sdk-manual: Applied review edits to the manual.
(From yocto-docs rev: be853fb74b28bcf1b27b3b7a8e83012928d4e53a) Signed-off-by: Scott Rifenbark <srifenbark@gmail.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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@ -17,11 +17,11 @@
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<para>
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The extensible SDK primarily consists of a pre-configured copy of
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the build system from which it was produced.
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the OpenEmbedded build system from which it was produced.
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Thus, the SDK's configuration is derived using that build system.
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However, filters exist that are applied such as the following that
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are applied to <filename>local.conf</filename> and
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<filename>auto.conf</filename> when present:
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However, filters such as the following exist that the OpenEmbedded
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build system applies to <filename>local.conf</filename> and
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<filename>auto.conf</filename> when these files are present:
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<itemizedlist>
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<listitem><para>
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Variables whose values start with "/" are excluded since the
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@ -44,8 +44,9 @@
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Variables listed in
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<ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_LOCAL_CONF_WHITELIST'><filename>SDK_LOCAL_CONF_WHITELIST</filename></ulink>
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are included.
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Including these variables overrides either of the above two
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conditions.
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Including a variable in the value of
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<filename>SDK_LOCAL_CONF_WHITELIST</filename> overrides either
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of the above two conditions.
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The default value is blank.
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</para></listitem>
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<listitem><para>
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@ -68,9 +69,9 @@
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when present, are appended to the end of
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<filename>conf/local.conf</filename> within the produced SDK, without
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any filtering.
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Not filtering these contents is particularly useful if you want to
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set a variable value just for the SDK and not the build system used to
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create the SDK.
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The <filename>sdk-extra.conf</filename> file is particularly useful
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if you want to set a variable value just for the SDK and not the
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OpenEmbedded build system used to create the SDK.
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</para>
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</section>
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@ -141,14 +142,14 @@
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appear in
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<ulink url='&YOCTO_DOCS_REF_URL;#var-COREBASE'><filename>COREBASE</filename></ulink>
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(other than layers that are enabled through
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<filename>bblayers.conf</filename>), then must list these
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<filename>bblayers.conf</filename>), then you must list these
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files in
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<ulink url='&YOCTO_DOCS_REF_URL;#var-COREBASE_FILES'><filename>COREBASE_FILES</filename></ulink>
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so that the files are copied into the SDK.
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</para></listitem>
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<listitem><para>
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If your build system setup uses a different environment setup
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script other than
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If your OpenEmbedded build system setup uses a different
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environment setup script other than
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<ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink>
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or
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<ulink url='&YOCTO_DOCS_REF_URL;#structure-memres-core-script'><filename>oe-init-build-env-memres</filename></ulink>,
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@ -270,15 +271,16 @@
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<itemizedlist>
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<listitem><para>
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If the mirror value you are setting is appropriate to
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be set for both the build system that is actually
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building the SDK and the SDK itself (i.e. the mirror
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is accessible in both places or it will fail quickly
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on the build system side, and its contents will not
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interfere with the build), then you can set the
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variable in your <filename>local.conf</filename>
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or custom distro configuration file.
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You can "whitelist" the variable through the SDK by
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adding the following:
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be set for both the OpenEmbedded build system that is
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actually building the SDK and the SDK itself (i.e. the
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mirror is accessible in both places or it will fail
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quickly on the OpenEmbedded build system side, and its
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contents will not interfere with the build), then you
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can set the variable in your
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<filename>local.conf</filename> or custom distro
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configuration file.
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You can then "whitelist" the variable through
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to the SDK by adding the following:
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<literallayout class='monospaced'>
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SDK_LOCAL_CONF_WHITELIST = "SSTATE_MIRRORS"
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</literallayout>
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@ -324,8 +326,8 @@
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<ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_EXT_TYPE'><filename>SDK_EXT_TYPE</filename></ulink>
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to "minimal" produces an SDK installer that is around 35 Mbytes in
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size, which downloads and installs quickly.
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You need to realize, though, that the installer does not install any
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libraries or tools out of the box.
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You need to realize, though, that the minimal installer does not
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install any libraries or tools out of the box.
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These must be installed either "on the fly" or through actions you
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perform using <filename>devtool</filename> or explicitly with the
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<filename>devtool sdk-install</filename> command.
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@ -222,15 +222,15 @@
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different than the installed structure for the standard SDK.
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The extensible SDK does not separate host and target parts in the
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same manner as does the standard SDK.
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The extensible SDK uses an embedded copy of the build system, which
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has its own sysroots.
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The extensible SDK uses an embedded copy of the OpenEmbedded
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build system, which has its own sysroots.
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</para>
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<para>
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Of note in the directory structure are an environment setup script
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for the SDK, a configuration file for the target, a version file for
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the target, and a log file for the build system preparation script run
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by the installer.
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the target, and a log file for the OpenEmbedded build system
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preparation script run by the installer.
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</para>
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<para>
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@ -10,8 +10,8 @@
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This chapter describes the extensible SDK and how to use it.
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The extensible SDK makes it easy to add new applications and libraries
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to an image, modify the source for an existing component, test
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changes on the target hardware, and ease integration into the rest
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of the build system.
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changes on the target hardware, and ease integration into the rest of the
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<ulink url='&YOCTO_DOCS_DEV_URL;#build-system-term'>OpenEmbedded build system</ulink>.
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</para>
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<para>
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@ -45,12 +45,17 @@
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<filename>poky_sdk</filename> folder of your home directory.
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As with the standard SDK, you can choose to install the
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extensible SDK in any location when you run the installer.
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However, unlike the standard SDK, the location you choose needs
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to be writable for whichever users need to use the SDK,
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since files will need to be written under that directory during
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the normal course of operation.
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</para></listitem>
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<listitem><para><emphasis>Build Tools and Build System:</emphasis>
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The extensible SDK installer performs additional tasks as
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compared to the standard SDK installer.
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The extensible SDK installer extracts build tools specific
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to the SDK and the installer also prepares the build system.
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to the SDK and the installer also prepares the OpenEmbedded
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build system.
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Here is example output for running the extensible SDK
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installer:
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<literallayout class='monospaced'>
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</para>
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</section>
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<section id='sdk-use-devtool-to-add-an-application'>
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<section id='using-devtool-in-your-sdk-workflow'>
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<title>Using <filename>devtool</filename> in Your SDK Workflow</title>
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<para>
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<filename>devtool</filename> helps you easily develop projects whose
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build output must be part of an image built using the OpenEmbedded
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build system.
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</para>
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<para>
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These entry points exist that allow you to develop using
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<filename>devtool</filename>:
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<itemizedlist>
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<listitem><para><emphasis><filename>devtool add</filename></emphasis>
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</para></listitem>
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<listitem><para><emphasis><filename>devtool modify</filename></emphasis>
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</para></listitem>
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</itemizedlist>
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</para>
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<para>
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The remainder of this section presents these workflows.
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</para>
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<section id='sdk-use-devtool-to-add-an-application'>
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<title>Use <filename>devtool add</filename> to Add an Application</title>
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<para>
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</para></listitem>
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</orderedlist>
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</para>
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</section>
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</section>
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<section id='sdk-devtool-use-devtool-modify-to-modify-the-source-of-an-existing-component'>
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<section id='sdk-devtool-use-devtool-modify-to-modify-the-source-of-an-existing-component'>
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<title>Use <filename>devtool modify</filename> to Modify the Source of an Existing Component</title>
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<para>
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<listitem><para><emphasis>Build the Recipe</emphasis>:
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Once you have updated the source files, you can build
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the recipe.
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You can either use <filename>devtool build</filename> or
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<filename>bitbake</filename>.
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Either method produces build output that is stored
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in
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<ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>.
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</para></listitem>
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<listitem><para><emphasis>Deploy the Build Output</emphasis>:
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When you use the <filename>devtool build</filename>
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</para></listitem>
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</orderedlist>
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</para>
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</section>
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</section>
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<section id='sdk-installing-additional-items-into-the-extensible-sdk'>
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It is important to remember that building the item from source takes
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significantly longer than installing the pre-built artifact.
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Also, if no recipe exists for the item you want to add to the SDK, you
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must add it using the <filename>devtool add</filename> command.
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must instead add it using the <filename>devtool add</filename> command.
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</para>
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</section>
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constructs a new SDK installer containing those recipes and the
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resulting binary artifacts.
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The recipes go into their own separate layer in the constructed
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derivative SDK, leaving the workspace clean and ready for you
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to add your own recipes.
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derivative SDK, leaving the workspace clean and ready for users
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to add their own recipes.
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</para>
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</section>
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tools that allow you to easily add new applications and libraries to
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an image, modify the source of an existing component, test changes on
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the target hardware, and easily integrate an application into the
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the Yocto Project build system.
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<ulink url='&YOCTO_DOCS_DEV_URL;#build-system-term'>OpenEmbedded build system</ulink>.
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</para>
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<para>
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<itemizedlist>
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<listitem><para>An architecture-specific cross-toolchain and
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matching sysroots (target and native) all built by the
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<ulink url='&YOCTO_DOCS_DEV_URL;#build-system-term'>OpenEmbedded build system</ulink>.
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OpenEmbedded build system.
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The toolchain and sysroots are based on a
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<ulink url='&YOCTO_DOCS_DEV_URL;#metadata'>Metadata</ulink>
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configuration and extensions,
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<title>Why use the Standard SDK and What is in It?</title>
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<para>
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Fundamentally, the standard SDK exists so that you can access
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cross-development tools.
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This paragraph describes why you use the Standard SDK.
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Probably need to compare that against why you would not be interested
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in the extensible SDK here as well.
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According to Paul, the most interest lies in the extensible SDK.
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So providing this comparison would be helpful.
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Currently, my understanding boils down to this: The only reason to use
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the Standard SDK is if you want to build and debug source code that
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you have.
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That pretty much sums it up.
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If there is more detail, I need to know about it.
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The Standard SDK provides a cross-development toolchain and libraries
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tailored to the contents of a specific image.
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You would use the Standard SDK if you want a more traditional toolchain
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experience.
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</para>
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<para>
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<note>
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You must change the permissions on the toolchain
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installer script so that it is executable.
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Here is an example:
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<literallayout class='monospaced'>
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$ chmod +x poky-glibc-x86_64-core-image-sato-i586-toolchain-2.1.sh
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</literallayout>
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</note>
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</para>
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</section>
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<section id='sdk-developing-applications-using-eclipse'>
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<title>Devloping Applications Using <trademark class='trade'>Eclipse</trademark></title>
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<title>Developing Applications Using <trademark class='trade'>Eclipse</trademark></title>
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<para>
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If you are familiar with the popular Eclipse IDE, you can use an
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