app_queue: 'agent available' hint, cleanup restart, and initial state

Fix previously untested senarios;

1). On queue initialisation set queue_avail devstate to INUSE.
    Previously was unavailable, which indicated an agent was available.

2). When removing members, if there are no other members available, set queue_avail to INUSE.
    Previously, if a member interface had become 'unavailable', they were never going to be removed, particularly when persistant queues is enabled.

3). When adding a member, check that they are available, if they are set queue_avail to NOT_INUSE.
 Previously on reloaded, members may have been 'unavailable'.

4). When pausing or unpausing a member, set appropriate queue availability. 

alecdavis (license 585)
Reported by: Alec Davis
Tested by: alecdavis

Review: https://reviewboard.asterisk.org/r/2129/
........

Merged revisions 373804 from http://svn.asterisk.org/svn/asterisk/branches/11


git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@373805 65c4cc65-6c06-0410-ace0-fbb531ad65f3
This commit is contained in:
Alec L Davis 2012-09-26 08:31:46 +00:00
parent 4284ade5a6
commit f8a37188f0
1 changed files with 20 additions and 5 deletions

View File

@ -2018,6 +2018,15 @@ static void init_queue(struct call_queue *q)
while ((pr_iter = AST_LIST_REMOVE_HEAD(&q->rules,list))) {
ast_free(pr_iter);
}
/* On restart assume no members are available.
* The queue_avail hint is a boolean state to indicate whether a member is available or not.
*
* This seems counter intuitive, but is required to light a BLF
* AST_DEVICE_INUSE indicates no members are available.
* AST_DEVICE_NOT_INUSE indicates a member is available.
*/
ast_devstate_changed(AST_DEVICE_INUSE, "Queue:%s_avail", q->name);
}
static void clear_queue(struct call_queue *q)
@ -5900,7 +5909,7 @@ static int remove_from_queue(const char *queuename, const char *interface)
dump_queue_members(q);
}
if (!ao2_container_count(q->members)) {
if (!num_available_members(q)) {
ast_devstate_changed(AST_DEVICE_INUSE, "Queue:%s_avail", q->name);
}
@ -5977,6 +5986,10 @@ static int add_to_queue(const char *queuename, const char *interface, const char
new_member->penalty, new_member->calls, (int) new_member->lastcall,
new_member->status, new_member->paused);
if (is_member_available(new_member)) {
ast_devstate_changed(AST_DEVICE_NOT_INUSE, "Queue:%s_avail", q->name);
}
ao2_ref(new_member, -1);
new_member = NULL;
@ -5984,10 +5997,6 @@ static int add_to_queue(const char *queuename, const char *interface, const char
dump_queue_members(q);
}
if (ao2_container_count(q->members) == 1) {
ast_devstate_changed(AST_DEVICE_NOT_INUSE, "Queue:%s_avail", q->name);
}
res = RES_OKAY;
} else {
res = RES_OUTOFMEMORY;
@ -6048,6 +6057,12 @@ static int set_member_paused(const char *queuename, const char *interface, const
dump_queue_members(q);
}
if (is_member_available(mem)) {
ast_devstate_changed(AST_DEVICE_NOT_INUSE, "Queue:%s_avail", q->name);
} else if (!num_available_members(q)) {
ast_devstate_changed(AST_DEVICE_INUSE, "Queue:%s_avail", q->name);
}
ast_queue_log(q->name, "NONE", mem->membername, (paused ? "PAUSE" : "UNPAUSE"), "%s", S_OR(reason, ""));
/*** DOCUMENTATION