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Signed-off-by: Scott Rifenbark <scott.m.rifenbark@intel.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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Scott Rifenbark 2011-09-23 08:07:41 -07:00 committed by Richard Purdie
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see the "<link linkend='dev-manual-bsp-appendix'>BSP Development Example</link>" see the "<link linkend='dev-manual-bsp-appendix'>BSP Development Example</link>"
appendix and the appendix and the
"<link linkend='dev-manual-kernel-appendix'>Kernel Modification Example</link>" appendix. "<link linkend='dev-manual-kernel-appendix'>Kernel Modification Example</link>" appendix.
For a user-space application development example that uses the Eclipse IDE, For a user-space application development example that uses the
<trademark class='trade'>Eclipse</trademark> IDE,
see the see the
<ulink url='http://www.yoctoproject.org/docs/1.1/adt-manual/adt-manual.html'> <ulink url='http://www.yoctoproject.org/docs/1.1/adt-manual/adt-manual.html'>
The Yocto Project Application Development Toolkit (ADT) User's Guide</ulink>. The Yocto Project Application Development Toolkit (ADT) User's Guide</ulink>.
@ -364,7 +365,8 @@
</para> </para>
<para> <para>
<imagedata fileref="figures/kernel-dev-flow.png" width="6in" depth="7in" align="center" scalefit="1" /> <imagedata fileref="figures/kernel-dev-flow.png"
width="6in" depth="7.5in" align="center" scalefit="1" />
</para> </para>
<para> <para>
@ -480,137 +482,189 @@
<para> <para>
Application development involves creation of an application that you want to be able Application development involves creation of an application that you want to be able
to run on your target hardware, which is running a Linux Yocto image. to run on your target hardware, which is running a Linux Yocto image.
Much of this process involves standard application development practices that are The Yocto Project provides an Application Development Toolkit (ADT) that
not covered in detail in this manual. facilitates quick development and integration of your application into its run-time environment.
However, the Yocto Project provides an application development environment that Using the ADT you can employ cross-development toolchains designed for your target hardware
facilitates quick integration of your application into its run-time environment.
For example, you can employ cross-development toolchains designed for your target hardware
to compile and link your application. to compile and link your application.
You can deploy your application to the actual hardware or to the QEMU emulator for testing. You can then deploy your application to the actual hardware or to the QEMU emulator for testing.
You can even develop, deploy, and test your application all from within the popular If you are familiar with the popular Eclipse IDE, you can use an Eclipse Yocto Plug-in to
Eclipse IDE. allow you to develop, deploy, and test your application all from within Eclipse.
</para> </para>
<para> <para>
To help you understand how application development works in the Yocto Project, this section While we strongly suggest using the Yocto Project ADT to develop your application, you might
provides an overview of the general development process. not want to.
If you want to see a detailed example of the process as it is used from within the Eclipse If this is the case, you can still use pieces of the Yocto Project for your development process.
IDE, see However, because the process can vary greatly, this manual does not provide detail on the process.
<ulink url='http://www.yoctoproject.org/docs/1.1/adt-manual/adt-manual.html'>
The Application Development Toolkit (ADT) User's Manual</ulink>.
</para> </para>
<para> <section id='workflow-using-the-adt-and-eclipse'>
This illustration and the following list summarizes the application development general workflow. <title>Workflow Using the ADT and <trademark class='trade'>Eclipse</trademark></title>
</para>
<para> <para>
<imagedata fileref="figures/app-dev-flow.png" width="7in" depth="7in" align="center" scalefit="1" /> To help you understand how application development works in the Yocto Project ADT
</para> environment, this section
provides an overview of the general development process.
If you want to see a detailed example of the process as it is used from within the Eclipse
IDE, see
<ulink url='http://www.yoctoproject.org/docs/1.1/adt-manual/adt-manual.html'>
The Application Development Toolkit (ADT) User's Manual</ulink>.
</para>
<para> <para>
<orderedlist> This illustration and the following list summarizes the application development general workflow.
<listitem><para><emphasis>Set up your host development system to support </para>
development using the Yocto Project</emphasis>: See
"<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#the-linux-distro'>The Linux Distributions</ulink>" and <para>
"<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#packages'>The Packages</ulink>" sections both <imagedata fileref="figures/app-dev-flow.png"
in the Yocto Project Quick Start for requirements.</para></listitem> width="7in" depth="8in" align="center" scale="100" />
<listitem><para><emphasis>Establish a local copy of the Yocto Project files on your </para>
system</emphasis>: Having the Yocto Project files on your system gives you access to
the build process and tools you need. <para>
For information on how to get these files, see the bulleted item <orderedlist>
"<link linkend='local-yp-release'>Yocto Project Release</link>" earlier in this manual. <listitem><para><emphasis>Prepare the Host System for the Yocto Project</emphasis>:
</para></listitem> See
<listitem><para><emphasis>Set up the <filename>poky-extras</filename> Git "<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#the-linux-distro'>The Linux Distributions</ulink>" and
repository</emphasis>: This repository is the area for your configuration "<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#packages'>The Packages</ulink>" sections both
fragments, new kernel recipes, and the kernel <filename>.bbappend</filename> in the Yocto Project Quick Start for requirements.</para></listitem>
file used during the build.
It is good practice to set this repository up inside the local Yocto <!--
Project files Git repository. WRITER NOTE: The areas to get the kernel and root filesystem are located in the Index of
For information on how to get these files, see the bulleted item downloads. There are many forms of each. The files that have "rootfs" are just the
"<link linkend='poky-extras-repo'>The <filename>poky-extras</filename> Git Repository</link>" target root filesystems. The file that is very small and starts with bzImage is just
earlier in this manual.</para></listitem> the kernel image isolated so that it can be written to a special on-board area of
<listitem><para><emphasis>Establish a local copy of the Linux Yocto kernel files on your flash memory. Some systems require this. In the machines directory there are
system</emphasis>: In order to make modifications to the kernel you need two things: files that combine the kernel image and the root filesystem. These files are the ISO
a bare clone of the Linux Yocto kernel you are modifying and and HDDIMG files. ISO images are designed to be deployed on a DVD or CD. The ISO
a copy of that bare clone. images are designed to be deployed on a USB stick. There might be some relics in
The bare clone is required by the build process and is the area to which you the machine directory. For example, there is the "emenlow-bernard-5.0.0.tar.bz2"
push your kernel source changes (pulling does not work with bare clones). file. Nobody seems to know what this is. If a developer needs the image and the
The copy of the bare clone is a local Git repository that contains all the kernel's root filesystem I think that they want the small kernel image and a matching root
source files. filesystem. Although, Paul Eggleton says that the HDDIMG types could be used to
You make your changes to the files in this copy of the bare clone. develop on. I am not sure that we can use one of those in the ADT though as they
For information on how to set these two items up, see the bulleted item want you to point to the kernel image and the target root filesystem. Maybe you
"<link linkend='local-kernel-files'>Linux Yocto Kernel</link>" could just point to the same spot. I am not sure.
earlier in this manual.</para></listitem> -->
<listitem><para><emphasis>Make changes to the kernel source code if
applicable</emphasis>: Modifying the kernel does not always mean directly <listitem><para><emphasis>Secure the Linux Yocto Kernel Target Image</emphasis>:
changing source files. You must have a target kernel image that has been built using the Yocto Project.</para>
However, if you have to do this, you make the changes in the local <para>Depending on whether the Yocto Project has a pre-built image that matches your target
Git repository you set up to hold the source files (i.e. the copy of the architecture and where you are going to run the image while you develop your application
bare clone). (QEMU or real hardware), the area you get the image from differs.
Once the changes are made, you need to use Git commands to commit the changes <itemizedlist>
and then push them to the bare clone.</para></listitem> <listitem><para>Download the image from
<listitem><para><emphasis>Make kernel configuration changes <ulink url='http://autobuilder.yoctoproject.org/downloads/yocto-1.0/machines/'>
to your local kernel layer if applicable</emphasis>: <filename>machines</filename></ulink> if your target architecture is supported
If your situation calls for changing the kernel's configuration, you can and you are going to develop and test your application on actual hardware.
use <filename>menuconfig</filename> </para></listitem>
to enable and disable kernel configurations. <listitem><para>Download the image from the
Using <filename>menuconfig</filename> allows you to interactively develop and test the <ulink url='http://autobuilder.yoctoproject.org/downloads/yocto-1.0/machines/qemu/'>
configuration changes you are making to the kernel. <filename>machines/qemu</filename></ulink> if your target architecture is supported
When saved, changes using <filename>menuconfig</filename> update the kernel's and you are going to develop and test your application using the QEMU
<filename>.config</filename>. emulator.</para></listitem>
As an alternative method to changing the kernel's configuration, you can simply <listitem><para>Build your image if you cannot find a pre-built image that matches
edit the <filename>.config</filename> found in the Yocto Project build your target architecture.
directory at <filename>tmp/sysroots/&lt;machine-name&gt;/kernel</filename> If your target architecture is similar to a supported architecture, you can
directly.</para></listitem> modify the kernel image before you build it.
<listitem><para><emphasis>Add new kernel recipes if applicable</emphasis>: The standard See the
layer structure organizes recipe files inside the "<link linkend='kernel-modification-workflow'>Kernel Modification Workflow</link>"
<filename>meta-kernel-dev</filename> layer that is within the section earlier in this manual for information on how to create a modified
<filename>poky-extras</filename> Git repository. Linux Yocto kernel.</para></listitem>
If you need to add new kernel recipes, you add them within this layer. </itemizedlist></para>
Also within this area, you will find the <filename>.bbappend</filename> <para>For information on pre-built kernel image naming schemes for images
file that appends information to the kernel's recipe file used during the that can run on the QEMU emulator, see the
build. "<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#using-pre-built'>Using Pre-Built Binaries and QEMU</ulink>"
</para></listitem> section in
<listitem><para><emphasis>Prepare for the build</emphasis>: Once you have made all the <ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html'>
changes to your kernel (configurations, source code changes, recipe additions, The Yocto Project Quick Start</ulink>.</para></listitem>
or recipe changes), there remains a few things <listitem><para><emphasis>Install the ADT</emphasis>:
you need to do in order for the Yocto Project build system to create your image. The ADT provides a target-specific cross-development toolchain, the root filesystem,
If you have not done so, you need to get the build environment ready by sourcing the QEMU emulator, and other tools that can help you develop your application.
the environment setup script described earlier. While it is possible to get these pieces separately, the Yocto Project provides an
You also need to be sure two key configuration files easy method.
(<filename>local.conf</filename> and <filename>bblayers.conf</filename>) You can get these pieces by running an ADT installer script, which is configurable.
are configured appropriately.</para> For information on how to install the ADT, see the
<para>The entire process for building an image is overviewed in the "<ulink url='http://www.yoctoproject.org/docs/1.1/adt-manual/adt-manual.html#using-the-adt-installer'>Using the ADT Installer</ulink>" section in
"<ulink url='http://www.yoctoproject.org/docs/1.1/yocto-project-qs/yocto-project-qs.html#building-image'>Building an Image</ulink>" section of the Yocto Project Quick Start. <ulink url='http://www.yoctoproject.org/docs/1.1/adt-manual/adt-manual.html'>The Yocto Project
You might want to reference this information. Application Development (ADT) User's Manual</ulink>.</para></listitem>
Also, you should look at the detailed examples found in the appendices at <listitem><para><emphasis>If Applicable, Secure the Target Root Filesystem</emphasis>:
at the end of this manual.</para></listitem> If you choose not to install the ADT using the ADT Installer,
<listitem><para><emphasis>Build the image</emphasis>: The Yocto Project you need to find and download the
build system Poky uses the BitBake appropriate root filesystems.
tool to build images based on the type of image you want to create. You can find these tarballs in the same areas used for the kernel images.
You can find more information on BitBake Depending on the type of image you are running, the root filesystem you need differs.
<ulink url='http://bitbake.berlios.de/manual/'>here</ulink>.</para> For example, if you are developing an application that runs on an image that
<para>The build process supports several types of images to satisfy different needs. supports Sato, you need to get root filesystem that supports Sato.
See the appendix </para></listitem>
"<ulink url='http://www.yoctoproject.org/docs/1.1/poky-ref-manual/poky-ref-manual.html#ref-images'>Reference: Images</ulink>" in the <listitem><para><emphasis>Create and Build your Application</emphasis>:
<ulink url='http://www.yoctoproject.org/docs/1.1/poky-ref-manual/poky-ref-manual.html'> At this point, you need to have source files for your application.
Yocto Project Reference Manual</ulink> for information on supported Once you have the files, you can use the Eclipse IDE to import them and build the
images.</para></listitem> project.
<listitem><para><emphasis>Make your configuration changes available If you are not using Eclipse, you need to use the cross-development tools you have
in the kernel layer</emphasis>: Up to this point, all the configuration changes to the installed to create the image.</para></listitem>
kernel have been done and tested iteratively. <listitem><para><emphasis>Deploy the Image with the Application</emphasis>:
Once they are tested and ready to go, you can move them into the kernel layer, If you are using the Eclipse IDE, you can deploy your image to the hardware or to
which allows you to distribute the layer.</para></listitem> QEMU through the project's preferences.
<listitem><para><emphasis>If applicable, share your in-tree changes</emphasis>: If you are not using the Eclipse IDE, then you need to deploy the application using
If the changes you made other methods to the hardware.
are suited for all Linux Yocto users, you might want to push the changes to a Or, if you are using QEMU, you need to use that tool and load your image in for testing.
contribution area for the Linux Yocto Git repository. </para></listitem>
Once the changes are pushed, you can request that they <listitem><para><emphasis>Test and Debug the Application</emphasis>:
be pulled into the master branch of the kernel tree. Once your application is deployed, you need to test it.
Doing so makes them available to everyone using the kernel.</para></listitem> Within the Eclipse IDE, you can use the debubbing environment along with the
</orderedlist> set of user-space tools installed along with the ADT to debug your application.
</para> Of course, the same user-space tools are available separately to use if you choose
not to use the Eclipse IDE.</para></listitem>
</orderedlist>
</para>
</section>
<section id='workflow-without-adt'>
<title>Workflow Without ADT</title>
<para>
If you want to develop an application outside of the Yocto Project ADT environment, you
can still employ the cross-development toolchain, the QEMU emulator, and a number of supported
target image files.
You just need to follow these general steps:
<orderedlist>
<listitem><para><emphasis>Install the cross-development toolchain for your target hardware:</emphasis>
For information on how to install the toolchain, see the
"<ulink url='http://www.yoctoproject/docs/1.1/adt-manual/adt-manual.html#using-an-existing-toolchain-tarball'>Using a Cross-Toolchain Tarball</ulink>" section in
<ulink url='http://www.yoctoproject/docs/1.1/adt-manual/adt-manual.html'>The Yocto Project
Application Development (ADT) User's Manual</ulink>.</para></listitem>
<listitem><para><emphasis>Download the Target Image:</emphasis> The Yocto Project supports
several target architectures and has many pre-built kernel images and root filesystem
images.</para>
<para>If you are going to develop your application on hardware, go to the
<ulink url='http://autobuilder.yoctoproject.org/downloads/yocto-1.0/machines/'>
<filename>machines</filename></ulink> download area and choose a target machine area
from which to download the kernel image and root filesystem.
This download area could have several files in it that support development using
actual hardware.
For example, the area might contain <filename>.hddimg</filename> files that combine the
kernel image with the filesystem, boot loaders, etc.
Be sure to get the files you need for your particular development process.</para>
<para>If you are going to develop your application and then run and test it using the QEMU
emulator, go to the
<ulink url='http://autobuilder.yoctoproject.org/downloads/yocto-1.0/machines/qemu/'>
<filename>machines/qemu</filename></ulink> download area.
From this area, go down into the directory for your target architecture
(e.g. <filename>qemux86_64</filename> for an
<trademark class='registered'>Intel</trademark>-based 64-bit architecture).
Download kernel, root filesystem, and any other files you need for your process.
<note>In order to use the root filesystem in QEMU, you need to extract it.
See the
"<ulink url='http://www.yoctoproject.org/docs/1.1/adt-manual/adt-manual.html#extracting-the-root-filesystem'>Extracting the Root Filesystem</ulink>" section for information on how to extract the
root filesystem.</note></para></listitem>
<listitem><para><emphasis>Develop and Test your Application:</emphasis> At this point,
you have the tools to develop your application.
If you need to separately install and use the QEMU emulator, you can go to
<ulink url='http://www.qemu.org'>QEMU Home Page</ulink> to download and learn about the
emulator.</para></listitem>
</orderedlist>
</para>
</section>
</section> </section>
</chapter> </chapter>