doc: Update the properties to be readonly

This also implies that none of these properties are optional
This commit is contained in:
Denis Kenzior 2010-10-14 02:44:32 -05:00
parent 6cb64e1343
commit 00ad02c29d
1 changed files with 5 additions and 5 deletions

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@ -55,18 +55,18 @@ Signals PropertyChanged(string property, variant value)
Signal is emitted whenever a property has changed. Signal is emitted whenever a property has changed.
The new value is passed as the signal argument. The new value is passed as the signal argument.
Properties string IdleModeText Properties string IdleModeText [readonly]
Contains the text to be used when the home screen is Contains the text to be used when the home screen is
idle. This text is set by the SIM and can change idle. This text is set by the SIM and can change
at any time. at any time.
byte IdleModeIcon byte IdleModeIcon [readonly]
Contains the identifier of the icon accompanying Contains the identifier of the icon accompanying
the idle mode text. the idle mode text.
array{struct{string, byte}} MainMenu array{struct{string, byte}} MainMenu [readonly]
Contains the items that make up the main menu. This Contains the items that make up the main menu. This
is populated by the SIM when it sends the Setup Menu is populated by the SIM when it sends the Setup Menu
@ -74,11 +74,11 @@ Properties string IdleModeText
but its contents can be changed at any time. Each but its contents can be changed at any time. Each
item contains the item label and icon identifier. item contains the item label and icon identifier.
string MainMenuTitle string MainMenuTitle [readonly]
Contains the title of the main menu. Contains the title of the main menu.
string MainMenuIcon string MainMenuIcon [readonly]
Contains the identifier of the icon for the main menu. Contains the identifier of the icon for the main menu.