sockets other than RTP ones.
The main change is a new API function in main/rtp.c (see there
for a description)
int ast_stun_request(int s, struct sockaddr_in *dst,
const char *username, struct sockaddr_in *answer)
which can be used to send an STUN request on a socket, and
optionally wait for a reply and store the STUN_MAPPED_ADDRESS
into the 'answer' argument (obviously, the version that
waits for a reply is blocking, but this is no different
from DNS resolutions).
Internally there are minor modifications to let stun_handle_packet()
be somewhat configurable on how to parse the body of responses.
At the moment i am not committing any change to the clients,
but adding STUN client support is extremely simple, e.g. chan_sip.c
could do something like this:
+ add a variable to store the stun server address;
static struct sockaddr_in stunaddr = { 0, }; /*!< stun server address */
+ add code to parse a config file of the form "stunaddr=my.stun.server.org:3478"
(not shown for brevity);
+ right after binding the main sip socket, talk to the stun server to
determine the externally visible address
if (stunaddr.sin_addr.s_addr != 0)
ast_stun_request(sipsock, &stunaddr, NULL, &externip);
so now 'externip' is set with the externally visible address.
so it is really trivial.
Similarly ast_stun_request could be called when creating the RTP
socket (possibly adding a struct sockaddr_in field in the struct
ast_rtp to store the externalip).
git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@75034 65c4cc65-6c06-0410-ace0-fbb531ad65f3