Do not blit the surface everytime we write an image
As we want to able to render multiple image this will cause 1 blit per image;
Signed-off-by: Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com>
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
To open, memmap, get the fb_info and if needed allocate the offscreen buffer
Signed-off-by: Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com>
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
Instead of passing hundreds of parameter, just pass the right structure.
struct screen represent the screen with a without double buffering.
struct surface represent the part of the screen we want to render.
Signed-off-by: Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com>
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>
This is needed if the image is bigger than the screen.
Signed-off-by: Jean-Christophe PLAGNIOL-VILLARD <plagnioj@jcrosoft.com>
Signed-off-by: Sascha Hauer <s.hauer@pengutronix.de>