issue #7033 - Don't burst pokes to peers at load or reload.

Open for a cool algorithm to space them out...


git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@36178 65c4cc65-6c06-0410-ace0-fbb531ad65f3
This commit is contained in:
Olle Johansson 2006-06-27 18:00:09 +00:00
parent 6895f108bd
commit 6d86697867
1 changed files with 14 additions and 4 deletions

View File

@ -2249,9 +2249,8 @@ static void sip_destroy_peer(struct sip_peer *peer)
if (peer->call)
sip_destroy(peer->call);
if (peer->mwipvt) { /* We have an active subscription, delete it */
if (peer->mwipvt) /* We have an active subscription, delete it */
sip_destroy(peer->mwipvt);
}
if (peer->chanvars) {
ast_variables_destroy(peer->chanvars);
@ -16257,12 +16256,23 @@ static int sip_get_codec(struct ast_channel *chan)
return p->peercapability;
}
/*! \brief Send a poke to all known peers */
/*! \brief Send a poke to all known peers
Space them out 100 ms apart
XXX We might have a cool algorithm for this or use random - any suggestions?
*/
static void sip_poke_all_peers(void)
{
int ms = 0;
if (!speerobjs) /* No peers, just give up */
return;
ASTOBJ_CONTAINER_TRAVERSE(&peerl, 1, do {
ASTOBJ_WRLOCK(iterator);
sip_poke_peer(iterator);
if (iterator->pokeexpire > -1)
ast_sched_del(sched, iterator->pokeexpire);
ms += 100;
iterator->pokeexpire = ast_sched_add(sched, ms, sip_poke_peer_s, iterator);
ASTOBJ_UNLOCK(iterator);
} while (0)
);