asterisk/main/audiohook.c
Mark Michelson a7fd763ecc Merged revisions 197537 via svnmerge from
https://origsvn.digium.com/svn/asterisk/branches/1.4

........
  r197537 | mmichelson | 2009-05-28 09:49:13 -0500 (Thu, 28 May 2009) | 21 lines
  
  Add flags to chanspy audiohook so that audio stays in sync.
  
  There are two flags being added to the chanspy audiohook here. One
  is the pre-existing AST_AUDIOHOOK_TRIGGER_SYNC flag. With this set,
  we ensure that the read and write slinfactories on the audiohook do
  not skew beyond a certain tolerance.
  
  In addition, there is a new audiohook flag added here,
  AST_AUDIOHOOK_SMALL_QUEUE. With this flag set, we do not allow for
  a slinfactory to build up a substantial amount of audio before 
  flushing it. For this particular issue, this means that the person 
  spying on the call will hear the conversations in real time with very 
  little delay in the audio.
  
  (closes issue #13745)
  Reported by: geoffs
  Patches:
        13745.patch uploaded by mmichelson (license 60)
  Tested by: snblitz
........


git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@197543 65c4cc65-6c06-0410-ace0-fbb531ad65f3
2009-05-28 14:58:06 +00:00

987 lines
35 KiB
C

/*
* Asterisk -- An open source telephony toolkit.
*
* Copyright (C) 1999 - 2007, Digium, Inc.
*
* Joshua Colp <jcolp@digium.com>
*
* See http://www.asterisk.org for more information about
* the Asterisk project. Please do not directly contact
* any of the maintainers of this project for assistance;
* the project provides a web site, mailing lists and IRC
* channels for your use.
*
* This program is free software, distributed under the terms of
* the GNU General Public License Version 2. See the LICENSE file
* at the top of the source tree.
*/
/*! \file
*
* \brief Audiohooks Architecture
*
* \author Joshua Colp <jcolp@digium.com>
*/
#include "asterisk.h"
ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
#include <signal.h>
#include "asterisk/channel.h"
#include "asterisk/utils.h"
#include "asterisk/lock.h"
#include "asterisk/linkedlists.h"
#include "asterisk/audiohook.h"
#include "asterisk/slinfactory.h"
#include "asterisk/frame.h"
#include "asterisk/translate.h"
struct ast_audiohook_translate {
struct ast_trans_pvt *trans_pvt;
int format;
};
struct ast_audiohook_list {
struct ast_audiohook_translate in_translate[2];
struct ast_audiohook_translate out_translate[2];
AST_LIST_HEAD_NOLOCK(, ast_audiohook) spy_list;
AST_LIST_HEAD_NOLOCK(, ast_audiohook) whisper_list;
AST_LIST_HEAD_NOLOCK(, ast_audiohook) manipulate_list;
};
/*! \brief Initialize an audiohook structure
* \param audiohook Audiohook structure
* \param type
* \param source
* \return Returns 0 on success, -1 on failure
*/
int ast_audiohook_init(struct ast_audiohook *audiohook, enum ast_audiohook_type type, const char *source)
{
/* Need to keep the type and source */
audiohook->type = type;
audiohook->source = source;
/* Initialize lock that protects our audiohook */
ast_mutex_init(&audiohook->lock);
ast_cond_init(&audiohook->trigger, NULL);
/* Setup the factories that are needed for this audiohook type */
switch (type) {
case AST_AUDIOHOOK_TYPE_SPY:
ast_slinfactory_init(&audiohook->read_factory);
case AST_AUDIOHOOK_TYPE_WHISPER:
ast_slinfactory_init(&audiohook->write_factory);
break;
default:
break;
}
/* Since we are just starting out... this audiohook is new */
audiohook->status = AST_AUDIOHOOK_STATUS_NEW;
return 0;
}
/*! \brief Destroys an audiohook structure
* \param audiohook Audiohook structure
* \return Returns 0 on success, -1 on failure
*/
int ast_audiohook_destroy(struct ast_audiohook *audiohook)
{
/* Drop the factories used by this audiohook type */
switch (audiohook->type) {
case AST_AUDIOHOOK_TYPE_SPY:
ast_slinfactory_destroy(&audiohook->read_factory);
case AST_AUDIOHOOK_TYPE_WHISPER:
ast_slinfactory_destroy(&audiohook->write_factory);
break;
default:
break;
}
/* Destroy translation path if present */
if (audiohook->trans_pvt)
ast_translator_free_path(audiohook->trans_pvt);
/* Lock and trigger be gone! */
ast_cond_destroy(&audiohook->trigger);
ast_mutex_destroy(&audiohook->lock);
return 0;
}
/*! \brief Writes a frame into the audiohook structure
* \param audiohook Audiohook structure
* \param direction Direction the audio frame came from
* \param frame Frame to write in
* \return Returns 0 on success, -1 on failure
*/
int ast_audiohook_write_frame(struct ast_audiohook *audiohook, enum ast_audiohook_direction direction, struct ast_frame *frame)
{
struct ast_slinfactory *factory = (direction == AST_AUDIOHOOK_DIRECTION_READ ? &audiohook->read_factory : &audiohook->write_factory);
struct ast_slinfactory *other_factory = (direction == AST_AUDIOHOOK_DIRECTION_READ ? &audiohook->write_factory : &audiohook->read_factory);
struct timeval *rwtime = (direction == AST_AUDIOHOOK_DIRECTION_READ ? &audiohook->read_time : &audiohook->write_time), previous_time = *rwtime;
int our_factory_samples;
int our_factory_ms;
int other_factory_samples;
int other_factory_ms;
/* Update last feeding time to be current */
*rwtime = ast_tvnow();
our_factory_samples = ast_slinfactory_available(factory);
our_factory_ms = ast_tvdiff_ms(*rwtime, previous_time) + (our_factory_samples / 8);
other_factory_samples = ast_slinfactory_available(other_factory);
other_factory_ms = other_factory_samples / 8;
if (ast_test_flag(audiohook, AST_AUDIOHOOK_TRIGGER_SYNC) && other_factory_samples && (our_factory_ms - other_factory_ms > AST_AUDIOHOOK_SYNC_TOLERANCE)) {
if (option_debug)
ast_log(LOG_DEBUG, "Flushing audiohook %p so it remains in sync\n", audiohook);
ast_slinfactory_flush(factory);
ast_slinfactory_flush(other_factory);
}
if (ast_test_flag(audiohook, AST_AUDIOHOOK_SMALL_QUEUE) && (our_factory_samples > 640 || other_factory_samples > 640)) {
if (option_debug) {
ast_log(LOG_DEBUG, "Audiohook %p has stale audio in its factories. Flushing them both\n", audiohook);
}
ast_slinfactory_flush(factory);
ast_slinfactory_flush(other_factory);
}
/* Write frame out to respective factory */
ast_slinfactory_feed(factory, frame);
/* If we need to notify the respective handler of this audiohook, do so */
if ((ast_test_flag(audiohook, AST_AUDIOHOOK_TRIGGER_MODE) == AST_AUDIOHOOK_TRIGGER_READ) && (direction == AST_AUDIOHOOK_DIRECTION_READ)) {
ast_cond_signal(&audiohook->trigger);
} else if ((ast_test_flag(audiohook, AST_AUDIOHOOK_TRIGGER_MODE) == AST_AUDIOHOOK_TRIGGER_WRITE) && (direction == AST_AUDIOHOOK_DIRECTION_WRITE)) {
ast_cond_signal(&audiohook->trigger);
} else if (ast_test_flag(audiohook, AST_AUDIOHOOK_TRIGGER_SYNC)) {
ast_cond_signal(&audiohook->trigger);
}
return 0;
}
static struct ast_frame *audiohook_read_frame_single(struct ast_audiohook *audiohook, size_t samples, enum ast_audiohook_direction direction)
{
struct ast_slinfactory *factory = (direction == AST_AUDIOHOOK_DIRECTION_READ ? &audiohook->read_factory : &audiohook->write_factory);
int vol = (direction == AST_AUDIOHOOK_DIRECTION_READ ? audiohook->options.read_volume : audiohook->options.write_volume);
short buf[samples];
struct ast_frame frame = {
.frametype = AST_FRAME_VOICE,
.subclass = AST_FORMAT_SLINEAR,
.data.ptr = buf,
.datalen = sizeof(buf),
.samples = samples,
};
/* Ensure the factory is able to give us the samples we want */
if (samples > ast_slinfactory_available(factory))
return NULL;
/* Read data in from factory */
if (!ast_slinfactory_read(factory, buf, samples))
return NULL;
/* If a volume adjustment needs to be applied apply it */
if (vol)
ast_frame_adjust_volume(&frame, vol);
return ast_frdup(&frame);
}
static struct ast_frame *audiohook_read_frame_both(struct ast_audiohook *audiohook, size_t samples)
{
int i = 0, usable_read, usable_write;
short buf1[samples], buf2[samples], *read_buf = NULL, *write_buf = NULL, *final_buf = NULL, *data1 = NULL, *data2 = NULL;
struct ast_frame frame = {
.frametype = AST_FRAME_VOICE,
.subclass = AST_FORMAT_SLINEAR,
.data.ptr = NULL,
.datalen = sizeof(buf1),
.samples = samples,
};
/* Make sure both factories have the required samples */
usable_read = (ast_slinfactory_available(&audiohook->read_factory) >= samples ? 1 : 0);
usable_write = (ast_slinfactory_available(&audiohook->write_factory) >= samples ? 1 : 0);
if (!usable_read && !usable_write) {
/* If both factories are unusable bail out */
ast_debug(1, "Read factory %p and write factory %p both fail to provide %zd samples\n", &audiohook->read_factory, &audiohook->write_factory, samples);
return NULL;
}
/* If we want to provide only a read factory make sure we aren't waiting for other audio */
if (usable_read && !usable_write && (ast_tvdiff_ms(ast_tvnow(), audiohook->write_time) < (samples/8)*2)) {
ast_debug(3, "Write factory %p was pretty quick last time, waiting for them.\n", &audiohook->write_factory);
return NULL;
}
/* If we want to provide only a write factory make sure we aren't waiting for other audio */
if (usable_write && !usable_read && (ast_tvdiff_ms(ast_tvnow(), audiohook->read_time) < (samples/8)*2)) {
ast_debug(3, "Read factory %p was pretty quick last time, waiting for them.\n", &audiohook->read_factory);
return NULL;
}
/* Start with the read factory... if there are enough samples, read them in */
if (usable_read) {
if (ast_slinfactory_read(&audiohook->read_factory, buf1, samples)) {
read_buf = buf1;
/* Adjust read volume if need be */
if (audiohook->options.read_volume) {
int count = 0;
short adjust_value = abs(audiohook->options.read_volume);
for (count = 0; count < samples; count++) {
if (audiohook->options.read_volume > 0)
ast_slinear_saturated_multiply(&buf1[count], &adjust_value);
else if (audiohook->options.read_volume < 0)
ast_slinear_saturated_divide(&buf1[count], &adjust_value);
}
}
}
} else if (option_debug)
ast_log(LOG_DEBUG, "Failed to get %d samples from read factory %p\n", (int)samples, &audiohook->read_factory);
/* Move on to the write factory... if there are enough samples, read them in */
if (usable_write) {
if (ast_slinfactory_read(&audiohook->write_factory, buf2, samples)) {
write_buf = buf2;
/* Adjust write volume if need be */
if (audiohook->options.write_volume) {
int count = 0;
short adjust_value = abs(audiohook->options.write_volume);
for (count = 0; count < samples; count++) {
if (audiohook->options.write_volume > 0)
ast_slinear_saturated_multiply(&buf2[count], &adjust_value);
else if (audiohook->options.write_volume < 0)
ast_slinear_saturated_divide(&buf2[count], &adjust_value);
}
}
}
} else if (option_debug)
ast_log(LOG_DEBUG, "Failed to get %d samples from write factory %p\n", (int)samples, &audiohook->write_factory);
/* Basically we figure out which buffer to use... and if mixing can be done here */
if (!read_buf && !write_buf)
return NULL;
else if (read_buf && write_buf) {
for (i = 0, data1 = read_buf, data2 = write_buf; i < samples; i++, data1++, data2++)
ast_slinear_saturated_add(data1, data2);
final_buf = buf1;
} else if (read_buf)
final_buf = buf1;
else if (write_buf)
final_buf = buf2;
/* Make the final buffer part of the frame, so it gets duplicated fine */
frame.data.ptr = final_buf;
/* Yahoo, a combined copy of the audio! */
return ast_frdup(&frame);
}
/*! \brief Reads a frame in from the audiohook structure
* \param audiohook Audiohook structure
* \param samples Number of samples wanted
* \param direction Direction the audio frame came from
* \param format Format of frame remote side wants back
* \return Returns frame on success, NULL on failure
*/
struct ast_frame *ast_audiohook_read_frame(struct ast_audiohook *audiohook, size_t samples, enum ast_audiohook_direction direction, int format)
{
struct ast_frame *read_frame = NULL, *final_frame = NULL;
if (!(read_frame = (direction == AST_AUDIOHOOK_DIRECTION_BOTH ? audiohook_read_frame_both(audiohook, samples) : audiohook_read_frame_single(audiohook, samples, direction))))
return NULL;
/* If they don't want signed linear back out, we'll have to send it through the translation path */
if (format != AST_FORMAT_SLINEAR) {
/* Rebuild translation path if different format then previously */
if (audiohook->format != format) {
if (audiohook->trans_pvt) {
ast_translator_free_path(audiohook->trans_pvt);
audiohook->trans_pvt = NULL;
}
/* Setup new translation path for this format... if we fail we can't very well return signed linear so free the frame and return nothing */
if (!(audiohook->trans_pvt = ast_translator_build_path(format, AST_FORMAT_SLINEAR))) {
ast_frfree(read_frame);
return NULL;
}
}
/* Convert to requested format, and allow the read in frame to be freed */
final_frame = ast_translate(audiohook->trans_pvt, read_frame, 1);
} else {
final_frame = read_frame;
}
return final_frame;
}
/*! \brief Attach audiohook to channel
* \param chan Channel
* \param audiohook Audiohook structure
* \return Returns 0 on success, -1 on failure
*/
int ast_audiohook_attach(struct ast_channel *chan, struct ast_audiohook *audiohook)
{
ast_channel_lock(chan);
if (!chan->audiohooks) {
/* Whoops... allocate a new structure */
if (!(chan->audiohooks = ast_calloc(1, sizeof(*chan->audiohooks)))) {
ast_channel_unlock(chan);
return -1;
}
AST_LIST_HEAD_INIT_NOLOCK(&chan->audiohooks->spy_list);
AST_LIST_HEAD_INIT_NOLOCK(&chan->audiohooks->whisper_list);
AST_LIST_HEAD_INIT_NOLOCK(&chan->audiohooks->manipulate_list);
}
/* Drop into respective list */
if (audiohook->type == AST_AUDIOHOOK_TYPE_SPY)
AST_LIST_INSERT_TAIL(&chan->audiohooks->spy_list, audiohook, list);
else if (audiohook->type == AST_AUDIOHOOK_TYPE_WHISPER)
AST_LIST_INSERT_TAIL(&chan->audiohooks->whisper_list, audiohook, list);
else if (audiohook->type == AST_AUDIOHOOK_TYPE_MANIPULATE)
AST_LIST_INSERT_TAIL(&chan->audiohooks->manipulate_list, audiohook, list);
/* Change status over to running since it is now attached */
audiohook->status = AST_AUDIOHOOK_STATUS_RUNNING;
ast_channel_unlock(chan);
return 0;
}
/*! \brief Detach audiohook from channel
* \param audiohook Audiohook structure
* \return Returns 0 on success, -1 on failure
*/
int ast_audiohook_detach(struct ast_audiohook *audiohook)
{
if (audiohook->status == AST_AUDIOHOOK_STATUS_NEW || audiohook->status == AST_AUDIOHOOK_STATUS_DONE)
return 0;
audiohook->status = AST_AUDIOHOOK_STATUS_SHUTDOWN;
while (audiohook->status != AST_AUDIOHOOK_STATUS_DONE)
ast_audiohook_trigger_wait(audiohook);
return 0;
}
/*! \brief Detach audiohooks from list and destroy said list
* \param audiohook_list List of audiohooks
* \return Returns 0 on success, -1 on failure
*/
int ast_audiohook_detach_list(struct ast_audiohook_list *audiohook_list)
{
int i = 0;
struct ast_audiohook *audiohook = NULL;
/* Drop any spies */
while ((audiohook = AST_LIST_REMOVE_HEAD(&audiohook_list->spy_list, list))) {
ast_audiohook_lock(audiohook);
audiohook->status = AST_AUDIOHOOK_STATUS_DONE;
ast_cond_signal(&audiohook->trigger);
ast_audiohook_unlock(audiohook);
}
/* Drop any whispering sources */
while ((audiohook = AST_LIST_REMOVE_HEAD(&audiohook_list->whisper_list, list))) {
ast_audiohook_lock(audiohook);
audiohook->status = AST_AUDIOHOOK_STATUS_DONE;
ast_cond_signal(&audiohook->trigger);
ast_audiohook_unlock(audiohook);
}
/* Drop any manipulaters */
while ((audiohook = AST_LIST_REMOVE_HEAD(&audiohook_list->manipulate_list, list))) {
ast_audiohook_lock(audiohook);
audiohook->status = AST_AUDIOHOOK_STATUS_DONE;
ast_audiohook_unlock(audiohook);
audiohook->manipulate_callback(audiohook, NULL, NULL, 0);
}
/* Drop translation paths if present */
for (i = 0; i < 2; i++) {
if (audiohook_list->in_translate[i].trans_pvt)
ast_translator_free_path(audiohook_list->in_translate[i].trans_pvt);
if (audiohook_list->out_translate[i].trans_pvt)
ast_translator_free_path(audiohook_list->out_translate[i].trans_pvt);
}
/* Free ourselves */
ast_free(audiohook_list);
return 0;
}
/*! \brief find an audiohook based on its source
* \param audiohook_list The list of audiohooks to search in
* \param source The source of the audiohook we wish to find
* \return Return the corresponding audiohook or NULL if it cannot be found.
*/
static struct ast_audiohook *find_audiohook_by_source(struct ast_audiohook_list *audiohook_list, const char *source)
{
struct ast_audiohook *audiohook = NULL;
AST_LIST_TRAVERSE(&audiohook_list->spy_list, audiohook, list) {
if (!strcasecmp(audiohook->source, source))
return audiohook;
}
AST_LIST_TRAVERSE(&audiohook_list->whisper_list, audiohook, list) {
if (!strcasecmp(audiohook->source, source))
return audiohook;
}
AST_LIST_TRAVERSE(&audiohook_list->manipulate_list, audiohook, list) {
if (!strcasecmp(audiohook->source, source))
return audiohook;
}
return NULL;
}
void ast_audiohook_move_by_source(struct ast_channel *old_chan, struct ast_channel *new_chan, const char *source)
{
struct ast_audiohook *audiohook;
if (!old_chan->audiohooks || !(audiohook = find_audiohook_by_source(old_chan->audiohooks, source))) {
return;
}
/* By locking both channels and the audiohook, we can assure that
* another thread will not have a chance to read the audiohook's status
* as done, even though ast_audiohook_remove signals the trigger
* condition
*/
ast_audiohook_lock(audiohook);
ast_audiohook_remove(old_chan, audiohook);
ast_audiohook_attach(new_chan, audiohook);
ast_audiohook_unlock(audiohook);
}
/*! \brief Detach specified source audiohook from channel
* \param chan Channel to detach from
* \param source Name of source to detach
* \return Returns 0 on success, -1 on failure
*/
int ast_audiohook_detach_source(struct ast_channel *chan, const char *source)
{
struct ast_audiohook *audiohook = NULL;
ast_channel_lock(chan);
/* Ensure the channel has audiohooks on it */
if (!chan->audiohooks) {
ast_channel_unlock(chan);
return -1;
}
audiohook = find_audiohook_by_source(chan->audiohooks, source);
ast_channel_unlock(chan);
if (audiohook && audiohook->status != AST_AUDIOHOOK_STATUS_DONE)
audiohook->status = AST_AUDIOHOOK_STATUS_SHUTDOWN;
return (audiohook ? 0 : -1);
}
/*!
* \brief Remove an audiohook from a specified channel
*
* \param chan Channel to remove from
* \param audiohook Audiohook to remove
*
* \return Returns 0 on success, -1 on failure
*
* \note The channel does not need to be locked before calling this function
*/
int ast_audiohook_remove(struct ast_channel *chan, struct ast_audiohook *audiohook)
{
ast_channel_lock(chan);
if (!chan->audiohooks) {
ast_channel_unlock(chan);
return -1;
}
if (audiohook->type == AST_AUDIOHOOK_TYPE_SPY)
AST_LIST_REMOVE(&chan->audiohooks->spy_list, audiohook, list);
else if (audiohook->type == AST_AUDIOHOOK_TYPE_WHISPER)
AST_LIST_REMOVE(&chan->audiohooks->whisper_list, audiohook, list);
else if (audiohook->type == AST_AUDIOHOOK_TYPE_MANIPULATE)
AST_LIST_REMOVE(&chan->audiohooks->manipulate_list, audiohook, list);
ast_audiohook_lock(audiohook);
audiohook->status = AST_AUDIOHOOK_STATUS_DONE;
ast_cond_signal(&audiohook->trigger);
ast_audiohook_unlock(audiohook);
ast_channel_unlock(chan);
return 0;
}
/*! \brief Pass a DTMF frame off to be handled by the audiohook core
* \param chan Channel that the list is coming off of
* \param audiohook_list List of audiohooks
* \param direction Direction frame is coming in from
* \param frame The frame itself
* \return Return frame on success, NULL on failure
*/
static struct ast_frame *dtmf_audiohook_write_list(struct ast_channel *chan, struct ast_audiohook_list *audiohook_list, enum ast_audiohook_direction direction, struct ast_frame *frame)
{
struct ast_audiohook *audiohook = NULL;
AST_LIST_TRAVERSE_SAFE_BEGIN(&audiohook_list->manipulate_list, audiohook, list) {
ast_audiohook_lock(audiohook);
if (audiohook->status != AST_AUDIOHOOK_STATUS_RUNNING) {
AST_LIST_REMOVE_CURRENT(list);
audiohook->status = AST_AUDIOHOOK_STATUS_DONE;
ast_audiohook_unlock(audiohook);
audiohook->manipulate_callback(audiohook, NULL, NULL, 0);
continue;
}
if (ast_test_flag(audiohook, AST_AUDIOHOOK_WANTS_DTMF))
audiohook->manipulate_callback(audiohook, chan, frame, direction);
ast_audiohook_unlock(audiohook);
}
AST_LIST_TRAVERSE_SAFE_END;
return frame;
}
/*! \brief Pass an AUDIO frame off to be handled by the audiohook core
* \param chan Channel that the list is coming off of
* \param audiohook_list List of audiohooks
* \param direction Direction frame is coming in from
* \param frame The frame itself
* \return Return frame on success, NULL on failure
*/
static struct ast_frame *audio_audiohook_write_list(struct ast_channel *chan, struct ast_audiohook_list *audiohook_list, enum ast_audiohook_direction direction, struct ast_frame *frame)
{
struct ast_audiohook_translate *in_translate = (direction == AST_AUDIOHOOK_DIRECTION_READ ? &audiohook_list->in_translate[0] : &audiohook_list->in_translate[1]);
struct ast_audiohook_translate *out_translate = (direction == AST_AUDIOHOOK_DIRECTION_READ ? &audiohook_list->out_translate[0] : &audiohook_list->out_translate[1]);
struct ast_frame *start_frame = frame, *middle_frame = frame, *end_frame = frame;
struct ast_audiohook *audiohook = NULL;
int samples = frame->samples;
/* If the frame coming in is not signed linear we have to send it through the in_translate path */
if (frame->subclass != AST_FORMAT_SLINEAR) {
if (in_translate->format != frame->subclass) {
if (in_translate->trans_pvt)
ast_translator_free_path(in_translate->trans_pvt);
if (!(in_translate->trans_pvt = ast_translator_build_path(AST_FORMAT_SLINEAR, frame->subclass)))
return frame;
in_translate->format = frame->subclass;
}
if (!(middle_frame = ast_translate(in_translate->trans_pvt, frame, 0)))
return frame;
samples = middle_frame->samples;
}
/* Queue up signed linear frame to each spy */
AST_LIST_TRAVERSE_SAFE_BEGIN(&audiohook_list->spy_list, audiohook, list) {
ast_audiohook_lock(audiohook);
if (audiohook->status != AST_AUDIOHOOK_STATUS_RUNNING) {
AST_LIST_REMOVE_CURRENT(list);
audiohook->status = AST_AUDIOHOOK_STATUS_DONE;
ast_cond_signal(&audiohook->trigger);
ast_audiohook_unlock(audiohook);
continue;
}
ast_audiohook_write_frame(audiohook, direction, middle_frame);
ast_audiohook_unlock(audiohook);
}
AST_LIST_TRAVERSE_SAFE_END;
/* If this frame is being written out to the channel then we need to use whisper sources */
if (direction == AST_AUDIOHOOK_DIRECTION_WRITE && !AST_LIST_EMPTY(&audiohook_list->whisper_list)) {
int i = 0;
short read_buf[samples], combine_buf[samples], *data1 = NULL, *data2 = NULL;
memset(&combine_buf, 0, sizeof(combine_buf));
AST_LIST_TRAVERSE_SAFE_BEGIN(&audiohook_list->whisper_list, audiohook, list) {
ast_audiohook_lock(audiohook);
if (audiohook->status != AST_AUDIOHOOK_STATUS_RUNNING) {
AST_LIST_REMOVE_CURRENT(list);
audiohook->status = AST_AUDIOHOOK_STATUS_DONE;
ast_cond_signal(&audiohook->trigger);
ast_audiohook_unlock(audiohook);
continue;
}
if (ast_slinfactory_available(&audiohook->write_factory) >= samples && ast_slinfactory_read(&audiohook->write_factory, read_buf, samples)) {
/* Take audio from this whisper source and combine it into our main buffer */
for (i = 0, data1 = combine_buf, data2 = read_buf; i < samples; i++, data1++, data2++)
ast_slinear_saturated_add(data1, data2);
}
ast_audiohook_unlock(audiohook);
}
AST_LIST_TRAVERSE_SAFE_END;
/* We take all of the combined whisper sources and combine them into the audio being written out */
for (i = 0, data1 = middle_frame->data.ptr, data2 = combine_buf; i < samples; i++, data1++, data2++)
ast_slinear_saturated_add(data1, data2);
end_frame = middle_frame;
}
/* Pass off frame to manipulate audiohooks */
if (!AST_LIST_EMPTY(&audiohook_list->manipulate_list)) {
AST_LIST_TRAVERSE_SAFE_BEGIN(&audiohook_list->manipulate_list, audiohook, list) {
ast_audiohook_lock(audiohook);
if (audiohook->status != AST_AUDIOHOOK_STATUS_RUNNING) {
AST_LIST_REMOVE_CURRENT(list);
audiohook->status = AST_AUDIOHOOK_STATUS_DONE;
ast_audiohook_unlock(audiohook);
/* We basically drop all of our links to the manipulate audiohook and prod it to do it's own destructive things */
audiohook->manipulate_callback(audiohook, chan, NULL, direction);
continue;
}
/* Feed in frame to manipulation */
audiohook->manipulate_callback(audiohook, chan, middle_frame, direction);
ast_audiohook_unlock(audiohook);
}
AST_LIST_TRAVERSE_SAFE_END;
end_frame = middle_frame;
}
/* Now we figure out what to do with our end frame (whether to transcode or not) */
if (middle_frame == end_frame) {
/* Middle frame was modified and became the end frame... let's see if we need to transcode */
if (end_frame->subclass != start_frame->subclass) {
if (out_translate->format != start_frame->subclass) {
if (out_translate->trans_pvt)
ast_translator_free_path(out_translate->trans_pvt);
if (!(out_translate->trans_pvt = ast_translator_build_path(start_frame->subclass, AST_FORMAT_SLINEAR))) {
/* We can't transcode this... drop our middle frame and return the original */
ast_frfree(middle_frame);
return start_frame;
}
out_translate->format = start_frame->subclass;
}
/* Transcode from our middle (signed linear) frame to new format of the frame that came in */
if (!(end_frame = ast_translate(out_translate->trans_pvt, middle_frame, 0))) {
/* Failed to transcode the frame... drop it and return the original */
ast_frfree(middle_frame);
return start_frame;
}
/* Here's the scoop... middle frame is no longer of use to us */
ast_frfree(middle_frame);
}
} else {
/* No frame was modified, we can just drop our middle frame and pass the frame we got in out */
ast_frfree(middle_frame);
}
return end_frame;
}
/*! \brief Pass a frame off to be handled by the audiohook core
* \param chan Channel that the list is coming off of
* \param audiohook_list List of audiohooks
* \param direction Direction frame is coming in from
* \param frame The frame itself
* \return Return frame on success, NULL on failure
*/
struct ast_frame *ast_audiohook_write_list(struct ast_channel *chan, struct ast_audiohook_list *audiohook_list, enum ast_audiohook_direction direction, struct ast_frame *frame)
{
/* Pass off frame to it's respective list write function */
if (frame->frametype == AST_FRAME_VOICE)
return audio_audiohook_write_list(chan, audiohook_list, direction, frame);
else if (frame->frametype == AST_FRAME_DTMF)
return dtmf_audiohook_write_list(chan, audiohook_list, direction, frame);
else
return frame;
}
/*! \brief Wait for audiohook trigger to be triggered
* \param audiohook Audiohook to wait on
*/
void ast_audiohook_trigger_wait(struct ast_audiohook *audiohook)
{
struct timeval wait;
struct timespec ts;
wait = ast_tvadd(ast_tvnow(), ast_samp2tv(50000, 1000));
ts.tv_sec = wait.tv_sec;
ts.tv_nsec = wait.tv_usec * 1000;
ast_cond_timedwait(&audiohook->trigger, &audiohook->lock, &ts);
return;
}
/* Count number of channel audiohooks by type, regardless of type */
int ast_channel_audiohook_count_by_source(struct ast_channel *chan, const char *source, enum ast_audiohook_type type)
{
int count = 0;
struct ast_audiohook *ah = NULL;
if (!chan->audiohooks)
return -1;
switch (type) {
case AST_AUDIOHOOK_TYPE_SPY:
AST_LIST_TRAVERSE_SAFE_BEGIN(&chan->audiohooks->spy_list, ah, list) {
if (!strcmp(ah->source, source)) {
count++;
}
}
AST_LIST_TRAVERSE_SAFE_END;
break;
case AST_AUDIOHOOK_TYPE_WHISPER:
AST_LIST_TRAVERSE_SAFE_BEGIN(&chan->audiohooks->whisper_list, ah, list) {
if (!strcmp(ah->source, source)) {
count++;
}
}
AST_LIST_TRAVERSE_SAFE_END;
break;
case AST_AUDIOHOOK_TYPE_MANIPULATE:
AST_LIST_TRAVERSE_SAFE_BEGIN(&chan->audiohooks->manipulate_list, ah, list) {
if (!strcmp(ah->source, source)) {
count++;
}
}
AST_LIST_TRAVERSE_SAFE_END;
break;
default:
ast_log(LOG_DEBUG, "Invalid audiohook type supplied, (%d)\n", type);
return -1;
}
return count;
}
/* Count number of channel audiohooks by type that are running */
int ast_channel_audiohook_count_by_source_running(struct ast_channel *chan, const char *source, enum ast_audiohook_type type)
{
int count = 0;
struct ast_audiohook *ah = NULL;
if (!chan->audiohooks)
return -1;
switch (type) {
case AST_AUDIOHOOK_TYPE_SPY:
AST_LIST_TRAVERSE_SAFE_BEGIN(&chan->audiohooks->spy_list, ah, list) {
if ((!strcmp(ah->source, source)) && (ah->status == AST_AUDIOHOOK_STATUS_RUNNING))
count++;
}
AST_LIST_TRAVERSE_SAFE_END;
break;
case AST_AUDIOHOOK_TYPE_WHISPER:
AST_LIST_TRAVERSE_SAFE_BEGIN(&chan->audiohooks->whisper_list, ah, list) {
if ((!strcmp(ah->source, source)) && (ah->status == AST_AUDIOHOOK_STATUS_RUNNING))
count++;
}
AST_LIST_TRAVERSE_SAFE_END;
break;
case AST_AUDIOHOOK_TYPE_MANIPULATE:
AST_LIST_TRAVERSE_SAFE_BEGIN(&chan->audiohooks->manipulate_list, ah, list) {
if ((!strcmp(ah->source, source)) && (ah->status == AST_AUDIOHOOK_STATUS_RUNNING))
count++;
}
AST_LIST_TRAVERSE_SAFE_END;
break;
default:
ast_log(LOG_DEBUG, "Invalid audiohook type supplied, (%d)\n", type);
return -1;
}
return count;
}
/*! \brief Audiohook volume adjustment structure */
struct audiohook_volume {
struct ast_audiohook audiohook; /*!< Audiohook attached to the channel */
int read_adjustment; /*!< Value to adjust frames read from the channel by */
int write_adjustment; /*!< Value to adjust frames written to the channel by */
};
/*! \brief Callback used to destroy the audiohook volume datastore
* \param data Volume information structure
* \return Returns nothing
*/
static void audiohook_volume_destroy(void *data)
{
struct audiohook_volume *audiohook_volume = data;
/* Destroy the audiohook as it is no longer in use */
ast_audiohook_destroy(&audiohook_volume->audiohook);
/* Finally free ourselves, we are of no more use */
ast_free(audiohook_volume);
return;
}
/*! \brief Datastore used to store audiohook volume information */
static const struct ast_datastore_info audiohook_volume_datastore = {
.type = "Volume",
.destroy = audiohook_volume_destroy,
};
/*! \brief Helper function which actually gets called by audiohooks to perform the adjustment
* \param audiohook Audiohook attached to the channel
* \param chan Channel we are attached to
* \param frame Frame of audio we want to manipulate
* \param direction Direction the audio came in from
* \return Returns 0 on success, -1 on failure
*/
static int audiohook_volume_callback(struct ast_audiohook *audiohook, struct ast_channel *chan, struct ast_frame *frame, enum ast_audiohook_direction direction)
{
struct ast_datastore *datastore = NULL;
struct audiohook_volume *audiohook_volume = NULL;
int *gain = NULL;
/* If the audiohook is shutting down don't even bother */
if (audiohook->status == AST_AUDIOHOOK_STATUS_DONE) {
return 0;
}
/* Try to find the datastore containg adjustment information, if we can't just bail out */
if (!(datastore = ast_channel_datastore_find(chan, &audiohook_volume_datastore, NULL))) {
return 0;
}
audiohook_volume = datastore->data;
/* Based on direction grab the appropriate adjustment value */
if (direction == AST_AUDIOHOOK_DIRECTION_READ) {
gain = &audiohook_volume->read_adjustment;
} else if (direction == AST_AUDIOHOOK_DIRECTION_WRITE) {
gain = &audiohook_volume->write_adjustment;
}
/* If an adjustment value is present modify the frame */
if (gain && *gain) {
ast_frame_adjust_volume(frame, *gain);
}
return 0;
}
/*! \brief Helper function which finds and optionally creates an audiohook_volume_datastore datastore on a channel
* \param chan Channel to look on
* \param create Whether to create the datastore if not found
* \return Returns audiohook_volume structure on success, NULL on failure
*/
static struct audiohook_volume *audiohook_volume_get(struct ast_channel *chan, int create)
{
struct ast_datastore *datastore = NULL;
struct audiohook_volume *audiohook_volume = NULL;
/* If we are able to find the datastore return the contents (which is actually an audiohook_volume structure) */
if ((datastore = ast_channel_datastore_find(chan, &audiohook_volume_datastore, NULL))) {
return datastore->data;
}
/* If we are not allowed to create a datastore or if we fail to create a datastore, bail out now as we have nothing for them */
if (!create || !(datastore = ast_datastore_alloc(&audiohook_volume_datastore, NULL))) {
return NULL;
}
/* Create a new audiohook_volume structure to contain our adjustments and audiohook */
if (!(audiohook_volume = ast_calloc(1, sizeof(*audiohook_volume)))) {
ast_datastore_free(datastore);
return NULL;
}
/* Setup our audiohook structure so we can manipulate the audio */
ast_audiohook_init(&audiohook_volume->audiohook, AST_AUDIOHOOK_TYPE_MANIPULATE, "Volume");
audiohook_volume->audiohook.manipulate_callback = audiohook_volume_callback;
/* Attach the audiohook_volume blob to the datastore and attach to the channel */
datastore->data = audiohook_volume;
ast_channel_datastore_add(chan, datastore);
/* All is well... put the audiohook into motion */
ast_audiohook_attach(chan, &audiohook_volume->audiohook);
return audiohook_volume;
}
/*! \brief Adjust the volume on frames read from or written to a channel
* \param chan Channel to muck with
* \param direction Direction to set on
* \param volume Value to adjust the volume by
* \return Returns 0 on success, -1 on failure
*/
int ast_audiohook_volume_set(struct ast_channel *chan, enum ast_audiohook_direction direction, int volume)
{
struct audiohook_volume *audiohook_volume = NULL;
/* Attempt to find the audiohook volume information, but only create it if we are not setting the adjustment value to zero */
if (!(audiohook_volume = audiohook_volume_get(chan, (volume ? 1 : 0)))) {
return -1;
}
/* Now based on the direction set the proper value */
if (direction == AST_AUDIOHOOK_DIRECTION_READ || direction == AST_AUDIOHOOK_DIRECTION_BOTH) {
audiohook_volume->read_adjustment = volume;
}
if (direction == AST_AUDIOHOOK_DIRECTION_WRITE || direction == AST_AUDIOHOOK_DIRECTION_BOTH) {
audiohook_volume->write_adjustment = volume;
}
return 0;
}
/*! \brief Retrieve the volume adjustment value on frames read from or written to a channel
* \param chan Channel to retrieve volume adjustment from
* \param direction Direction to retrieve
* \return Returns adjustment value
*/
int ast_audiohook_volume_get(struct ast_channel *chan, enum ast_audiohook_direction direction)
{
struct audiohook_volume *audiohook_volume = NULL;
int adjustment = 0;
/* Attempt to find the audiohook volume information, but do not create it as we only want to look at the values */
if (!(audiohook_volume = audiohook_volume_get(chan, 0))) {
return 0;
}
/* Grab the adjustment value based on direction given */
if (direction == AST_AUDIOHOOK_DIRECTION_READ) {
adjustment = audiohook_volume->read_adjustment;
} else if (direction == AST_AUDIOHOOK_DIRECTION_WRITE) {
adjustment = audiohook_volume->write_adjustment;
}
return adjustment;
}
/*! \brief Adjust the volume on frames read from or written to a channel
* \param chan Channel to muck with
* \param direction Direction to increase
* \param volume Value to adjust the adjustment by
* \return Returns 0 on success, -1 on failure
*/
int ast_audiohook_volume_adjust(struct ast_channel *chan, enum ast_audiohook_direction direction, int volume)
{
struct audiohook_volume *audiohook_volume = NULL;
/* Attempt to find the audiohook volume information, and create an audiohook if none exists */
if (!(audiohook_volume = audiohook_volume_get(chan, 1))) {
return -1;
}
/* Based on the direction change the specific adjustment value */
if (direction == AST_AUDIOHOOK_DIRECTION_READ || direction == AST_AUDIOHOOK_DIRECTION_BOTH) {
audiohook_volume->read_adjustment += volume;
}
if (direction == AST_AUDIOHOOK_DIRECTION_WRITE || direction == AST_AUDIOHOOK_DIRECTION_BOTH) {
audiohook_volume->write_adjustment += volume;
}
return 0;
}