app_queue: Ensure member is removed from pending when hanging up.
In some cases member is added to pending_members, and the channel is hung up before any extension state change. So the member would stay in pending_members forever. So when we call do_hang, we should also remove member from pending. ASTERISK-26621 #close Change-Id: Iae476b5c06481db18ebe0fa594b3e80fdc9a7d54
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@ -2351,6 +2351,7 @@ static int pending_members_cmp(void *obj, void *arg, int flags)
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static void pending_members_remove(struct member *mem)
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{
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ast_debug(3, "Removed %s from pending_members\n", mem->membername);
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ao2_find(pending_members, mem, OBJ_POINTER | OBJ_NODATA | OBJ_UNLINK);
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}
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@ -4207,6 +4208,7 @@ static void do_hang(struct callattempt *o)
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{
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o->stillgoing = 0;
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ast_hangup(o->chan);
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pending_members_remove(o->member);
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o->chan = NULL;
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}
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@ -4287,6 +4289,7 @@ static int can_ring_entry(struct queue_ent *qe, struct callattempt *call)
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* If not found add it to the container so another queue
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* won't attempt to call this member at the same time.
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*/
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ast_debug(3, "Add %s to pending_members\n", call->member->membername);
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ao2_link(pending_members, call->member);
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ao2_unlock(pending_members);
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@ -4422,7 +4425,6 @@ static int ring_entry(struct queue_ent *qe, struct callattempt *tmp, int *busies
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/* Again, keep going even if there's an error */
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ast_verb(3, "Couldn't call %s\n", tmp->interface);
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do_hang(tmp);
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pending_members_remove(tmp->member);
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++*busies;
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return 0;
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}
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