minor fixes, and more topics covered

git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@6077 65c4cc65-6c06-0410-ace0-fbb531ad65f3
This commit is contained in:
Kevin P. Fleming 2005-07-10 23:51:10 +00:00
parent 4c531ca8c0
commit 312122c113
1 changed files with 120 additions and 22 deletions

View File

@ -14,8 +14,8 @@ above the top-level Asterisk source directory. For example:
All code, filenames, function names and comments must be in ENGLISH.
Do not declare variables mid-function (e.g. like GNU lets you) since it is
harder to read and not portable to GCC 2.95 and others.
Do not declare variables mid-function (e.g. like recent GNU compilers support)
since it is harder to read and not portable to GCC 2.95 and others.
Don't annotate your changes with comments like "/* JMG 4/20/04 */";
Comments should explain what the code does, not when something was changed
@ -27,11 +27,11 @@ Don't use C++ type (//) comments.
Try to match the existing formatting of the file you are working on.
Functions and variables that are not intended to be global must be
declared static.
Functions and variables that are not intended to be used outside the module
must be declared static.
When reading integer numeric input with scanf (or variants), do _NOT_ use '%i'
unless specifically want to allow non-base-10 input; '%d' is always a better
unless you specifically want to allow non-base-10 input; '%d' is always a better
choice, since it will not silently turn numbers with leading zeros into base-8.
Roughly, Asterisk code formatting guidelines are generally equivalent to the
@ -47,6 +47,20 @@ BAD: foo (arg1, arg2);
BAD: foo( arg1, arg2 );
BAD: foo(arg1, arg2,arg3);
Don't treat keywords (if, while, do, return) as if they were functions;
leave space between the keyword and the expression used (if any). For 'return',
don't even put parentheses around the expression, since they are not
required.
There is no shortage of whitespace characters :-) Use them when they make
the code easier to read. For example:
for (str=foo;str;str=str->next)
is harder to read than
for (str = foo; str; str = str->next)
Following are examples of how code should be formatted.
Functions:
@ -72,15 +86,15 @@ case OTHER:
break;
}
No nested statements without braces, e.g. no:
No nested statements without braces, e.g.:
for (x=0;x<5;x++)
for (x = 0; x < 5; x++)
if (foo)
if (bar)
baz();
instead do:
for (x=0;x<5;x++) {
for (x = 0; x < 5; x++) {
if (foo) {
if (bar)
baz();
@ -110,25 +124,87 @@ if !(foo) {
When this technique is used properly, it makes functions much easier to read
and follow, especially those with more than one or two 'setup' operations
that must succeed for the rest of the function to be able to execute.
Proper use of this technique may occasionally result in the need for a
label/goto combination so that error/failure conditions can exit the
function while still performing proper cleanup. This is not a bad thing!
Use of goto in this situation is encouraged, since it removes the need
for excess code indenting without requiring duplication of cleanup code.
Make sure you never use an uninitialized variable. The compiler will
usually warn you if you do so.
usually warn you if you do so. However, do not go too far the other way,
and needlessly initialize variables that do not require it. If the first
time you use a variable in a function is to store a value there, then
initializing it at declaration is pointless, and will generate extra
object code and data in the resulting binary with no purpose. When in doubt,
trust the compiler to tell you when you need to initialize a variable;
if it does not warn you, initialization is not needed.
Do not explicitly cast 'void *' into any other type, nor should you cast any
other type into 'void *'. Implicit casts to/from 'void *' are explicitly
allowed by the C specification. This means the results of malloc(), calloc(),
alloca(), and similar functions do not _ever_ need to be cast to a specific
type, and when you are passing a pointer to (for example) a callback function
that accepts a 'void *' you do not need to cast into that type.
Name global variables (or local variables when you have a lot of them or
are in a long function) something that will make sense to aliens who
find your code in 100 years. All variable names should be in lower
case.
case, except when following external APIs or specifications that normally
use upper- or mixed-case variable names; in that situation, it is
preferable to follow the external API/specification for ease of
understanding.
Make some indication in the name of global variables which represent
options that they are in fact intended to be global.
e.g.: static char global_something[80]
Don't use 'typedef' just to shorten the amount of typing; there is no substantial
benefit in this:
struct foo {
int bar;
};
typedef foo_t struct foo;
In fact, don't use 'variable type' suffixes at all; it's much preferable to
just type 'struct foo' rather than 'foo_s'.
Use enums rather than long lists of #define-d numeric constants when possible;
this allows structure members, local variables and function arguments to
be declared as using the enum's type. For example:
enum option {
OPT_FOO = 1
OPT_BAR = 2
OPT_BAZ = 4
};
static enum option global_option;
static handle_option(const enum option opt)
{
...
}
Note: The compiler will _not_ force you to pass an entry from the enum
as an argument to this function; this recommendation serves only to make
the code clearer and somewhat self-documenting.
When making applications, always ast_strdupa(data) to a local pointer if
you intend to parse it.
you intend to parse the incoming data string.
if (data)
mydata = ast_strdupa(data);
Use ast_separate_app_args() to separate the arguments to your application
once you have made a local copy of the string.
Use strsep() for parsing strings when possible; there is no worry about
're-entrancy' as with strtok(), and even though it modifies the original
string (which the man page warns about), in many cases that is exactly
what you want!
Always derefrence or localize pointers to things that are not yours like
channel members in a channel that is not associated with the current
thread and for which you do not have a lock.
@ -152,11 +228,14 @@ surprising changes you did not expect.
If you are asked to make changes to your patch, there is a good chance
the changes will introduce bugs, check it even more at this stage.
Avoid needless malloc(),strdup() calls. If you only need the value in
the scope of your function try ast_strdupa() or declare struts static
and pass them as a pointer with &.
Avoid needless malloc(), strdup() calls. If you only need the value in
the scope of your function try ast_strdupa() or declare structs on the
stack and pass a pointer to them. However, be careful to _never_ call
alloca(), ast_strdupa() or similar functions in the argument list
of a function you are calling; this can cause very strange stack
arrangements and produce unexpected behavior.
If you are going to reuse a computable value, save it in a variable
If you are going to reuse a computed value, save it in a variable
instead of recomputing it over and over. This can prevent you from
making a mistake in subsequent computations, make it easier to correct
if the formula has an error and may or may not help optimization but
@ -164,35 +243,54 @@ will at least help readability.
Just an example, so don't over analyze it, that'd be a shame:
const char *prefix = "pre";
const char *postfix = "post";
char *newname = NULL;
char *newname;
char *name = "data";
if (name && (newname = (char *) alloca(strlen(name) + strlen(prefix) + strlen(postfix) + 3)))
if (name && (newname = alloca(strlen(name) + strlen(prefix) + strlen(postfix) + 3)))
snprintf(newname, strlen(name) + strlen(prefix) + strlen(postfix) + 3, "%s/%s/%s", prefix, name, postfix);
vs
const char *prefix = "pre";
const char *postfix = "post";
char *newname = NULL;
char *newname;
char *name = "data";
int len = 0;
if (name && (len = strlen(name) + strlen(prefix) + strlen(postfix) + 3) && (newname = (char *) alloca(len)))
if (name && (len = strlen(name) + strlen(prefix) + strlen(postfix) + 3) && (newname = alloca(len)))
snprintf(newname, len, "%s/%s/%s", prefix, name, postfix);
Use const on pointers which your function will not be modifying, as this
allows the compiler to make certain optimizations.
Use const on pointer arguments which your function will not be modifying, as this
allows the compiler to make certain optimizations. In general, use 'const'
on any argument that you have no direct intention of modifying, as it can
catch logic/typing errors in your code when you use the argument variable
in a way that you did not intend.
Don't use strncpy for copying whole strings; it does not guarantee that the
output buffer will be null-terminated. Use ast_copy_string instead, which
is also slightly more efficient (and allows passing the actual buffer
size, which makes the code clearer).
Don't use ast_copy_string (or any length-limited copy function) for copying
fixed (known at compile time) strings into buffers, if the buffer is something
that has been allocated in the function doing the copying. In that case, you
know at the time you are writing the code whether the buffer is large enough
for the fixed string or not, and if it's not, your code won't work anyway!
Use strcpy() for this operation, or directly set the first two characters
of the buffer if you are just trying store a one-character string in the
buffer. If you are trying to 'empty' the buffer, just store a single
NULL character ('\0') in the first byte of the buffer; nothing else is
needed, and any other method is wasteful.
In addition, if the previous operations in the function have already
determined that the buffer in use is adequately sized to hold the string
you wish to put into it (even if you did not allocate the buffer yourself),
use a direct strcpy(), as it can be inlined and optimized to simple
processor operations, unlike ast_copy_string().
When allocating/zeroing memory for a structure, try to use code like this:
struct foo *tmp;