git-svn-id: https://svn.pjsip.org/repos/pjproject/trunk@531 74dad513-b988-da41-8d7b-12977e46ad98
277 lines
9.9 KiB
C
277 lines
9.9 KiB
C
/* $Id$ */
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/*
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* Copyright (C) 2003-2006 Benny Prijono <benny@prijono.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/**
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* @file doxygen.h
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* @brief PJSIP Doxygen's mainpage.
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*/
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/*////////////////////////////////////////////////////////////////////////// */
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/*
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INTRODUCTION PAGE
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*/
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/**
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@mainpage PJSIP
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\n
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\n
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@section intro_sec Introduction
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PJSIP is an Open Source SIP prototol stack, designed to be very small in
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footprint, have high performance, and very flexible.
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@subsection hist_sec History
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PJSIP has been actively developed since 2003, but its history goes well
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beyond that. The author has been developing SIP stack since 1999 during
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RFC 2543 era, and after several experimentation with different approaches
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in the programming (the first stack actually was in C++!), and also with
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the evolution of the SIP protocol itself, the current/third generation
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of PJSIP (the 0.2.9 version is the second generation) can be considered
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as pretty stable in term of design, and should
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incorporate all design considerations (and implementation tricks!) that
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have been learned over the years. Of course only time will tell if this
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statement can still be held true in the future.
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\n
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\n
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@section pjsipgetting_started Getting Started
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PJSIP consists of multiple levels of APIs, which each of them layered on
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top of another. Because of this, new readers may find it a bit difficult
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to find the place to start.
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In general, I think perhaps I can recommend two approaches on using PJSIP.
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\n
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@subsection getting_started_high Using PJSUA API
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@ref PJSUA_LIB wraps together all SIP components and media into a high level
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API, suitable for creating typical SIP user agent applications. It
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features easy to use API for:
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- multiple client registration (accounts),
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- high level SIP and media session (calls),
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- buddy list, presence and instant messaging,
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- powerful and very easy to use media manipulation,
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while maintaining some space for customization (custom SIP
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transport, custom SIP media, etc.) needed by some types of applications.
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@ref PJSUA_LIB is also aimed to be able to run on devices such as PDA
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or mobile phones, by carefully allowing application to set the appropriate
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threading strategy and memory limits (number of calls, media ports, etc.).
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However, @ref PJSUA_LIB may not be the most suitable API for some types
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of applications, since it is directed towards an easy to use API. For
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more more advanced use, you may better implement the application by using
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PJSIP + PJMEDIA directly, as described below.
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\n
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@subsection getting_started_pjsip_pjmedia Using PJSIP and PJMEDIA Directly
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For the ultimate flexibility and power, using PJSIP and PJMEDIA directly
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is the way to go. The drawback will be, of course, steeper learning curve.
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However, the following links may provide some useful information:
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- <A HREF="/docs.htm">PJSIP Developer's Guide</A> PDF
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document is the ultimate guide to understand PJSIP design concept.
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- there are some samples in <A HREF="/cgi-bin/viewcvs.cgi/pjproject/trunk/pjsip-apps/src/samples/">
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<b>pjsip-apps/src/samples</b></A> directory.
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- @ref PJSUA_LIB source code may also be useful to see how high level
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API are implemented with PJSIP/PJMEDIA.
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- and finally, you can always <b>Use the Source</b>!
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\n
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\n
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@section this_doc About This Document
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This document contains the reference information about PJSIP. For
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more in-depth guide (and information in general), readers are
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encouraged to read the <A HREF="/docs.htm">
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<b>PJSIP Developer's Guide</b></A> PDF document
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which can be downloaded from http://www.pjsip.org/docs.htm.
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\n
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@subsection doc_ver Version
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This document corresponds to PJSIP version 0.5.6.
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\n
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@subsection doc_how_to_read How to Read This Document
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For main navigation, please go to <A HREF="modules.htm"><b>Modules</b></A>
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link on top of this page.
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This document was generated with <A HREF="http://www.doxygen.org">Doxygen</A>
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from PJSIP header files.
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\n
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\n
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@section pjsip_toc Documentation Contents
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Click on <A HREF="modules.htm"><b>Modules</b></A> link on top of this page
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to get the detailed table of contents.
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The following are top level sections in the <A HREF="modules.htm">
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<b>Modules</b></A>, as laid out in the following diagram:
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\image html pjsip-arch.jpg "Static Library Layout"
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Enumerating the static libraries from the bottom:
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- <A HREF="/pjlib/docs/main.htm">PJLIB</A>, is the platform abstraction
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and framework library, on which all other libraries depend,
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- PJLIB-UTIL, provides auxiliary functions such as text scanning,
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XML, and STUN,
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- PJMEDIA is the multimedia framework,
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- PJMEDIA-CODEC is the placeholder for media codecs,
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- @ref PJSIP_CORE (<b>PJSIP-CORE</b>) is the very core of the PJSIP library,
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and contains the SIP @ref PJSIP_ENDPT, which is the owner/manager for all
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SIP objects in the application, messaging elements, parsing, transport
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management, module management, and stateless operations, and also
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contains:
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- The @ref PJSIP_TRANSACT module inside <b>PJSIP-CORE</b> provides
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stateful operation, and is the base for higher layer features such as
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dialogs,
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- The @ref PJSIP_UA module inside <b>PJSIP-CORE</b> manages dialogs, and supports dialog
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usages,
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- @ref PJSIP_SIMPLE (<b>PJSIP-SIMPLE</b>) provides the base SIP event framework
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(which uses the common/base dialog framework) and implements presence
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on top of it, and is also used by call transfer functions,
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- @ref PJSIP_HIGH_UA (<b>PJSIP-UA</b>) is the high level abstraction of INVITE sessions
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(using the common/base dialog framework). This library also provides
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SIP client registration and call transfer functionality,
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- and finally, @ref PJSUA_LIB (<b>PJSUA-LIB</b>) is the highest level of abstraction,
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which wraps together all above functionalities into high level, easy to
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use API.
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*/
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/**
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@page page_pjsip_samples PJSIP Samples
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I wish I could write more samples, but for now here are some samples or
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working applications that are available from the source tree:
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- @ref page_pjsip_sample_sipstateless_c\n
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This is about the simplest SIP application with PJSIP, all it does is
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respond all incoming requests with 501 (Not Implemented) response
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statelessly.
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- @ref page_pjsip_sample_simple_ua_c\n
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This is a very simple SIP User Agent application that only use PJSIP
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(without PJSIP-UA). It's able to make and receive call, and play
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media to the sound device.
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- @ref page_pjsip_samples_pjsua\n
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This is the reference implementation for PJSIP and PJMEDIA.
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PJSUA is a console based application, designed to be simple enough
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to be readble, but powerful enough to demonstrate all features
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available in PJSIP and PJMEDIA.\n
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Screenshot on WinXP: \image html pjsua.jpg "pjsua on WinXP"
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- @ref page_pjmedia_samples_siprtp_c\n
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This is a useful program (integrated with PJSIP) to actively measure
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the network quality/impairment parameters by making one or more SIP
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calls (or receiving one or more SIP calls) and display the network
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impairment of each stream direction at the end of the call.
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The program is able to measure network quality parameters such as
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jitter, packet lost/reorder/duplicate, round trip time, etc.\n
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Note that the remote peer MUST support RTCP so that network quality
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of each direction can be calculated. Using siprtp for both endpoints
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is recommended.\n
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Screenshots on WinXP: \image html siprtp.jpg "siprtp screenshot on WinXP"
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*/
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/**
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* \page page_pjsip_samples_pjsua PJSUA
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*
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* This is the reference implementation for PJSIP and PJMEDIA.
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* PJSUA is a console based application, designed to be simple enough
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* to be readble, but powerful enough to demonstrate all features
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* available in PJSIP and PJMEDIA.
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*
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* This file is pjsip-apps/src/pjsua/pjsua_app.c
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*
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* Screenshot on WinXP: \image html pjsua.jpg "pjsua on WinXP"
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*
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* \includelineno pjsua_app.c
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*/
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/**
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* \page page_pjsip_sample_simple_ua_c Samples: Simple UA
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*
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* This is a very simple SIP User Agent application that only use PJSIP
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* (without PJSIP-UA). It's able to make and receive call, and play
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* media to the sound device.
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*
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* \includelineno simpleua.c
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*/
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/**
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* \page page_pjsip_sample_sipstateless_c Samples: Stateless SIP Endpoint
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*
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* This is about the simplest SIP application with PJSIP, all it does is
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* respond all incoming requests with 501 (Not Implemented) response
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* statelessly.
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*
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* \includelineno sipstateless.c
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*/
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/**
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* \page page_pjmedia_samples_siprtp_c Samples: Using SIP and Custom RTP/RTCP to Monitor Quality
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*
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* This source is an example to demonstrate using SIP and RTP/RTCP framework
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* to measure the network quality/impairment from the SIP call. This
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* program can be used to make calls or to receive calls from other
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* SIP endpoint (or other siprtp program), and to display the media
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* quality statistics at the end of the call.
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*
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* Note that the remote peer must support RTCP.
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*
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* The layout of the program has been designed so that custom reporting
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* can be generated instead of plain human readable text.
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*
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* The source code of the file is pjsip-apps/src/samples/siprtp.c
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*
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* Screenshots on WinXP: \image html siprtp.jpg
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*
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* \includelineno siprtp.c
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*/
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