asterisk/res/res_sorcery_memory.c

283 lines
8.4 KiB
C

/*
* Asterisk -- An open source telephony toolkit.
*
* Copyright (C) 2012 - 2013, Digium, Inc.
*
* Joshua Colp <jcolp@digium.com>
*
* See http://www.asterisk.org for more information about
* the Asterisk project. Please do not directly contact
* any of the maintainers of this project for assistance;
* the project provides a web site, mailing lists and IRC
* channels for your use.
*
* This program is free software, distributed under the terms of
* the GNU General Public License Version 2. See the LICENSE file
* at the top of the source tree.
*/
/*!
* \file
*
* \brief Sorcery In-Memory Object Wizard
*
* \author Joshua Colp <jcolp@digium.com>
*/
/*** MODULEINFO
<support_level>core</support_level>
***/
#include "asterisk.h"
#include <regex.h>
#include "asterisk/module.h"
#include "asterisk/sorcery.h"
#include "asterisk/astobj2.h"
/*! \brief Number of buckets for sorcery objects */
#define OBJECT_BUCKETS 53
static void *sorcery_memory_open(const char *data);
static int sorcery_memory_create(const struct ast_sorcery *sorcery, void *data, void *object);
static void *sorcery_memory_retrieve_id(const struct ast_sorcery *sorcery, void *data, const char *type, const char *id);
static void *sorcery_memory_retrieve_fields(const struct ast_sorcery *sorcery, void *data, const char *type, const struct ast_variable *fields);
static void sorcery_memory_retrieve_multiple(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects,
const struct ast_variable *fields);
static void sorcery_memory_retrieve_regex(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects, const char *regex);
static void sorcery_memory_retrieve_prefix(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects, const char *prefix, const size_t prefix_len);
static int sorcery_memory_update(const struct ast_sorcery *sorcery, void *data, void *object);
static int sorcery_memory_delete(const struct ast_sorcery *sorcery, void *data, void *object);
static void sorcery_memory_close(void *data);
static struct ast_sorcery_wizard memory_object_wizard = {
.name = "memory",
.open = sorcery_memory_open,
.create = sorcery_memory_create,
.retrieve_id = sorcery_memory_retrieve_id,
.retrieve_fields = sorcery_memory_retrieve_fields,
.retrieve_multiple = sorcery_memory_retrieve_multiple,
.retrieve_regex = sorcery_memory_retrieve_regex,
.retrieve_prefix = sorcery_memory_retrieve_prefix,
.update = sorcery_memory_update,
.delete = sorcery_memory_delete,
.close = sorcery_memory_close,
};
/*! \brief Structure used for fields comparison */
struct sorcery_memory_fields_cmp_params {
/*! \brief Pointer to the sorcery structure */
const struct ast_sorcery *sorcery;
/*! \brief Pointer to the fields to check */
const struct ast_variable *fields;
/*! \brief Regular expression for checking object id */
regex_t *regex;
/*! \brief Prefix for matching object id */
const char *prefix;
/*! \brief Prefix length in bytes for matching object id */
const size_t prefix_len;
/*! \brief Optional container to put object into */
struct ao2_container *container;
};
/*! \brief Hashing function for sorcery objects */
static int sorcery_memory_hash(const void *obj, const int flags)
{
const char *id = obj;
return ast_str_hash(flags & OBJ_KEY ? id : ast_sorcery_object_get_id(obj));
}
/*! \brief Comparator function for sorcery objects */
static int sorcery_memory_cmp(void *obj, void *arg, int flags)
{
const char *id = arg;
return !strcmp(ast_sorcery_object_get_id(obj), flags & OBJ_KEY ? id : ast_sorcery_object_get_id(arg)) ? CMP_MATCH | CMP_STOP : 0;
}
static int sorcery_memory_create(const struct ast_sorcery *sorcery, void *data, void *object)
{
void *existing;
ao2_lock(data);
existing = ao2_find(data, ast_sorcery_object_get_id(object), OBJ_KEY | OBJ_NOLOCK);
if (existing) {
ao2_ref(existing, -1);
ao2_unlock(data);
return -1;
}
ao2_link_flags(data, object, OBJ_NOLOCK);
ao2_unlock(data);
return 0;
}
static int sorcery_memory_fields_cmp(void *obj, void *arg, int flags)
{
const struct sorcery_memory_fields_cmp_params *params = arg;
RAII_VAR(struct ast_variable *, objset, NULL, ast_variables_destroy);
if (params->regex) {
/* If a regular expression has been provided see if it matches, otherwise move on */
if (!regexec(params->regex, ast_sorcery_object_get_id(obj), 0, NULL, 0)) {
ao2_link(params->container, obj);
}
return 0;
} else if (params->prefix) {
if (!strncmp(params->prefix, ast_sorcery_object_get_id(obj), params->prefix_len)) {
ao2_link(params->container, obj);
}
return 0;
} else if (params->fields &&
(!(objset = ast_sorcery_objectset_create(params->sorcery, obj)) ||
(!ast_variable_lists_match(objset, params->fields, 0)))) {
/* If we can't turn the object into an object set OR if differences exist between the fields
* passed in and what are present on the object they are not a match.
*/
return 0;
}
if (params->container) {
ao2_link(params->container, obj);
/* As multiple objects are being returned keep going */
return 0;
} else {
/* Immediately stop and return, we only want a single object */
return CMP_MATCH | CMP_STOP;
}
}
static void *sorcery_memory_retrieve_fields(const struct ast_sorcery *sorcery, void *data, const char *type, const struct ast_variable *fields)
{
struct sorcery_memory_fields_cmp_params params = {
.sorcery = sorcery,
.fields = fields,
.container = NULL,
};
/* If no fields are present return nothing, we require *something* */
if (!fields) {
return NULL;
}
return ao2_callback(data, 0, sorcery_memory_fields_cmp, &params);
}
static void *sorcery_memory_retrieve_id(const struct ast_sorcery *sorcery, void *data, const char *type, const char *id)
{
return ao2_find(data, id, OBJ_KEY);
}
static void sorcery_memory_retrieve_multiple(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects, const struct ast_variable *fields)
{
struct sorcery_memory_fields_cmp_params params = {
.sorcery = sorcery,
.fields = fields,
.container = objects,
};
ao2_callback(data, 0, sorcery_memory_fields_cmp, &params);
}
static void sorcery_memory_retrieve_regex(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects, const char *regex)
{
regex_t expression;
struct sorcery_memory_fields_cmp_params params = {
.sorcery = sorcery,
.container = objects,
.regex = &expression,
};
if (ast_strlen_zero(regex)) {
regex = ".";
}
if (regcomp(&expression, regex, REG_EXTENDED | REG_NOSUB)) {
return;
}
ao2_callback(data, 0, sorcery_memory_fields_cmp, &params);
regfree(&expression);
}
static void sorcery_memory_retrieve_prefix(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects, const char *prefix, const size_t prefix_len)
{
struct sorcery_memory_fields_cmp_params params = {
.sorcery = sorcery,
.container = objects,
.prefix = prefix,
.prefix_len = prefix_len,
};
ao2_callback(data, 0, sorcery_memory_fields_cmp, &params);
}
static int sorcery_memory_update(const struct ast_sorcery *sorcery, void *data, void *object)
{
RAII_VAR(void *, existing, NULL, ao2_cleanup);
ao2_lock(data);
if (!(existing = ao2_find(data, ast_sorcery_object_get_id(object), OBJ_KEY | OBJ_UNLINK))) {
ao2_unlock(data);
return -1;
}
ao2_link(data, object);
ao2_unlock(data);
return 0;
}
static int sorcery_memory_delete(const struct ast_sorcery *sorcery, void *data, void *object)
{
RAII_VAR(void *, existing, ao2_find(data, ast_sorcery_object_get_id(object), OBJ_KEY | OBJ_UNLINK), ao2_cleanup);
return existing ? 0 : -1;
}
static void *sorcery_memory_open(const char *data)
{
return ao2_container_alloc_hash(AO2_ALLOC_OPT_LOCK_MUTEX, 0, OBJECT_BUCKETS,
sorcery_memory_hash, NULL, sorcery_memory_cmp);
}
static void sorcery_memory_close(void *data)
{
ao2_ref(data, -1);
}
static int load_module(void)
{
if (ast_sorcery_wizard_register(&memory_object_wizard)) {
return AST_MODULE_LOAD_DECLINE;
}
return AST_MODULE_LOAD_SUCCESS;
}
static int unload_module(void)
{
ast_sorcery_wizard_unregister(&memory_object_wizard);
return 0;
}
AST_MODULE_INFO(ASTERISK_GPL_KEY, AST_MODFLAG_GLOBAL_SYMBOLS | AST_MODFLAG_LOAD_ORDER, "Sorcery In-Memory Object Wizard",
.support_level = AST_MODULE_SUPPORT_CORE,
.load = load_module,
.unload = unload_module,
.load_pri = AST_MODPRI_REALTIME_DRIVER,
);