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GUI: Add code to draw simple graphics

Add code to draw simple graphics, namely lines(solid or dashed) and
circles.

Signed-off-by: Andrey Smirnov <andrew.smirnov@gmail.com>
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
This commit is contained in:
Andrey Smirnov 2016-06-27 21:27:57 -07:00 committed by Sascha Hauer
parent 0cd1a51924
commit 927176bc16
4 changed files with 218 additions and 0 deletions

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@ -0,0 +1,15 @@
#ifndef __2D_PRIMITIVES__
#define __2D_PRIMITIVES__
#include <fb.h>
void gu_draw_line(struct screen *sc,
int x1, int y1, int x2, int y2,
u8 r, u8 g, u8 b, u8 a,
unsigned int dash);
void gu_draw_circle(struct screen *sc,
int x0, int y0, int radius,
u8 r, u8 g, u8 b, u8 a);
#endif

199
lib/gui/2d-primitives.c Normal file
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@ -0,0 +1,199 @@
#include <common.h>
#include <fb.h>
#include <gui/graphic_utils.h>
#include <linux/stat.h>
#include <fcntl.h>
#include <errno.h>
#include <fs.h>
#include <malloc.h>
static void __illuminate(struct fb_info *info,
int x, int y,
u8 r, u8 g, u8 b, u8 a)
{
void *pixel;
pixel = fb_get_screen_base(info);
pixel += y * info->line_length + x * (info->bits_per_pixel >> 3);
gu_set_rgba_pixel(info, pixel, r, g, b, a);
}
static void illuminate(struct fb_info *info,
bool invert,
int x, int y,
u8 r, u8 g, u8 b, u8 a)
{
if (invert)
__illuminate(info, y, x,
r, g, b, a);
else
__illuminate(info, x, y,
r, g, b, a);
}
static void draw_simple_line(struct screen *sc,
int x1, int y1,
int x2, int y2,
u8 r, u8 g, u8 b, u8 a,
unsigned int dash)
{
int x;
bool invert = false;
unsigned int pixel = 0;
BUG_ON(x1 != x2 &&
y1 != y2);
if (x1 == x2) {
swap(x1, y1);
swap(x2, y2);
invert = true;
}
if (x1 > x2) {
swap(x1, x2);
swap(y1, y2);
}
for (x = x1; x < x2 - 1; x++) {
if (!dash ||
(++pixel % (2 * dash)) < dash)
illuminate(sc->info,
invert,
x, y1,
r, g, b, a);
}
}
/**
* gl_draw_line - draw a 2D dashed line between (x1, y1) and (x2,y2)
*
* @sc: screen to draw on
* @x1, @y1: first point defining the line
* @x2, @y2: second point defining the line
* @r, @g, @b, @a: line's color
* @dash: dash length (0 denotes solid line)
*
* gl_draw_line() implements integer version of Bresenham's algoritm
* as can be found here:
*
* http://www.idav.ucdavis.edu/education/GraphicsNotes/Bresenhams-Algorithm.pdf
*/
void gu_draw_line(struct screen *sc,
int x1, int y1,
int x2, int y2,
u8 r, u8 g, u8 b, u8 a,
unsigned int dash)
{
int dx;
int dy;
int i, j, eps;
bool invert = false;
unsigned int pixel = 0;
BUG_ON(x1 < 0 || y1 < 0 ||
x2 < 0 || y2 < 0);
if (x1 == x2 || y1 == y2) {
draw_simple_line(sc,
x1, y1,
x2, y2,
r, g, b, a, dash);
return;
}
dx = abs(x2 - x1);
dy = abs(y2 - y1);
/*
* First thing we need to determine "Driving Axis", as can be
* seen below if Y-axis projection of the line is bigger than
* X-axis projection we swap axes and pretend the X is Y and
* vice versa
*/
if (dy > dx) {
swap(x1, y1);
swap(x2, y2);
swap(dx, dy);
invert = true;
}
/*
* Second, we need to make sure that we will be traversing
* driving axis in the direction of increment so we swap point
* 1 with point 2 if x1 is greater than x2
*/
if (x1 > x2) {
swap(x1, x2);
swap(y1, y2);
}
j = y1;
eps = dy - dx;
for (i = x1; i <= x2 - 1; i++) {
if (!dash ||
(++pixel % (2 * dash)) > dash) {
illuminate(sc->info,
invert,
j, i,
r, g, b, a);
} else {
printf("NOT illuminating pixel: %d\n", pixel);
}
if (eps >= 0) {
j += 1;
eps -= dx;
}
eps += dy;
}
}
/**
* gl_draw_circle - draw a 2D circle with center at (x0, y0)
*
* @sc: screen to draw on
* @x0, @y0: coordinates of circle's center
* @radius: circle's radius
* @r, @g, @b, @a: circle's color
*
* gu_draw_circle() implements midpoint circle algorithm as can be
* found here:
*
* https://en.wikipedia.org/wiki/Midpoint_circle_algorithm
*/
void gu_draw_circle(struct screen *sc,
int x0, int y0, int radius,
u8 r, u8 g, u8 b, u8 a)
{
int x = radius;
int y = 0;
int e = 0;
BUG_ON(x0 < 0 || y0 < 0 || radius < 0);
while (x >= y) {
__illuminate(sc->info, x0 + x, y0 + y, r, g, b, a);
__illuminate(sc->info, x0 + y, y0 + x, r, g, b, a);
__illuminate(sc->info, x0 - y, y0 + x, r, g, b, a);
__illuminate(sc->info, x0 - x, y0 + y, r, g, b, a);
__illuminate(sc->info, x0 - x, y0 - y, r, g, b, a);
__illuminate(sc->info, x0 - y, y0 - x, r, g, b, a);
__illuminate(sc->info, x0 + y, y0 - x, r, g, b, a);
__illuminate(sc->info, x0 + x, y0 - y, r, g, b, a);
y += 1;
e += 1 + 2 * y;
if (2 * (e - x) + 1 > 0) {
x -= 1;
e += 1 - 2 * x;
}
}
}

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@ -6,6 +6,9 @@ config IMAGE_RENDERER
if IMAGE_RENDERER
config 2D_PRIMITIVES
bool
config BMP
bool "bmp"

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@ -3,3 +3,4 @@ obj-$(CONFIG_IMAGE_RENDERER) += image_renderer.o graphic_utils.o
obj-$(CONFIG_PNG) += png.o
obj-$(CONFIG_LODEPNG) += png_lode.o lodepng.o
obj-$(CONFIG_PICOPNG) += png_pico.o picopng.o
obj-$(CONFIG_2D_PRIMITIVES) += 2d-primitives.o