asterisk/res/res_sorcery_realtime.c

253 lines
7.9 KiB
C

/*
* Asterisk -- An open source telephony toolkit.
*
* Copyright (C) 2013, Digium, Inc.
*
* Joshua Colp <jcolp@digium.com>
*
* See http://www.asterisk.org for more information about
* the Asterisk project. Please do not directly contact
* any of the maintainers of this project for assistance;
* the project provides a web site, mailing lists and IRC
* channels for your use.
*
* This program is free software, distributed under the terms of
* the GNU General Public License Version 2. See the LICENSE file
* at the top of the source tree.
*/
/*!
* \file
*
* \brief Sorcery Realtime Object Wizard
*
* \author Joshua Colp <jcolp@digium.com>
*/
/*** MODULEINFO
<support_level>core</support_level>
***/
#include "asterisk.h"
ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
#include <regex.h>
#include "asterisk/module.h"
#include "asterisk/sorcery.h"
/*! \brief They key field used to store the unique identifier for the object */
#define UUID_FIELD "id"
static void *sorcery_realtime_open(const char *data);
static int sorcery_realtime_create(const struct ast_sorcery *sorcery, void *data, void *object);
static void *sorcery_realtime_retrieve_id(const struct ast_sorcery *sorcery, void *data, const char *type, const char *id);
static void *sorcery_realtime_retrieve_fields(const struct ast_sorcery *sorcery, void *data, const char *type, const struct ast_variable *fields);
static void sorcery_realtime_retrieve_multiple(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects,
const struct ast_variable *fields);
static void sorcery_realtime_retrieve_regex(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects, const char *regex);
static int sorcery_realtime_update(const struct ast_sorcery *sorcery, void *data, void *object);
static int sorcery_realtime_delete(const struct ast_sorcery *sorcery, void *data, void *object);
static void sorcery_realtime_close(void *data);
static struct ast_sorcery_wizard realtime_object_wizard = {
.name = "realtime",
.open = sorcery_realtime_open,
.create = sorcery_realtime_create,
.retrieve_id = sorcery_realtime_retrieve_id,
.retrieve_fields = sorcery_realtime_retrieve_fields,
.retrieve_multiple = sorcery_realtime_retrieve_multiple,
.retrieve_regex = sorcery_realtime_retrieve_regex,
.update = sorcery_realtime_update,
.delete = sorcery_realtime_delete,
.close = sorcery_realtime_close,
};
static int sorcery_realtime_create(const struct ast_sorcery *sorcery, void *data, void *object)
{
const char *family = data;
RAII_VAR(struct ast_variable *, fields, ast_sorcery_objectset_create(sorcery, object), ast_variables_destroy);
struct ast_variable *id = ast_variable_new(UUID_FIELD, ast_sorcery_object_get_id(object), "");
if (!fields || !id) {
ast_variables_destroy(id);
return -1;
}
/* Place the identifier at the front for sanity sake */
id->next = fields;
fields = id;
return ast_store_realtime_fields(family, fields) ? -1 : 0;
}
/*! \brief Internal helper function which returns a filtered objectset, basically removes the id field */
static struct ast_variable *sorcery_realtime_filter_objectset(struct ast_variable *objectset, struct ast_variable **id)
{
struct ast_variable *previous = NULL, *field;
for (field = objectset; field; field = field->next) {
if (!strcmp(field->name, UUID_FIELD)) {
*id = field;
if (previous) {
previous->next = field->next;
} else {
objectset = field->next;
}
field->next = NULL;
break;
}
previous = field;
}
return objectset;
}
static void *sorcery_realtime_retrieve_fields(const struct ast_sorcery *sorcery, void *data, const char *type, const struct ast_variable *fields)
{
const char *family = data;
RAII_VAR(struct ast_variable *, objectset, NULL, ast_variables_destroy);
RAII_VAR(struct ast_variable *, id, NULL, ast_variables_destroy);
void *object = NULL;
if (!(objectset = ast_load_realtime_fields(family, fields))) {
return NULL;
}
objectset = sorcery_realtime_filter_objectset(objectset, &id);
if (!id || !(object = ast_sorcery_alloc(sorcery, type, id->value)) || ast_sorcery_objectset_apply(sorcery, object, objectset)) {
return NULL;
}
return object;
}
static void *sorcery_realtime_retrieve_id(const struct ast_sorcery *sorcery, void *data, const char *type, const char *id)
{
RAII_VAR(struct ast_variable *, fields, ast_variable_new(UUID_FIELD, id, ""), ast_variables_destroy);
return sorcery_realtime_retrieve_fields(sorcery, data, type, fields);
}
static void sorcery_realtime_retrieve_multiple(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects, const struct ast_variable *fields)
{
const char *family = data;
RAII_VAR(struct ast_config *, rows, NULL, ast_config_destroy);
RAII_VAR(struct ast_variable *, all, NULL, ast_variables_destroy);
char *row = NULL;
if (!fields) {
char field[strlen(UUID_FIELD) + 6], value[2];
/* If no fields have been specified we want all rows, so trick realtime into doing it */
snprintf(field, sizeof(field), "%s LIKE", UUID_FIELD);
snprintf(value, sizeof(value), "%%");
if (!(all = ast_variable_new(field, value, ""))) {
return;
}
fields = all;
}
if (!(rows = ast_load_realtime_multientry_fields(family, fields))) {
return;
}
while ((row = ast_category_browse(rows, row))) {
struct ast_variable *objectset = ast_category_root(rows, row);
RAII_VAR(struct ast_variable *, id, NULL, ast_variables_destroy);
RAII_VAR(void *, object, NULL, ao2_cleanup);
objectset = sorcery_realtime_filter_objectset(objectset, &id);
if (id && (object = ast_sorcery_alloc(sorcery, type, id->value)) && !ast_sorcery_objectset_apply(sorcery, object, objectset)) {
ao2_link(objects, object);
}
/* If the id is the root of the row it will be destroyed during ast_config_destroy */
if (id == ast_category_root(rows, row)) {
id = NULL;
}
}
}
static void sorcery_realtime_retrieve_regex(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects, const char *regex)
{
char field[strlen(UUID_FIELD) + 6], value[strlen(regex) + 2];
RAII_VAR(struct ast_variable *, fields, NULL, ast_variables_destroy);
/* The realtime API provides no direct ability to do regex so for now we support a limited subset using pattern matching */
if (regex[0] != '^') {
return;
}
snprintf(field, sizeof(field), "%s LIKE", UUID_FIELD);
snprintf(value, sizeof(value), "%s%%", regex + 1);
if (!(fields = ast_variable_new(field, value, ""))) {
return;
}
sorcery_realtime_retrieve_multiple(sorcery, data, type, objects, fields);
}
static int sorcery_realtime_update(const struct ast_sorcery *sorcery, void *data, void *object)
{
const char *family = data;
RAII_VAR(struct ast_variable *, fields, ast_sorcery_objectset_create(sorcery, object), ast_variables_destroy);
if (!fields) {
return -1;
}
return (ast_update_realtime_fields(family, UUID_FIELD, ast_sorcery_object_get_id(object), fields) <= 0) ? -1 : 0;
}
static int sorcery_realtime_delete(const struct ast_sorcery *sorcery, void *data, void *object)
{
const char *family = data;
return (ast_destroy_realtime_fields(family, UUID_FIELD, ast_sorcery_object_get_id(object), NULL) <= 0) ? -1 : 0;
}
static void *sorcery_realtime_open(const char *data)
{
/* We require a prefix for family string generation, or else stuff could mix together */
if (ast_strlen_zero(data) || !ast_realtime_is_mapping_defined(data)) {
return NULL;
}
return ast_strdup(data);
}
static void sorcery_realtime_close(void *data)
{
ast_free(data);
}
static int load_module(void)
{
if (ast_sorcery_wizard_register(&realtime_object_wizard)) {
return AST_MODULE_LOAD_DECLINE;
}
return AST_MODULE_LOAD_SUCCESS;
}
static int unload_module(void)
{
ast_sorcery_wizard_unregister(&realtime_object_wizard);
return 0;
}
AST_MODULE_INFO(ASTERISK_GPL_KEY, AST_MODFLAG_GLOBAL_SYMBOLS | AST_MODFLAG_LOAD_ORDER, "Sorcery Realtime Object Wizard",
.load = load_module,
.unload = unload_module,
.load_pri = AST_MODPRI_REALTIME_DRIVER,
);