asterisk/res/res_sorcery_realtime.c
Mark Michelson 58d18324f0 res_sorcery_realtime: Fix leak of sorcery object type.
This prevents a leak of a sorcery object type when realtime sorcery
objects are retrieved by fields or when multiple objects are retrieved.

The extent of this leak is that sorcery object types would be leaked.
These are allocated whenever an object type is registered with sorcery,
meaning that on module shutdown, these objects would be leaked. This
could be problematic if many reloads were performed, but it is not as
severe as if every sorcery object retrieved from realtime were being
leaked.

ASTERISK-25165 #close
Reported by Corey Farrell

Change-Id: I625c3b50eee4576670b7eeb013c81ad043b4b4f8
2015-06-29 14:34:58 -05:00

294 lines
9.1 KiB
C

/*
* Asterisk -- An open source telephony toolkit.
*
* Copyright (C) 2013, Digium, Inc.
*
* Joshua Colp <jcolp@digium.com>
*
* See http://www.asterisk.org for more information about
* the Asterisk project. Please do not directly contact
* any of the maintainers of this project for assistance;
* the project provides a web site, mailing lists and IRC
* channels for your use.
*
* This program is free software, distributed under the terms of
* the GNU General Public License Version 2. See the LICENSE file
* at the top of the source tree.
*/
/*!
* \file
*
* \brief Sorcery Realtime Object Wizard
*
* \author Joshua Colp <jcolp@digium.com>
*/
/*** MODULEINFO
<support_level>core</support_level>
***/
#include "asterisk.h"
ASTERISK_REGISTER_FILE()
#include <regex.h>
#include "asterisk/module.h"
#include "asterisk/sorcery.h"
/*! \brief They key field used to store the unique identifier for the object */
#define UUID_FIELD "id"
static void *sorcery_realtime_open(const char *data);
static int sorcery_realtime_create(const struct ast_sorcery *sorcery, void *data, void *object);
static void *sorcery_realtime_retrieve_id(const struct ast_sorcery *sorcery, void *data, const char *type, const char *id);
static void *sorcery_realtime_retrieve_fields(const struct ast_sorcery *sorcery, void *data, const char *type, const struct ast_variable *fields);
static void sorcery_realtime_retrieve_multiple(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects,
const struct ast_variable *fields);
static void sorcery_realtime_retrieve_regex(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects, const char *regex);
static int sorcery_realtime_update(const struct ast_sorcery *sorcery, void *data, void *object);
static int sorcery_realtime_delete(const struct ast_sorcery *sorcery, void *data, void *object);
static void sorcery_realtime_close(void *data);
static struct ast_sorcery_wizard realtime_object_wizard = {
.name = "realtime",
.open = sorcery_realtime_open,
.create = sorcery_realtime_create,
.retrieve_id = sorcery_realtime_retrieve_id,
.retrieve_fields = sorcery_realtime_retrieve_fields,
.retrieve_multiple = sorcery_realtime_retrieve_multiple,
.retrieve_regex = sorcery_realtime_retrieve_regex,
.update = sorcery_realtime_update,
.delete = sorcery_realtime_delete,
.close = sorcery_realtime_close,
};
static int sorcery_realtime_create(const struct ast_sorcery *sorcery, void *data, void *object)
{
const char *family = data;
RAII_VAR(struct ast_variable *, fields, ast_sorcery_objectset_create(sorcery, object), ast_variables_destroy);
struct ast_variable *id = ast_variable_new(UUID_FIELD, ast_sorcery_object_get_id(object), "");
if (!fields || !id) {
ast_variables_destroy(id);
return -1;
}
/* Place the identifier at the front for sanity sake */
id->next = fields;
fields = id;
return (ast_store_realtime_fields(family, fields) <= 0) ? -1 : 0;
}
/*! \brief Internal helper function which returns a filtered objectset.
*
* The following are filtered out of the objectset:
* \li The id field. This is returned to the caller in an out parameter.
* \li Fields that are not registered with sorcery.
*
* \param objectset Objectset to filter.
* \param[out] id The ID of the sorcery object, as found in the objectset.
* \param sorcery The sorcery instance that is requesting an objectset.
* \param type The object type
*
* \return The filtered objectset
*/
static struct ast_variable *sorcery_realtime_filter_objectset(struct ast_variable *objectset, struct ast_variable **id,
const struct ast_sorcery *sorcery, const char *type)
{
struct ast_variable *previous = NULL, *field = objectset;
struct ast_sorcery_object_type *object_type;
object_type = ast_sorcery_get_object_type(sorcery, type);
if (!object_type) {
ast_log(LOG_WARNING, "Unknown sorcery object type %s. Expect errors\n", type);
/* Continue since we still want to filter out the id */
}
while (field) {
int remove_field = 0;
int delete_field = 0;
if (!strcmp(field->name, UUID_FIELD)) {
*id = field;
remove_field = 1;
} else if (object_type &&
!ast_sorcery_is_object_field_registered(object_type, field->name)) {
ast_debug(1, "Filtering out realtime field '%s' from retrieval\n", field->name);
remove_field = 1;
delete_field = 1;
}
if (remove_field) {
struct ast_variable *removed;
if (previous) {
previous->next = field->next;
} else {
objectset = field->next;
}
removed = field;
field = field->next;
removed->next = NULL;
if (delete_field) {
ast_variables_destroy(removed);
}
} else {
previous = field;
field = field->next;
}
}
ao2_ref(object_type, -1);
return objectset;
}
static void *sorcery_realtime_retrieve_fields(const struct ast_sorcery *sorcery, void *data, const char *type, const struct ast_variable *fields)
{
const char *family = data;
RAII_VAR(struct ast_variable *, objectset, NULL, ast_variables_destroy);
RAII_VAR(struct ast_variable *, id, NULL, ast_variables_destroy);
void *object = NULL;
if (!(objectset = ast_load_realtime_fields(family, fields))) {
return NULL;
}
objectset = sorcery_realtime_filter_objectset(objectset, &id, sorcery, type);
if (!id
|| !(object = ast_sorcery_alloc(sorcery, type, id->value))
|| ast_sorcery_objectset_apply(sorcery, object, objectset)) {
return NULL;
}
return object;
}
static void *sorcery_realtime_retrieve_id(const struct ast_sorcery *sorcery, void *data, const char *type, const char *id)
{
RAII_VAR(struct ast_variable *, fields, ast_variable_new(UUID_FIELD, id, ""), ast_variables_destroy);
return sorcery_realtime_retrieve_fields(sorcery, data, type, fields);
}
static void sorcery_realtime_retrieve_multiple(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects, const struct ast_variable *fields)
{
const char *family = data;
RAII_VAR(struct ast_config *, rows, NULL, ast_config_destroy);
RAII_VAR(struct ast_variable *, all, NULL, ast_variables_destroy);
struct ast_category *row = NULL;
if (!fields) {
char field[strlen(UUID_FIELD) + 6], value[2];
/* If no fields have been specified we want all rows, so trick realtime into doing it */
snprintf(field, sizeof(field), "%s LIKE", UUID_FIELD);
snprintf(value, sizeof(value), "%%");
if (!(all = ast_variable_new(field, value, ""))) {
return;
}
fields = all;
}
if (!(rows = ast_load_realtime_multientry_fields(family, fields))) {
return;
}
while ((row = ast_category_browse_filtered(rows, NULL, row, NULL))) {
struct ast_variable *objectset = ast_category_detach_variables(row);
RAII_VAR(struct ast_variable *, id, NULL, ast_variables_destroy);
RAII_VAR(void *, object, NULL, ao2_cleanup);
objectset = sorcery_realtime_filter_objectset(objectset, &id, sorcery, type);
if (id && (object = ast_sorcery_alloc(sorcery, type, id->value)) && !ast_sorcery_objectset_apply(sorcery, object, objectset)) {
ao2_link(objects, object);
}
ast_variables_destroy(objectset);
}
}
static void sorcery_realtime_retrieve_regex(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects, const char *regex)
{
char field[strlen(UUID_FIELD) + 6], value[strlen(regex) + 2];
RAII_VAR(struct ast_variable *, fields, NULL, ast_variables_destroy);
/* The realtime API provides no direct ability to do regex so for now we support a limited subset using pattern matching */
if (regex[0] != '^') {
return;
}
snprintf(field, sizeof(field), "%s LIKE", UUID_FIELD);
snprintf(value, sizeof(value), "%s%%", regex + 1);
if (!(fields = ast_variable_new(field, value, ""))) {
return;
}
sorcery_realtime_retrieve_multiple(sorcery, data, type, objects, fields);
}
static int sorcery_realtime_update(const struct ast_sorcery *sorcery, void *data, void *object)
{
const char *family = data;
RAII_VAR(struct ast_variable *, fields, ast_sorcery_objectset_create(sorcery, object), ast_variables_destroy);
if (!fields) {
return -1;
}
return (ast_update_realtime_fields(family, UUID_FIELD, ast_sorcery_object_get_id(object), fields) <= 0) ? -1 : 0;
}
static int sorcery_realtime_delete(const struct ast_sorcery *sorcery, void *data, void *object)
{
const char *family = data;
return (ast_destroy_realtime_fields(family, UUID_FIELD, ast_sorcery_object_get_id(object), NULL) <= 0) ? -1 : 0;
}
static void *sorcery_realtime_open(const char *data)
{
/* We require a prefix for family string generation, or else stuff could mix together */
if (ast_strlen_zero(data) || !ast_realtime_is_mapping_defined(data)) {
return NULL;
}
return ast_strdup(data);
}
static void sorcery_realtime_close(void *data)
{
ast_free(data);
}
static int load_module(void)
{
if (ast_sorcery_wizard_register(&realtime_object_wizard)) {
return AST_MODULE_LOAD_DECLINE;
}
return AST_MODULE_LOAD_SUCCESS;
}
static int unload_module(void)
{
ast_sorcery_wizard_unregister(&realtime_object_wizard);
return 0;
}
AST_MODULE_INFO(ASTERISK_GPL_KEY, AST_MODFLAG_GLOBAL_SYMBOLS | AST_MODFLAG_LOAD_ORDER, "Sorcery Realtime Object Wizard",
.support_level = AST_MODULE_SUPPORT_CORE,
.load = load_module,
.unload = unload_module,
.load_pri = AST_MODPRI_REALTIME_DRIVER,
);