATCH | CMP_STOP : 0;
}
int ast_sorcery_update(const struct ast_sorcery *sorcery, void *object)
{
const struct ast_sorcery_object_details *details = object;
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->object->type, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, NULL, ao2_cleanup);
struct sorcery_details sdetails = {
.sorcery = sorcery,
.obj = object,
};
if (!object_type) {
return -1;
}
if ((object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_update, &sdetails)) &&
ao2_container_count(object_type->observers)) {
struct sorcery_observer_invocation *invocation = sorcery_observer_invocation_alloc(object_type, object);
if (invocation && ast_taskprocessor_push(object_type->serializer, sorcery_observers_notify_update, invocation)) {
ao2_cleanup(invocation);
}
}
return object_wizard ? 0 : -1;
}
/*! \brief Internal callback function which notifies an individual observer that an object has been deleted */
static int sorcery_observer_notify_delete(void *obj, void *arg, int flags)
{
const struct ast_sorcery_object_type_observer *observer = obj;
if (observer->callbacks->deleted) {
observer->callbacks->deleted(arg);
}
return 0;
}
/*! \brief Internal callback function which notifies observers that an object has been deleted */
static int sorcery_observers_notify_delete(void *data)
{
struct sorcery_observer_invocation *invocation = data;
ao2_callback(invocation->object_type->observers, OBJ_NODATA, sorcery_observer_notify_delete, invocation->object);
ao2_cleanup(invocation);
return 0;
}
/*! \brief Internal function which returns if a wizard has deleted the object */
static int sorcery_wizard_delete(void *obj, void *arg, int flags)
{
const struct ast_sorcery_object_wizard *object_wizard = obj;
const struct sorcery_details *details = arg;
return (object_wizard->wizard->delete && !object_wizard->wizard->delete(details->sorcery, object_wizard->data, details->obj) &&
!object_wizard->caching) ? CMP_MATCH | CMP_STOP : 0;
}
int ast_sorcery_delete(const struct ast_sorcery *sorcery, void *object)
{
const struct ast_sorcery_object_details *details = object;
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->object->type, OBJ_KEY), ao2_cleanup);
RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, NULL, ao2_cleanup);
struct sorcery_details sdetails = {
.sorcery = sorcery,
.obj = object,
};
if (!object_type) {
return -1;
}
if ((object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_delete, &sdetails)) &&
ao2_container_count(object_type->observers)) {
struct sorcery_observer_invocation *invocation = sorcery_observer_invocation_alloc(object_type, object);
if (invocation && ast_taskprocessor_push(object_type->serializer, sorcery_observers_notify_delete, invocation)) {
ao2_cleanup(invocation);
}
}
return object_wizard ? 0 : -1;
}
void ast_sorcery_unref(struct ast_sorcery *sorcery)
{
if (sorcery) {
/* One ref for what we just released, the other for the instances container. */
ao2_wrlock(instances);
if (ao2_ref(sorcery, -1) == 2) {
ao2_unlink_flags(instances, sorcery, OBJ_NOLOCK);
}
ao2_unlock(instances);
}
}
const char *ast_sorcery_object_get_id(const void *object)
{
const struct ast_sorcery_object_details *details = object;
return details->object->id;
}
const char *ast_sorcery_object_get_type(const void *object)
{
const struct ast_sorcery_object_details *details = object;
return details->object->type;
}
const char *ast_sorcery_object_get_extended(const void *object, const char *name)
{
const struct ast_sorcery_object_details *details = object;
struct ast_variable *field;
for (field = details->object->extended; field; field = field->next) {
if (!strcmp(field->name + 1, name)) {
return field->value;
}
}
return NULL;
}
int ast_sorcery_object_set_extended(const void *object, const char *name, const char *value)
{
RAII_VAR(struct ast_variable *, field, NULL, ast_variables_destroy);
struct ast_variable *extended = ast_variable_new(name, value, ""), *previous = NULL;
const struct ast_sorcery_object_details *details = object;
if (!extended) {
return -1;
}
for (field = details->object->extended; field; previous = field, field = field->next) {
if (!strcmp(field->name, name)) {
if (previous) {
previous->next = field->next;
} else {
details->object->extended = field->next;
}
field->next = NULL;
break;
}
}
extended->next = details->object->extended;
details->object->extended = extended;
return 0;
}
int ast_sorcery_observer_add(const struct ast_sorcery *sorcery, const char *type, const struct ast_sorcery_observer *callbacks)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
struct ast_sorcery_object_type_observer *observer;
int res;
if (!object_type || !callbacks) {
return -1;
}
if (!(observer = ao2_alloc(sizeof(*observer), NULL))) {
return -1;
}
observer->callbacks = callbacks;
res = 0;
if (!ao2_link(object_type->observers, observer)) {
res = -1;
}
ao2_ref(observer, -1);
return res;
}
/*! \brief Internal callback function for removing an observer */
static int sorcery_observer_remove(void *obj, void *arg, int flags)
{
const struct ast_sorcery_object_type_observer *observer = obj;
return (observer->callbacks == arg) ? CMP_MATCH | CMP_STOP : 0;
}
void ast_sorcery_observer_remove(const struct ast_sorcery *sorcery, const char *type, const struct ast_sorcery_observer *callbacks)
{
RAII_VAR(struct ast_sorcery_object_type *, object_type, NULL, ao2_cleanup);
struct ast_sorcery_observer *cbs = (struct ast_sorcery_observer *) callbacks;/* Remove const for traversal. */
if (!sorcery) {
return;
}
object_type = ao2_find(sorcery->types, type, OBJ_KEY);
if (!object_type) {
return;
}
ao2_callback(object_type->observers, OBJ_NODATA | OBJ_UNLINK,
sorcery_observer_remove, cbs);
}
int ast_sorcery_object_id_sort(const void *obj, const void *arg, int flags)
{
const char *right_key = arg;
int cmp;
switch (flags & OBJ_SEARCH_MASK) {
case OBJ_SEARCH_OBJECT:
right_key = ast_sorcery_object_get_id(arg);
/* Fall through */
case OBJ_SEARCH_KEY:
cmp = strcmp(ast_sorcery_object_get_id(obj), right_key);
break;
case OBJ_SEARCH_PARTIAL_KEY:
cmp = strncmp(ast_sorcery_object_get_id(obj), right_key, strlen(right_key));
break;
default:
cmp = 0;
break;
}
return cmp;
}
int ast_sorcery_object_id_compare(void *obj, void *arg, int flags)
{
const char *right_key = arg;
int cmp = 0;
switch (flags & OBJ_SEARCH_MASK) {
case OBJ_SEARCH_OBJECT:
right_key = ast_sorcery_object_get_id(arg);
/* Fall through */
case OBJ_SEARCH_KEY:
if (strcmp(ast_sorcery_object_get_id(obj), right_key) == 0) {
cmp = CMP_MATCH | CMP_STOP;
}
break;
case OBJ_SEARCH_PARTIAL_KEY:
if (strncmp(ast_sorcery_object_get_id(obj), right_key, strlen(right_key)) == 0) {
cmp = CMP_MATCH;
}
break;
default:
cmp = 0;
break;
}
return cmp;
}
int ast_sorcery_object_id_hash(const void *obj, int flags) {
if (flags & OBJ_SEARCH_OBJECT) {
return ast_str_hash(ast_sorcery_object_get_id(obj));
} else if (flags & OBJ_SEARCH_KEY) {
return ast_str_hash(obj);
}
return -1;
}
struct ast_sorcery_object_type *ast_sorcery_get_object_type(const struct ast_sorcery *sorcery,
const char *type)
{
return ao2_find(sorcery->types, type, OBJ_SEARCH_KEY);
}
int ast_sorcery_is_object_field_registered(const struct ast_sorcery_object_type *object_type,
const char *field_name)
{
struct ast_sorcery_object_field *object_field;
int res = 1;
ast_assert(object_type != NULL);
object_field = ao2_find(object_type->fields, field_name, OBJ_SEARCH_KEY);
if (!object_field) {
res = 0;
}
ao2_cleanup(object_field);
return res;
}