issue #7033 - Don't burst pokes to peers at load or reload.
Open for a cool algorithm to space them out... git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@36178 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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@ -2249,9 +2249,8 @@ static void sip_destroy_peer(struct sip_peer *peer)
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if (peer->call)
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sip_destroy(peer->call);
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if (peer->mwipvt) { /* We have an active subscription, delete it */
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if (peer->mwipvt) /* We have an active subscription, delete it */
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sip_destroy(peer->mwipvt);
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}
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if (peer->chanvars) {
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ast_variables_destroy(peer->chanvars);
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@ -16257,12 +16256,23 @@ static int sip_get_codec(struct ast_channel *chan)
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return p->peercapability;
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}
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/*! \brief Send a poke to all known peers */
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/*! \brief Send a poke to all known peers
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Space them out 100 ms apart
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XXX We might have a cool algorithm for this or use random - any suggestions?
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*/
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static void sip_poke_all_peers(void)
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{
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int ms = 0;
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if (!speerobjs) /* No peers, just give up */
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return;
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ASTOBJ_CONTAINER_TRAVERSE(&peerl, 1, do {
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ASTOBJ_WRLOCK(iterator);
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sip_poke_peer(iterator);
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if (iterator->pokeexpire > -1)
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ast_sched_del(sched, iterator->pokeexpire);
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ms += 100;
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iterator->pokeexpire = ast_sched_add(sched, ms, sip_poke_peer_s, iterator);
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ASTOBJ_UNLOCK(iterator);
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} while (0)
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);
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