to the more accurate float-based routines). (Closes issue #11679) (Step 1 of 2) git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@132510 65c4cc65-6c06-0410-ace0-fbb531ad65f3
50 lines
2.4 KiB
XML
50 lines
2.4 KiB
XML
<category name="MENUSELECT_CFLAGS" displayname="Compiler Flags" positive_output="yes" remove_on_change=".lastclean">
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<member name="DONT_OPTIMIZE" displayname="Disable Optimizations by the Compiler">
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</member>
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<member name="DEBUG_THREADS" displayname="Enable Thread Debugging">
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</member>
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<member name="STATIC_BUILD" displayname="Build static binaries">
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</member>
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<member name="LOADABLE_MODULES" displayname="Runtime module loading">
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<defaultenabled>yes</defaultenabled>
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</member>
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<member name="LOW_MEMORY" displayname="Optimize for Low Memory Usage">
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</member>
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<member name="LOTS_OF_SPANS" displayname="More than 32 Zaptel spans">
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</member>
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<member name="RADIO_RELAX" displayname="Relax DTMF for Radio Applications">
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</member>
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<member name="G711_NEW_ALGORITHM" displayname="Use the NEW ulaw/alaw codecs (slower, but cleaner)">
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<defaultenabled>no</defaultenabled>
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</member>
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<member name="G711_REDUCED_BRANCHING" displayname="New ulaw/alaw codec, reduced branching (might help it run faster in some architectures)">
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<defaultenabled>yes</defaultenabled>
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<depend>G711_NEW_ALGORITHM</depend>
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</member>
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<member name="TEST_CODING_TABLES" displayname="New ulaw/alaw codec, turn on table tests on init">
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<depend>G711_NEW_ALGORITHM</depend>
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</member>
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<member name="TEST_TANDEM_TRANSCODING" displayname="New ulaw/alaw codec, turn on transcoding tests on init">
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<depend>G711_NEW_ALGORITHM</depend>
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</member>
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<member name="DEBUG_CHANNEL_LOCKS" displayname="Debug Channel Locking">
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</member>
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<member name="MALLOC_DEBUG" displayname="Keep Track of Memory Allocations">
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</member>
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<member name="BUSYDETECT_TONEONLY" displayname="Enable additional comparision of only the tone duration not the silence part">
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<conflict>BUSYDETECT_COMPARE_TONE_AND_SILENCE</conflict>
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<defaultenabled>no</defaultenabled>
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</member>
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<member name="BUSYDETECT_COMPARE_TONE_AND_SILENCE" displayname="Assume that tone and silence have the same duration">
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<conflict>BUSYDETECT_TONEONLY</conflict>
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<defaultenabled>no</defaultenabled>
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</member>
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<member name="BUSYDETECT_DEBUG" displayname="Enable additional busy detection debugging">
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<defaultenabled>no</defaultenabled>
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</member>
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<member name="IAX_OLD_FIND" displayname="Use the old, slow method of searching for IAX callnos">
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</member>
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<member name="INTEGER_CALLERID" displayname="Use the (less accurate) integer-based method for decoding FSK tones (for embedded systems)">
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</member>
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</category>
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