Handle the return values of realtime updates and stores more accurately.

Realtime backends' update and store callbacks return the number of rows affected,
or -1 if there was a failure. There were a couple of issues:

* The config API was treating 0 as a successful return, and positive values as
  a failure. Now the config API treats anything >= 0 as a success.

* res_sorcery_realtime was treating 0 as a successful return from the store
  procedure, and any positive values as a failure. Now sorcery treats anything
  > 0 as a success. It still considers 0 a "failure" since there is no change
  to report to observers.

Review: https://reviewboard.asterisk.org/r/3341
........

Merged revisions 410592 from http://svn.asterisk.org/svn/asterisk/branches/12


git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@410593 65c4cc65-6c06-0410-ace0-fbb531ad65f3
This commit is contained in:
Mark Michelson 2014-03-14 18:11:55 +00:00
parent 1fc33bc795
commit 9665c2d3eb
2 changed files with 5 additions and 5 deletions

View File

@ -2936,8 +2936,8 @@ int ast_update_realtime_fields(const char *family, const char *keyfield, const c
for (i = 1; ; i++) {
if ((eng = find_engine(family, i, db, sizeof(db), table, sizeof(table)))) {
/* If the update succeeds, it returns 0. */
if (eng->update_func && !(res = eng->update_func(db, table, keyfield, lookup, fields))) {
/* If the update succeeds, it returns >= 0. */
if (eng->update_func && ((res = eng->update_func(db, table, keyfield, lookup, fields)) >= 0)) {
break;
}
} else {
@ -3017,8 +3017,8 @@ int ast_store_realtime_fields(const char *family, const struct ast_variable *fie
for (i = 1; ; i++) {
if ((eng = find_engine(family, i, db, sizeof(db), table, sizeof(table)))) {
/* If the store succeeds, it returns 0. */
if (eng->store_func && !(res = eng->store_func(db, table, fields))) {
/* If the store succeeds, it returns >= 0*/
if (eng->store_func && ((res = eng->store_func(db, table, fields)) >= 0)) {
break;
}
} else {

View File

@ -79,7 +79,7 @@ static int sorcery_realtime_create(const struct ast_sorcery *sorcery, void *data
id->next = fields;
fields = id;
return ast_store_realtime_fields(family, fields) ? -1 : 0;
return (ast_store_realtime_fields(family, fields) <= 0) ? -1 : 0;
}
/*! \brief Internal helper function which returns a filtered objectset.