https://origsvn.digium.com/svn/asterisk/branches/1.4
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r114207 | mmichelson | 2008-04-17 11:28:03 -0500 (Thu, 17 Apr 2008) | 12 lines
It was possible for a reference to a frame which was part of a freed DSP to still be
referenced, leading to memory corruption and eventual crashes. This code change ensures
that the dsp is freed when we are finished with the frame. This change is very similar
to a change Russell made with translators back a month or so ago.
(closes issue #11999)
Reported by: destiny6628
Patches:
11999.patch uploaded by putnopvut (license 60)
Tested by: destiny6628, victoryure
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git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@114208 65c4cc65-6c06-0410-ace0-fbb531ad65f3
a. fix a self-found problem with SPAWN-ing an extension,
where matches were not being found
b. correct some wording in a comment
c. Add some debug for future debugging.
git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@114146 65c4cc65-6c06-0410-ace0-fbb531ad65f3
https://origsvn.digium.com/svn/asterisk/branches/1.4
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r114117 | mmichelson | 2008-04-14 12:41:03 -0500 (Mon, 14 Apr 2008) | 11 lines
Increase the retry count when attempting to show channels. This apparently
cleared an issue someone was seeing when attempting to show channels when
the load was high.
(closes issue #11667)
Reported by: falves11
Patches:
11677.txt uploaded by russell (license 2)
Tested by: falves11
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https://origsvn.digium.com/svn/asterisk/branches/1.4
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r114106 | mmichelson | 2008-04-14 09:58:02 -0500 (Mon, 14 Apr 2008) | 5 lines
Save a local copy of the generate callback prior to unlocking the channel in
case the generate callback goes NULL on us after the channel is unlocked. Thanks
to Russell for pointing this need out to me.
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https://origsvn.digium.com/svn/asterisk/branches/1.4
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r114035 | qwell | 2008-04-10 12:26:10 -0500 (Thu, 10 Apr 2008) | 10 lines
Only try to prefix language if we are not using an absolute path (suffix it otherwise).
en/var/lib/asterisk/sounds/blah.gsm is a very silly path.
(closes issue #12379)
Reported by: kuj
Patches:
12379-absolutepath.diff uploaded by qwell (license 4)
Tested by: kuj, qwell
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git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@114036 65c4cc65-6c06-0410-ace0-fbb531ad65f3
were handled. In 1.4, if the absolute timeout were reached on a call, no matter what
the return value of ast_spawn_extension was, the pbx would attempt to go to the 'T'
extension or hangup otherwise. The rearrangement of this function in trunk made this check
only happen in the case that ast_spawn_extension returned 0. If ast_spawn_extension returned
1, then the fact that the timeout expired resulted in a no-op, and would cause an infinite
loop to occur in __ast_pbx_run. This change fixes this problem. Now timeouts will
behave as they did in 1.4
(closes issue #11550)
Reported by: pj
Tested by: putnopvut
git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@113836 65c4cc65-6c06-0410-ace0-fbb531ad65f3
https://origsvn.digium.com/svn/asterisk/branches/1.4
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r113296 | file | 2008-04-08 12:03:43 -0300 (Tue, 08 Apr 2008) | 4 lines
If audio suddenly gets fed into one side of a channel after a lapse of frames flush the other factory so that old audio does not remain in the factory causing the sync code to not execute.
(closes issue #12296)
Reported by: jvandal
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r113065 | mmichelson | 2008-04-07 11:08:45 -0500 (Mon, 07 Apr 2008) | 13 lines
This fix prevents a deadlock that was experienced in chan_local. There was
deadlock prevention in place in chan_local, but it would not work in a specific
case because the channel was recursively locked. By unlocking the channel prior
to calling the generator's generate callback in ast_read_generator_actions(), we
prevent the recursive locking, and therefore the deadlock.
(closes issue #12307)
Reported by: callguy
Patches:
12307.patch uploaded by putnopvut (license 60)
Tested by: callguy
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https://origsvn.digium.com/svn/asterisk/branches/1.4
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r112468 | mmichelson | 2008-04-02 12:36:04 -0500 (Wed, 02 Apr 2008) | 13 lines
Fix a race condition in the manager. It is possible that a new manager event
could be appended during a brief time when the manager is not waiting for input.
If an event comes during this period, we need to set an indicator that there is an
event pending so that the manager doesn't attempt to wait forever for an event that
already happened.
(closes issue #12354)
Reported by: bamby
Patches:
manager_race_condition.diff uploaded by bamby (license 430)
(comments added by me)
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git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@112469 65c4cc65-6c06-0410-ace0-fbb531ad65f3
Reported by: falves11
Patches:
12298.patch1 uploaded by murf (license 17)
Tested by: murf
I have hopes that the changes made over the last few days will
finalize and solidify this code. While there are bound to be
small tweaks still needed, I feel that the job (at last) is
somewhat completed. Finally, I had a chance to comprehend how
the scoring of extension patterns was done in the previous
version, and I've come very close to using the exact same
criteria in the new pattern matching code. The left-right
sorting is now replicated in the trie structure itself, such
that the first match found will the 'best' match. Compared
the results against 1.4 for several extensions. Replicated
falves11's setup and it works. Used some devious patterns
provided by jsmith, supplemented with a few of my own.
Looks good.
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https://origsvn.digium.com/svn/asterisk/branches/1.4
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r111391 | murf | 2008-03-27 07:03:28 -0600 (Thu, 27 Mar 2008) | 9 lines
These small documentation updates made in response to a query in
asterisk-users, where a user was using Playback, but needed the
features of Background, and had no idea that Background existed,
or that it might provide the features he needed. I thought the
best way to avert these kinds of queries was to provide "See Also"
references in all three of "Background", "Playback", "WaitExten".
Perhaps a project to do this with all related apps is in order.
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https://origsvn.digium.com/svn/asterisk/branches/1.4
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r111245 | qwell | 2008-03-26 18:26:33 -0500 (Wed, 26 Mar 2008) | 9 lines
Remove excessive smoother optimization that was causing audio glitches (small "pops")
after (about 200ms later) an "incorrectly" sized frame was received.
While it would be very nice to keep this as optimized as possible, it makes no sense
for the smoother to be dropping random bits of audio like this. Isn't that the
whole point of a smoother?
Closes issue #12093.
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