Remove the code that decided when device state changes should be cached or not.

It is no longer needed.


git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@133941 65c4cc65-6c06-0410-ace0-fbb531ad65f3
This commit is contained in:
Russell Bryant 2008-07-26 14:46:13 +00:00
parent c4d4c636d0
commit e292b26a95
1 changed files with 16 additions and 26 deletions

View File

@ -183,17 +183,6 @@ static pthread_t change_thread = AST_PTHREADT_NULL;
/*! \brief Flag for the queue */
static ast_cond_t change_pending;
/*! \brief Whether or not to cache this device state value */
enum devstate_cache {
/*! Cache this value as it is coming from a device state provider which is
* pushing up state change events to us as they happen */
CACHE_ON,
/*! Don't cache this result, since it was pulled from the device state provider.
* We only want to cache results from device state providers that are being nice
* and pushing state change events up to us as they happen. */
CACHE_OFF,
};
struct devstate_change {
AST_LIST_ENTRY(devstate_change) entry;
uint32_t state;
@ -449,11 +438,11 @@ static int getproviderstate(const char *provider, const char *address)
return res;
}
static void devstate_event(const char *device, enum ast_device_state state, enum devstate_cache cache)
static void devstate_event(const char *device, enum ast_device_state state)
{
struct ast_event *event;
ast_debug(1, "device '%s' state '%d'\n", device, state);
ast_debug(3, "device '%s' state '%d'\n", device, state);
if (!(event = ast_event_new(AST_EVENT_DEVICE_STATE_CHANGE,
AST_EVENT_IE_DEVICE, AST_EVENT_IE_PLTYPE_STR, device,
@ -462,16 +451,12 @@ static void devstate_event(const char *device, enum ast_device_state state, enum
return;
}
if (cache == CACHE_ON) {
/* Cache this event, replacing an event in the cache with the same
* device name if it exists. */
ast_event_queue_and_cache(event,
AST_EVENT_IE_DEVICE, AST_EVENT_IE_PLTYPE_STR,
AST_EVENT_IE_EID, AST_EVENT_IE_PLTYPE_RAW, sizeof(struct ast_eid),
AST_EVENT_IE_END);
} else {
ast_event_queue(event);
}
/* Cache this event, replacing an event in the cache with the same
* device name if it exists. */
ast_event_queue_and_cache(event,
AST_EVENT_IE_DEVICE, AST_EVENT_IE_PLTYPE_STR,
AST_EVENT_IE_EID, AST_EVENT_IE_PLTYPE_RAW, sizeof(struct ast_eid),
AST_EVENT_IE_END);
}
/*! Called by the state change thread to find out what the state is, and then
@ -484,17 +469,22 @@ static void do_state_change(const char *device)
ast_debug(3, "Changing state for %s - state %d (%s)\n", device, state, devstate2str(state));
devstate_event(device, state, CACHE_OFF);
devstate_event(device, state);
}
int ast_devstate_changed_literal(enum ast_device_state state, const char *device)
{
struct state_change *change;
ast_debug(3, "Notification of state change to be queued on device/channel %s\n", device);
/* If we know the state change (how nice of the caller of this function!)
* then we can just generate the event. Otherwise, we have to go through
* a crap ton of extra work to go figure out what the state change is.
* We queue the fact that the state has changed up for another thread to
* go figure out, which it does by calling into the channel driver if it
* can, or by walking through the active channel list. */
if (state != AST_DEVICE_UNKNOWN) {
devstate_event(device, state, CACHE_ON);
devstate_event(device, state);
} else if (change_thread == AST_PTHREADT_NULL || !(change = ast_calloc(1, sizeof(*change) + strlen(device)))) {
/* we could not allocate a change struct, or */
/* there is no background thread, so process the change now */