asterisk/configs/queues.conf.sample

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[general]
;
; Global settings for call queues
;
; Persistent Members
; Store each dynamic member in each queue in the astdb so that
; when asterisk is restarted, each member will be automatically
; read into their recorded queues. Default is 'yes'.
;
persistentmembers = yes
;
; AutoFill Behavior
; The old behavior of the queue (autofill=no) is to have a serial type behavior
; in that the queue will make all waiting callers wait in the queue
; even if there is more than one available member ready to take
; calls until the head caller is connected with the member they
; were trying to get to. The next waiting caller in line then
; becomes the head caller, and they are then connected with the
; next available member and all available members and waiting callers
; waits while this happens. The new behavior, enabled by setting
; autofill=yes makes sure that when the waiting callers are connecting
; with available members in a parallel fashion until there are
; no more available members or no more waiting callers. This is
; probably more along the lines of how a queue should work and
; in most cases, you will want to enable this behavior. If you
; do not specify or comment out this option, it will default to yes.
;
;autofill = no
;
; Monitor Type
; By setting monitor-type = MixMonitor, when specifying monitor-format
; to enable recording of queue member conversations, app_queue will
; now use the new MixMonitor application instead of Monitor so
; the concept of "joining/mixing" the in/out files now goes away
; when this is enabled. You can set the default type for all queues
; here, and then also change monitor-type for individual queues within
; queue by using the same configuration parameter within a queue
; configuration block. If you do not specify or comment out this option,
; it will default to the old 'Monitor' behavior to keep backward
; compatibility.
;
monitor-type = MixMonitor
;
; UpdateCDR behavior.
; This option is implemented to mimic chan_agents behavior of populating
; CDR dstchannel field of a call with an agent name, which you can set
; at the login time with AddQueueMember membername parameter.
;
; updatecdr = no
;
; Note that a timeout to fail out of a queue may be passed as part of
; an application call from extensions.conf:
; Queue(queuename,[options],[optionalurl],[announceoverride],[timeout])
; example: Queue(dave,t,,,45)
; shared_lastcall will make the lastcall and calls received be the same in
; members logged in more than one queue. This is useful to make the queue
; respect the wrapuptime of another queue for a shared member.
; The default value is no.
;
;shared_lastcall=no
;
; Negative_penalty_invalid will treat members with a negative penalty as logged off
;
;negative_penalty_invalid = no
;
; log_membername_as_agent will cause app_queue to log the membername rather than
; the interface for the ADDMEMBER and REMOVEMEMBER events when a state_interface
; is set. The default value (no) maintains backward compatibility.
;
;log_membername_as_agent = no
;
;[markq]
;
; A sample call queue
;
; Musicclass sets which music applies for this particular call queue.
; The only class which can override this one is if the MOH class is set
; directly on the channel using Set(CHANNEL(musicclass)=whatever) in the
; dialplan.
;
;musicclass = default
;
; An announcement may be specified which is played for the member as
; soon as they answer a call, typically to indicate to them which queue
; this call should be answered as, so that agents or members who are
; listening to more than one queue can differentiated how they should
; engage the customer
;
;announce = queue-markq
;
; A strategy may be specified. Valid strategies include:
;
; ringall - ring all available channels until one answers (default)
; leastrecent - ring interface which was least recently hung up by this queue
; fewestcalls - ring the one with fewest completed calls from this queue
; random - ring random interface
; rrmemory - round robin with memory, remember where we left off last ring pass
; rrordered - same as rrmemory, except the queue member order from config file
; is preserved
; linear - rings interfaces in the order specified in this configuration file.
; If you use dynamic members, the members will be rung in the order in
; which they were added
; wrandom - rings random interface, but uses the member's penalty as a weight
; when calculating their metric. So a member with penalty 0 will have
; a metric somewhere between 0 and 1000, and a member with penalty 1 will
; have a metric between 0 and 2000, and a member with penalty 2 will have
; a metric between 0 and 3000. Please note, if using this strategy, the member
; penalty is not the same as when using other queue strategies. It is ONLY used
; as a weight for calculating metric.
;
;strategy = ringall
;
; Second settings for service level (default 0)
; Used for service level statistics (calls answered within service level time
; frame)
;servicelevel = 60
;
; A context may be specified, in which if the user types a SINGLE
; digit extension while they are in the queue, they will be taken out
; of the queue and sent to that extension in this context.
;
;context = qoutcon
;
; A limit can be set to disregard penalty settings when the queue has
; too few members. No penalty will be weighed in if there are only X
; or fewer queue members. (default 0)
;
;penaltymemberslimit = 5
;
;----------------------QUEUE TIMING OPTIONS------------------------------------
; A Queue has two different "timeout" values associated with it. One is the
; timeout parameter configured in queues.conf. This timeout specifies the
; amount of time to try ringing a member's phone before considering the
; member to be unavailable. The other timeout value is the second argument
; to the Queue() application. This timeout represents the absolute amount
; of time to allow a caller to stay in the queue before the caller is
; removed from the queue. In certain situations, these two timeout values
; may clash. For instance, if the timeout in queues.conf is set to 5 seconds,
; the retry value in queues.conf is set to 4, and the second argument to Queue()
; is 10, then the following may occur:
;
; A caller places a call to a queue.
; The queue selects a member and attempts to ring that member.
; The member's phone is rung for 5 seconds and he does not answer.
; The retry time of 4 seconds occurs.
; The queue selects a second member to call.
;
; How long does that second member's phone ring? Does it ring for 5 seconds
; since the timeout set in app_queue is 5 seconds? Does it ring for 1 second since
; the caller has been in the queue for 9 seconds and is supposed to be removed after
; being in the queue for 10 seconds? This is configurable with the timeoutpriority
; option. By setting the timeoutpriority to "conf" then you are saying that you would
; rather use the time specified in the configuration file even if it means having the
; caller stay in the queue longer than the time specified in the application argument.
; For the scenario described above, timeoutpriority=conf would result in the second
; member's phone ringing for 5 seconds. By specifying "app" as the value for
; timeoutpriority, you are saying that the timeout specified as the argument to the
; Queue application is more important. In the scenario above, timeoutpriority=app
; would result in the second member's phone ringing for 1 second.
;
; There are a few exceptions to the priority rules. For instance, if timeoutpriority=appp
; and the configuration file timeout is set to 0, but the application argument timeout is
; non-zero, then the timeoutpriority is ignored and the application argument is used as
; the timeout. Furthermore, if no application argument timeout is specified, then the
; timeoutpriority option is ignored and the configuration file timeout is always used
; when calling queue members.
;
; In timeoutpriority=conf mode however timeout specified in config file will take higher
; priority than timeout in application arguments, so if config file has timeout 0, each
; queue member will be called indefineately and application timeout will be checked only
; after this call attempt. This is useful for having queue members with custom timeouts
; specified within Dial application of Local channel, and allows handling NO ANSWER which
; would otherwise be interrupted by queue destroying child channel on timeout.
;
; The default value for timeoutpriority is "app" since this was how previous versions of
; Asterisk behaved.
;
;timeout = 15
;retry = 5
;timeoutpriority = app|conf
;
;-----------------------END QUEUE TIMING OPTIONS---------------------------------
; Weight of queue - when compared to other queues, higher weights get
; first shot at available channels when the same channel is included in
; more than one queue.
;
;weight=0
;
; After a successful call, how long to wait before sending a potentially
; free member another call (default is 0, or no delay)
;
;wrapuptime=15
;
; Autofill will follow queue strategy but push multiple calls through
; at same time until there are no more waiting callers or no more
; available members. The per-queue setting of autofill allows you
; to override the default setting on an individual queue level.
;
;autofill=yes
;
; Autopause will pause a queue member if they fail to answer a call
; no: Member will not be paused
; yes: Member will be paused only in the queue where the timeout took place
; all: Memeber will be paused in all queues he/she is a member
;autopause=yes
;
; Autopausedelay delay autopause for autopausedelay seconds from the
; last call if a member has not taken a call the delay has no effect.
;autopausedelay=60
;
; Autopausebusy controls whether or not a queue member is set as paused
; automatically upon the member device reporting busy. The autopausedelay
; option applies. Defaults to 'no'.
;autopausebusy=no
;
; Autopauseunavail controls whether or not a queue member is set as paused
; automatically upon the member device reporting congestion. The autopausedely
; option applies. Defaults to 'no'.
;autopauseunavail=no
;
; Maximum number of people waiting in the queue (0 for unlimited)
;
;maxlen = 0
;
; If set to yes, just prior to the caller being bridged with a queue member
; the following variables will be set
; MEMBERINTERFACE is the interface name (eg. Agent/1234)
; MEMBERNAME is the member name (eg. Joe Soap)
; MEMBERCALLS is the number of calls that interface has taken,
; MEMBERLASTCALL is the last time the member took a call.
; MEMBERPENALTY is the penalty of the member
; MEMBERDYNAMIC indicates if a member is dynamic or not
; MEMBERREALTIME indicates if a member is realtime or not
;
;setinterfacevar=no
;
; If set to yes, just prior to the caller being bridged with a queue member
; the following variables will be set:
; QEHOLDTIME callers hold time
; QEORIGINALPOS original position of the caller in the queue
;
;setqueueentryvar=no
;
; If set to yes, the following variables will be set
; just prior to the caller being bridged with a queue member
; and just prior to the caller leaving the queue
; QUEUENAME name of the queue
; QUEUEMAX maxmimum number of calls allowed
; QUEUESTRATEGY the strategy of the queue;
; QUEUECALLS number of calls currently in the queue
; QUEUEHOLDTIME current average hold time
; QUEUECOMPLETED number of completed calls for the queue
; QUEUEABANDONED number of abandoned calls
; QUEUESRVLEVEL queue service level
; QUEUESRVLEVELPERF current service level performance
;
;setqueuevar=no
; if set, run this macro when connected to the queue member
; you can override this macro by setting the macro option on
; the queue application
;
;membermacro=macro_name[,arg1[,...][,argN]]
; if set, run this gosub when connected to the queue member
; you can override this gosub by setting the gosub option on
; the queue application
;
;membergosub=gosub_context_name[,arg1[,...][,argN]]
; How often to announce queue position and/or estimated
; holdtime to caller (0=off)
; Note that this value is ignored if the caller's queue
; position has changed (see min-announce-frequency)
;
;announce-frequency = 90
;
; The absolute minimum time between the start of each
; queue position and/or estimated holdtime announcement
; This is useful for avoiding constant announcements
; when the caller's queue position is changing frequently
; (see announce-frequency)
;
;min-announce-frequency = 15
;
; How often to make any periodic announcement (see periodic-announce)
;
;periodic-announce-frequency=60
;
; Should the periodic announcements be played in a random order? Default is no.
;
;random-periodic-announce=no
;
; If set to yes, the periodic announcment frequency will be timed from the end
; of each announcment rather than from the start of each announcment. This
; defaults to off.
;
;relative-periodic-announce=yes
;
; Should we include estimated hold time in position announcements?
; Either yes, no, or only once.
; Hold time will be announced as the estimated time.
;
;announce-holdtime = yes|no|once
;
; Queue position announce?
; Valid values are "yes," "no," "limit," or "more." If set to "no," then the caller's position will
; never be announced. If "yes," then the caller's position in the queue will be announced
; to the caller. If set to "more," then if the number of callers is more than the number
; specified by the announce-position-limit option, then the caller will hear that there
; are more than that many callers waiting (i.e. if a caller number 6 is in a queue with the
; announce-position-limit set to 5, then that caller will hear that there are more than 5
; callers waiting). If set to "limit," then only callers within the limit specified by announce-position-limit
; will have their position announced.
;
;announce-position = yes
;
; If enabled, play announcements to the first user waiting in the Queue. This may mean
; that announcements are played when an agent attempts to connect to the waiting user,
; which may delay the time before the agent and the user can communicate. Disabled by
; default.
;
; announce-to-first-user = no
;
; If you have specified "limit" or "more" for the announce-position option, then the following
; value is what is used to determine what announcement to play to waiting callers. If you have
; set the announce-position option to anything else, then this will have no bearing on queue operation
;
;announce-position-limit = 5
;
; What's the rounding time for the seconds?
; If this is non-zero, then we announce the seconds as well as the minutes
; rounded to this value.
; Valid values are 0, 5, 10, 15, 20, and 30.
;
; announce-round-seconds = 10
;
; Use these sound files in making position/holdtime announcements. The
; defaults are as listed below -- change only if you need to.
;
; Keep in mind that you may also prevent a sound from being played if you
; explicitly set a sound to be an empty string. For example, if you want to
; prevent the queue from playing queue-thankyou, you may set the sound using
; the following line:
;
; queue-thankyou=
;
; ("You are now first in line.")
;queue-youarenext = queue-youarenext
; ("There are")
;queue-thereare = queue-thereare
; ("calls waiting.")
;queue-callswaiting = queue-callswaiting
; ("The current est. holdtime is")
;queue-holdtime = queue-holdtime
; ("minute.")
;queue-minute = queue-minute
; ("minutes.")
;queue-minutes = queue-minutes
; ("seconds.")
;queue-seconds = queue-seconds
; ("Thank you for your patience.")
;queue-thankyou = queue-thankyou
; ("Hold time")
;queue-reporthold = queue-reporthold
; ("All reps busy / wait for next")
;periodic-announce = queue-periodic-announce
;
; A set of periodic announcements can be defined by separating
; periodic announcements to reproduce by commas. For example:
;periodic-announce = queue-periodic-announce,your-call-is-important,please-wait
;
; The announcements will be played in the order in which they are defined. After
; playing the last announcement, the announcements begin again from the beginning.
;
; Calls may be recorded using Asterisk's monitor/MixMonitor resource
; This can be enabled from within the Queue application, starting recording
; when the call is actually picked up; thus, only successful calls are
; recorded, and you are not recording while people are listening to MOH.
; To enable monitoring, simply specify "monitor-format"; it will be disabled
; otherwise.
;
; You can specify the monitor filename with by calling
; Set(MONITOR_FILENAME=foo)
; Otherwise it will use MONITOR_FILENAME=${UNIQUEID}
;
; Pick any one valid extension for monitor format recording. If you leave
; monitor-format commented out, it will not record calls.
;
; monitor-format = gsm|wav|wav49
;
; Monitor Type
; By setting monitor-type = MixMonitor, when specifying monitor-format
; to enable recording of queue member conversations, app_queue will
; now use the new MixMonitor application instead of Monitor so
; the concept of "joining/mixing" the in/out files now goes away
; when this is enabled. If you do not specify or comment out this option,
; it will default to the old 'Monitor' behavior to keep backward
; compatibility.
;
; monitor-type = MixMonitor
;
; ----------------------- TYPE MIXMONITOR OPTIONS -----------------------------
;
;
; You can specify the options supplied to MixMonitor by calling (from the dialplan)
; Set(MONITOR_OPTIONS=av(<x>)V(<x>)W(<x>))
; The 'b' option for MixMonitor (only save audio to the file while bridged) is
; implied.
;
; You can specify a post recording command to be executed after the end of
; recording by calling (from the dialplan)
;
; Set(MONITOR_EXEC=mv /var/spool/asterisk/monitor/^{MONITOR_FILENAME} /tmp/^{MONITOR_FILENAME})
;
; or
;
; Set(MONITOR_EXEC=mv /var/spool/asterisk/monitor/^{MIXMONITOR_FILENAME} /tmp/^{MIXMONITOR_FILENAME})
;
; If you choose to use the latter, you will not be able to switch the monitor-type back to Monitor
; without changing this in the dialplan.
;
;
; The command specified within the contents of MONITOR_EXEC will be executed when
; the recording is over. Any strings matching ^{X} will be unescaped to ${X} and
; all variables will be evaluated just prior to recording being started.
;
; The contents of MONITOR_FILENAME will also be unescaped from ^{X} to ${X} and
; all variables will be evaluated just prior to recording being started.
;
; ---------------------- Queue Empty Options ----------------------------------
;
; Asterisk has provided the "joinempty" and "leavewhenempty" options for a while
; with tenuous definitions of what they actually mean. The "joinempty" option controls
; whether a caller may join a queue depending on several factors of member availability.
; Similarly, then leavewhenempty option controls whether a caller may remain in a queue
; he has already joined. Both options take a comma-separated list of factors which
; contribute towards whether a caller may join/remain in the queue. The list of
; factors which contribute to these option is as follows:
;
; paused: a member is not considered available if he is paused
; penalty: a member is not considered available if his penalty is less than QUEUE_MAX_PENALTY
; inuse: a member is not considered available if he is currently on a call
; ringing: a member is not considered available if his phone is currently ringing
; unavailable: This applies mainly to Agent channels. If the agent is a member of the queue
; but has not logged in, then do not consider the member to be available
; invalid: Do not consider a member to be available if he has an "invalid" device state.
; This generally is caused by an error condition in the member's channel driver.
; unknown: Do not consider a member to be available if we are unable to determine the member's
; current device state.
; wrapup: A member is not considered available if he is currently in his wrapuptime after
; taking a call.
;
; For the "joinempty" option, when a caller attempts to enter a queue, the members of that
; queue are examined. If all members are deemed to be unavailable due to any of the conditions
; listed for the "joinempty" option, then the caller will be unable to enter the queue. For the
; "leavewhenempty" option, the state of the members of the queue are checked periodically during
; the caller's stay in the queue. If all of the members are unavailable due to any of the above
; conditions, then the caller will be removed from the queue.
;
; Some examples:
;
;joinempty = paused,inuse,invalid
;
; A caller will not be able to enter a queue if at least one member cannot be found
; who is not paused, on the phone, or who has an invalid device state.
;
;leavewhenempty = inuse,ringing
;
; A caller will be removed from the queue if at least one member cannot be found
; who is not on the phone, or whose phone is not ringing.
;
; For the sake of backwards-compatibility, the joinempty and leavewhenempty
; options also accept the strings "yes" "no" "strict" and "loose". The following
; serves as a translation for these values:
;
; yes - (empty) for joinempty; penalty,paused,invalid for leavewhenempty
; no - penalty,paused,invalid for joinempty; (empty) for leavewhenempty
; strict - penalty,paused,invalid,unavailable
; loose - penalty,invalid
;
; If you wish to report the caller's hold time to the member before they are
; connected to the caller, set this to yes.
;
; reportholdtime = no
;
; If you want the queue to avoid sending calls to members whose devices are
; known to be 'in use' (via the channel driver supporting that device state)
; uncomment this option. This can be controlled on a per member basis by
; setting 'ringinuse' on that member. This can be done in the member definition,
; in the 'ringinuse' field on a realtime member, via the QUEUE_MEMBER dialplan
; function, or with CLI/AMI. By default, the per member value will be the same
; as the queue's ringinuse value if it isn't set on the member deliberately.
; (Note: only the SIP channel driver currently is able to report 'in use'.)
; ringinuse = no
;
; If you wish to have a delay before the member is connected to the caller (or
; before the member hears any announcement messages), set this to the number of
; seconds to delay.
;
; memberdelay = 0
;
; If timeoutrestart is set to yes, then the timeout for an agent to answer is
; reset if a BUSY or CONGESTION is received. This can be useful if agents
; are able to cancel a call with reject or similar.
;
; timeoutrestart = no
;
; If you wish to implement a rule defined in queuerules.conf (see
; configs/queuerules.conf.sample from the asterisk source directory for
; more information about penalty rules) by default, you may specify this
; by setting defaultrule to the rule's name
;
; defaultrule = myrule
;
; Each member of this call queue is listed on a separate line in
; the form technology/dialstring. "member" means a normal member of a
; queue. An optional penalty may be specified after a comma, such that
; entries with higher penalties are considered last. An optional member
; name may also be specified after a second comma, which is used in log
; messages as a "friendly name". Multiple interfaces may share a single
; member name. An optional state interface may be specified after a third
; comma. This interface will be the one for which app_queue receives device
; state notifications, even though the first interface specified is the one
; that is actually called.
;
; A hint can also be used in place of the state interface using the format
; hint:<extension>@<context>. If no context is specified then 'default' will
; be used.
;
; It is important to ensure that channel drivers used for members are loaded
; before app_queue.so itself or they may be marked invalid until reload. This
; can be accomplished by explicitly listing them in modules.conf before
; app_queue.so. Additionally, if you use Local channels as queue members, you
; must also preload pbx_config.so and chan_local.so (or pbx_ael.so, pbx_lua.so,
; or pbx_realtime.so, depending on how your dialplan is configured).
;
; syntax: member => interface,[,penalty][,membername][,state_interface][,ringinuse]
;
;member => DAHDI/1
;member => DAHDI/2,10
;member => DAHDI/3,10,Bob Johnson
Replace chan_agent with app_agent_pool. The ill conceived chan_agent is no more. It is now replaced by app_agent_pool. Agents login using the AgentLogin() application as before. The AgentLogin() application no longer does any authentication. Authentication is now the responsibility of the dialplan. (Besides, the authentication done by chan_agent did not match what the voice prompts asked for.) Sample extensions.conf [login] ; Sample agent 1001 login ; Set COLP for in between calls so the agent does not see the last caller COLP. exten => 1001,1,Set(CONNECTEDLINE(all)="Agent Waiting" <1001>) ; Give the agent DTMF transfer and disconnect features when connected to a caller. same => n,Set(CHANNEL(dtmf-features)=TX) same => n,AgentLogin(1001) same => n,NoOp(AGENT_STATUS is ${AGENT_STATUS}) same => n,Hangup() [caller] ; Sample caller direct connect to agent 1001 exten => 800,1,AgentRequest(1001) same => n,NoOp(AGENT_STATUS is ${AGENT_STATUS}) same => n,Hangup() ; Sample caller going through a Queue to agent 1001 exten => 900,1,Queue(agent_q) same => n,Hangup() Sample queues.conf [agent_q] member => Local/800@caller,,SuperAgent,Agent:1001 Under the hood operation overview: 1) Logged in agents wait for callers in an agents holding bridge. 2) Caller requests an agent using AgentRequest() 3) A basic bridge is created, the agent is notified, and caller joins the basic bridge to wait for the agent. 4) The agent is either automatically connected to the caller or must ack the call to connect. 5) The agent is moved from the agents holding bridge to the basic bridge. 6) The agent and caller talk. 7) The connection is ended by either party. 8) The agent goes back to the agents holding bridge. To avoid some locking issues with the agent holding bridge, I needed to make some changes to the after bridge callback support. The after bridge callback is now a list of requested callbacks with the last to be added the only active callback. The after bridge callback for failed callbacks will always happen in the channel thread when the channel leaves the bridging system or is destroyed. (closes issue ASTERISK-21554) Reported by: Matt Jordan Review: https://reviewboard.asterisk.org/r/2657/ git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@394417 65c4cc65-6c06-0410-ace0-fbb531ad65f3
2013-07-15 23:20:55 +00:00
;member => Local/1001@agents,0,May Flowers,Agent:1001
;member => Local/1002@agents,0,John Doe,Agent:1002
;member => Local/1000@default,0,John Smith,SIP/1000
;member => Local/2000@default,0,Lorem Ipsum,SIP/2000,no