app_queue: periodic announcement configurable start time.
This newly introduced periodic-announce-startdelay makes it possible to configure the initial start delay of the first periodic announcement after which periodic-announce-frequency takes over. UserNote: Introduce a new queue configuration option called 'periodic-announce-startdelay' which will vary the normal (historic) behavior of starting the periodic announcement cycle at periodic-announce-frequency seconds after entering the queue to start the periodic announcement cycle at period-announce-startdelay seconds after joining the queue. The default behavior if this config option is not set remains unchanged. Signed-off-by: Jaco Kroon <jaco@uls.co.za>
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@ -1862,6 +1862,7 @@ struct call_queue {
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int announcepositionlimit; /*!< How many positions we announce? */
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int announcefrequency; /*!< How often to announce their position */
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int minannouncefrequency; /*!< The minimum number of seconds between position announcements (def. 15) */
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int periodicannouncestartdelay; /*!< How long into the queue should the periodic accouncement start */
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int periodicannouncefrequency; /*!< How often to play periodic announcement */
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int numperiodicannounce; /*!< The number of periodic announcements configured */
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int randomperiodicannounce; /*!< Are periodic announcments randomly chosen */
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@ -2995,6 +2996,7 @@ static void init_queue(struct call_queue *q)
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q->weight = 0;
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q->timeoutrestart = 0;
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q->periodicannouncefrequency = 0;
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q->periodicannouncestartdelay = -1;
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q->randomperiodicannounce = 0;
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q->numperiodicannounce = 0;
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q->relativeperiodicannounce = 0;
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@ -3453,6 +3455,8 @@ static void queue_set_param(struct call_queue *q, const char *param, const char
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ast_str_set(&q->sound_periodicannounce[0], 0, "%s", val);
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q->numperiodicannounce = 1;
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}
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} else if (!strcasecmp(param, "periodic-announce-startdelay")) {
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q->periodicannouncestartdelay = atoi(val);
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} else if (!strcasecmp(param, "periodic-announce-frequency")) {
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q->periodicannouncefrequency = atoi(val);
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} else if (!strcasecmp(param, "relative-periodic-announce")) {
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@ -8743,6 +8747,11 @@ static int queue_exec(struct ast_channel *chan, const char *data)
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}
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ast_assert(qe.parent != NULL);
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if (qe.parent->periodicannouncestartdelay >= 0) {
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qe.last_periodic_announce_time += qe.parent->periodicannouncestartdelay;
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qe.last_periodic_announce_time -= qe.parent->periodicannouncefrequency;
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}
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ast_queue_log(args.queuename, ast_channel_uniqueid(chan), "NONE", "ENTERQUEUE", "%s|%s|%d",
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S_OR(args.url, ""),
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S_COR(ast_channel_caller(chan)->id.number.valid, ast_channel_caller(chan)->id.number.str, ""),
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@ -299,6 +299,13 @@ monitor-type = MixMonitor
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;
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;periodic-announce-frequency=60
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;
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; If given indicates the number of seconds after entering the queue the first
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; periodic announcement should be played. The default (and historic) behavior
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; is to play the first periodic announcement at periodic-announce-frequency
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; seconds after entering the queue.
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;
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;periodic-announce-startdelay=10
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;
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; Should the periodic announcements be played in a random order? Default is no.
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;
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;random-periodic-announce=no
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