2015-12-28 17:49:01 +00:00
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<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
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"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
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[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
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<chapter id='sdk-extensible'>
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2016-01-23 19:01:12 +00:00
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<title>Using the Extensible SDK</title>
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2015-12-28 17:49:01 +00:00
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2016-03-02 16:48:50 +00:00
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<para>
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This chapter describes the extensible SDK and how to use it.
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The extensible SDK makes it easy to add new applications and libraries
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to an image, modify the source for an existing component, test
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2016-03-22 01:09:13 +00:00
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changes on the target hardware, and ease integration into the rest of the
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<ulink url='&YOCTO_DOCS_DEV_URL;#build-system-term'>OpenEmbedded build system</ulink>.
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2015-12-28 17:49:01 +00:00
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</para>
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2016-03-02 16:48:50 +00:00
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<para>
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Information in this chapter covers features that are not part of the
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standard SDK.
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In other words, the chapter presents information unique to the
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extensible SDK only.
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For information on how to use the standard SDK, see the
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"<link linkend='sdk-using-the-standard-sdk'>Using the Standard SDK</link>"
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chapter.
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</para>
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2016-01-25 23:14:57 +00:00
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2016-01-23 19:01:12 +00:00
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<section id='sdk-setting-up-to-use-the-extensible-sdk'>
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<title>Setting Up to Use the Extensible SDK</title>
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2015-12-28 17:49:01 +00:00
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2016-03-02 16:48:50 +00:00
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<para>
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Getting set up to use the extensible SDK is identical to getting set
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up to use the standard SDK.
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You still need to locate and run the installer and then run the
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environment setup script.
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See the
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"<link linkend='sdk-installing-the-sdk'>Installing the SDK</link>"
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and the
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"<link linkend='sdk-running-the-sdk-environment-setup-script'>Running the SDK Environment Setup Script</link>"
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sections for general information.
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The following items highlight the only differences between getting
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set up to use the extensible SDK as compared to the standard SDK:
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<itemizedlist>
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2016-03-02 16:48:50 +00:00
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<listitem><para><emphasis>Default Installation Directory:</emphasis>
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By default, the extensible SDK installs into the
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<filename>poky_sdk</filename> folder of your home directory.
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As with the standard SDK, you can choose to install the
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extensible SDK in any location when you run the installer.
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2016-03-22 01:09:13 +00:00
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However, unlike the standard SDK, the location you choose needs
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to be writable for whichever users need to use the SDK,
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since files will need to be written under that directory during
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the normal course of operation.
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</para></listitem>
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<listitem><para><emphasis>Build Tools and Build System:</emphasis>
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The extensible SDK installer performs additional tasks as
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compared to the standard SDK installer.
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The extensible SDK installer extracts build tools specific
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2016-03-22 16:49:33 +00:00
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to the SDK and the installer also prepares the internal build
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system within the SDK.
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Here is example output for running the extensible SDK
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installer:
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<literallayout class='monospaced'>
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$ ./poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-2.1+snapshot.sh
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Poky (Yocto Project Reference Distro) Extensible SDK installer version 2.1+snapshot
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===================================================================================
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Enter target directory for SDK (default: ~/poky_sdk):
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You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed[Y/n]? Y
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Extracting SDK......................................................................done
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Setting it up...
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Extracting buildtools...
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Preparing build system...
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done
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SDK has been successfully set up and is ready to be used.
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Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
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$ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux
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</literallayout>
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2016-01-25 23:14:57 +00:00
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</para></listitem>
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</itemizedlist>
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</para>
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<para>
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After installing the SDK, you need to run the SDK environment setup
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script.
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Here is the output:
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<literallayout class='monospaced'>
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$ source environment-setup-core2-64-poky-linux
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SDK environment now set up; additionally you may now run devtool to perform development tasks.
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Run devtool --help for further details.
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</literallayout>
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Once you run the environment setup script, you have
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<filename>devtool</filename> available.
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</para>
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2016-01-23 19:01:12 +00:00
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</section>
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2016-03-22 01:09:13 +00:00
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<section id='using-devtool-in-your-sdk-workflow'>
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<title>Using <filename>devtool</filename> in Your SDK Workflow</title>
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2016-01-23 19:01:12 +00:00
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2016-03-02 16:48:50 +00:00
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<para>
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2016-03-23 15:46:27 +00:00
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The cornerstone of the extensible SDK is a command-line tool
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called <filename>devtool</filename>.
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This tool provides a number of features that help
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you build, test and package software within the extensible SDK, and
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optionally integrate it into an image built by the OpenEmbedded build
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system.
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</para>
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<para>
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The <filename>devtool</filename> command line is organized similarly
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to
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<ulink url='&YOCTO_DOCS_DEV_URL;#git'>Git</ulink> in that it has a
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number of sub-commands for each function.
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You can run <filename>devtool --help</filename> to see all the
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commands.
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</para>
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<para>
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Two <filename>devtool</filename> subcommands that provide
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entry-points into development are:
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<itemizedlist>
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<listitem><para><emphasis><filename>devtool add</filename></emphasis>:
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Assists in adding new software to be built.
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</para></listitem>
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<listitem><para><emphasis><filename>devtool modify</filename></emphasis>:
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Sets up an environment to enable you to modify the source of
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an existing component.
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2016-03-22 01:09:13 +00:00
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</para></listitem>
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</itemizedlist>
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2016-03-23 15:46:27 +00:00
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As with the OpenEmbedded build system, "recipes" represent software
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packages within <filename>devtool</filename>.
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When you use <filename>devtool add</filename>, a recipe is
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automatically created.
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When you use <filename>devtool modify</filename>, the specified
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existing recipe is used in order to determine where to get the source
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code and how to patch it.
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In both cases, an environment is set up so that when you build the
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recipe a source tree that is under your control is used in order to
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allow you to make changes to the source as desired.
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By default, both new recipes and the source go into a "workspace"
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directory under the SDK.
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2016-03-02 16:48:50 +00:00
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</para>
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<para>
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2016-03-23 15:46:27 +00:00
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The remainder of this section presents the
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<filename>devtool add</filename> and
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<filename>devtool modify</filename> workflows.
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</para>
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2016-03-22 01:09:13 +00:00
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<section id='sdk-use-devtool-to-add-an-application'>
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<title>Use <filename>devtool add</filename> to Add an Application</title>
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<para>
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The <filename>devtool add</filename> command generates
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a new recipe based on existing source code.
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This command takes advantage of the
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<ulink url='&YOCTO_DOCS_DEV_URL;#devtool-the-workspace-layer-structure'>workspace</ulink>
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layer that many <filename>devtool</filename> commands
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use.
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The command is flexible enough to allow you to extract source
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code into both the workspace or a separate local Git repository
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and to use existing code that does not need to be extracted.
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</para>
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<para>
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Depending on your particular scenario, the arguments and options
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you use with <filename>devtool add</filename> form different
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combinations.
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The following diagram shows common development flows
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you would use with the <filename>devtool add</filename>
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command:
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</para>
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<para>
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<imagedata fileref="figures/sdk-devtool-add-flow.png" align="center" />
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</para>
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<para>
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<orderedlist>
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<listitem><para><emphasis>Generating the New Recipe</emphasis>:
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The top part of the flow shows three scenarios by which
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you could use <filename>devtool add</filename> to
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generate a recipe based on existing source code.</para>
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<para>In a shared development environment, it is
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typical where other developers are responsible for
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various areas of source code.
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As a developer, you are probably interested in using
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that source code as part of your development using
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the Yocto Project.
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All you need is access to the code, a recipe, and a
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controlled area in which to do your work.</para>
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<para>Within the diagram, three possible scenarios
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feed into the <filename>devtool add</filename> workflow:
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<itemizedlist>
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<listitem><para><emphasis>Left</emphasis>:
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The left scenario represents a common situation
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where the source code does not exist locally
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and needs to be extracted.
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In this situation, you just let it get
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extracted to the default workspace - you do not
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want it in some specific location outside of the
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workspace.
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Thus, everything you need will be located in the
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workspace:
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<literallayout class='monospaced'>
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$ devtool add <replaceable>recipe fetchuri</replaceable>
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</literallayout>
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With this command, <filename>devtool</filename>
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creates a recipe and an append file in the
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workspace as well as extracts the upstream
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source files into a local Git repository also
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within the <filename>sources</filename> folder.
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</para></listitem>
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<listitem><para><emphasis>Middle</emphasis>:
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The middle scenario also represents a situation where
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the source code does not exist locally.
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In this case, the code is again upstream
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and needs to be extracted to some
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local area - this time outside of the default
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workspace.
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As always, if required <filename>devtool</filename> creates
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a Git repository locally during the extraction.
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Furthermore, the first positional argument
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<replaceable>srctree</replaceable> in this case
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identifies where the
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<filename>devtool add</filename> command
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will locate the extracted code outside of the
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workspace:
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<literallayout class='monospaced'>
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$ devtool add <replaceable>recipe srctree fetchuri</replaceable>
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</literallayout>
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In summary, the source code is pulled from
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<replaceable>fetchuri</replaceable> and extracted
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into the location defined by
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<replaceable>srctree</replaceable> as a local
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Git repository.</para>
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<para>Within workspace, <filename>devtool</filename>
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creates both the recipe and an append file
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for the recipe.
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</para></listitem>
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<listitem><para><emphasis>Right</emphasis>:
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The right scenario represents a situation
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where the source tree (srctree) has been
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previously prepared outside of the
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<filename>devtool</filename> workspace.
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</para>
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<para>The following command names the recipe
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and identifies where the existing source tree
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is located:
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<literallayout class='monospaced'>
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$ devtool add <replaceable>recipe srctree</replaceable>
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</literallayout>
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The command examines the source code and creates
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a recipe for it placing the recipe into the
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workspace.</para>
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<para>Because the extracted source code already exists,
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<filename>devtool</filename> does not try to
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relocate it into the workspace - just the new
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the recipe is placed in the workspace.</para>
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<para>Aside from a recipe folder, the command
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also creates an append folder and places an initial
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<filename>*.bbappend</filename> within.
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</para></listitem>
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</itemizedlist>
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</para></listitem>
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<listitem><para><emphasis>Edit the Recipe</emphasis>:
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At this point, you can use <filename>devtool edit-recipe</filename>
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to open up the editor as defined by the
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<filename>$EDITOR</filename> environment variable
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and modify the file:
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<literallayout class='monospaced'>
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$ devtool edit-recipe <replaceable>recipe</replaceable>
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</literallayout>
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From within the editor, you can make modifications to the
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recipe that take affect when you build it later.
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</para></listitem>
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<listitem><para><emphasis>Build the Recipe or Rebuild the Image</emphasis>:
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At this point in the flow, the next step you
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take depends on what you are going to do with
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the new code.</para>
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<para>If you need to take the build output and eventually
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move it to the target hardware, you would use
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<filename>devtool build</filename>:
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<literallayout class='monospaced'>
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2016-03-02 16:48:50 +00:00
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$ devtool build <replaceable>recipe</replaceable>
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</literallayout></para>
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<para>On the other hand, if you want an image to
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contain the recipe's packages for immediate deployment
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onto a device (e.g. for testing purposes), you can use
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the <filename>devtool build-image</filename> command:
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<literallayout class='monospaced'>
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$ devtool build-image <replaceable>image</replaceable>
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</literallayout>
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</para></listitem>
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<listitem><para><emphasis>Deploy the Build Output</emphasis>:
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When you use the <filename>devtool build</filename>
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command to build out your recipe, you probably want to
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see if the resulting build output works as expected on target
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hardware.
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<note>
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This step assumes you have a previously built
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image that is already either running in QEMU or
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running on actual hardware.
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Also, it is assumed that for deployment of the image
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to the target, SSH is installed in the image and if
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the image is running on real hardware that you have
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network access to and from your development machine.
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</note>
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You can deploy your build output to that target hardware by
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using the <filename>devtool deploy-target</filename> command:
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<literallayout class='monospaced'>
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$ devtool deploy-target <replaceable>recipe target</replaceable>
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</literallayout>
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The <replaceable>target</replaceable> is a live target machine
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running as an SSH server.</para>
|
|
|
|
|
|
|
|
<para>You can, of course, also deploy the image you build
|
|
|
|
using the <filename>devtool build-image</filename> command
|
|
|
|
to actual hardware.
|
|
|
|
However, <filename>devtool</filename> does not provide a
|
|
|
|
specific command that allows you to do this.
|
|
|
|
</para></listitem>
|
|
|
|
<listitem><para><emphasis>Optionally Update the Recipe With Patch Files</emphasis>:
|
|
|
|
Once you are satisfied with the recipe, if you have made
|
|
|
|
any changes to the source tree that you want to have
|
|
|
|
applied by the recipe, you need to generate patches
|
|
|
|
from those changes.
|
|
|
|
You do this before moving the recipe
|
|
|
|
to its final layer and cleaning up the workspace area
|
|
|
|
<filename>devtool</filename> uses.
|
|
|
|
This optional step is especially relevant if you are
|
|
|
|
using or adding third-party software.</para>
|
|
|
|
<para>To convert commits created using Git to patch files,
|
|
|
|
use the <filename>devtool update-recipe</filename> command.
|
|
|
|
<note>
|
|
|
|
Any changes you want to turn into patches must be
|
|
|
|
committed to the Git repository in the source tree.
|
|
|
|
</note>
|
|
|
|
<literallayout class='monospaced'>
|
2016-03-02 16:48:50 +00:00
|
|
|
$ devtool update-recipe <replaceable>recipe</replaceable>
|
2016-03-22 01:09:13 +00:00
|
|
|
</literallayout>
|
|
|
|
</para></listitem>
|
|
|
|
<listitem><para><emphasis>Move the Recipe to its Permanent Layer</emphasis>:
|
|
|
|
Before cleaning up the workspace, you need to move the
|
|
|
|
final recipe to its permanent layer.
|
|
|
|
You must do this before using the
|
|
|
|
<filename>devtool reset</filename> command if you want to
|
|
|
|
retain the recipe.
|
|
|
|
</para></listitem>
|
|
|
|
<listitem><para><emphasis>Reset the Recipe</emphasis>:
|
|
|
|
As a final step, you can restore the state such that
|
|
|
|
standard layers and the upstream source is used to build
|
|
|
|
the recipe rather than data in the workspace.
|
|
|
|
To reset the recipe, use the <filename>devtool reset</filename>
|
|
|
|
command:
|
|
|
|
<literallayout class='monospaced'>
|
2016-03-02 16:48:50 +00:00
|
|
|
$ devtool reset <replaceable>recipe</replaceable>
|
2016-03-22 01:09:13 +00:00
|
|
|
</literallayout>
|
|
|
|
</para></listitem>
|
|
|
|
</orderedlist>
|
|
|
|
</para>
|
|
|
|
</section>
|
|
|
|
|
|
|
|
<section id='sdk-devtool-use-devtool-modify-to-modify-the-source-of-an-existing-component'>
|
|
|
|
<title>Use <filename>devtool modify</filename> to Modify the Source of an Existing Component</title>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
The <filename>devtool modify</filename> command prepares the
|
|
|
|
way to work on existing code that already has a recipe in
|
|
|
|
place.
|
|
|
|
The command is flexible enough to allow you to extract code,
|
|
|
|
specify the existing recipe, and keep track of and gather any
|
|
|
|
patch files from other developers that are
|
|
|
|
associated with the code.
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
Depending on your particular scenario, the arguments and options
|
|
|
|
you use with <filename>devtool modify</filename> form different
|
|
|
|
combinations.
|
|
|
|
The following diagram shows common development flows
|
|
|
|
you would use with the <filename>devtool modify</filename>
|
|
|
|
command:
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
<imagedata fileref="figures/sdk-devtool-modify-flow.png" align="center" />
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
<orderedlist>
|
|
|
|
<listitem><para><emphasis>Preparing to Modify the Code</emphasis>:
|
|
|
|
The top part of the flow shows three scenarios by which
|
|
|
|
you could use <filename>devtool modify</filename> to
|
|
|
|
prepare to work on source files.
|
|
|
|
Each scenario assumes the following:
|
|
|
|
<itemizedlist>
|
|
|
|
<listitem><para>The recipe exists in some layer external
|
|
|
|
to the <filename>devtool</filename> workspace.
|
|
|
|
</para></listitem>
|
|
|
|
<listitem><para>The source files exist upstream in an
|
|
|
|
un-extracted state or locally in a previously
|
|
|
|
extracted state.
|
|
|
|
</para></listitem>
|
|
|
|
</itemizedlist>
|
|
|
|
The typical situation is where another developer has
|
|
|
|
created some layer for use with the Yocto Project and
|
|
|
|
their recipe already resides in that layer.
|
|
|
|
Furthermore, their source code is readily available
|
|
|
|
either upstream or locally.
|
|
|
|
<itemizedlist>
|
|
|
|
<listitem><para><emphasis>Left</emphasis>:
|
|
|
|
The left scenario represents a common situation
|
|
|
|
where the source code does not exist locally
|
|
|
|
and needs to be extracted.
|
|
|
|
In this situation, the source is extracted
|
|
|
|
into the default workspace location.
|
|
|
|
The recipe, in this scenario, is in its own
|
|
|
|
layer outside the workspace
|
|
|
|
(i.e.
|
|
|
|
<filename>meta-</filename><replaceable>layername</replaceable>).
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<para>The following command identifies the recipe
|
|
|
|
and by default extracts the source files:
|
|
|
|
<literallayout class='monospaced'>
|
2016-03-02 16:48:50 +00:00
|
|
|
$ devtool modify <replaceable>recipe</replaceable>
|
2016-03-22 01:09:13 +00:00
|
|
|
</literallayout>
|
|
|
|
Once <filename>devtool</filename>locates the recipe,
|
|
|
|
it uses the
|
|
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
|
|
|
|
variable to locate the source code and
|
|
|
|
any local patch files from other developers are
|
|
|
|
located.
|
|
|
|
<note>
|
|
|
|
You cannot provide an URL for
|
|
|
|
<replaceable>srctree</replaceable> when using the
|
|
|
|
<filename>devtool modify</filename> command.
|
|
|
|
</note>
|
|
|
|
With this scenario, however, since no
|
|
|
|
<replaceable>srctree</replaceable> argument exists, the
|
|
|
|
<filename>devtool modify</filename> command by default
|
|
|
|
extracts the source files to a Git structure.
|
|
|
|
Furthermore, the location for the extracted source is the
|
|
|
|
default area within the workspace.
|
|
|
|
The result is that the command sets up both the source
|
|
|
|
code and an append file within the workspace with the
|
|
|
|
recipe remaining in its original location.
|
|
|
|
</para></listitem>
|
|
|
|
<listitem><para><emphasis>Middle</emphasis>:
|
|
|
|
The middle scenario represents a situation where
|
|
|
|
the source code also does not exist locally.
|
|
|
|
In this case, the code is again upstream
|
|
|
|
and needs to be extracted to some
|
|
|
|
local area as a Git repository.
|
|
|
|
The recipe, in this scenario, is again in its own
|
|
|
|
layer outside the workspace.</para>
|
|
|
|
|
|
|
|
<para>The following command tells
|
|
|
|
<filename>devtool</filename> what recipe with
|
|
|
|
which to work and, in this case, identifies a local
|
|
|
|
area for the extracted source files that is outside
|
|
|
|
of the default workspace:
|
|
|
|
<literallayout class='monospaced'>
|
2016-03-02 16:48:50 +00:00
|
|
|
$ devtool modify <replaceable>recipe srctree</replaceable>
|
2016-03-22 01:09:13 +00:00
|
|
|
</literallayout>
|
|
|
|
As with all extractions, the command uses
|
|
|
|
the recipe's <filename>SRC_URI</filename> to locate the
|
|
|
|
source files.
|
|
|
|
Once the files are located, the command by default
|
|
|
|
extracts them.
|
|
|
|
Providing the <replaceable>srctree</replaceable>
|
|
|
|
argument instructs <filename>devtool</filename> where
|
|
|
|
place the extracted source.</para>
|
|
|
|
|
|
|
|
<para>Within workspace, <filename>devtool</filename>
|
|
|
|
creates an append file for the recipe.
|
|
|
|
The recipe remains in its original location but
|
|
|
|
the source files are extracted to the location you
|
|
|
|
provided with <replaceable>srctree</replaceable>.
|
|
|
|
</para></listitem>
|
|
|
|
<listitem><para><emphasis>Right</emphasis>:
|
|
|
|
The right scenario represents a situation
|
|
|
|
where the source tree
|
|
|
|
(<replaceable>srctree</replaceable>) exists as a
|
|
|
|
previously extracted Git structure outside of
|
|
|
|
the <filename>devtool</filename> workspace.
|
|
|
|
In this example, the recipe also exists
|
|
|
|
elsewhere in its own layer.
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<para>The following command tells
|
|
|
|
<filename>devtool</filename> the recipe
|
|
|
|
with which to work, uses the "-n" option to indicate
|
|
|
|
source does not need to be extracted, and uses
|
|
|
|
<replaceable>srctree</replaceable> to point to the
|
|
|
|
previously extracted source files:
|
|
|
|
<literallayout class='monospaced'>
|
2016-03-02 16:48:50 +00:00
|
|
|
$ devtool modify -n <replaceable>recipe srctree</replaceable>
|
2016-03-22 01:09:13 +00:00
|
|
|
</literallayout>
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<para>Once the command finishes, it creates only
|
|
|
|
an append file for the recipe in the workspace.
|
|
|
|
The recipe and the source code remain in their
|
|
|
|
original locations.
|
|
|
|
</para></listitem>
|
|
|
|
</itemizedlist>
|
|
|
|
</para></listitem>
|
|
|
|
<listitem><para><emphasis>Edit the Source</emphasis>:
|
|
|
|
Once you have used the <filename>devtool modify</filename>
|
|
|
|
command, you are free to make changes to the source
|
|
|
|
files.
|
|
|
|
You can use any editor you like to make and save
|
|
|
|
your source code modifications.
|
|
|
|
</para></listitem>
|
|
|
|
<listitem><para><emphasis>Build the Recipe</emphasis>:
|
|
|
|
Once you have updated the source files, you can build
|
|
|
|
the recipe.
|
|
|
|
</para></listitem>
|
|
|
|
<listitem><para><emphasis>Deploy the Build Output</emphasis>:
|
|
|
|
When you use the <filename>devtool build</filename>
|
2016-03-23 15:46:27 +00:00
|
|
|
command to build out your recipe, you probably want to see
|
|
|
|
if the resulting build output works as expected on target
|
|
|
|
hardware.
|
2016-03-22 01:09:13 +00:00
|
|
|
<note>
|
|
|
|
This step assumes you have a previously built
|
|
|
|
image that is already either running in QEMU or
|
|
|
|
running on actual hardware.
|
|
|
|
Also, it is assumed that for deployment of the image
|
|
|
|
to the target, SSH is installed in the image and if
|
|
|
|
the image is running on real hardware that you have
|
|
|
|
network access to and from your development machine.
|
|
|
|
</note>
|
|
|
|
You can deploy your build output to that target hardware by
|
|
|
|
using the <filename>devtool deploy-target</filename> command:
|
|
|
|
<literallayout class='monospaced'>
|
2016-03-02 16:48:50 +00:00
|
|
|
$ devtool deploy-target <replaceable>recipe target</replaceable>
|
2016-03-22 01:09:13 +00:00
|
|
|
</literallayout>
|
|
|
|
The <replaceable>target</replaceable> is a live target machine
|
|
|
|
running as an SSH server.</para>
|
|
|
|
|
|
|
|
<para>You can, of course, also deploy the image you build
|
|
|
|
using the <filename>devtool build-image</filename> command
|
|
|
|
to actual hardware.
|
|
|
|
However, <filename>devtool</filename> does not provide a
|
|
|
|
specific command that allows you to do this.
|
|
|
|
</para></listitem>
|
|
|
|
<listitem><para><emphasis>Optionally Create Patch Files for Your Changes</emphasis>:
|
|
|
|
After you have debugged your changes, you can
|
|
|
|
use <filename>devtool update-recipe</filename> to
|
|
|
|
generate patch files for all the commits you have
|
|
|
|
made.
|
|
|
|
<note>
|
|
|
|
Patch files are generated only for changes
|
|
|
|
you have committed.
|
|
|
|
</note>
|
|
|
|
<literallayout class='monospaced'>
|
2016-03-02 16:48:50 +00:00
|
|
|
$ devtool update-recipe <replaceable>recipe</replaceable>
|
2016-03-22 01:09:13 +00:00
|
|
|
</literallayout>
|
|
|
|
By default, the
|
|
|
|
<filename>devtool update-recipe</filename> command
|
|
|
|
creates the patch files in a folder named the same
|
|
|
|
as the recipe beneath the folder in which the recipe
|
|
|
|
resides, and updates the recipe's
|
|
|
|
<ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
|
|
|
|
statement to point to the generated patch files.
|
|
|
|
<note>
|
|
|
|
You can use the
|
|
|
|
"--append <replaceable>LAYERDIR</replaceable>"
|
|
|
|
option to cause the command to create append files
|
|
|
|
in a specific layer rather than the default
|
|
|
|
recipe layer.
|
|
|
|
</note>
|
|
|
|
</para></listitem>
|
|
|
|
<listitem><para><emphasis>Restore the Workspace</emphasis>:
|
|
|
|
The <filename>devtool reset</filename> restores the
|
|
|
|
state so that standard layers and upstream sources are
|
|
|
|
used to build the recipe rather than what is in the
|
|
|
|
workspace.
|
|
|
|
<literallayout class='monospaced'>
|
2016-03-02 16:48:50 +00:00
|
|
|
$ devtool reset <replaceable>recipe</replaceable>
|
2016-03-22 01:09:13 +00:00
|
|
|
</literallayout>
|
|
|
|
</para></listitem>
|
|
|
|
</orderedlist>
|
|
|
|
</para>
|
|
|
|
</section>
|
2016-01-23 19:01:12 +00:00
|
|
|
</section>
|
|
|
|
|
2016-03-21 21:25:47 +00:00
|
|
|
<section id='sdk-installing-additional-items-into-the-extensible-sdk'>
|
|
|
|
<title>Installing Additional Items Into the Extensible SDK</title>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
The extensible SDK typically only comes with a small number of tools
|
|
|
|
and libraries out of the box.
|
|
|
|
If you have a minimal SDK, then it starts mostly empty and is
|
|
|
|
populated on-demand.
|
|
|
|
However, sometimes you will need to explicitly install extra items
|
|
|
|
into the SDK.
|
|
|
|
If you need these extra items, you can first search for the items
|
|
|
|
using the <filename>devtool search</filename> command.
|
|
|
|
For example, suppose you need to link to libGL but you are not sure
|
|
|
|
which recipe provides it.
|
|
|
|
You can use the following command to find out:
|
|
|
|
<literallayout class='monospaced'>
|
|
|
|
$ devtool search libGL
|
|
|
|
mesa A free implementation of the OpenGL API
|
|
|
|
</literallayout>
|
|
|
|
Once you know the recipe (i.e. <filename>mesa</filename> in this
|
|
|
|
example), you can install it:
|
|
|
|
<literallayout class='monospaced'>
|
|
|
|
$ devtool sdk-install mesa
|
|
|
|
</literallayout>
|
|
|
|
By default, the <filename>devtool sdk-install</filename> assumes the
|
|
|
|
item is available in pre-built form from your SDK provider.
|
|
|
|
If the item is not available and it is acceptable to build the item
|
|
|
|
from source, you can add the "-s" option as follows:
|
|
|
|
<literallayout class='monospaced'>
|
|
|
|
$ devtool sdk-install -s mesa
|
|
|
|
</literallayout>
|
|
|
|
It is important to remember that building the item from source takes
|
|
|
|
significantly longer than installing the pre-built artifact.
|
|
|
|
Also, if no recipe exists for the item you want to add to the SDK, you
|
2016-03-22 01:09:13 +00:00
|
|
|
must instead add it using the <filename>devtool add</filename> command.
|
2016-01-23 19:01:12 +00:00
|
|
|
</para>
|
|
|
|
</section>
|
2015-12-28 17:49:01 +00:00
|
|
|
|
2016-03-21 21:25:47 +00:00
|
|
|
<section id='sdk-updating-the-extensible-sdk'>
|
|
|
|
<title>Updating the Extensible SDK</title>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
If you are working with an extensible SDK that gets occasionally
|
|
|
|
updated (e.g. typically when that SDK has been provided to you by
|
|
|
|
another party), then you will need to manually pull down those
|
|
|
|
updates to your installed SDK.
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
To update your installed SDK, run the following:
|
|
|
|
<literallayout class='monospaced'>
|
|
|
|
$ devtool sdk-update
|
|
|
|
</literallayout>
|
|
|
|
The previous command assumes your SDK provider has set the default
|
|
|
|
update URL for you.
|
|
|
|
If that URL has not been set, you need to specify it yourself as
|
|
|
|
follows:
|
|
|
|
<literallayout class='monospaced'>
|
|
|
|
$ devtool sdk-update <replaceable>path_to_update_directory</replaceable>
|
|
|
|
</literallayout>
|
|
|
|
<note>
|
|
|
|
The URL needs to point specifically to a published SDK and not an
|
|
|
|
SDK installer that you would download and install.
|
|
|
|
</note>
|
2016-01-23 19:01:12 +00:00
|
|
|
</para>
|
|
|
|
</section>
|
2015-12-28 17:49:01 +00:00
|
|
|
|
2016-03-21 21:25:47 +00:00
|
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<section id='sdk-creating-a-derivative-sdk-with-additional-components'>
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<title>Creating a Derivative SDK With Additional Components</title>
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2015-12-28 17:49:01 +00:00
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2016-03-21 21:25:47 +00:00
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<para>
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You might need to produce an SDK that contains your own custom
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libraries for sending to a third party (e.g., if you are a vendor with
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customers needing to build their own software for the target platform).
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If that is the case, then you can produce a derivative SDK based on
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the currently installed SDK fairly easily.
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Use these steps:
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<orderedlist>
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<listitem><para>If necessary, install an extensible SDK that
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you want to use as a base for your derivative SDK.
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</para></listitem>
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<listitem><para>Source the environment script for the SDK.
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</para></listitem>
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<listitem><para>Add the extra libraries or other components
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you want by using the <filename>devtool add</filename>
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command.
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</para></listitem>
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<listitem><para>Run the <filename>devtool build-sdk</filename>
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command.
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</para></listitem>
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</orderedlist>
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The above procedure takes the recipes added to the workspace and
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constructs a new SDK installer containing those recipes and the
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resulting binary artifacts.
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The recipes go into their own separate layer in the constructed
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2016-03-22 01:09:13 +00:00
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derivative SDK, leaving the workspace clean and ready for users
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to add their own recipes.
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2016-01-23 19:01:12 +00:00
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</para>
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2015-12-28 17:49:01 +00:00
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</section>
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</chapter>
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<!--
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vim: expandtab tw=80 ts=4
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-->
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